Lego Harry Potter: Years 5-7
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Traveller's Tales | |
Publishers | |
Warner Bros. Interactive Entertainment | |
OS X | Feral Interactive |
Engines | |
Nu2 | |
Release dates | |
Windows | November 11, 2011 |
macOS (OS X) | March 22, 2012 |
Reception | |
Metacritic | 80 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Action, Adventure |
Vehicles | Automobile, Flight |
Themes | Contemporary, Fantasy |
Series | Lego Harry Potter |
Lego Harry Potter | |
---|---|
Subseries of Harry Potter | |
Subseries of Lego | |
Lego Harry Potter: Years 1-4 | 2010 |
Lego Harry Potter: Years 5-7 | 2011 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Lego Harry Potter: Years 5-7 is a singleplayer and multiplayer cinematic camera action and adventure game in the Lego Harry Potter series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 8 and SecuROM DFA DRM. | |||
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GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) |
Downloadable content (DLC)
- The Downloadable Character Pack and 5 Spell Pack DLCs was never released for the PC version, although Downloadable Character Pack can be modded into the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\WB Games\LEGO Harry Potter 2\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Harry Potter Years 5-7/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/204120/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\WB Games\LEGO Harry Potter 2\SavedGames\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Harry Potter Years 5-7/SavedGames/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/204120/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Gameplay is 21:9 but the HUD is 16:9 stretched.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Tied to texture quality setting. | ||
Anti-aliasing (AA) | Edge FSAA. Nvidia users can force SGSSAA in Nvidia Profile Inspector with the 0x004010C1 anti-aliasing flag; no LOD adjustment is necessary. The "AA Fix" is required when shaders are set to Medium or High.[2] |
||
Vertical sync (Vsync) | On, Off, or 30Hz (Half Refresh Rate) | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[3][4] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Force windowed[5] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Custom keymappings are not saved between launches.[6] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is not used by the game. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Custom keymappings are not saved between launches.[6] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only Master volume; Music can be toggled. | |
Surround sound | Up to 5.1 | |
Subtitles | There is no voice acting beyond grunting. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Digital releases only show EFGIS as supported languages, but it is possible to switch to other languages using the command line arguments.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Set the -language czech argument in game's properties for the digital releases. |
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Danish | Set the -language danish argument in game's properties for the digital releases. |
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Dutch | Set the -language dutch argument in game's properties for the digital releases. |
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French | ||||
German | ||||
Italian | ||||
Polish | Set the -language polish argument in game's properties for the digital releases. |
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Brazilian Portuguese | Set the -language brazilian argument in game's properties for the digital releases. |
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Russian | Set the -language russian argument in game's properties for the digital releases. |
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Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
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LAN play | ||||
Online play |
Issues unresolved
Control bindings reset upon game restart
- This can affect keyboard users adversely due to an unusual default control scheme.[6]
Stuttering or low framerate
- The game's framerate can be unstable for a few seconds when entering new areas, most noticeably in Diagon Alley, The Leaky Cauldron and London map. This presents itself as a halved framerate if Vsync is enabled, or as stuttering if Vsync is disabled, and can occur even after a loading screen is finished.[7]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | 32-bit only.[8] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 2.0 GHz Dual Core Intel Pentium D |
2.7 GHz Quad Core |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6800, 7600, 8-series ATI Radeon X1950 DirectX 9.0c compatible Shader model 3 support |
Nvidia GeForce 8800 ATI Radeon HD 3870 |
Controller | Six-button dual-analog gamepad |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | 10.7.2 |
Processor (CPU) | Intel 1.4 GHz | Intel 2.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 128 MB of VRAM | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/204120/
in addition to or instead of this directory. The app ID (204120) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Imgur - last accessed on May 2023
- ↑ NVidia Profile Inspector - AA Flags - last accessed on May 2023
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ Verified by User:Keith on 2017-09-18
- The game natively runs at 120 Hz
- ↑ Verified by User:Keith on 2017-09-18
- ↑ 6.0 6.1 6.2 LHP Years 5-7 - contols bug fixed or not? (FOR GOG STAFF), page 1 - Forum - GOG.com
- ↑ Verified by User:SirYodaJedi on 2023-03-22
- Particularly annoying; it's like the script initialization is too CPU-heavy. I tried reducing my monitor's refresh rate to 40 Hz (since the game is designed for 30 FPS on consoles, and Nu2's optional 30FPS cap on PC has horrid frame pacing), but that just made the stutters more noticeable. Will test with Vsync disabled, as well as with an external cap. It's definitely a CPU bottleneck, though; I can run Lego Pirates and Lego Batman 2 at 4K with no issues.
And no, it's not shader compilation; shaders are cached, and this happens even when revisiting an area.
- Particularly annoying; it's like the script initialization is too CPU-heavy. I tried reducing my monitor's refresh rate to 40 Hz (since the game is designed for 30 FPS on consoles, and Nu2's optional 30FPS cap on PC has horrid frame pacing), but that just made the stutters more noticeable. Will test with Vsync disabled, as well as with an external cap. It's definitely a CPU bottleneck, though; I can run Lego Pirates and Lego Batman 2 at 4K with no issues.
- ↑ Last chance to buy these Mac classics! | Feral News