Clive Barker's Undying
 |
|
DreamWorks Interactive |
Mac OS (Classic) |
Westlake Interactive |
macOS (OS X) |
Westlake Interactive |
|
Electronic Arts |
Retail re-release |
Sold Out Software |
Mac OS |
Aspyr Media |
OS X |
Aspyr Media |
|
Unreal Engine 1 |
Windows |
February 21, 2001 |
Mac OS (Classic) |
June 12, 2002 |
macOS (OS X) |
June 12, 2002 |
Metacritic |
85 |
Monetization |
One-time game purchase |
Modes |
Singleplayer |
Pacing |
Real-time |
Perspectives |
First-person |
Controls |
Direct control |
Genres |
FPS, Survival horror, Immersive sim, Shooter |
Art styles |
Realistic |
Themes |
Horror, Supernatural, Interwar, Europe, Fantasy |
Series |
Clive Barker |
|
General information
- GOG.com Community Discussions
- GOG.com Support Page
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Demo
A demo is available here.
Essential improvements
Exemplary setup of GOG version
An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).
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- Download the Widescreen + High Resolution Patch 1.2, unpack it and paste its
System folder to the game folder. Override existing files.
- Go into the
System folder and delete all files starting with nglide , like nglide_config.exe .
- Go to
<path-to-game>\Help and delete or rename Intro.bik .
- Launch the game and go into the video settings. Check if the driver is 3dfx (on the right). If not, click change driver. In the upcoming menu, select Show all devices and then 3dfx glide for Windows. Now run the game with these settings.
- Now when going into the video menu, the driver should show as 3dfx and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). Set graphics to 32 Bit and in the Advanced tab (on the left) set everything to maximum (but ignore the FPS setting).
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Patches
- Texture Patch fixes issues with some textures (already present in the GOG.com version).
Texture Updater
- Texture Updater updates original textures with detail textures to improve image quality.
- Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution.
- Adds more resolutions to Video options, supporting high resolutions.
- Includes dgVoodoo 2 already set for supporting both Direct3D and Glide renderers.
- Journal scales properly.
Peixoto's patch
Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.
Skip intro videos
Delete/rename video file[citation needed]
|
- Go to
<path-to-game>\Help .
- Delete or rename
Intro.bik .
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Subtitles
- Official subtitle support only covers 40% of the game, but unofficial patches provide complete subtitles for all dialog, scripted or otherwise.[3] Such patches can be found in the localizations section.
- Compatible with other mods and enhancements.
- Patch three files (CreatureSFX.uax, LevelMechanics.uax, Voiceover.uax) so backup them just in case.
- The unofficial patches only provide full support for one language at a time, there is no patch to provide full support for all available languages.[4]
Game data
Configuration file(s) location
Save game data location
Video
- The default FOV is 90° when outputting a 4:3 image.
- Handled Automatically by Widescreen Patch 1.2.
Set custom FOV[citation needed]
|
- Press Tab ↹ while playing.
- Type in and enter
fov x (replace x with the desired FOV).
- To match the original FOV, use
100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).
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Force borderless fullscreen (nGlide)[citation needed]
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- Download and run DxWnd.
- Click on Edit and Add.
- Set the Path to
<path-to-game>\System\Undying.exe .
- Set Do not notify on task switch.
- Set Desktop for borderless fullscreen windowed.
- Click on DirectX tab, set DirectX 9.
- Click OK, then File and Save.
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Enable Vsync[citation needed]
|
- Go to
<path-to-game>\System .
- Open
System.ini .
- Change
UseVSync=False to UseVSync=True .
- Save the changes.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Ambient, effects, voices |
Surround sound |
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Up to 7.0 with Creative ALchemy |
Subtitles |
|
Unofficial patches provide complete support for the English, Spanish, Italian, and German languages. |
Closed captions |
|
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Mute on focus lost |
|
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EAX support |
|
EAX 1.0. |
Royalty free audio |
|
|
- May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.
Localizations
Issues fixed
Disable mouse acceleration
Enable DirectInput
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- Go to
<path-to-game>\System .
- Download and extract dinput.dll to System folder
- Open
System.ini .
- Change
UseDirectInput=False to UseDirectInput=True .
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"3d hardware initialization failed" error
Use dgVoodoo[5]
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- Download dgVoodoo 2.
- Extract
dgVoodooCpl.exe and the contents of the MS\x86 subfolder to <path-to-game>\System .
- Run
dgVoodooCpl.exe .
- Click on Add and select the installation folder.
- Disable Capture mouse in the General tab.
- Go to the DirectX tab and disable dgVoodoo Watermark.
- Apply changes and start the game.
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Windows 8 low frame rate in fullscreen
Gamma doesn't work on Windows 8 and later
No mouse access with ReShade
Rename ReShade files[7]
|
- Rename
dxgi.dll and dxgi.ini to dinput.dll and dinput.ini , respectively.
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Game runs to fast/Cutscenes are too fast cutting off characters voice lines
Cap the framerate to 60 FPS[citation needed]
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Set monitor refresh rate to 60 Hz[citation needed]
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White borders appearing
When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[8] One way to prevent this is using the Widescreen Patch with dgVoodoo, e.g. like this.
Black screen on startup
Change sound settings[9]
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- Open the file
<path-to-game>\System\System.ini in a text editor.
- Search for
GalaxyAudio .
- Set
{{{1}}}
- Set
{{{1}}}
- Save the changes and exit.
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VR support
3D modes |
Native |
Notes |
vorpX |
| G3D G3D using the DX11 renderer mentioned above.User created game profile, see vorpx forum profile introduction. |
Other information
API
- An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs |
Supported |
Notes |
Direct3D |
7 |
|
Glide |
2 |
|
Software renderer |
|
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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Mac OS (Classic) | | | |
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System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 OSR2 |
98, ME, XP |
Processor (CPU) |
Intel Pentium II 400 MHz AMD K6-2 |
Intel Pentium III 500 MHz |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
90 MB |
610 MB |
Video card (GPU) |
16 MB of VRAM DirectX 8 compatible
| 32 MB of VRAM |
Sound (audio device) |
DirectX 8 compatible |
EAX compatible |
Other |
8X CD-ROM/DVD-ROM | |
- Windows NT and 2000 not supported
- Supported video chipsets: Nvidia GeForce2, GeForce256, Riva TNT, Riva TNT2; 3dfx Voodoo3, Voodoo5; ATI Radeon, Rage 128, Rage 128 Pro, Rage 128 Pro Maxx; MATROX MGA-G400, MGA-G450; 3DLabs Permedia3
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
8.6 |
9.x, 10.1 |
Processor (CPU) |
PowerPC G3 400 MHz
| PowerPC G3/G4 500 MHz |
System memory (RAM) |
96 MB |
128 MB |
Hard disk drive (HDD) |
600 MB | |
Video card (GPU) |
ATI Rage 128 16 MB of VRAM
| Nvidia GeForce2 MX ATI Radeon 7500 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References