This page is for the original release. For the Director's Cut, see Deadlight: Director's Cut.
General information
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
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Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
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Video
Bind F1 - F5 as FOV hotkeys[1]
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- Open
%USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\LOTDInput.ini .
- Add these lines under
[Engine.PlayerInput] :
Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)
Bindings=(Name="F2",Command="FOV 86",Control=False,Shift=False,Alt=False)
Bindings=(Name="F3",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="F4",Command="FOV 110",Control=False,Shift=False,Alt=False)
Bindings=(Name="F5",Command="FOV 124",Control=False,Shift=False,Alt=False)
- Save changes.
- Press F1 - F5 in-game to switch between FOV values.
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Use GeDoSaTo[citation needed]
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- Install GeDoSaTo.
- Add LOTDGame to the user whitelist.
- Create a new profile for the game with this setting:
forceBorderlessFullscreen 1
- Run the game in fullscreen mode.
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- By default Deadlight doesn't support anti-aliasing.
Enable Anti-alasing[citation needed]
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- Download and open Nvidia Profile Inspector.
- Press the Create new profile button (shown in green below). Use a profile name like Deadlight for convenience.

- Press the Add application to current profile button (shown in blue above).
- Go to
<path-to-game>\Binaries\Win32
- Select
LOTDGame.exe
- Modify the entry for Antialiasing compatibility to show
0x080100C5
- Modify the entry for Antialiasing - Mode to show
Override any application setting
- Modify Antialiasing - Setting as you wish, for example to show
16xQ [16x CSAA (8 color + 8 cv samples)] .
- You may also modify Antialiasing - Transparency Supersampling, for example to show
4x Sparse Grid Supersampling .
- Click Apply changes at the top right of the application.
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Change frame rate smoothing[citation needed]
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- Go to the configuration file(s) location.
- Open
LOTDEngine.ini .
- Search and change
bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
- Save file.
- For more information, see the Unreal Engine 3 page.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music, effects and dialogue. |
Surround sound |
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Up to 7.0 output[2] |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Japanese |
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Polish |
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Fan translation, download. |
Russian |
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1) Fan translation by «ZoG Forum Team», download. 2) Fan translation by «ENPY Studio», download. |
Spanish |
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Turkish |
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Fan translation. Details missing—please edit this page
and add it. |
Brazilian Portuguese |
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Fan translation by Tribo Gamer, Download. |
VR support
Issues fixed
No audio in cutscenes
Enable shader initialization on demand[3]
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- Go to the configuration file(s) location.
- Open
LOTDEngine.ini .
- Search and change
bInitializeShadersOnDemand to TRUE .
- Save file.
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Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
PhysX |
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Audio |
OGG Vorbis |
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Cutscenes |
Bink Video |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP3, Vista, 7 | |
Processor (CPU) |
2 GHz+ or better
| Intel Core 2 Duo 2 GHz+ or better |
System memory (RAM) |
2 GB |
5 GB |
Hard disk drive (HDD) |
5 GB | |
Video card (GPU) |
Shader model 3.0 support |
512 MB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/211400/
in addition to or instead of this directory. The app ID (211400) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References