Star Trek: Armada II

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Star Trek: Armada II
Star Trek: Armada II cover
Developers
Mad Doc Software
Publishers
Activision
Engines
Storm3D
Release dates
Windows November 16, 2001
Reception
Metacritic 65
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Multiple select, Point and select
Genres RTS
Themes Sci-fi, Space
Series Star Trek: Armada
Star Trek: Armada II on HowLongToBeat
Star Trek: Armada II on IGDB
Star Trek: Armada II on MobyGames
Star Trek: Armada II on Wikipedia
Star Trek: Armada
Subseries of Star Trek
Star Trek: Armada 2000
Star Trek: Armada II 2001

Warnings

GameSpy online services have been shut down (see Network for solutions).

General information

FleetOps forum
GOG.com Community Discussions
GOG.com Support Page

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Checked when starting any game. Joining multiplayer games without a disc is possible, but not hosting.
Windows
GOG.com
DRM-free
Uses GOG's custom DirectDraw wrapper
Windows

Essential improvements[edit]

Patches[edit]

Modifications[edit]

Total conversion mod.
Expands gameplay, eliminates many glitches and gameplay exploits, improves performance and modability, and upgrades the Storm3D engine with updated DirectX support, a new FMOD-based audio engine, and more.
Can run the original game as a 'mod' for greatly-reduced glitches and gameplay exploits in skirmish and multiplayer.

Skip intro videos[edit]

Delete/rename video files
  1. Go to <path-to-game>\animations\
  2. Delete or rename Activision.bik, Intro.bik, MadDocSoftware.bik, and Paramount.bik.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\ARMADA.PRF[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\save[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video[edit]

Graphical settings
Graphical settings

Graphics feature State WSGF Notes
Widescreen resolution
The Fleet Operations modification introduces native support. GOG.com's renderer can not successfully force a resolution not expected by the game's settings.
Multi-monitor
If enabled, displays "action camera" on alternate monitor.
If disabled, mouse cursor not locked to monitor.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
GOG's custom wrapper includes support for this.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Inconsistent, as the game suffers from frequent framerate drops (such as when loading station blueprints, loading large assets, explosions).
120+ FPS

Input[edit]

General game settings
General game settings

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
German
Retail only; download for digital release

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
8
Online play
GameSpy services have been shut down;[1] see GameSpy for workarounds.

Connection types

Issues unresolved[edit]

Shipyard infinite sound loop[edit]

If a ship is decommissioned at a shipyard, a bug often occurs that causes the decomissioning sound to endlessly loop. The only way to end it is to decomission or repair another ship at the same shipyard. The bug was fixed in the most recent versions of the Fleet Operations mod.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8.0a
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Cutscenes Bink Video
Multiplayer GameSpy

System requirements[edit]

Windows
Minimum
Operating system (OS) 95, 98, ME, 2000
Processor (CPU) Intel Pentium II / AMD Athlon - 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References