Ori and the Will of the Wisps

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Ori and the Will of the Wisps
Ori and the Will of the Wisps cover
Developers
Moon Studios
Publishers
Xbox Game Studios
Engines
Unity 2018[Note 1]
Release dates
Windows March 11, 2020
Reception
Metacritic 88
OpenCritic 90
IGDB 91
Ori and the Will of the Wisps on IGDB
Ori and the Will of the Wisps guide on StrategyWiki
Ori and the Will of the Wisps on MobyGames
Ori and the Will of the Wisps on Wikipedia

General information

Steam Community Discussions
Ori and the Blind Forest
Ori and the Blind Forest 2015
Ori and the Blind Forest: Definitive Edition 2016
Ori and the Will of the Wisps 2020

Availability[edit]

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC, Xbox Play Anywhere
Windows
Steam
DRM-free after installation through Steam client (see notes)
Windows
Green Man Gaming
Microsoft Store
Xbox Play Anywhere, (Only activatable in United Kingdom)
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Ori and the Will of The Wisps\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\LocalCache\Local\Ori and the Will of The Wisps
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1057090/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Ori and the Will of The Wisps\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1057090/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Xbox Cloud

Video[edit]

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State WSGF Notes
Widescreen resolution
16:10, 16:9, 5:4, 4:3 aspect ratios.
Multi-monitor
Use the community tool for a workaround.
Ultra-widescreen
Native 21:9 support. Use the community tool for 32:9 support.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
SSAA ranging from 50% up to 200%.
Vertical sync (Vsync)
Double buffer in fullscreen mode, triple buffer in borderless/window mode.
60 FPS and 120+ FPS
Slider allows adjusting limit from 30 to 200 FPS. Can be disable for unlimited FPS.
High dynamic range display (HDR)
Includes a dynamic resolution setting that allows users to select a minimum frame rate from 30 to 300 FPS and adjust a minimum resolution from 50 to 100% (for both vertical and horizontal) when target minimum framerate cannot be achieved.

Input[edit]

Game control settings
Game control settings
Menu control settings
Menu control settings
Map control settings
Map control settings
Controller buttons
Controller buttons

Keyboard and mouse State Notes
Remapping
Full in-game remapping (See screenshots).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only for DirectInput controllers, essentially required.
See Remapping.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Default mappings are non-standard. See Remapping for how to fix.
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Keyboard and mouse, controller.

Remapping[edit]

Modify key/button binding file[2]
  1. Go to the configuration file(s) location.
  2. Open KeyRebindings.txt if you want to modify keyboard bindings and ControllerButtonRemaps.txt for Direct Input controller.
  3. Change Activate Direct Input Button Rebinding: False from the top of the file into True.
  4. Make desired changes and save the file.

Notes

Neither controller axis nor D-pad can be rebound, resulting in a lesser experience with some controllers.
More details are included at the bottom of the file.
Premade controller configurations:
Dualshock 4
Activate DirectInput Button Rebinding: True
--------
A: 2
B: 3
X: 1
Y: 4
LShoulder: 5
RShoulder: 6
Select: 9
Start: 10
LStick: 11
RStick: 12
LTrigger: 7
RTrigger: 8

Audio[edit]

Audio settings
Audio settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Sound effects and music
Surround sound
Subtitles
Closed captions
Mute on focus lost
Audio API settings were added in Patch 2. They allow to select Wasapi, XAudio2 or DirectSound.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
French
Finnish
German
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Swedish
Vietnamese
Fan translation.

Issues unresolved[edit]

The Flash visual effect stays on at all times[edit]

The Flash visual effect stays on at all times, even when the ability itself isn't currently on.[3][4]

Depth of field looks aliased[edit]

The game has no option to disable DoF.
Set resolution scaling to 200%[5]

VR support[edit]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio Wwise, Audiokinetic, wasapi, XAudio2, DirectSound
Input Microsoft Xinput Library

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) AMD Athlon X4
Intel Core i5 4460
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia Geforce GTX 950
AMD Radeon R7 370
64 bit OS and Windows 10 Version 18362.0 or higher are required.
Steam version runs on Windows 7 and 8.1 despite minimum requirements.

Notes

  1. Unity engine build: 2018.4.11f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1057090/ in addition to or instead of this directory. The app ID (1057090) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References