Lego Star Wars III: The Clone Wars
From PCGamingWiki, the wiki about fixing PC games
![]() |
|
Developers | |
---|---|
Traveller's Tales | |
Publishers | |
LucasArts | |
OS X | Feral Interactive |
Disney Interactive Studios | |
Russia | 1C-SoftClub |
Engines | |
Nu2 | |
Release dates | |
Windows | March 22, 2011 |
macOS (OS X) | October 27, 2011 |
Reception | |
Metacritic | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Action, Adventure, Strategy |
Vehicles | Space flight, Hovercraft |
Themes | Space, Sci-fi |
Series | Lego Star Wars |
Lego Star Wars | |
---|---|
Subseries of Lego | |
Subseries of Star Wars | |
Lego Star Wars: The Video Game | 2005 |
Lego Star Wars II: The Original Trilogy | 2006 |
Lego Star Wars: The Complete Saga | 2009 |
Lego Star Wars III: The Clone Wars | 2011 |
Lego Star Wars: The Force Awakens | 2016 |
Lego Star Wars Battles | 2021 |
Lego Star Wars: Castaways | 2021 |
Lego Star Wars: The Skywalker Saga | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Lego Star Wars III: The Clone Wars is a singleplayer and multiplayer cinematic camera action, adventure and strategy game in the Lego Star Wars series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. | |||
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) | ||||
Origin (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Lucasarts\LEGOStarWarsIII\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Star Wars III - The Clone Wars/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/32510/pfx/[Note 1] |
-
Mappings.dat
stores Keyboard and Controller mappings -
pcconfig.txt
stores all general settings
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Lucasarts\LEGOStarWarsIII\SavedGames\ |
macOS (OS X) | $HOME/Library/Application Support/Feral Interactive/LEGO Star Wars III - The Clone Wars/SavedGames/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/32510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Animated character icons are upscaled from 720p at resolutions higher than 720p.[1] | ||
Field of view (FOV) | Uses fixed perspectives. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Unknown fixed amount | ||
Anti-aliasing (AA) | Edge AA with Enhanced Graphics enabled. Up to 8x FSAA with Enhanced Graphics disabled. See Anti-aliasing (AA) for SGSSAA. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
- Nvidia users can force SGSSAA regardless of Enhanced Graphics setting; no LOD adjustment is necessary.
Force SGSSAA[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | See DualShock button prompts. | |
Light bar support | ||
Connection modes | unknown |
Generic/other controllers | XInput and DirectInput controllers. | |
---|---|---|
Button prompts | ![]() |
XInput only; DirectInput uses generic prompts. For Dualshock button prompts, see DualShock button prompts. For Nintendo button prompts use the Wii U Button Prompts mod. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | For separate players |
DualShock button prompts
- The game uses Xbox 360 button prompts by default, but unused DualShock 3 (PS3) button prompts are in the game's files.
Reorganize game files[4] |
---|
Note
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Music, cutscenes, and background ambience are encoded as surround-compatible stereo from a 5.1 source. This results in music being more aggressively left-panned than the PS3 and Xbox 360 versions, see the Music Stereo Balancing Fix mod for an alternative.[5] | |
Subtitles | No voice acting beyond grunts. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Uses music from The Clone Wars movie and TV series, as well as the Star Wars Prequel Trilogy. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only. Use the -language polish parameter for the digital releases. |
|||
Russian | Retail only. Use the -language russian parameter for the digital releases. |
|||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Story Mode and Free Play support drop-in/drop-out co-op. 2 Player Arcade is versus only. |
||
LAN play | ||||
Online play |
Issues unresolved
Game is very dark, even when turning up in-game brightness
- In the first level on certain Intel iGPUs, the game is very dark except for lightsaber and blaster glow, studs, particle effects, and the HUD. Turning up the in-game brightness option washes out the image without increasing visibility.[citation needed]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | 32-bit only.[6] |
Mods
- See the Nu2 engine page for instructions on how to configure the game for mod support.
