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SiN cover
Ritual Entertainment
Expansion 2015 Inc.
2020 updates Nightdive Studios
macOS (OS X) MacPlay
Linux Hyperion Entertainment[1]
Original Activision
Current Nightdive Studios
id Tech 2
Release dates
Windows November 9, 1998
Linux November 2000
Mac OS (Classic) December 12, 2000
macOS (OS X) September 6, 2002
SiN guide on StrategyWiki
SiN on MobyGames
SiN on Wikipedia
SiN 1998
SiN Episodes: Emergence 2006
SiN: Reloaded 2021

General information

Ritualistic Forums for SiN, SiN Steam & Wages of Sin
FAQ from developer Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
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Sold as part of SiN Episodes: Emergence.
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Comes with Wages of Sin expansion pack.
Comes with Wages of Sin expansion pack.
macOS (OS X)
A demo is available.
As of 2020, the digital releases of SiN are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts.

DLC and expansion packs

Name Notes
Wages of SiN

Version differences[edit]

A remade installer exists for the Linux version; it requires the SiN Linux CD to install.

Essential improvements[edit]


Patches are available for SiN and Wages of Sin.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\base\players\<user-id>\config.cfg[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux ~/.hyperion/Sin/players/<user-id>/config.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1313/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\base\players\<user-id>\save\[Note 1]
Mac OS (Classic)
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1313/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Native support in version 1.13. See Widescreen resolution for earlier versions.
See Widescreen resolution.
See Widescreen resolution. Image is Vert- and FOV needs to be increased to compensate. See Field of view (FOV).
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 90°. See Field of view (FOV).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can be forced from graphics driver panel.
Anti-aliasing (AA)
Can be forced from graphics driver panel.
Vertical sync (Vsync)
Labeled sync every frame,The option is in Advance Video Controls but it's broken in latest update, force in control panel instead.
60 FPS and 120+ FPS
SiN Gold is capped at 200 FPS (cl_maxfps 200).
High dynamic range display (HDR)

Widescreen resolution[edit]

Use a Sin Patcher[citation needed]
  1. Download a Sin Patcher for either 1.11 retail.
  2. Move it to the installation folder and run it.
  3. Type in your desired resolution values and click Apply resolution.
  4. Start a game and select 1152x864 resolution in game's options.


  • If the game still does not run at the desired resolution after following these steps, rename the main executable (sin.exe) to "quake2.exe", and set the renderer to "Default OpenGL". This tricks your GPU driver into loading compatibility profiles for Quake 2 (whose engine SiN is based on). Most modern driver suites should have these profiles.[2]

Field of view (FOV)[edit]

Field of view (FOV)[citation needed]
  1. After level loads enter console with ~.
  2. Enter fov XXX where XXX is your desired field of view.
FOV changes do not affect cutscenes or interactive monitors.

Input settings[edit]

Mouse acceleration[edit]

The Quake (II) Engine used for this game is somewhat notorious for "ignoring" the Enhanced Pointer Precision setting, and uses the Windows acceleration curve it refers to regardless. Since the game offers no option (like raw input) to bypass Windows filtering completely, it's necessary to apply a small registry change to take care of this acceleration.
MarkC Acceleration Fix[3]

The MarkC Fix is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone.

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Under Game Options, listed as Dialog System.
Speech from random goons is not subtitled, even if they're unique lines.
Closed captions
Mute on focus lost
EAX support
A3D 1.0 and 2.0 (after 1.03 patch).[4] EAX 1[5]
New Night Dive Studios v1.13 on Steam & GOG removes A3D and EAX support due to original 3D sound code being unbuildable on modern systems.


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
LAN play
Online play

Connection types

Type Native Notes
Direct IP
Use connect [IP address here] in the console.


Protocol Port(s) and/or port range(s)
TCP 22450
UDP 22450
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Game shuts down right after running it from Steam library[edit]

Use EXE file directly[citation needed]
  1. Go to the installlation folder.
  2. Open runme.dat with a text editor.
  3. Change sin -steam to sin
  4. Save your changes and close the file.

Shuttering with high frame rate[edit]

Game runs in very high frame rate at new systems (1000 FPS) which can cause image and input shuttering.
This problem does not occur in the digital versions of the game because in a recent patch a limit of 200fps was added.
Set maximum frame rate[citation needed]
  1. After level loads enter console with ~.
  2. Enter cl_maxfps XXX where XXX is your desired frame rate. 60 to 100 is sufficient.
No disable Vsync and set refresh rate on 60hz[citation needed]

Other information[edit]


Technical specs Supported Notes
ExecutablePPC 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Operating system (OS) 95, 98
Processor (CPU) 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) 2 MB of VRAM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1313/ in addition to or instead of this directory. The app ID (1313) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.