Difference between revisions of "ReShade"
From PCGamingWiki, the wiki about fixing PC games
m (→List of known shader repositories: Fixed typo in MLUT url.) |
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{{ii}} [https://reshade.me/forum Official forum] | {{ii}} [https://reshade.me/forum Official forum] | ||
{{ii}} [https://github.com/crosire/reshade Official repository] | {{ii}} [https://github.com/crosire/reshade Official repository] | ||
− | {{ii}} [https://discord.gg/ | + | {{ii}} [https://discord.gg/YYxZkd5 Official Discord] |
==Availability== | ==Availability== | ||
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}} | }} | ||
− | ===DirectX | + | ===DirectX 1-7 games=== |
+ | {{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2. | ||
+ | |||
+ | ===DirectDraw games=== | ||
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2. | {{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2. | ||
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{| class="page-normaltable pcgwikitable sortable" | {| class="page-normaltable pcgwikitable sortable" | ||
|- | |- | ||
− | ! style="width: 250px" | | + | ! style="width: 250px" | Repository !! style="width: 200px" | Author !! style="width: 400px" | Additional Notes |
|- | |- | ||
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository. | | [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository. | ||
+ | |- | ||
+ | | [https://github.com/CeeJayDK/SweetFX SweetFX] || CeeJay.dk || The original shader suite that Reshade was created to support. | ||
|- | |- | ||
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders. | | [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders. | ||
Line 87: | Line 92: | ||
|- | |- | ||
| [https://github.com/Heathen/Pirate-Shaders Pirate Shaders] || Heathen || Really neat lesser known shader repository. | | [https://github.com/Heathen/Pirate-Shaders Pirate Shaders] || Heathen || Really neat lesser known shader repository. | ||
+ | |- | ||
+ | | [https://github.com/prod80/prod80-ReShade-Repository prod80 ReShade Repository] || prod80 || prod80's shader repository. | ||
+ | |- | ||
+ | | [https://github.com/originalnicodr/CorgiFX Originalnicodr ReShade Repository] || Originalnicodr || Repo with "enhanced" versions of known shaders. | ||
+ | |- | ||
+ | | [https://github.com/TheGordinho/MLUT MLUT ] || TheGordinho || Repo with a lot of multiluts. | ||
|} | |} | ||
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! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ||
|- | |- | ||
− | | [[18 Wheels of Steel: Across America]] || OpenGL || Good || Depth buffer only shows rearview mirrors. | + | | [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors. |
+ | |- | ||
+ | | [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors. | ||
+ | |- | ||
+ | | [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active. | ||
|- | |- | ||
− | | [[ | + | | [[7554]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[A | + | | [[A Story About My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank. |
|- | |- | ||
− | | [[ | + | | [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out? |
|- | |- | ||
− | | [[ | + | | [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI. |
|- | |- | ||
− | | [[ | + | | [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Age of | + | | [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Aliens | + | | [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process. |
|- | |- | ||
− | | [[ | + | | [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering. |
|- | |- | ||
− | | [[ | + | | [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Arma | + | | [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode. |
|- | |- | ||
− | | [[ | + | | [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed]] || Direct3D | + | | [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements. |
|- | |- | ||
− | | [[ | + | | [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access? |
|- | |- | ||
− | | [[ | + | | [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access. |
|- | |- | ||
− | | [[ | + | | [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}} |
|- | |- | ||
− | | [[ | + | | [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works. |
|- | |- | ||
− | | [[ | + | | [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! |
|- | |- | ||
− | | [[ | + | | [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''. |
|- | |- | ||
− | | [[Batman: Arkham | + | | [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Batman: Arkham | + | | [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Batman: Arkham | + | | [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Battlefield | + | | [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield | + | | [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Battlefield | + | | [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Battlefield | + | | [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Beyond Good and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[BioShock]] || Direct3D 10+ || Good || | + | | [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon |
|- | |- | ||
− | | [[ | + | | [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting! |
|- | |- | ||
− | | [[ | + | | [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Blood | + | | [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation. |
|- | |- | ||
− | | [[ | + | | [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Call of Duty]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with driver MSAA. |
|- | |- | ||
− | | [[Call of | + | | [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe] |
|- | |- | ||
− | | [[Call of Duty]] || | + | | [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty | + | | [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: | + | | [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Call of Duty: | + | | [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Call of Duty: | + | | [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: | + | | [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of Duty: Modern Warfare]] || Direct3D 9 || Perfect || | + | | [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA. |
|- | |- | ||
− | | [[Call of Duty: | + | | [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of | + | | [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Call of | + | | [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Castlevania: Lords of Shadow]] || Direct3D 9 || Perfect || | + | | [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[ | + | | [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Command & Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game. |
|- | |- | ||
− | | [[ | + | | [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Crysis]] || Direct3D 10+ || Perfect || | + | | [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off. |
|- | |- | ||
− | | [[ | + | | [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dark]] || Direct3D 9 || Perfect || | + | | [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dark | + | | [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out? |
|- | |- | ||
− | | [[ | + | | [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead | + | | [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped. |
|- | |- | ||
− | | [[Dead | + | | [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access. |
|- | |- | ||
− | | [[Dead | + | | [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Dead | + | | [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead | + | | [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead | + | | [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dead Space]] || Direct3D 9 || Perfect || | + | | [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works. |
|- | |- | ||
− | | [[ | + | | [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work. |
|- | |- | ||
− | | [[ | + | | [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D. |
|- | |- | ||
− | | [[ | + | | [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Deus Ex]] || | + | | [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[Deus Ex: | + | | [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. |
|- | |- | ||
− | | [[ | + | | [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Devil May Cry 2]] || Direct3D 9 || <span style="color: #7c1600; font-weight: bold">Crash</span> || |
|- | |- | ||
− | | [[Devil May Cry]] || Direct3D 9 || | + | | [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Devil May Cry | + | | [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
|- | |- | ||
− | | [[ | + | | [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped? |
|- | |- | ||
− | | [[ | + | | [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character. |
|- | |- | ||
− | | [[ | + | | [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer. |
|- | |- | ||
− | | [[ | + | | [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Divinity | + | | [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles. |
|- | |- | ||
− | | [[ | + | | [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Doom | + | | [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Double Dragon | + | | [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Double Dragon | + | | [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon Age | + | | [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon | + | | [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Dragon | + | | [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues? |
|- | |- | ||
− | | [[Dragon | + | | [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models. |
|- | |- | ||
− | | [[ | + | | [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu. |
|- | |- | ||
− | | [[ | + | | [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dungeons & Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[ | + | | [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop. |
|- | |- | ||
− | | [[ | + | | [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Earth & Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77. |
|- | |- | ||
− | | [[ | + | | [[Ethan: Meteor Hunter ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9. |
|- | |- | ||
− | | [[ | + | | [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and soft shadows for depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[F.E.A.R.]] || Direct3D 9 || Perfect || | + | | [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers. |
|- | |- | ||
− | | [[Fable | + | | [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Fallout 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use [https://sourceforge.net/projects/sfall/ sFall] with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game. |
|- | |- | ||
− | | [[ | + | | [[Fallout 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Fallout | + | | [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fallout | + | | [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands. |
|- | |- | ||
− | | [[ | + | | [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers. |
|- | |- | ||
− | | [[Far Cry]] || Direct3D 9 || | + | | [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty because game clears it before presenting. |
|- | |- | ||
− | | [[Far Cry | + | | [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access. |
|- | |- | ||
− | | [[Far Cry 3]] || Direct3D | + | | [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems. |
|- | |- | ||
− | | [[Far Cry | + | | [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Far Cry | + | | [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy depth before clearing}} |
|- | |- | ||
− | | [[ | + | | [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems. |
|- | |- | ||
− | | [[ | + | | [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Final Fantasy | + | | [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Final Fantasy | + | | [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Final Fantasy | + | | [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Final Fantasy | + | | [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}} |
|- | |- | ||
− | | [[Final Fantasy XIII]] || Direct3D 9 || Perfect || Put files into {{File|\ | + | | [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}} |
|- | |- | ||
− | | [[Final Fantasy | + | | [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Fist of | + | | [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Possible fixes: |
+ | Put files into {{ Users\Username\AppData\Local\FiveM }}. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay | ||
|- | |- | ||
− | | [[FlatOut 2]] || Direct3D 9 || Perfect || | + | | [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || Perfect || | + | | [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Gas Guzzlers Extreme]] || Direct3D 9 || Perfect || | + | | [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || Perfect || | + | | [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gauntlet (2014)]] || Direct3D 10+ || Good || Partial depth buffer access. | + | | [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[Gears of War]] || Direct3D 10+ || Good || | + | | [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[Gish]] || OpenGL || Perfect || | + | | [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Global Operations]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Goat Simulator]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Goodbye Deponia]] || OpenGL || Perfect || | + | | [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Google Earth]] || Direct3D 9/OpenGL || Perfect || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}} | + | | [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}} |
|- | |- | ||
− | | [[Gothic 2]] || Direct3D 7 || Perfect || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod. | + | | [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod. |
|- | |- | ||
− | | [[Gothic 3]] || Direct3D 9 || Good || Some objects are not displayed in depth buffer. | + | | [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer. |
|- | |- | ||
− | | [[Grand Theft Auto III]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Grand Theft Auto IV]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto V]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. | + | | [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
|- | |- | ||
− | | [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto: San Andreas]] || Direct3D 9 || Perfect || | + | | [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grand Theft Auto: Vice City]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Gravity Badgers]] || OpenGL || Good || No depth buffer access. | + | | [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Grey Goo]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[GRID 2]] || Direct3D 10+ || Perfect || | + | | [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grim Dawn]] || Direct3D 10+ || Perfect || | + | | [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Grim Fandango Remastered]] || OpenGL || Good || No depth buffer access. | + | | [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ground Branch]] || Direct3D 10+ || Good || No depth buffer access. | + | | [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | Guacamelee! Gold Edition || Direct3D 9 || Good || No depth buffer access. | + | | Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Guild Wars]] || Direct3D 9 || Perfect || | + | | [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Guild Wars 2]] || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}} | + | | [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[Gun]] || Direct3D 9 || Perfect || | + | | [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gun Metal]] || Direct3D 9 || Perfect || | + | | [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Gun Monkeys]] || OpenGL || Good || Depth buffer is empty. | + | | [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[GundeadliGne]] || Direct3D 9 || Good || No depth buffer access. | + | | [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Gundemonium Recollection]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Half Life 2]] || Direct3D 9 || Perfect || | + | | [[Half Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo 2]] || Direct3D 9 || Perfect || | + | | [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo: Combat Evolved]] || Direct3D 9 || Perfect || | + | | [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || Perfect || | + | | [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hammerwatch]] || OpenGL || Good || No depth buffer access. | + | | [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Hard Reset]] || Direct3D 9 || Good || Must | + | | [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access. |
|- | |- | ||
− | | [[Harry Potter and the Chamber of Secrets]] || DirectDraw || Perfect || | + | | [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer. | + | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer. |
|- | |- | ||
− | | [[Hellgate: Global]] || Direct3D 9 || Perfect || | + | | [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hellgate: London]] (2007) || Direct3D 9/10+ || Perfect || Rename dxgi.dll to d3d10.dll in DX10 mode. | + | | [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode. |
