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Red Faction II

From PCGamingWiki, the wiki about fixing PC games
Red Faction II
Red Faction II cover
Windows Outrage Games
2003-2013 THQ
2013-2020 THQ Nordic
2020-present Deep Silver
Release dates
Windows April 1, 2003[1]
Metacritic 64
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Vehicles Naval/watercraft, Robot, Tank
Art styles Stylized
Themes Sci-fi, Zombies
Series Red Faction
Red Faction II on HowLongToBeat
Red Faction II on IGDB
Red Faction II on MobyGames
Red Faction II on Wikipedia
Red Faction
Red Faction 2001
Red Faction II 2003
Red Faction: Guerrilla 2009
Red Faction: Armageddon 2011
Red Faction Guerrilla Re-Mars-tered 2018

Red Faction II is a singleplayer FPS game in the Red Faction series developed by Volition and published by THQ. The game features an enhanced version of the proprietary Geo-Mod destruction engine.

After its original PlayStation 2 release in late 2002, Red Faction II received a Windows port developed by Outrage Games that released on April 1, 2003.[1]

The game was released digitally via Steam on August 6, 2009, and later on February 10, 2014.[2][3]

The PC version of Red Faction II lacks the split-screen multiplayer from the console versions.

General information

Red Faction Help - community help site for game series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
2 CDs. Disc check detects removal after launch.
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Steam key provided for the Complete Collection.
Humble Store
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GamersGate (unavailable)
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Gamesplanet logo.svg (unavailable)
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Green Man Gaming (unavailable)
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Essential improvements


The latest version is v1.01. Digital distributions are up-to-date.

Skip intro videos

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\pc_media\Movies
  2. Delete or rename outrage-logo.bik, thq-v.bik and volition-logo.bik

HD Music

Music pack that replaces the stock low quality mp3 files with higher quality mp3 files generated from high quality wav tracks extracted from the PS2 version.

The Beginning of a Journey Cutscenes

60 FPS versions of in-game cinematics (e.g. the campaign intro video).

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\rf2_config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/20550/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\profiles\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/20550/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


Launcher general video settings.
Launcher general video settings.
Launcher advanced video settings.
Launcher advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Stretched by default. Use Widescreen fixer.
Stretched by default. Use Widescreen fixer.
Stretched by default. Use Widescreen fixer.
4K Ultra HD
Stretched by default. Use Widescreen fixer.
Field of view (FOV)
Use Widescreen fixer.
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Use dgVoodoo 2 and choose between 2x-16x under "Texture Filtering".
Anti-aliasing (AA)
Use dgVoodoo 2 and choose between 2x-8x MSAA.
Vertical sync (Vsync)
Set via launcher.
60 FPS and 120+ FPS
High frame rates may cause script timing errors in cutscenes, but does not affect gameplay, 30 FPS in night vision mode and cutscenes.


In-game general control settings.
In-game general control settings.
In-game advanced control settings.
In-game advanced control settings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
If enabled, hints display controller buttons if you use the keyboard/mouse.
Full controller support
Controller remapping
Actions can not be bound to triggers on X360 controller.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts Input settings icon - Generic Controller.svg
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


In-game audio/video settings.
In-game audio/video settings.

Audio feature State Notes
Separate volume controls
Effects, music, voice
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles exist in-game, but are never displayed.
Closed captions
Mute on focus lost
Full pause on focus lost.
Royalty free audio


Language UI Audio Sub Notes
Retail only.
Retail only; download for digital releases.
Unofficial translation, distributed via bootleg distributions (primarily within Russia).

Issues fixed

"Please insert the Red Faction II disc 1 into your CD-Rom drive"

Empty your disc drives[4]
If you have no optical drive at all, create an empty virtual CD drive.

Game uses the wrong monitor

The game may pick the wrong monitor on a multi-monitor setup when a multi-monitor resolution is not used in-game.
Change Adapter_number in rf2_config.ini[5]
  1. Go to the installation folder.
  2. Open rf2_config.ini.
  3. Set Adapter_number to 0.
  4. The game should now start on the correct monitor. Try different values if problems persist.

"At least 8MB of available video memory is required to run"

If running Red Faction II on a 64-bit system with more than 2GB of VRAM, the game may crash during launch.
  1. If you have the Steam version, download and install Missing Features Patch (Steam)
  2. If you have the retail (disc) version, first update game to retail version v1.01, then download and install Missing Features Patch (Non-Steam)
Ensure you're using the right patch for your version of the game. The Steam version will not work for the retail version of the game, and vice versa.

Script timing errors in cutscenes

Use d3d8to9 Wrapper[citation needed]
  1. Download [1] d3d8to9.
  2. Copy D3D8.DLL to the game install directory.
  3. Enable Vsync in the Launcher Options Game and Set monitor on 60hz

Other information


Technical specs Supported Notes
Direct3D 8.1
Shader Model support 1.4
Executable 32-bit 64-bit Notes


Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video

System requirements

Minimum Recommended
Operating system (OS) 98, 98 SE, 2000, ME, XP
Processor (CPU) Intel Pentium III 500 MHz
AMD Athlon 500 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.1 GB
Video card (GPU) Nvidia RIVA TNT1
ATI Rage 128
16 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible
Other 8x CD-ROM/DVD-ROM drive


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/20550/ in addition to or instead of this directory. The app ID (20550) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.