Ori and the Blind Forest

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Ori and the Blind Forest
Ori and the Blind Forest cover
Developers
Moon Studios
Publishers
Microsoft Studios
Engines
Unity 5[Note 1]
Release dates
Windows March 11, 2015
Ori and the Blind Forest on Wikipedia
Ori and the Blind Forest
Ori and the Blind Forest 2015
Ori and the Blind Forest: Definitive Edition 2016
Ori and the Will of the Wisps 2020

This page is for the original release. For the Definitive Edition, see Ori and the Blind Forest: Definitive Edition.

Key points

No longer on sale. Comes bundled for free with Ori and the Blind Forest: Definitive Edition

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Included for free with purchase of Ori and the Blind Forest: Definitive Edition
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Ori and the Blind Forest\
Linux (Proton) <Steam-folder>/steamapps/compatdata/261570/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Ori and the Blind Forest\
Linux (Proton) <Steam-folder>/steamapps/compatdata/261570/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics settings.
Graphics settings.
Graphics feature State WSGF Notes
Widescreen resolution
16:9; use Flawless Widescreen to remove letterboxing.
Multi-monitor
Flawless Widescreen released a fix, but it is not working properly. Multi-monitor image is being shrunk to fit on only the center monitor.
Ultra-widescreen
Use Flawless Widescreen. It works but with some flaws: elements and assets outside of 16:9 area appear and disappear while you move through the scenario. Ori and the Blind Forest: Definitive Edition has proper 21:9 support.
4K Ultra HD
Game assets are upscaled from 1920x1080.[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Fullscreen mode is already borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Animations and/or cutscenes are locked to 60-30 FPS.[citation needed]

Input settings[edit]

Keyboard and mouse bindings.
Keyboard and mouse bindings.
Keyboard only bindings.
Keyboard only bindings.
Controller bindings.
Controller bindings.
Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. Designed for XInput.
Full controller support
Controller remapping
Requires patching a game file, see Controller remapping. Essentially mandatory process for DirectInput controllers.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Controller remapping[edit]

Patching a game file[4][5]

Excerpt from tool's Readme:

  1. Download JoystickTest application
  2. Go to https://github.com/beatcracker/Ori-Controller-Remap
  3. In the bottom right corner click Download ZIP
  4. Unblock ZIP file before unpacking
  5. Unpack downloaded ZIP file
  6. Go to the Ori-Controller-Remap-master folder
  7. Open Ori_Controller_Remap.ini. This file contains controller button mappings for known controllers (Cyborg Rumble Pad, Logitech Dual Action, etc.) and one for you to edit (Your Controller Name).
  8. Run JoystickTest application
  9. Punch buttons on your controller, note their numbers in JoystickTest, edit ini file accordingly
  10. Replace Your Controller Name with any text you like (your controller name, your pet name, your maiden name - it's all up to you).
  11. Save Ori_Controller_Remap.ini
  12. Double-click Ori_Controller_Remap.cmd file, it will launch PowerShell script
  13. When asked, select configuration you've edited earlier in the ini file
  14. Press any key and wait for script to patch your Ori with new controller mapping

Notes

How it works: PowerShell script will replace a part of Ori's code contained in the Assembly-CSharp.dll file. This new code will query the Unity engine for the remapped buttons, instead of original ones, requested by game.
If you have any issues, see Troubleshooting section of the Readme.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Sound, effects and music
Surround sound
Up to 5.0 output.[6]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
French
German
Italian
Japanese
Russian
Simplified Chinese
Spanish

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
Use Helix Mod: Ori and the Blind Forest (DX11).
vorpX
G3D
Officially supported game, see official vorpx game list.
Devices Native Notes
Tobii Eye Tracking

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) AMD Athlon 64 X2 5600+ @ 2.8 GHz
Intel Core 2 Duo E4500 @ 2.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) AMD Radeon HD 6570
Nvidia GeForce GT 240
1 GB of VRAM
DirectX 9.0c compatible

Notes

  1. Unity engine build: 5.0.0b5[1][2]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/261570/ in addition to or instead of this directory. The app ID (261570) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References