|- | |- | ||
− | | [[Hero Siege]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || Perfect || | + | | [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || Good || No depth buffer access. | + | | [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Hitman 2]] (2018) || Direct3D 10+/12 || Perfect || | + | | [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitman 2: Silent Assassin]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Hitman 3: Contracts]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse). | + | | [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse). |
|- | |- | ||
− | | [[Hitman: Blood Money]] || Direct3D 9 || Perfect || | + | | [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitman: Codename 47]] || OpenGL || Perfect || | + | | [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hitogata Happa]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Homefront]] || Direct3D 9/10+ || Good || No depth buffer access. | + | | [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Homefront: The Revolution]] || Direct3D 10+ || Perfect || 4K fix: Change desktop resolution to 4K before starting the game. | + | | [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game. |
|- | |- | ||
− | | [[Homeworld Remastered Collection]] || OpenGL || Perfect || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}} | + | | [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}} |
|- | |- | ||
− | | [[Hot Wheels Velocity X]] || Direct3D 8 || Major Issues || | + | | [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br> |
<pre>[OPENGL] | <pre>[OPENGL] | ||
ReserveTextureNames=510 | ReserveTextureNames=510 | ||
</pre> | </pre> | ||
|- | |- | ||
− | | [[Hot Wheels World Race]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Hotline Miami]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Hotline Miami]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[How to Survive]] || Direct3D 9 || Perfect || | + | | [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Humanity Asset]] || Direct3D 9 || Perfect || | + | | [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Hydrophobia: Prophecy]] || Direct3D 9 || Perfect || Alt+Tab crashes game. | + | | [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Alt+Tab crashes game. |
|- | |- | ||
− | | [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || Good || No depth buffer access. | + | | [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[I Am Vegend - Zombiegeddon]] || OpenGL || Good || No depth buffer access. | + | | [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Icewind Dale: Enhanced Edition]] || OpenGL || Good || No depth buffer access. | + | | [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Ikaruga]] || OpenGL || Good || No depth buffer access. | + | | [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || Perfect || | + | | [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Imagine Me ]] || OpenGL || Good || No depth buffer access. | + | | [[Imagine Me ]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Insane 2]] || Direct3D 9 || Perfect || | + | | [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Insurgency]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Iron Grip: Warlord]] || OpenGL || Perfect || | + | | [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Ittle Dew]] || OpenGL || Good || No depth buffer access. | + | | [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Jack Lumber]] || OpenGL || Good || Depth buffer is empty. | + | | [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[Jade Empire]] || Direct3D 9 || Perfect || | + | | [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Jagged Alliance: Back in Action]] || Direct3D 9 || Perfect || | + | | [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Joe Danger]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | + | | [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop. |
|- | |- | ||
− | | [[Joe Danger 2: The Movie]] || OpenGL || Major Issues || ReShade is stuck in an infinite effect reloading loop. | + | | [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop. |
|- | |- | ||
− | | [[Joint Task Force]] || Direct3D 9 || Perfect || | + | | [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Just Cause 2]] || Direct3D 10+ || Perfect || | + | | [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Just Cause 3]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | + | | [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
| [[Kerbal Space Program]] || Direct3D 10+ || || | | [[Kerbal Space Program]] || Direct3D 10+ || || | ||
|- | |- | ||
− | | [[KickBeat Steam Edition]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | + | | [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
+ | |- | ||
+ | | [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || | ||
+ | |- | ||
+ | | [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. | ||
+ | |- | ||
+ | | [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || | ||
+ | |- | ||
+ | | [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || | ||
|- | |- | ||
− | | [[ | + | | [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego | + | | [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego | + | | [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego | + | | [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[Lego | + | | [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Life Is Strange 2]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu. |
|- | |- | ||
− | | [[ | + | | [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[ | + | | [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix. |
|- | |- | ||
− | | [[ | + | | [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu. |
|- | |- | ||
− | | [[ | + | | [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Mass Effect ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Preserve depth buffer from being cleared}} |
|- | |- | ||
− | | [[ | + | | [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working. |
|- | |- | ||
− | | [[ | + | | [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand. |
|- | |- | ||
− | | [[ | + | | [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || <span style="color: #7c1600; font-weight: bold">Crash</span> || Crashes on startup. |
|- | |- | ||
− | | [[ | + | | [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. |
|- | |- | ||
− | | [[ | + | | [[Might & Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Minecraft]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI. Put files into Java {{File|\bin\}} directory. |
|- | |- | ||
− | | [[ | + | | [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Mount & Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode. |
|- | |- | ||
− | | [[ | + | | [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]]. |
|- | |- | ||
− | | [[ | + | | [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed | + | | [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Need for Speed | + | | [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed | + | | [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: | + | | [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode. |
|- | |- | ||
− | | [[Need for Speed: | + | | [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: | + | | [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: | + | | [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Need for Speed: | + | | [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only. |
|- | |- | ||
− | | [[ | + | | [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only. |
|- | |- | ||
− | | [[ | + | | [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[No One Lives Forever 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Outlast]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player. |
|- | |- | ||
− | | [[ | + | | [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only. |
|- | |- | ||
− | | [[ | + | | [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative. |
|- | |- | ||
− | | [[ | + | | [[Portal]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[Portal 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth. |
|- | |- | ||
− | | [[ | + | | [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements. |
|- | |- | ||
− | | [[ | + | | [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work? |
|- | |- | ||
− | | [[ | + | | [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[RAGE 2]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game. |
|- | |- | ||
− | | [[ | + | | [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}} |
|- | |- | ||
− | | [[ | + | | [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models. |
|- | |- | ||
− | | [[ | + | | [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened. |
|- | |- | ||
− | | [[ | + | | [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode. |
|- | |- | ||
− | | [[ | + | | [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster. |
|- | |- | ||
− | | [[ | + | | [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Roblox]] || Varies || <span style="color: #ff0000; font-weight: bold">Caution</span> || Usually runs under Direct3D 11, but also supports OpenGL, Direct3D 9 and Vulkan on Windows 10.<br/>Some users have reported getting banned for a few days when using ReShade with Roblox, others have claimed it works fine.<br/><strong>Use at your own risk.</strong> |
|- | |- | ||
− | | [[ | + | | [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[ | + | | [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky. |
|- | |- | ||
− | | [[Second | + | | [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows. |
|- | |- | ||
− | | [[ | + | | [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Space Engineers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Bin64\}}. Depth buffer access only works in D3D9 mode. |
|- | |- | ||
− | | [[ | + | | [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions]. |
|- | |- | ||
− | | [[ | + | | [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Squad]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || |
|- | |- | ||
− | | [[ | + | | [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic. |
|- | |- | ||
− | | [[ | + | | [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly. |
|- | |- | ||
− | | [[ | + | | [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star | + | | [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Star Wars | + | | [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[Star Wars | + | | [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Star Wars: | + | | [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Star Wars: | + | | [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\Star Wars-The Old Republic\swtor\retailclient\swtor.exe}} and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder |
|- | |- | ||
− | | [[ | + | | [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool. |
|- | |- | ||
− | | [[ | + | | [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Stick it to The Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Set {{Code|1=RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0}} |
|- | |- | ||
− | | [[ | + | | [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Superbrothers: Sword & Sworcery EP]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Graphical problems, no depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered. |
|- | |- | ||
− | | [[ | + | | [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory. |
|- | |- | ||
− | | [[ | + | | [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory. |
|- | |- | ||
− | | [[ | + | | [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped. |
|- | |- | ||
− | | [[The | + | | [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The | + | | [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]]. |
|- | |- | ||
− | | [[The | + | | [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[The | + | | [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects. |
|- | |- | ||
− | | [[The Elder Scrolls | + | | [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[The | + | | [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[The | + | | [[The Long Dark]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[The | + | | [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The | + | | [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[The | + | | [[The Sims 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it. |
|- | |- | ||
− | | [[The | + | | [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Stanley Parable ]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[The | + | | [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[The | + | | [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screenshots don't work. |
|- | |- | ||
− | | [[The | + | | [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[The | + | | [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer. |
|- | |- | ||
− | | [[The | + | | [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows GUI (world only during cutscenes). |
|- | |- | ||
− | | [[The | + | | [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[The | + | | [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[ | + | | [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}} |
|- | |- | ||
− | | [[ | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[Tom Clancy's | + | | [[Tom Clancy's The Division]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tomb Raider I]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop. |
|- | |- | ||
− | | [[ | + | | [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Total War: Attila]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Total War: Warhammer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable antialiasing and Porthole Quality 3D for depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[TrackMania 2: Canyon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[TrackMania United]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Transformers: Fall of Cybertron]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Transformers: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI in-game. |
|- | |- | ||
− | | [[ | + | | [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[ | + | | [[Triad Wars]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Trials Fusion]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Trine 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Turok]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Turok 2: Seeds of Evil]] || Glide || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#Glide games|Glide games]]. |
|- | |- | ||
− | | [[ | + | | [[Turok 2: Seeds of Evil (2017)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
|- | |- | ||
− | | [[ | + | | [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
|- | |- | ||
− | | [[ | + | | [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[Unreal | + | | [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Velocibox]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. |
|- | |- | ||
− | | [[ | + | | [[Verde Station]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Vessel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Viking: Battle for Asgard]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield. |
|- | |- | ||
− | | [[ | + | | [[Visual Boy Advanced]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded <b>without warning</b>. |
|- | |- | ||
− | | [[ | + | | [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Warhammer 40,000: Space Marine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Wasteland 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down. |
|- | |- | ||
− | | [[ | + | | [[Watch Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Watch Dogs 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}} |
|- | |- | ||
− | | [[ | + | | [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game. |
|- | |- | ||
− | | [[ | + | | [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[World of Warcraft]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[WWE 2K15]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering. |
|- | |- | ||
− | | [[ | + | | [[X-Plane 11]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Yakuza 0]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || |
|- | |- | ||
− | | [[ | + | | [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[Ys Origin]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}} |
|- | |- | ||
− | | [[ | + | | [[ZSNES]] (NES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]]. |
|- | |- | ||
− | | [[ | + | | [[Black Future 88']] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Blasphemy]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | | [[ | + | | [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || |
|- | |- | ||
− | |||
|} | |} | ||
{{References}} | {{References}} |
Revision as of 12:10, 18 May 2020
Developers | |
---|---|
crosire | |
Community | |
Release dates | |
Windows | August 7, 2015[1] |
Key points
- ReShade is a generic post-processing injector for games and video software.
- Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field etc.
- Active community of shader and preset developers.
- Open source since 2017, with a healthy development cycle and feedback from the community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Use the setup tool |
---|
|
Common fixes
DirectX 8 games
- ReShade removed built-in support for DirectX 8 with version 3.0.0[2], meaning a wrapper is required to use any versions above with games that use the API.
- A "wrapper" is a program that translates calls to an API to another.
Use d3d8to9[2] |
---|
|
Use dgVoodoo 2[2] |
---|
|
DirectX 1-7 games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
DirectDraw games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
Glide games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
List of known shader repositories
- Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
Repository | Author | Additional Notes |
---|---|---|
reshade-shaders | crosire + community | Official shader repository. |
SweetFX | CeeJay.dk | The original shader suite that Reshade was created to support. |
Depth3D | BlueSkyDefender | Lots of great utility shaders. |
fubax-shaders | Fubax | Just a bunch of really cool experimental-ish shaders. |
OtisFX | Otis_Inf | Source repository of Cinematic DoF and other shaders. |
qUINT | Marty McFly | The Marty McFly qUINT repository. |
reshade-shaders (Daodan) | Daodan | Creative/utility shaders. |
Shaders (brussell1) | brussell1 | Small collection of shaders. |
FXShaders | luluco250 | Creative/utility shaders. |
Pirate Shaders | Heathen | Really neat lesser known shader repository. |
prod80 ReShade Repository | prod80 | prod80's shader repository. |
Originalnicodr ReShade Repository | Originalnicodr | Repo with "enhanced" versions of known shaders. |
MLUT | TheGordinho | Repo with a lot of multiluts. |
List of games compatible with ReShade
- The following is a table converted from the official website, in lieu of a better alternative on PCGW for now.
Game | Render API | Status | Additional Notes |
---|---|---|---|
18 Wheels of Steel: Across America | OpenGL | Good | Depth buffer only shows rearview mirrors. |
18 Wheels of Steel: Extreme Trucker 2 | OpenGL | Good | Depth buffer only shows rearview mirrors. |
7 Days to Die | Direct3D 9 | Perfect | Cannot be played when Easy Anti-Cheat is active. |
7554 | Direct3D 9 | Perfect | |
8BitBoy | Direct3D 9 | Perfect | |
99 Levels to Hell | OpenGL | Good | No depth buffer access. |
A Hat in Time | Direct3D 10+ | Good | No depth buffer access. |
A New Beginning | OpenGL | Good | No depth buffer access. |
A Story About My Uncle | Direct3D 9 | Good | No depth buffer access. |
Aarklash Legacy | Direct3D 9 | Good | No depth buffer access. |
Abyss Odyssey | Direct3D 9 | Good | Depth buffer is empty. |
Abzû | Direct3D 10+ | Perfect | Screenshots are blank. |
Ace Combat: Assault Horizon - Enhanced Edition | Direct3D 9 | Good | No depth buffer access. |
Advent Rising | Direct3D 8 | Perfect | See DirectX 8 games. |
Aer: Memories of Old | Direct3D 11, OpenGL | Perfect | |
Agarest: Generations of War | Direct3D 9 | Good | Partial depth buffer access, Zoomed Out? |
Age of Conan: Unchained | Direct3D 9 | Good | Depth buffer partially shows UI. |
Age of Mythology: Extended Edition | Direct3D 10+ | Perfect | |
Age of Wonders III | Direct3D 9 | Perfect | |
Airship Dragoon | Direct3D 9 | Perfect | |
Alan Wake | Direct3D 9 | Perfect | |
Alan Wake's American Nightmare | Direct3D 9 | Perfect | |
Alice: Madness Returns | Direct3D 9 | Good | No depth buffer access. |
Alien Rage | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Alien: Isolation | Direct3D 10+ | Perfect | |
Aliens versus Predator | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Aliens vs. Predator (2010) | Direct3D 9/10+ | Perfect | |
Aliens: Colonial Marines | Direct3D 9 | Perfect | |
Alpha Protocol | Direct3D 9 | Good | No depth buffer access. |
Amnesia: A Machine for Pigs | OpenGL | Perfect | |
Amnesia: The Dark Descent | OpenGL | Perfect | |
Among the Sleep | OpenGL | Good | No depth buffer access. |
Angry Video Game Nerd Adventures | Direct3D 9 | Good | No depth buffer access. |
Anna - Extended Edition | OpenGL | Perfect | Depth buffer is flipped. |
Anodyne | Direct3D 9 | Good | No depth buffer access. |
Anomaly Korea | Direct3D 9 | Perfect | |
Anomaly: Warzone Earth | Direct3D 9 | Perfect | |
Antisquad | OpenGL | Good | No depth buffer access. |
Apotheon | Direct3D 9 | Good | Use an external injector for injecting ReShade into the process. |
Aquaria | OpenGL | Good | No depth buffer access. |
ArcheAge | Direct3D 9/10+ | Good | Depth buffer is flickering. |
Arma 2 | Direct3D 9 | Perfect | |
Arma 2: Operation Arrowhead | Direct3D 9 | Perfect | |
Arma 3 | Direct3D 10+ | Good | Depth buffer flickering in FPS mode. Works fine in third person mode. |
Armada Tanks | Direct3D 8 | Perfect | See DirectX 8 games. |
Armored Hunter Gunhound EX | Direct3D 9 | Good | No depth buffer access. |
Ascendant | OpenGL | Good | Depth buffer is flipped. |
Assassin's Creed | Direct3D 9 | Perfect | |
Assassin's Creed II | Direct3D 9 | Perfect | |
Assassin's Creed III | Direct3D 10+ | Perfect | |
Assassin's Creed IV: Black Flag | Direct3D 9/10+ | Perfect | |
Assassin's Creed Rogue | Direct3D 10+ | Perfect | Disable minimap in HUD options for depth buffer. |
Assassin's Creed Syndicate | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed Unity | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed: Brotherhood | Direct3D 9 | Perfect | |
Assassin's Creed: Revelations | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Astebreed | Direct3D 9 | Good | No depth buffer access. |
Avatar: The Game | Direct3D 9 | Perfect | |
Avencast | Direct3D 9 | Perfect | |
Avoid - Sensory Overload | OpenGL | Good | Partial depth buffer access? |
Back to the Future: The Game | Direct3D 9 | Good | No depth buffer Access. |
Ballance | Direct3D 8 | Perfect | See DirectX 8 games. Game must run in window mode, see HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings
|
Ballpoint Universe: Infinite | OpenGL | Perfect | Depth buffer is flipped. |
Banished | Direct3D 10+ | Good | Only 64bit executable works. |
Bardbarian | Direct3D 9 | Perfect | Create a Direct3D 9.log in the game folder manually before starting!