- Setting up mods requires extracting the game's .DAT files, which noticeably increases file size.
Add Geonosian Arena characters to Free Play grid
- Although the Geonosian Arena variants of Anakin, Obi-Wan, and Padmé are playable in the prologue level, appear as taggable characters in the hub, and are sometimes randomly chosen for the Free Play party, they are unable to be selected manually from the Free Play Grid by default.
Edit Collection.txt [7]
|
---|
|
Notable mods
- Unless otherwise specified, archives should be extracted to
<path-to-game>
of a mod-ready game installation.
Bug fixes/Improvements
- Sabres Plus by NeoCambion - Adds every available color from the regular lightsaber hilt to the other lightsaber hilt types.
- Slight Gameplay Changes mod by MrAdam - Increases the maximum amount of targets and allows Jedi characters to use the force push attack at will. Place in
<path-to-game>\STUFF
.
- Starkiller Torso Fix by Mando Modding - Changes the color of the blood on Vader's Apprentice's torso print from grey to red, to be accurate to the real-life minifigure.
- TC70 fix by Suso - Fixes TC-70's limbs not falling off when she's modded to be playable. Place files in
<path-to-game>\CHARS
.
Restored/Expanded content
- Unused Today Show Hosts Restored by Suso - Adds the Today Show hosts to the character roster. Place files in
<path-to-game>\CHARS
.
Audio enhancements
- Better Jedi Rocks by SirYodaJedi - Replaces the 10-second snippet of the vocal section of Jedi Rocks that plays in the "Castle of Doom" bonus level with a looping 34-second snippet of the instrumental guitar section.
- Clone Wars Credits by Gabriel Bezerra - Changes the end credits music to use a medley of tracks from TV series, instead of reusing the track from Attack of the Clones. Rename to
Credits2M.ogg
[8] and place in<path-to-game>\AUDIO\TRACKS\MUSIC
.
- Clone Wars Opening Crawl music by SirYodaJedi - Replaces the Prequel Trilogy text crawl music with the version from the Clone Wars movie. Place in
<path-to-game>\AUDIO\TRACKS\MUSIC
.
- Music Stereo Balancing Fix by SirYodaJedi and Sonygamer455 - Makes the music less aggressively left-panned by replacing the files in the game with ones derived from the PS3 version.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 |
Processor (CPU) | Intel Pentium 4 2.24 GHz AMD Athlon 64 |
Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon X1300 Nvidia GeForce FX 5800 Intel GMA 3-Series 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon HD 2900 Nvidia GeForce 9800 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | 10.7.2 |
Processor (CPU) | Intel 1.4 GHz | Intel 2.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 128 MB of VRAM | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/32510/
in addition to or instead of this directory. The app ID (32510) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Image by aaronlink127#0127 on Discord, taken at 1080p - last accessed on 9 June 2023
- ↑ Verified by User:Keith on 2020-10-19
- ↑ NVidia Profile Inspector - AA Flags - last accessed on May 2023
- ↑ Verified by User:SirYodaJedi on 2021-10-16
- ↑ Verified by User:SirYodaJedi on 2022-01-24
- Compared the OGG files head-to-head (ear-to-ear?) with the MSF files from the PS3 version, which are encoded as 5.1. In that version:
• The cutscenes are natively 5.1.
• The ambience tracks are quadrophonic 4.0 with empty center and LFE channels.
• The music files are upmixed from 2.0 stereo to quadrophonic 4.0 with empty center and LFE channels. The method used is simply repeating the audio from the fronts in the rears at half volume.
- Compared the OGG files head-to-head (ear-to-ear?) with the MSF files from the PS3 version, which are encoded as 5.1. In that version:
- ↑ Last chance to buy these Mac classics! | Feral News
- ↑ Verified by User:SirYodaJedi on 2021-05-15
- Based upon this mod by MrAdam
- ↑ Verified by User:SirYodaJedi on 2021-05-08