Star Citizen
From PCGamingWiki, the wiki about fixing PC games
This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
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Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
IllFonic[1] | |
Publishers | |
Cloud Imperium Games | |
Engines | |
Amazon Lumberyard | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter, Immersive sim, MMO, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Star Citizen is an upcoming multiplayer first-person and third-person action, shooter, immersive sim, MMO and vehicle combat game.
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Uses a separate launcher. |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>\LIVE\USER[Note 1] |
- PTU Settings are stored in
<path-to-game>\PTU\USER
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Field of view (FOV)[edit]
Ultrawide FOV fix[2] |
---|
In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | UI key bindings can be changed | |
Controller remapping | ||
Controller sensitivity | Sensitivity level and curves can be customized | |
Controller Y-axis inversion | Axis actions can be inverted individually |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Support for Joysticks/HOTAS | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Mouse, keyboard, gamepad and other controllers can be combined |
Default Bindings[edit]
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 50 |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8000 - 8020 |
UDP | 64090 - 64110 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support[edit]
3D modes | Native | Notes | |
---|---|---|---|
vorpX | 2D Game is currently not on official list, but listed on vorpx local profile factory list. |
||
Devices | Native | Notes | |
TrackIR | Supports: Yaw, Pitch, roll, X, Y, Z. | ||
Tobii Eye Tracking |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 64-bit | 10 |
Processor (CPU) | Quad Core Intel Core i5-1700 | Quad Core Intel Core i7-4770K |
System memory (RAM) | 16 GB | 16+ GB DDR4 |
Hard disk drive (HDD) | 60 GB | 60 GB SSD |
Video card (GPU) | AMD Radeon HD7970 Nvidia GeForce GTX 680 2 GB of VRAM DirectX 11 compatible | AMD Radeon R9 390 Nvidia GeForce GTX 980 4 GB of VRAM |
- These are estimated system requirements and may change for the final release of the game.
- Minimum System Requirements for Star Citizen, as of June 28, 2020
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Cloud Imperium bringing more Star Citizen development internal - last accessed on 2016-8-20
- ↑ The current minimum FOV for a 21:9 monitor. (140) :: r/starcitizen Subreddit - last accessed on 2020-08-02