|
Batman: Arkham Asylum | Direct3D 9 | Good | No depth buffer access. |
Batman: Arkham City | Direct3D 9/10+ | Perfect | Choose Direct3D 9 during setup for best compatibility, even though game uses Direct3D 11. |
Batman: Arkham Knight | Direct3D 10+ | Perfect | |
Batman: Arkham Origins | Direct3D 10+ | Perfect | |
Batman: Arkham Origins Blackgate | Direct3D 9 | Perfect | |
BattleBlock Theater | Direct3D 9 | Perfect | |
Battlefield 2 | Direct3D 9 | Perfect | |
Battlefield 2142 | Direct3D 9 | Good | No depth buffer access. |
Battlefield 3 | Direct3D 10+ | Perfect | |
Battlefield 4 | Direct3D 10+ | Perfect | |
Battlefield Hardline (Beta) | Direct3D 10+ | Good | No depth buffer access. |
Battlefield: Bad Company 2 | Direct3D 9/10+ | Good | Depth buffer only shows FPS hands. |
Bayonetta | Direct3D 9 | Perfect | |
BeamNG Drive | Direct3D 9 | Perfect | |
Beast Boxing Turbo | OpenGL | Good | Depth buffer is empty. |
Beatbuddy: Tale of the Guardians | OpenGL | Perfect | Depth buffer is flipped. |
Bedlam | OpenGL | Perfect | Depth buffer is flipped. |
Betrayer | Direct3D 9 | Good | No depth buffer access. |
Beyond Good and Evil | Direct3D 9 | Good | No depth buffer access. |
Binary Domain | Direct3D 9 | Perfect | |
BioShock | Direct3D 10+ | Good | No depth buffer access. |
BioShock 2 | Direct3D 10+ | Good | No depth buffer access. |
BioShock Infinite | Direct3D 9/10+ | Good | Depth buffer only displays your weapon |
bit Dungeon II | Direct3D 9 | Perfect | Create a Direct3D 9.log in the game folder manually before starting!
|
BIT.TRIP RUNNER | Direct3D 9 | Perfect | |
Black Desert Online | Direct3D 10+ | Perfect | |
Blackguards | OpenGL | Perfect | Depth buffer is flipped. |
Blackguards 2 | Direct3D 9 | Perfect | Depth buffer is flipped. |
Blades of Time | Direct3D 9 | Good | No depth buffer access. |
BlazeRush | Direct3D 9 | Good | No depth buffer access. |
Blitzkrieg 2: Fall Of The Reich | Direct3D 9 | Good | |
Blockland | OpenGL | Perfect | |
Blocks That Matter | OpenGL | Good | No depth buffer access. Put files into \bin\
|
Blood Knights | Direct3D 9 | Perfect | |
Blood of the Werewolf | Direct3D 9 | Good | Depth buffer is empty. |
Blood Omen 2: Legacy of Kain | Direct3D 8 | Perfect | See DirectX 8 games. |
BloodRayne | Direct3D 8 | Perfect | See DirectX 8 games. Select Direct3D 10+ during installation. |
BloodRayne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Bluestacks (Android emulator) | Direct3D 9 | Good | |
Borderlands 2 | Direct3D 9 | Perfect | |
Borderlands: The Pre-Sequel | Direct3D 9 | Perfect | |
Bound by Flame | Direct3D 9 | Perfect | |
Broken Age | OpenGL | Good | No depth buffer access. |
Brothers: A Tale of Two Sons | Direct3D 9 | Perfect | |
Brütal Legend | Direct3D 9 | Perfect | |
Bulletstorm | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Bulletstorm: Full Clip Edition | Direct3D 10+ | Perfect | |
Burnout Paradise | Direct3D 9 | Perfect | |
Call of Cthulhu: Dark Corners of the Earth | Direct3D 9 | Perfect | |
Call of Duty | OpenGL | Perfect | Depth buffer access works with driver MSAA. |
Call of Duty 2 | Direct3D 9 | Perfect | Need to fix the game executable with this tool (drag'n'drop CoD2SP_s.exe on it): stack-size-fix.exe
|
Call of Duty: Advanced Warfare | Direct3D 10+ | Perfect | |
Call of Duty: Black Ops | Direct3D 9 | Perfect | |
Call of Duty: Black Ops II | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Ghosts | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Modern Warfare | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 2 | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 3 | Direct3D 9 | Perfect | Depth buffer access works with in-game MSAA. |
Call of Duty: World at War | Direct3D 9 | Perfect | |
Call of Juarez: Bound in Blood | Direct3D 9 | Perfect | |
Call of Juarez: Gunslinger | Direct3D 9 | Perfect | |
Castle Crashers | Direct3D 9 | Good | No depth buffer access. |
Castle of Illusion | Direct3D 9 | Good | No depth buffer access. |
Castlevania: Lords of Shadow | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow - Mirror of Fate HD | Direct3D 9 | Good | Depth buffer is empty. |
Castlevania: Lords of Shadow 2 | Direct3D 9 | Perfect | |
Cat Goes Fishing | Direct3D 9 | Good | Depth buffer is empty. |
Chaos Legion | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Chaos on Deponia | OpenGL | Good | No depth buffer access. |
Chicken Little | Direct3D 8 | Perfect | See DirectX 8 games. |
Chivalry: Medieval Warfare | Direct3D 9 | Perfect | |
Choplifter HD | Direct3D 9 | Good | No depth buffer access. |
Chrome | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Cities: Skylines | Direct3D 10+ | Good | Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
Clive Barker's Jericho | Direct3D 9 | Perfect | |
Clive Barker's Undying | DirectDraw | Good | See DirectDraw games. |
Comanche 4 | Direct3D 8 | Perfect | See DirectX 8 games. |
Combat Mission: Shock Force | OpenGL | Perfect | |
Command & Conquer: Generals | Direct3D 8 | Perfect | See DirectX 8 games. |
Condemned: Criminal Origins | Direct3D 9 | Good | Depth buffer is empty in some areas of the game. |
Contrast | Direct3D 9 | Perfect | |
Costume Quest | Direct3D 9 | Perfect | |
Costume Quest 2 | Direct3D 9/10+ | Perfect | |
Counter-Strike: Global Offensive | Direct3D 9 | Good | Depth buffer is empty. Put files into \bin\
|
Crash Time 2 | Direct3D 9 | Perfect | |
Crashday | Direct3D 9 | Perfect | |
Crazy Taxi | Direct3D 9 | Good | Depth buffer is empty. |
CreaVures | OpenGL | Good | No depth buffer access. |
Crimzon Clover: World Ignition | Direct3D 9 | Good | No depth buffer access. |
Crossout | Direct3D 10+ | Perfect | |
Crysis | Direct3D 10+ | Perfect | |
Crysis 3 | Direct3D 10+ | Perfect | |
Crysis Warhead | Direct3D 10+ | Perfect | |
Cube 2: Sauerbraten | OpenGL | Perfect | |
Dark | Direct3D 9 | Perfect | Unable to toggle Shaders On/Off. |
Dark Souls II | Direct3D 9 | Perfect | |
Dark Souls: Prepare to Die Edition | Direct3D 9 | Perfect | |
Dark Void Zero | Direct3D 9 | Good | Partial depth buffer access. Zoomed Out? |
Darksiders | Direct3D 9 | Perfect | |
Darksiders II | Direct3D 9 | Perfect | |
Daylight | Direct3D 9 | Good | No depth buffer access. |
Dead Effect | OpenGL | Perfect | Depth buffer is flipped. |
Dead Island | Direct3D 9 | Perfect | |
Dead Island: Epidemic | OpenGL | Good | Depth buffer only works in mainmenu, depth buffer is flipped. |
Dead or Alive 5 Last Round | Direct3D 9 | Perfect | Game uses a logarithmic depth buffer, disable SSAA for access. |
Dead Rising 3 | Direct3D 10+ | Good | No depth buffer access. |
Dead Rising Remastered | Direct3D 10+ | Perfect | |
Dead Space | Direct3D 9 | Perfect | |
Dead Space 2 | Direct3D 9 | Perfect | |
Dead Space 3 | Direct3D 9 | Perfect | |
DeadCore | OpenGL | Perfect | Depth buffer is flipped. |
Deadfall Adventures | Direct3D 9 | Good | Depth buffer partially appears, DOF still works. |
Deadlight | Direct3D 10+ | Perfect | |
Deadly Premonition | Direct3D 9 | Perfect | |
Deadpool | Direct3D 9 | Perfect | |
Dear Esther | Direct3D 9 | Perfect | No depth buffer access. Put files into \Bin\ folder. Disable MSAA and type r_drawvgui 0 into the console to disable the UI for depth buffer access to work.
