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Dragon Ball Xenoverse

From PCGamingWiki, the wiki about fixing PC games
Dragon Ball Xenoverse
Dragon Ball Xenoverse cover
Developers
Dimps
Windows QLOC
Publishers
Bandai Namco Entertainment
Release dates
Windows February 27, 2015
Reception
OpenCritic 71
IGDB 74
Taxonomy
Monetization DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Fighting, RPG
Art styles Anime
Themes Fantasy
Series Dragon Ball
Dragon Ball Xenoverse on HowLongToBeat
Dragon Ball Xenoverse on IGDB
Dragon Ball Xenoverse guide on StrategyWiki
Dragon Ball Xenoverse on MobyGames
Dragon Ball Xenoverse on Wikipedia
Dragon Ball
Dragon Ball Xenoverse 2015
Dragon Ball Xenoverse 2 2016
Dragon Ball FighterZ 2018
Super Dragon Ball Heroes: World Mission 2019
Dragon Ball Z: Kakarot 2020
Dragon Ball: The Breakers 2022
Dragon Ball: Sparking! Zero TBA

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Region locked in Latin America.
Windows
Humble Store
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Windows
Steam
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Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Season Pass
Windows
Pre-order DLC Includes Super Saiyan 4 Vegeta, along with a gold and silver outfit.
Windows
GT Pack 1
Windows
GT Pack 2 (+ Mira and Towa)
Windows
Resurrection ‘F’ pack
Windows
Movie Costumes Pack Free. No longer available.
Windows
Unlike Xenoverse 2, the Pre-order content was never made available as a separate DLC for people who didn't pre-order.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BANDAI NAMCO Games\DB Xenoverse\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/323470/pfx/[Note 1]

Save game data location

System Location
Steam <Steam-folder>\userdata\<user-id>\323470\remote\DBXV.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/323470/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Letterboxed 16:9. See Widescreen resolution.
Multi-monitor
Pillarboxed 16:9. See Widescreen resolution.
Ultra-widescreen
Pillarboxed 16:9. See Widescreen resolution.
4K Ultra HD
[1]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA only. Force SGSSAA with 0x004010C5 bits via Nvidia Profile Inspector.
Vertical sync (Vsync)
Both Vsync and refresh rate limiter options in-game.
60 FPS and 120+ FPS
Game appears to be limited to 150 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Use replacement xgcore.dll[citation needed]
  1. Download the modified xgcore.dll.
  2. Move it to the installation folder and replace the original file.

Notes

The HUD and menus stretch from 16:9, along with partially broken visuals at multi-monitor resolutions.

Cel shading

Toggle cel shading[citation needed]

Use Helix Mod: Dragon Ball Xenoverse to toggle.

Input

Control settings.
Control settings.
Camera settings.
Camera settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse X-axis inversion also available.
Controller
Controller support
XInput + DirectInput
Full controller support
Controller remapping
Three presets available for Xbox 360 controllers; Fully remappable for DirectInput devices.
Controller sensitivity
Controller Y-axis inversion
Controller X-axis inversion also available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Input settings icon - Generic Controller.svg
For DualShock use the PlayStation Buttons Mod
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Rapidly changes button prompts

Audio

Game settings.
Game settings.

Audio feature State Notes
Separate volume controls
Music, Sound Effects, Voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Most sound currently playing will mute, but game will continue to run and some new sounds will play.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
6 Versus
Use Nucleus Co-op.
LAN play
Online play
Versus, Co-op

VR support

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok With a highly modified Street Fighter IV Engine
Interface Iggy

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon 64 X2 5200+, 2.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 3870
32-bit Systems are not supported. But the game works on 32-bit Systems however.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/323470/ in addition to or instead of this directory. The app ID (323470) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References