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688 Attack Sub

From PCGamingWiki, the wiki about fixing PC games
688 Attack Sub
688 Attack Sub cover
Developers
Electronic Arts
Release dates
DOS 1989
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Genres Simulation, Vehicle combat
Vehicles Naval/watercraft
Art styles Realistic
688 Attack Sub on HowLongToBeat
688 Attack Sub on IGDB
688 Attack Sub guide on StrategyWiki
688 Attack Sub on MobyGames
688 Attack Sub on Wikipedia

688 Attack Sub is a singleplayer and multiplayer simulation and vehicle combat game.

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
DOS

Game data

Configuration file(s) location

The game does not provide a means to save its configuration. The game will present the video and audio options each time the game is started.

However, there is a way to start the game directly with preferred options. For instance, to start the game with VGA (option 4) and Adlib (option 1), the game can be started with those numbers used as command line arguments like so: 688.BAT 41

Save game data location

System Location
DOS

Video

Video and Audio selection
Video and Audio selection

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Depends on video mode
120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
2 Using serial modem or null-modem
Online play
For DOSBox use DOSBox IPX/modem emulation.

Connection types

Type Native Notes
Peer-to-peer
Using serial modem or null-modem
Self-hosting
Using serial modem or null-modem

Setting up multiplayer

The game has options for two-player gaming using either a serial null-modem, or a regular serial modem. To use the null-modem option, a non-standard null-modem cable is required, that is documented in the games manual.
The modem option does not appear to work in every version of the game. Additional clarity is needed, but some versions will disconnect immediately once a connection has been established.
Use DOSBox-X[citation needed]
Select game to play
Select game to play
For Server, select AUTO-ANSWER
For Server, select AUTO-ANSWER
For Client, select ORIGINATE
For Client, select ORIGINATE
Waiting for client to connect
Waiting for client to connect

When run in DOSBox-X, it is possible to use the serial modem emulation to setup a two-player game.

While DOSBox-X also supports null-modem emulation, it is incompatible with the cable type required by the game.
The below emulation option, emulates a modem over a Ethernet connection. It is essential that both machines can reach each other and that there is no firewall blocking communications. For instance the port (12345 in the example below), must not be blocked by the local firewall installed on the computer running the server config.

It is necessary to setup and start one game in "server" mode and the other in "client" mode.

On the "Mission Selection" screen, both players must select the same mission to play, and one player needs to select blue and the other red. Only missions with a lightning symbol next to them are supported for multi-player.

On the "Configuration Panel" screen, both players must ensure that "MODEM ON COM1:" is selected. Then the player with the Server config must select "AUTO-ANSWER" and wait for the client to connect.

The player with the client config must ensure that the "SET TELEPHONE NUMBER" is set to "1", and click "ORIGINATE"

Server Setup - DOSBox-X config

The person who will run in server mode needs to configure their DOSBox-X with the following settings:

 [dosbox]
 title=688 Attack Sub - Server
 
 [cpu]
 core=normal
 
 [serial]
 serial1 = modem listenport:12345 rxdelay:50
 
 [autoexec]
 mount c .
 c:
 loadfix /a
 688.bat

Client Setup - DOSBox-X config

The person who will run in client mode needs to configure their DOSBox-X with the following settings:

 [dosbox]
 title=688 Attack Sub - Client
 
 [cpu]
 core=normal
 
 [serial]
 serial1 = modem rxdelay:50
 phonebookfile = phonebook.txt
 
 [autoexec]
 mount c .
 c:
 loadfix /a
 688.bat

Client Setup - phonebook file

Create a file named phonebook.txt with the following content:

 1 localhost:12345

Replace "localhost" in the above phonebook file example with the IP address or hostname of the player running the server config.

Other information

API

Technical specs Supported Notes
DOS video modes Hercules, CGA, Tandy, EGA, MCGA, VGA

Middleware

No middleware information; you can edit this page to add it.

Issues fixed

Packed file is corrupt

Run LOADFIX before running the game again (included with DOS 5.0 and later, and is also included with DOSBox)[citation needed]

System requirements

DOS
Minimum Recommended
Operating system (OS) 2.0
Processor (CPU) 8086/8088
System memory (RAM) 384
Hard disk drive (HDD)
Video card (GPU) CGA / Hercules
Needs DOS 5.0 for CD-ROM release


References