Grim Fandango Remastered

From PCGamingWiki, the wiki about fixing PC games
Grim Fandango Remastered
Grim Fandango Remastered cover
Developers
Double Fine Productions
Release dates
Windows January 27, 2015
macOS (OS X) January 27, 2015
Linux January 27, 2015
Reception
Metacritic 84
OpenCritic 80
IGDB 82
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives Cinematic camera
Controls Direct control, Point and select
Genres Adventure
Art styles Cartoon, Pre-rendered graphics, Stylized
Series Grim Fandango
Grim Fandango Remastered on IGDB
Grim Fandango Remastered guide on StrategyWiki
Grim Fandango Remastered on MobyGames
Grim Fandango Remastered on Wikipedia

Grim Fandango
Grim Fandango 1998
Grim Fandango Remastered 2015

General information

Double Fine Action Forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Hardcore Gaming 101 - Comprehensive feature

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Doublefine\GrimFandango\
macOS (OS X) ~/Library/Application Support/Doublefine/GrimFandango/
Linux <path-to-game>/bin/Saves/
Steam <path-to-game>/Saves/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %APPDATA%\Doublefine\GrimFandango\
macOS (OS X) ~/Library/Application Support/Doublefine/GrimFandango/
Linux <path-to-game>/bin/Saves/
Steam <path-to-game>/Saves/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video[edit]

Video settings.
Video settings.
Special settings.
Special settings.

Graphics feature State WSGF Notes
Widescreen resolution
Game area is pillarboxed by default, with option for black or decorative pillarboxes. Option available to stretch the image to 16:9 or 21:9.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Setting resolution scaling to native renders game at desktop resolution.
Prerendered cutscenes are upscaled from 640x480.[Note 1]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Enabled by default
Anisotropic filtering (AF)
Unknown fixed amount.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[1]
60 FPS and 120+ FPS
No frame rate or refresh rate cap.
High dynamic range display (HDR)

Input[edit]

Input settings.
Input settings.
Controller buttons.
Controller buttons.

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, effects, and speech/movie.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Portuguese
Russian
Fan translation by ENPY Studio/Spirit Team
Spanish

Issues fixed[edit]

Windows[edit]

OpenGL features aren't available, even though GPU supports OpenGL 3.3[edit]

Use dedicated GPU for game[2]
  1. Open the Nvidia Control Panel, go to Manage 3D Settings, Program Settings.
  2. Set Grim Fandango to use the High Performance Nvidia Processor.

VR support[edit]

3D modes Native Notes
vorpX
2D
OpenGL version not fully supported, no profile required for this game for 2D.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 3.3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Cutscenes Theora

System requirements[edit]

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) ATI Radeon HD 4650
Nvidia GeForce GT 220
Intel HD 4000
OpenGL 3.3 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) ATI Radeon HD 4650
Nvidia GeForce GT 220
Intel HD 4000
OpenGL 3.3 compatible
Linux
Minimum
Operating system (OS) Ubuntu 14.04, Mint 17
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) ATI Radeon HD 4650
Nvidia GeForce GT 220
Intel HD 4000
OpenGL 3.3 compatible

Notes

  1. The actual video files have been already upscaled from 640x480 to 1920x1080 using bicubic upscaling and burned-in pillarboxes. This results in a softer image with less aliasing and fewer noticeable compression artefacts than the original.

References

  1. Verified by User:SirYodaJedi on 2019-06-18
    It did not display any screen tearing, but it did output an excessive 170+ FPS on my 60 Hz display.
  2. https://www.gog.com/forum/grim_fandango_remastered/opengl_problem_when_trying_to_run_this_game