|
Demonicon | Direct3D 9 | Perfect | |
Depth Hunter 2: Deep Dive | Direct3D 9 | Perfect | |
DeSmuME X432R (Nintendo DS emulator) | Direct3D 9 | Good | No depth buffer access. Change display method to Direct3D. |
Deus Ex | OpenGL | Good | Depth buffer only shows FPS hands. |
Deus Ex: Human Revolution - Director's Cut | Direct3D 9/10+ | Good | Partial depth buffer access. |
Deus Ex: Invisible War | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Deus Ex: Mankind Divided | Direct3D 10+ | Good | Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
|
Devil May Cry | Direct3D 9 | Good | No depth buffer access. |
Devil May Cry 2 | Direct3D 9 | Crash | |
Devil May Cry 3: Dante's Awakening (Special Edition) | Direct3D 9 | Perfect | |
Devil May Cry 4 | Direct3D 9/10+ | Good | No depth buffer access. |
Diablo III | Direct3D 9 | Perfect | |
DiRT 3 | Direct3D 10+ | Perfect | Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
DiRT Showdown | Direct3D 10+ | Perfect | |
Dirty Bomb | Direct3D 10+ | Perfect | |
Disciples III: Reincarnation | Direct3D 9 | Perfect | Depth buffer sometimes flipped? |
Dishonored | Direct3D 9 | Good | Depth buffer only contains player character. |
Divinity II: The Dragon Knight Saga | Direct3D 9 | Perfect | Disable ingame HDR to access depth buffer. |
Divinity: Dragon Commander | Direct3D 9 | Good | No depth buffer access. |
Divinity: Original Sin | Direct3D 9 | Good | No depth buffer access. |
Dollar Dash | Direct3D 9 | Good | Depth buffer is empty. |
Dolphin (GameCube/Wii emulator) | Direct3D 10+, OpenGL | Perfect | Depth buffer access works for some titles. |
Don't Starve | Direct3D 9 | Good | |
Don't Starve Together | Direct3D 9 | Good | |
Doom (1993) (GZDoom) | OpenGL | Perfect | |
Doom (2016) | OpenGL, Vulkan | Perfect | |
Doom 3: BFG Edition | OpenGL | Perfect | |
Dota 2 | Direct3D 9/10+ | Perfect | |
Double Dragon IV | Direct3D 10+ | Good | No depth buffer access. |
Double Dragon Neon | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Dragon Age II | Direct3D 10+ | Perfect | No depth buffer access. |
Dragon Age: Inquisition | Direct3D 10+ | Perfect | |
Dragon Age: Origins | Direct3D 9 | Perfect | |
Dragon Ball Xenoverse | Direct3D 9 | Perfect | |
Dragon Quest Heroes | Direct3D 10+ | Good | Gamma correction issues? |
Dragon's Dogma: Dark Arisen | Direct3D 9 | Perfect | |
Drakensang | Direct3D 9 | Perfect | |
Driv3r | Direct3D 9 | Perfect | |
DuckTales: Remastered | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Dungeon of the Endless | Direct3D 9 | Perfect | |
Dungeon Siege II | Direct3D 9 | Good | Depth buffer access only in menu. |
Dungeonland | OpenGL | Good | No depth buffer access. |
Dungeons & Dragons HD | Direct3D 10+ | Good | Partial depth buffer access. |
Dust: An Elysian Tail | Direct3D 9 | Good | Depth buffer is empty. |
Dying Light | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Dynamite Jack | OpenGL | Perfect | |
Dynasty Warriors 7 with Xtreme Legends | Direct3D 9 | Perfect | Depth buffer cause glitches in splitscreen coop. |
Dynasty Warriors 8: Xtreme Legends | Direct3D 9 | Perfect | |
E.Y.E: Divine Cybermancy | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
Eador: Masters of the Broken World | Direct3D 9 | Perfect | |
Earth & Beyond | Direct3D 8 | Perfect | See DirectX 8 games. |
Eldritch | Direct3D 9 | Good | Depth buffer is empty. |
Electronic Super Joy | OpenGL | Perfect | |
Electronic Super Joy: Groove City | OpenGl32 | Perfect | |
Enclave | Direct3D 8 | Perfect | See DirectX 8 games. |
Enslaved: Odyssey to the West | Direct3D 9 | Perfect | |
Epic Mickey 2: The Power of Two | Direct3D 9 | Perfect | |
ePSXe (PlayStation emulator) | OpenGL | Good | Use Pete's OpenGL 1.77. |
Ethan: Meteor Hunter | Direct3D 9 | Perfect | |
Ether Vapor Remaster | Direct3D 9 | Perfect | |
Eufloria HD | OpenGL | Perfect | |
Euro Truck Simulator 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is upside down in D3D9. |
F.E.A.R. | Direct3D 9 | Perfect | Disable AA and soft shadows for depth buffer access. |
F.E.A.R. 2 | Direct3D 9 | Good | No depth buffer access. |
F.E.A.R. 3 | Direct3D 9 | Perfect | |
Fable Anniversary | Direct3D 9 | Good | Depth buffer is empty. |
Fable III | Direct3D 9 | Good | Depth buffer flickers. |
Fable: The Lost Chapters | Direct3D 9 | Perfect | |
Fallout 2 | Direct3D 9 | Good | Use sFall with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game. |
Fallout 3 | Direct3D 9 | Good | No depth buffer access. |
Fallout 4 | Direct3D 10+ | Perfect | |
Fallout: New Vegas | Direct3D 9 | Perfect | Depth buffer sometimes only shows FPS hands. |
Far Cry | Direct3D 9 | Perfect | Depth buffer access only works properly with certain renderers. |
Far Cry 2 | Direct3D 9 | Good | Depth buffer is empty because game clears it before presenting. |
Far Cry 3 | Direct3D 9/10+ | Perfect | Run game in Dx9 mode for depth buffer access. |
Far Cry 3: Blood Dragon | Direct3D 10+ | Good | Gamma correction problems. |
Far Cry 4 | Direct3D 10+ | Good | No depth buffer access. |
Far Cry 5 | Direct3D 10+ | Perfect | Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and Copy depth before clearing
|
Farming Simulator 15 | OpenGL | Good | Gamma correction problems. |
Final Fantasy III | OpenGL | Perfect | |
Final Fantasy IV | OpenGL | Perfect | |
Final Fantasy VII | OpenGL | Good | No depth buffer access. |
Final Fantasy VIII | OpenGL | Good | No depth buffer access. |
Final Fantasy XIII | Direct3D 9 | Perfect | Put files into \white_data\prog\win\bin\
|
Final Fantasy XIII-2 | Direct3D 9 | Perfect | Put files into \alba_data\prog\win\bin\
|
Final Fantasy XIV | Direct3D 9 | Good | |
Firewatch | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Fist of Awesome | OpenGL | Perfect | |
Fist of Jesus | OpenGL | Good | No depth buffer access. |
FiveM | Direct3D 10+ | Perfect | Possible fixes:
Put files into Template:Users\Username\AppData\Local\FiveM. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay |
FlatOut 2 | Direct3D 9 | Perfect | |
Freedom Force vs. The 3rd Reich | Direct3D 9 | Good | No depth buffer access. |
Galaxy on Fire 2 Full HD | Direct3D 9 | Perfect | |
Game of Thrones: A Telltale Games Series | Direct3D 9 | Good | Depth buffer is empty. |
Gas Guzzlers Extreme | Direct3D 9 | Perfect | |
Gas Guzzlers: Combat Carnage | Direct3D 10+ | Perfect | |
Gauntlet (2014) | Direct3D 10+ | Good | Partial depth buffer access. |
Gears of War | Direct3D 10+ | Good | |
Gish | OpenGL | Perfect | |
Global Operations | Direct3D 8 | Perfect | See DirectX 8 games. |
Goat Simulator | Direct3D 9 | Good | No depth buffer access. |
Goodbye Deponia | OpenGL | Perfect | |
Google Earth | Direct3D 9/OpenGL | Perfect | Depth buffer flipped in D3D9. Put files into \alchemy\ogles2\ or \alchemy\ogl\
|
Gothic 2 | Direct3D 7 | Perfect | See DirectX 2-7 games or use the DX11 mod. |
Gothic 3 | Direct3D 9 | Good | Some objects are not displayed in depth buffer. |
Grand Theft Auto III | Direct3D 8 | Perfect | See DirectX 8 games. |
Grand Theft Auto IV | Direct3D 9 | Perfect | |
Grand Theft Auto V | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
Grand Theft Auto: Episodes from Liberty City | Direct3D 9 | Perfect | |
Grand Theft Auto: San Andreas | Direct3D 9 | Perfect | |
Grand Theft Auto: Vice City | Direct3D 8 | Perfect | See DirectX 8 games. |
Gravity Badgers | OpenGL | Good | No depth buffer access. |
Grey Goo | Direct3D 10+ | Good | No depth buffer access. |
GRID 2 | Direct3D 10+ | Perfect | |
Grim Dawn | Direct3D 10+ | Perfect | |
Grim Fandango Remastered | OpenGL | Good | No depth buffer access. |
Ground Branch | Direct3D 10+ | Good | No depth buffer access. |
Guacamelee! Gold Edition | Direct3D 9 | Good | No depth buffer access. |
Guild Wars | Direct3D 9 | Perfect | |
Guild Wars 2 | Direct3D 9 | Good | Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into \bin\
|
Gun | Direct3D 9 | Perfect | |
Gun Metal | Direct3D 9 | Perfect | |
Gun Monkeys | OpenGL | Good | Depth buffer is empty. |
GundeadliGne | Direct3D 9 | Good | No depth buffer access. |
Gundemonium Recollection | Direct3D 9 | Good | No depth buffer access. |
Half Life 2 | Direct3D 9 | Perfect | |
Halo 2 | Direct3D 9 | Perfect | |
Halo: Combat Evolved | Direct3D 9 | Perfect | |
Halo: Combat Evolved (Custom Edition v1.10) | Direct3D 9 | Perfect | |
Hammerwatch | OpenGL | Good | No depth buffer access. |
Hard Reset | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Harry Potter and the Chamber of Secrets | DirectDraw | Perfect | See DirectDraw games. |
Hellblade: Senua's Sacrifice | Direct3D 11 | Perfect | Screenshots do not work because game uses a 10bit back buffer. |
Hellgate: Global | Direct3D 9 | Perfect | |
Hellgate: London (2007) | Direct3D 9/10+ | Perfect | Rename dxgi.dll to d3d10.dll in DX10 mode. |
Hero Siege | Direct3D 9 | Good | Depth buffer is empty. |
Heroes of Might and Magic III - HD Edition | Direct3D 9 | Perfect | |
Heroine's Quest: The Herald of Ragnarok | OpenGL | Good | No depth buffer access. |
Hitman 2 (2018) | Direct3D 10+/12 | Perfect | |
Hitman 2: Silent Assassin | Direct3D 8 | Perfect | See DirectX 8 games. |
