From PCGamingWiki, the wiki about fixing PC games

This page is for the original release. For the Director's Cut, see Deadlight: Director's Cut.

Deadlight cover
Tequila Works
Microsoft Studios
Unreal Engine 3
Release dates
Windows October 25, 2012
Deadlight on MobyGames
Deadlight on Wikipedia
Deadlight 2012
Deadlight: Director's Cut 2016

General information

Steam Community Discussions


Source DRM Notes Keys OS
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Humble Store
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Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/211400/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Deadlight\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/211400/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics settings.
Graphics settings.

Field of view (FOV)[edit]

Bind F1 - F5 as FOV hotkeys[1]
  1. Open %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\LOTDInput.ini.
  2. Add these lines under [Engine.PlayerInput]:
    Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F2",Command="FOV 86",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F3",Command="FOV 100",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F4",Command="FOV 110",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F5",Command="FOV 124",Control=False,Shift=False,Alt=False)
  3. Save changes.
  4. Press F1 - F5 in-game to switch between FOV values.

Borderless fullscreen windowed[edit]

Use GeDoSaTo[citation needed]
  1. Install GeDoSaTo.
  2. Add LOTDGame to the user whitelist.
  3. Create a new profile for the game with this setting: forceBorderlessFullscreen 1
  4. Run the game in fullscreen mode.

Anti-aliasing (AA)[edit]

By default Deadlight doesn't support anti-aliasing.
Enable Anti-alasing[citation needed]
  1. Download and open Nvidia Profile Inspector.
  2. Press the Create new profile button (shown in green below). Use a profile name like Deadlight for convenience.
    Inspector button2.jpg
  3. Press the Add application to current profile button (shown in blue above).
  4. Go to <path-to-game>\Binaries\Win32
  5. Select LOTDGame.exe
  6. Modify the entry for Antialiasing compatibility to show 0x080100C5
  7. Modify the entry for Antialiasing - Mode to show Override any application setting
  8. Modify Antialiasing - Setting as you wish, for example to show 16xQ [16x CSAA (8 color + 8 cv samples)].
  9. You may also modify Antialiasing - Transparency Supersampling, for example to show 4x Sparse Grid Supersampling.
  10. Click Apply changes at the top right of the application.

High frame rate[edit]

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open LOTDEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input settings[edit]

Controller buttons.
Controller buttons.
Key rebinding.
Key rebinding.

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, effects and dialogue.
Surround sound
Up to 7.0 output[2]
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation, download.
1) Fan translation by «ZoG Forum Team», download.
2) Fan translation by «ENPY Studio», download.
Fan translation. Details missing—please edit this page and add it.

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Deadlight.
User created game profile, see vorpx forum profile introduction.

Issues fixed[edit]

No audio in cutscenes[edit]

Use replacement binkw32.dll[3]
  1. Download the newer version of binkw32.dll.
  2. Unpack the file to <path-to-game>\Binaries\Win32\.
Enable shader initialization on demand[3]
  1. Go to the configuration file(s) location.
  2. Open LOTDEngine.ini.
  3. Search and change bInitializeShadersOnDemand to TRUE.
  4. Save file.

Other information[edit]


Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) XP SP3, Vista, 7
Processor (CPU) 2 GHz+ or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Shader model 3.0 support


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/211400/ in addition to or instead of this directory. The app ID (211400) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.