Star Citizen

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This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
Star Citizen
Star Citizen cover
Developers
Cloud Imperium Games
Behaviour Interactive
IllFonic[1]
Publishers
Cloud Imperium Games
Engines
Amazon Lumberyard
Release dates
Windows Early access
Taxonomy
Modes Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter, Immersive sim, MMO, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi
Star Citizen on IGDB
Star Citizen on Wikipedia

Star Citizen is an upcoming multiplayer first-person and third-person action, shooter, immersive sim, MMO and vehicle combat game.

General information

List of known issues in latest live build
RSI Community Forums

Availability[edit]

Source DRM Notes Keys OS
Official website Uses a separate launcher.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\LIVE\USER[Note 1]
PTU Settings are stored in <path-to-game>\PTU\USER

Video settings[edit]

Graphical settings.
Graphical settings.

Field of view (FOV)[edit]

Ultrawide FOV fix[2]

In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.

  1. Change the game resolution to a 16:9 resolution. Save the settings and exit the game.
  2. Restart the game. The FOV slider will now allow you to change the FOV below 140, up to a maximum of 95.
  3. Apply the change in FOV, then change back to your desired resolution and save.
Once back in Ultra-wide, changing the FOV slider will cause it to revert to a minimum of 140

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
UI key bindings can be changed
Controller remapping
Controller sensitivity
Sensitivity level and curves can be customized
Controller Y-axis inversion
Axis actions can be inverted individually
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Support for Joysticks/HOTAS
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Mouse, keyboard, gamepad and other controllers can be combined

Default Bindings[edit]


Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
Online play
50

Connection types

Type Native Notes
Dedicated

Ports

Protocol Port(s) and/or port range(s)
TCP 8000 - 8020
UDP 64090 - 64110
Universal Plug and Play (UPnP) support status is unknown.

VR support[edit]

3D modes Native Notes
vorpX
2D
Game is currently not on official list, but listed on vorpx local profile factory list.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 SP1 64-bit
Processor (CPU) Quad Core Intel Core i5-1700
System memory (RAM) 16 GB
Hard disk drive (HDD) 60 GB
Video card (GPU) AMD Radeon HD7970
Nvidia GeForce GTX 680
2 GB of VRAM
DirectX 11 compatible
These are estimated system requirements and may change for the final release of the game.
Minimum System Requirements for Star Citizen, as of June 28, 2020

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References