Hitman 3: Contracts | Direct3D 8 | Major Issues | See DirectX 8 games. Graphical glitches (black player models and worse). |
Hitman: Blood Money | Direct3D 9 | Perfect | |
Hitman: Codename 47 | OpenGL | Perfect | |
Hitogata Happa | Direct3D 9 | Good | No depth buffer access. |
Homefront | Direct3D 9/10+ | Good | No depth buffer access. |
Homefront: The Revolution | Direct3D 10+ | Perfect | 4K fix: Change desktop resolution to 4K before starting the game. |
Homeworld Remastered Collection | OpenGL | Perfect | Put files into \Homeworld Remastered Collection\HomeworldRM\Bin\Release\
|
Hot Wheels Velocity X | Direct3D 8 | Major Issues | See DirectX 8 games, then add the following workaround for the texture issues to Reshade.ini : [OPENGL] ReserveTextureNames=510 |
Hot Wheels World Race | Direct3D 8 | Perfect | See DirectX 8 games. |
Hotline Miami | Direct3D 9 | Good | No depth buffer access. |
How to Survive | Direct3D 9 | Perfect | |
Humanity Asset | Direct3D 9 | Perfect | |
Hydrophobia: Prophecy | Direct3D 9 | Perfect | Alt+Tab crashes game. |
Hyperdimension Neptunia Re;Birth 1 | Direct3D 10+, OpenGL | Good | No depth buffer access. |
I Am Vegend - Zombiegeddon | OpenGL | Good | No depth buffer access. |
Icewind Dale: Enhanced Edition | OpenGL | Good | No depth buffer access. |
Ikaruga | OpenGL | Good | No depth buffer access. |
IL-2 Sturmovik: Cliffs of Dover | Direct3D 10+ | Perfect | |
Imagine Me | OpenGL | Good | No depth buffer access. |
Insane 2 | Direct3D 9 | Perfect | |
Insurgency | Direct3D 9 | Good | No depth buffer access. |
Iron Grip: Warlord | OpenGL | Perfect | |
Ittle Dew | OpenGL | Good | No depth buffer access. |
Jack Lumber | OpenGL | Good | Depth buffer is empty. |
Jade Empire | Direct3D 9 | Perfect | |
Jagged Alliance: Back in Action | Direct3D 9 | Perfect | |
Joe Danger | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joe Danger 2: The Movie | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joint Task Force | Direct3D 9 | Perfect | |
Just Cause 2 | Direct3D 10+ | Perfect | |
Just Cause 3 | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Kerbal Space Program | Direct3D 10+ | ||
KickBeat Steam Edition | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Kill the Bad Guy | OpenGL | Good | Depth buffer is empty. |
Killer Is Dead | Direct3D 9 | Perfect | |
Killing Floor | Direct3D 9, OpenGL | Good | Partial depth buffer access. |
King's Bounty: Warriors of the North | Direct3D 9 | Good | Depth buffer is empty. |
Kingdom Rush | Direct3D 9 | Perfect | |
Kingdoms of Amalur: Reckoning | Direct3D 9 | Perfect | |
Knights of Pen and Paper +1 Edition | OpenGL | Perfect | |
L.A. Noire | Direct3D 10+ | Perfect | |
Layers of Fear | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Left 4 Dead 2 | Direct3D 9 | Good | No depth buffer access. |
Legacy of Kain: Defiance | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Legend of Grimrock | Direct3D 9 | Perfect | |
Lego Batman 2: DC Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Batman: The Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego City Undercover | Direct3D 10+ | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 1-4 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 5-7 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones 2: The Adventure Continues | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones: The Original Adventures | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Marvel Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Star Wars III: The Clone Wars | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego The Lord of the Rings | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Life is Feudal | Direct3D 9 | Perfect | |
Life Is Strange 2 | Direct3D 11 | Perfect | |
Life Is Strange | Direct3D 9 | Good | Depth buffer is empty. |
Lili: Child of Geos | Direct3D 9 | Good | Depth buffer in-game is empty but works in main menu. |
Limbo | Direct3D 9 | Perfect | |
Lone Survivor | Direct3D 9 | Perfect | |
Lords of the Fallen | Direct3D 10+ | Perfect | |
Lovely Planet | OpenGL | Good | No depth buffer access. |
Lucius | Direct3D 9 | Perfect | |
Luftrausers | OpenGL | Good | No depth buffer access. |
Lunnye Devitsy | Direct3D 9 | Good | No depth buffer access. |
Luxor Evolved | Direct3D 9 | Good | No depth buffer access. |
M.U.G.E.N. v1.1a4 | OpenGL | Perfect | |
Mad Max | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Mafia | Direct3D 8 | Perfect | See DirectX 8 games. |
Mafia II | Direct3D 9 | Perfect | |
Mafia III | Direct3D 10+ | Perfect | |
Magnetic By Nature | OpenGL | Good | No depth buffer access. |
Manhunt | Direct3D 9 | Perfect | Works with ThirteenAG's widescreen fix. |
Manhunter | Direct3D 9 | Good | Depth buffer access only in menu. |
Mark of the Ninja | Direct3D 9 | Perfect | |
Mass Effect | Direct3D 9 | Perfect | Enable Preserve depth buffer from being cleared
|
Mass Effect 2 | Direct3D 9 | Good | Depth buffer is empty. |
Mass Effect 3 | Direct3D 9 | Good | No depth buffer access. |
Mass Effect: Andromeda | Direct3D 10+ | Good | Depth buffer is upside down. Screenshots are not working. |
Master Reboot | Direct3D 9 | Good | No depth buffer access. |
Max Payne | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Max Payne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Max Payne 3 | Direct3D 10+ | Perfect | |
Max: The Curse of Brotherhood | OpenGL | Good | Depth buffer is flipped. |
Medal of Honor (2010) | Direct3D 9 | Good | Depth buffer only shows FPS hand. |
Medal of Honor: Allied Assault | OpenGL | Perfect | |
Megabyte Punch | OpenGL | Perfect | |
MegaRace 3 | Direct3D 8 | Perfect | See DirectX 8 games. |
Meltdown | OpenGL | Good | Depth buffer is flipped. |
Metal Gear Rising: Revengeance | Direct3D 9 | Perfect | |
Metal Gear Solid V: Ground Zeroes | Direct3D 10+ | Crash | Crashes on startup. |
Metal Slug 3 | Direct3D 9 | Perfect | |
Metal Slug Defense | OpenGL | Perfect | |
Metal Slug X | Direct3D 9 | Perfect | |
Metro 2033 Redux | Direct3D 10+ | Perfect | |
Metro Exodus | Direct3D 10+ | Perfect | |
Metro: Last Light | Direct3D 10+ | Perfect | |
Micro Machines V4 | Direct3D 9 | Perfect | |
Microsoft Flight Simulator X | Direct3D 9 | Perfect | |
Middle-earth: Shadow of Mordor | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Might & Magic Heroes VI | Direct3D 9 | Perfect | |
Minecraft | OpenGL | Good | Depth buffer only shows UI. Put files into Java \bin\ directory.
|
Mini Motor Racing EVO | Direct3D 9, OpenGL | Good | No depth buffer access. |
Mini Ninjas | Direct3D 9 | Good | No depth buffer access. |
Mirror's Edge | Direct3D 9 | Good | No depth buffer access. |
Mortal Kombat Komplete Edition | Direct3D 9 | Perfect | |
Mortal Kombat X | Direct3D 10+ | Perfect | |
Mount & Blade: Warband | Direct3D 9 | Good | No depth buffer access. |
Muffin Knight | OpenGL | Perfect | |
Muri | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst | Direct3D 9 | Perfect | |
Naruto Shippuden: Ultimate Ninja Storm Revolution | Direct3D 9 | Perfect | |
Naval War: Arctic Circle | Direct3D 9 | Good | No depth buffer access. |
Need for Speed (2016) | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed II (Special Edition) | Direct3D 9 | Perfect | |
Need for Speed III: Hot Pursuit | Glide | Perfect | See Glide games. |
Need for Speed: Carbon | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Need for Speed: Most Wanted | Direct3D 9 | Perfect | |
Need for Speed: Most Wanted (2012) | Direct3D 10+ | Perfect | |
Need for Speed: Payback | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Pro Street | Direct3D 9 | Perfect | |
Need for Speed: Rivals | Direct3D 10+ | Perfect | |
Need for Speed: Underground | Direct3D 9 | Perfect | |
Need for Speed: Underground 2 | Direct3D 9 | Perfect | |
Nestopia v1.46 (NES emulator) | Direct3D 9 | Good | No depth buffer access. |
Neverwinter Nights | OpenGL | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights 2 | Direct3D 9 | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights: Enhanced Edition | OpenGL | Perfect | |
Next Car Game | Direct3D 10+ | Perfect | |
Nexus: The Jupiter Incident | Direct3D 9 | Perfect | |
Nier: Automata | Direct3D 10+ | Perfect | |
No Man's Sky | OpenGL | Perfect | |
No More Room in Hell | Direct3D 9 | Perfect | Put files into \bin\
|
No One Lives Forever 2 | Direct3D 9 | Perfect | |
Nosferatu: The Wrath of Malachi | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Observer | Direct3D 10+ | Good | No depth buffer access. |
Oddworld: New 'n' Tasty | Direct3D 9 | Good | No depth buffer access. |
Oddworld: Stranger's Wrath | OpenGL | Perfect | Depth buffer is flipped. |
Oni | OpenGL | Perfect | |
Onikira - Demon Killer | OpenGL | Perfect | |
Ori and the Blind Forest | Direct3D 10+ | Good | No depth buffer access. |
Outlast | Direct3D 9/10+ | Good | No depth buffer access. |
Outward | Direct3D 10+ | Perfect | |
Overlord (2007) | Direct3D 9 | Perfect | |
Painkiller: Hell & Damnation | Direct3D 9 | Good | No depth buffer access. |
Payday 2 | Direct3D 9 | Good | No depth buffer access. |
PCSX2 (PlayStation 2 emulator) | Direct3D 10+ | Good | No depth buffer access. |
Penumbra: Black Plague | OpenGL | Perfect | |
