Deadlight: Director's Cut

From PCGamingWiki, the wiki about fixing PC games
Deadlight: Director's Cut
Deadlight: Director's Cut cover
Developers
Tequila Works
Abstraction Games
Publishers
Deep Silver
Engines
Unreal Engine 3
Release dates
Windows June 21, 2016
Reception
OpenCritic 67
IGDB 69
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Action, Platform
Art styles Realistic
Themes North America, Post-apocalyptic, Zombies
Series Deadlight
Deadlight: Director's Cut on HowLongToBeat
Deadlight: Director's Cut on IGDB
Deadlight: Director's Cut on MobyGames
Deadlight: Director's Cut on Wikipedia
Deadlight
Deadlight 2012
Deadlight: Director's Cut 2016

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[1]
  1. Go to <path-to-game>\LOTDGame\Movies\
  2. Delete or rename splash_screen_01.bk2, splash_screen_02.bk2, splash_screen_03.bk2, splash_screen_04.bk2, splash_screen_05.bk2 and tequila_logo.bk2.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/423950/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Save\
Steam <Steam-folder>\userdata\<user-id>\423950\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/423950/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video[edit]

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
See Field of view (FOV).
Ultra-widescreen
Vert-. See Field of view (FOV) to compensate.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
16x by default. Can't be altered in-game.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)[edit]

Bind FOV values to hotkeys[2]
  1. Open %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\LOTDInput.ini in a text editor.
  2. Add the following lines under [Engine.PlayerInput]
    Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F2",Command="FOV 86",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F3",Command="FOV 100",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F4",Command="FOV 110",Control=False,Shift=False,Alt=False)
    Bindings=(Name="F5",Command="FOV 124",Control=False,Shift=False,Alt=False)
  3. Save the changes.
  4. Press F1 - F5 in the game to switch between the FOV values.
Setting other values and keys is also possible.

High frame rate[edit]

Change frame rate smoothing[3]
  1. Go to the configuration file(s) location.
  2. Open LOTDEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the file.
For more information, see the Unreal Engine 3 page.

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Fan translation, download.
Spanish
Russian
Fan translation by «ENPY Studio»

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Interface Scaleform
Cutscenes Bink Video

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 64-bit
Processor (CPU) Intel Core 2 Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/423950/ in addition to or instead of this directory. The app ID (423950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Rose on 2019-07-30
  2. Verified by User:Rose on 2019-07-30
    At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.
  3. Verified by User:Rose on 2019-07-30
    Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.