Penumbra: Overture | OpenGL | Perfect | |
Phantasy Star Online 2 | Direct3D 9 | Major Issues | nProtect GameGuard Anti-Cheat kicks player. |
Phantasy Star Online: Blue Burst | Direct3D 8 | Good | See DirectX 8 games. |
Phantasy Star Universe: Ambition of the Illuminus | Direct3D 9 | Good | Depth buffer shows some UI elements only. |
Pillars of Eternity | Direct3D 9 | Good | No depth buffer access. |
PixelJunk Monsters Ultimate | Direct3D 9 | Good | Partial depth buffer access. |
PlanetSide 2 | Direct3D 9 | Good | No depth buffer access. |
Platoon | Direct3D 8 | Perfect | See DirectX 8 games. |
Playerunknown's Battlegrounds | Direct3D 10+ | Blocked | PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
Portal | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
Portal 2 | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
PPSSPP (PlayStation Portable emulator) | OpenGL | Good | |
Prey | OpenGL | Good | No depth buffer access. |
Prey (2017) | Direct3D 10+ | Perfect | |
Prince of Persia (2008) | Direct3D 9 | Perfect | Cellshaded characters have no depth. |
Prince of Persia: The Forgotten Sands | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Prince of Persia: Warrior Within | Direct3D 9 | Perfect | Keys possibly don't work? |
Pro Evolution Soccer 2015 | Direct3D 9 | Perfect | |
Project CARS | Direct3D 10+ | Perfect | |
Project Snowblind | Direct3D 9 | Perfect | |
Prototype | Direct3D 9 | Perfect | |
Prototype 2 | Direct3D 9 | Perfect | |
Psychonauts | Direct3D 9 | Perfect | |
Quake | OpenGL | Good | No depth buffer access. |
Quake (GLQuake) | OpenGL | Perfect | |
Quake 2 | OpenGL | Perfect | |
Quake 3 | OpenGL | Perfect | |
Quake 4 | OpenGL | Perfect | |
R.U.S.E. | Direct3D 9 | Good | Depth buffer is empty. |
Race Driver: Grid | Direct3D 9 | Perfect | |
Race the Sun | OpenGL | Good | No depth buffer access. |
RADical ROACH Deluxe Edition | Direct3D 9 | Good | No depth buffer access. |
RAGE | OpenGL | Perfect | |
RAGE 2 | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Ragnarok Online 2 | Direct3D 9 | Perfect | Install to \SHIPPING\
|
RaiderZ | Direct3D 9 | Perfect | |
Rayman Legends | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Re-Volt | OpenGL | Good | No depth buffer access. Image may be darkened. |
Reaper - Tale of a Pale Swordsman | Direct3D 10+ | Good | No depth buffer access. |
Red Faction | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Red Faction II | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Red Faction: Guerrilla Steam Edition | Direct3D 9 | Good | Game crashes in DX11 mode. |
Red Orchestra 2 | Direct3D 9 | Perfect | May get detected by Punkbuster. |
Remember Me | Direct3D 9 | Perfect | Enable supersampling for depth buffer access. |
Resident Evil 4 Ultimate HD Edition | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil 5 | Direct3D 9/10+ | Perfect | |
Resident Evil 6 | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil: Revelations | Direct3D 9 | Perfect | |
Return to Castle Wolfenstein | OpenGL | Good | Partial depth buffer access. |
Rift | Direct3D 9 | Good | |
Rime | Direct3D 10+ | Perfect | |
Rise of the Triad | Direct3D 9/10+ | Good | Partial depth buffer access. |
Risen | Direct3D 9 | Perfect | |
Risen 2 | Direct3D 9 | Perfect | |
River City Ransom: Underground | Direct3D 9 | Good | No depth buffer access. |
River City Super Sports Challenge: All Stars Special | OpenGL | Good | No depth buffer access. |
Road Redemption | OpenGL | Perfect | Depth buffer is flipped. |
Roblox | Varies | Caution | Usually runs under Direct3D 11, but also supports OpenGL, Direct3D 9 and Vulkan on Windows 10. Some users have reported getting banned for a few days when using ReShade with Roblox, others have claimed it works fine. Use at your own risk. |
Rogue Trooper | Direct3D 9 | Perfect | |
Rune (Gold) | OpenGL | Perfect | |
Rush for Glory | Direct3D 9 | Perfect | |
Ryse: Son of Rome | Direct3D 10+ | Perfect | |
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Clear Sky | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Lost Alpha | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Shadow of Chernobyl | Direct3D 9 | Perfect | |
Sacred Citadel | Direct3D 9 | Perfect | |
Saints Row 2 | Direct3D 9 | Perfect | |
Saints Row IV | Direct3D 10+ | Perfect | |
Saints Row: Gat out of Hell | Direct3D 10+ | Perfect | |
Saints Row: The Third | Direct3D 9 | Perfect | |
Satellite Reign | Direct3D 9 | Perfect | Depth buffer is upside down. |
Savant - Ascent | Direct3D 9 | Good | Depth buffer is empty. |
Scarface: The World Is Yours | Direct3D 9 | Good | Depth buffer is empty. |
Scourge: Outbreak | Direct3D 9 | Good | Depth buffer is empty. |
Second Life | OpenGL | Perfect | |
Sega Bass Fishing (Steam) | Direct3D 9 | Good | No depth buffer access. |
Sekiro: Shadows Die Twice | Direct3D 10+ | Perfect | |
Serious Sam 3: BFE | Direct3D 9 | Good | |
Serious Sam HD: The First Encounter | Direct3D 9 | Good | Depth buffer shows only FPS hands and sky. |
Serious Sam: The Second Encounter | OpenGL | Perfect | |
Shadow Warrior (2013) | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Shadowgrounds Survivor | Direct3D 9 | Perfect | |
Shadowrun Returns | OpenGL | Good | Partial depth buffer access: UI and Mouse shows. |
Shadowrun: Dragonfall - Director's Cut | OpenGL | Perfect | Depth buffer is flipped. |
Shelter | Direct3D 9 | Good | No depth buffer access. |
Shelter 2 | OpenGL | Good | No depth buffer access. |
Sherlock Holmes: Crimes & Punishments | Direct3D 9 | Good | Depth buffer is empty. |
Silence of the Sleep | Direct3D 9 | Good | No depth buffer access. |
Silent Hill 2: Director's Cut | Direct3D 8 | Perfect | See DirectX 8 games. |
Silent Hill 3 | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Sim City | Direct3D 9 | Perfect | |
Sky Force Anniversary | Direct3D 9 | Good | No depth buffer access. |
Sleeping Dogs | Direct3D 10+ | Perfect | |
Sleeping Dogs: Definitive Edition | Direct3D 10+ | Perfect | |
Snes9x v1.53 (SNES emulator) | OpenGL | Good | No depth buffer access. |
Sniper Elite 3 | Direct3D 9 | Perfect | |
Sniper Ghost Warrior 2 | Direct3D 9/10+ | Perfect | |
Sniper Ghost Warrior 3 | Direct3D 10+ | Perfect | |
Snow | Direct3D 10+ | Perfect | |
Snuggle Truck | OpenGL | Good | Depth buffer is empty. |
SOL: Exodus | Direct3D 9 | Good | Partial depth buffer access. |
Soldiers: Heroes of World War II | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure 2 | Direct3D 9 | Perfect | |
Sonic Generations | Direct3D 9 | Perfect | |
Space Engineers | Direct3D 9 | Perfect | Put files into \Bin64\ . Depth buffer access only works in D3D9 mode.
|
SpaceEngine | OpenGL | Perfect | No depth buffer access. |
Spec Ops: The Line | Direct3D 9 | Good | Depth buffer is empty. |
Spellforce - Platinum Edition | - | Good | Game needs special handling, see these instructions. |
Spin Tires | Direct3D 9 | Perfect | |
Splinter Cell: Chaos Theory | Direct3D 9 | Perfect | |
Squad | Direct3D 10+ | Banned | |
Star Citizen | Direct3D 10+ | Perfect | Depth buffer is logarithmic. |
Star Wars Battlefront (2015) | Direct3D 10+ | Good | Depth access works randomly. |
Star Wars Battlefront 2 | Direct3D 9 | Perfect | |
Star Wars: Jedi Knight - Jedi Academy | OpenGL | Perfect | |
Star Wars: Jedi Knight II - Jedi Outcast | OpenGL | Perfect | |
Star Wars: Knights of the Old Republic | OpenGL | Perfect | |
Star Wars: Republic Commando | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Star Wars: The Force Unleashed | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Force Unleashed II | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Old Republic | Direct3D 9 | Perfect | Install to \Star Wars-The Old Republic\swtor\retailclient\swtor.exe and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
|
StarCraft II | Direct3D 9 | Perfect | Needs to be installed to \SC2\Versions\BaseXXXX , where BaseXXXX is the latest Base folder
|
Stasis | - | Good | Inject via external injector tool. |
State of Decay: Year-One Survival Edition | Direct3D 9 | Perfect | |
Steel Beasts Professional Personal Edition | Direct3D 9 | Perfect | |
Stick it to The Man! | OpenGL | Perfect | Depth buffer is flipped. |
Strider | Direct3D 10+ | Perfect | |
Stubbs the Zombie in Rebel Without a Pulse | Direct3D 8 | Perfect | See DirectX 8 games. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
|
Super Toy Cars | OpenGL | Good | No depth buffer access. |
Superbrothers: Sword & Sworcery EP | OpenGL | Major Issues | Graphical problems, no depth buffer access. |
Superhot | OpenGL | Perfect | Depth buffer is flipped. |
Syndicate | Direct3D 9 | Perfect | |
System Shock 2 | Direct3D 9 | Good | Depth buffer is partly cleared when weapon is holstered. |
Sébastien Loeb Rally EVO | Direct3D 10+ | Perfect | |
Söldner: Secret Wars (Community Edition) | Direct3D 8 | Perfect | See DirectX 8 games. |
Tales from the Borderlands | Direct3D 9 | Good | No depth buffer access. |
Team Fortress 2 | Direct3D 9 | Perfect | Put files into \bin\ directory.
|
Teenage Mutant Ninja Turtles (2003) | Direct3D 9 | Perfect | |
Terasology | OpenGL | Perfect | Put files into Java \bin\ directory.
|
The Age of Decadence | Direct3D 9 | Perfect | |
The Amazing Spider-Man (2012) | Direct3D 9 | Perfect | |
The Bard's Tale | Direct3D 9 | Perfect | |
The Book of Unwritten Tales | Direct3D 9 | Perfect | |
The Book of Unwritten Tales 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is flipped. |
The Book of Unwritten Tales: The Critter Chronicles | Direct3D 9 | Perfect | |
The Bureau: XCOM Declassified | Direct3D 9 | Perfect | |
The Chaos Engine (2013) | OpenGL | Good | No depth buffer access. |
The Chronicles of Riddick: Assault on Dark Athena | OpenGL | Good | No depth buffer access. |
The Culling of the Cows | Direct3D 9 | Good | Depth buffer is empty. |
The Cursed Forest | Direct3D 10+ | Perfect | |
The Dark Eye: Chains of Satinav | OpenGL | Good | No depth buffer access. |
The Dark Eye: Memoria | OpenGL | Good | No depth buffer access. |
The Elder Scrolls III: Morrowind | Direct3D 9 | Perfect | Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |
The Elder Scrolls III: Morrowind (MGE-XE) | Direct3D 9 | Perfect | |
The Elder Scrolls IV: Oblivion | Direct3D 9 | Good | No depth buffer access. |
The Elder Scrolls Online | Direct3D 10+ | Good | |
The Elder Scrolls V: Skyrim | Direct3D 9 | Good | Depth buffer flickering when looking at objects. |
The Elder Scrolls V: Skyrim Special Edition | Direct3D 10+ | Perfect | |
The Evil Within | Direct3D 10+, OpenGL | Perfect | |
The Evil Within 2 | Direct3D 10+ | Perfect | |
The Forest | Direct3D 9 | Perfect | Depth buffer is upside down. |
The Joylancer: Legendary Motor Knight | Direct3D 9 | Perfect | |
The Last Tinker: City of Colors | OpenGL | Good | No depth buffer access. |
The Legend of Korra | Direct3D 9 | Good | No depth buffer access. |
The Lego Movie Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
The Long Dark | Direct3D 9 | Good | No depth buffer access. |
The Lord of the Rings Online | Direct3D 10+ | Perfect | |
The Plan | OpenGL | Perfect | |
The Punisher (2005) | Direct3D 8 | Perfect | See DirectX 8 games. |
The Saboteur | Direct3D 9 | Good | No depth buffer access. |
The Scourge Project: Episode 1 and 2 | Direct3D 9 | Good | Depth buffer is empty. |
The Settlers 2: 10th Anniversary | Direct3D 9 | Perfect | |
The Shopkeeper | OpenGL | Good | No depth buffer access. |
The Signal From Tölva | Direct3D 10+ | Perfect | Depth buffer is upside down. |
The Sims 2 | Direct3D 9 | Good | ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it. |
The Sims 3 | Direct3D 9 | Perfect | |
The Stanley Parable | Direct3D 9 | Good | No depth buffer access. Put files into \bin\
|
The Talos Principle | Direct3D 9/10+, Vulkan | Perfect | |
The Technomancer | Direct3D 10+ | Perfect | |
The Typing of The Dead: Overkill | Direct3D 9 | Good | No depth buffer access. |
The Vanishing of Ethan Carter | Direct3D 9 | Good | Depth buffer is empty. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | Good | Screenshots don't work. |
The Void | Direct3D 9 | Perfect | |
The Walking Dead: Season One | Direct3D 9 | Perfect | |
The Walking Dead: Season Two | Direct3D 9 | Perfect | |
The Witcher 2: Assassins of Kings Enhanced Edition | Direct3D 10+ | Perfect | |
The Witcher 3 | Direct3D 10+ | Perfect | Game uses a reversed depth buffer. |
The Witcher: Enhanced Edition Director's Cut | Direct3D 9 | Good | Depth buffer only shows GUI (world only during cutscenes). |
The Wolf Among Us | Direct3D 9 | Good | No depth buffer access. |
theHunter: Call of the Wild | Direct3D 10+ | Perfect | |
Thief 3: Deadly Shadows | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Thief Gold | Direct3D 9 | Good | No depth buffer access. |
Thief II: The Metal Age | Direct3D 9 | Good | No depth buffer access. |
Tiny & Big in Grandpa's Leftovers | OpenGL | Good | No depth buffer access. |
Tiny Troopers | Direct3D 9 | Perfect | Depth buffer is upside down. |
Titan Quest | Direct3D 9 | Perfect | |
Titanfall | Direct3D 10+ | Good | Put files into \bin\x64_retail\
|
Tom Clancy's Ghost Recon Advanced Warfighter | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon Advanced Warfighter 2 | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 9/10+ | Perfect | |
Tom Clancy's Rainbow Six: Vegas 2 | Direct3D 9 | Perfect | |
Tom Clancy's The Division | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider (2013) | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider I | OpenGL | Perfect | |
Tomb Raider: Anniversary | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider: Underworld | Direct3D 9 | Good | No depth buffer access. |
Tony Hawk's American Wasteland | Direct3D 9 | Good | Game sometimes crashes in Skate Shop. |
Torchlight | Direct3D 9 | Good | No depth buffer access. |
Total Overdose | Direct3D 9 | Good | No depth buffer access. |
Total War: Attila | Direct3D 10+ | Perfect | |
Total War: Warhammer | Direct3D 10+ | Perfect | Disable antialiasing and Porthole Quality 3D for depth buffer access. |
TrackMania 2: Canyon | Direct3D 9 | Perfect | |
TrackMania United | Direct3D 9 | Perfect | |
Transformers: Fall of Cybertron | Direct3D 9 | Perfect | |
Transformers: The Game | Direct3D 9 | Good | Depth buffer only shows UI in-game. |
Treasure Planet: Battle at Procyon | Direct3D 8 | Perfect | See DirectX 8 games. |
Triad Wars | Direct3D 10+ | Perfect | |
Trials Fusion | Direct3D 10+ | Good | No depth buffer access. |
Trine | Direct3D 9 | Perfect | |
Trine 2 | Direct3D 9 | Good | No depth buffer access. |
Tron 2.0 | Direct3D 9 | Perfect | |
Turok | Direct3D 9 | Perfect | |
Turok 2: Seeds of Evil | Glide | Good | See Glide games. |
Turok 2: Seeds of Evil (2017) | OpenGL | Perfect | |
Two Worlds 2 | Direct3D 9 | Perfect | |
Ultra Street Fighter IV | Direct3D 9 | Perfect | |
Unreal II: The Awakening | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament | OpenGL | Good | No depth buffer access. |
Unreal Tournament 2004 | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament 3 | Direct3D 9 | Good | No depth buffer access. |
Unreal Tournament 4 | Direct3D 10+ | Good | No depth buffer access. |
Valdis Story: Abyssal City | Direct3D 9 | Good | Depth buffer is empty. |
Vampire: The Masquerade - Bloodlines | Direct3D 9 | Perfect | |
VBA-M (GBA emulator) | Direct3D 9 | Good | No depth buffer access. |
Velocibox | OpenGL | Good | Depth buffer is empty. |
Verde Station | OpenGL | Good | No depth buffer access. |
Vessel | Direct3D 9 | Perfect | |
Viking: Battle for Asgard | Direct3D 9 | Perfect | |
Vindictus | Direct3D 9 | Good | No depth buffer access. May conflict with Hackshield. |
Visual Boy Advanced (GBA emulator) | OpenGL | Perfect | |
Volgarr the Viking | OpenGL | Good | No depth buffer access. |
VVVVVV | Direct3D 9 | Good | No depth buffer access. |
War Thunder | Direct3D 9/10+ | Banned | The game will ban users which it detects have ReShade loaded without warning. |
Warframe | Direct3D 9/10+ | Good | No depth buffer access. |
Warhammer 40,000: Dawn of War | Direct3D 9 | Perfect | |
Warhammer 40,000: Space Marine | Direct3D 9 | Perfect | |
Warhammer: End Times - Vermintide | Direct3D 10+ | Perfect | |
Wasteland 2 | Direct3D 10+ | Perfect | Depth buffer is upside down. |
Watch Dogs | Direct3D 10+ | Perfect | |
Watch Dogs 2 | Direct3D 10+ | Perfect | Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher
|
Wolfenstein II: The New Colossus | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Wolfenstein: The New Order | OpenGL | Perfect | |
Wolfenstein: The Old Blood | OpenGL | Perfect | |
Words for Evil | Direct3D 10+ | Good | No depth buffer access. |
World of Warcraft | Direct3D 9/10+ | Perfect | |
Wrack | Direct3D 9 | Good | No depth buffer access. |
Wreckfest | Direct3D 10+ | Perfect | |
WWE 2K15 | Direct3D 10+ | Perfect | |
X-Blades | Direct3D 9 | Good | Depth buffer is flickering. |
X-Plane 11 | OpenGL | Perfect | |
XCOM: Enemy Unknown | Direct3D 9 | Good | No depth buffer access. |
Xotic | Direct3D 9 | Good | Partial depth buffer access. |
Yaiba: Ninja Gaiden Z | Direct3D 9 | Perfect | |
Yakuza 0 | Direct3D 10+ | Good | |
Year Walk | OpenGL | Good | No depth buffer access. |
Ys Origin | Direct3D 9 | Perfect | |
Zeno Clash | Direct3D 9 | Good | Depth buffer is empty. Put files into \bin\
|
ZSNES (NES emulator) | DirectDraw | Good | See DirectDraw games. |
Black Future 88' | Direct3D 11 | Perfect | |
Blasphemy | Direct3D 11 | Perfect | |
Synthetik | Direct3D 11 | Perfect |
References
- ↑ ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25
- ↑ 2.0 2.1 2.2 ReShade 3.0.0 Changelog - last accessed on 2020-01-26