Clive Barker's Undying

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This page may require cleanup to meet basic quality standards. The specific problem is: The page needs to distinguish between what patches / tools are to be used with Direct3D, which ones are to be used with nGlide, and which ones are already included in the GOG version and thus don't need to be downloaded.. You can help by modifying the article. The discussion page may contain useful suggestions.
Clive Barker's Undying
Clive Barker's Undying cover
EA Los Angeles
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Electronic Arts
Mac OS Aspyr Media
OS X Aspyr Media
Unreal Engine 1
Release dates
Windows February 21, 2001
Mac OS (Classic) June 12, 2002
macOS (OS X) June 12, 2002
Metacritic 85
Clive Barker's Undying on HowLongToBeat
Clive Barker's Undying on IGDB
Clive Barker's Undying on MobyGames
Clive Barker's Undying on Wikipedia
Clive Barker
Clive Barker's Undying 2001
Clive Barker's Jericho 2007

General information Community Discussions Support Page


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc DRM[Note 1].
Comes pre-configured with nGlide.
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).


A demo is available here.

Essential improvements[edit]


Texture Patch fixes issues with some textures (already present in the version).

Texture Updater[edit]

Texture Updater updates original textures with detail textures to improve image quality.

Widescreen + High Resolution Patch 1.2[edit]

Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution
Adds more resolutions to Video options, supporting high resolutions
Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers
Journal scales properly

Peixoto's patch[edit]

Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.

Skip intro videos[edit]

Delete/rename video file[citation needed]
  1. Go to <path-to-game>\Help\.
  2. Delete or rename Intro.bik.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\*.ini[Note 2]
macOS (OS X)

Save game data location[edit]

System Location
Windows <path-to-game>\Save\[Note 2]
macOS (OS X)

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video settings[edit]

Video settings.
Video settings.
Advanced video settings.
Advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-4:3 resolutions are stretched unless external fix is used. See Widescreen Patch 1.2.
See Widescreen Patch 1.2.
4K Ultra HD
See Widescreen Patch 1.2
Field of view (FOV)
See Field of view (FOV).
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enable by default.
60 FPS and 120+ FPS
3dfx Glide rendering is capped at 62.5 FPS.
Direct3D only - (only changing 0AD7A33B to 00000000 needed).

Field of view (FOV)[edit]

The default FOV is 90° when outputting a 4:3 image.
Handled Automatically by Widescreen Patch 1.2
Set custom FOV[citation needed]
  1. Press Tab while playing.
  2. Type in and enter fov x (replace x with your desired FOV).
    • To match the original FOV, use 100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).

Borderless fullscreen windowed[edit]

Force borderless fullscreen (nGlide)[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit and Add.
  3. Set the Path to <path-to-game>\System\Undying.exe.
  4. Set Do not notify on task switch.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click on DirectX tab, set DirectX 9.
  7. Click OK, then File and Save.

Vertical sync (Vsync)[edit]

Enable Vsync[citation needed]
  1. Go to <path-to-game>\System\
  2. Open System.ini.
  3. Change UseVSync=False to UseVSync=True
  4. Save your changes.

DirectX 11 graphics[edit]

The unofficial DirectX11 Renderer can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.[3]

Input settings[edit]

Keyboard and mouse State Notes
Mouse acceleration
Forced on in Windows Mouse Properties. Can be disabled using this fix.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Ambient, effects, voices
Surround sound
Up to 7.0 with Creative ALchemy
Only 40% of the dialog is subtitled.[4]
Closed captions
Mute on focus lost
EAX support
EAX 1.0.
May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.


Language UI Audio Sub Notes
Only on French retail copy. French patch for version here.
Only on Russian retail copy.
Download 1 and download 2.

Issues fixed[edit]

Disable Mouse Acceleration[edit]

Enable DirectInput
  1. Launch Undying and load a save.
  2. Open console by pressing Tab key and enter preferences.
  3. expand the Display selection and change UseDirectInput parameter to True.
  4. Close Preferences window.

"3d hardware initialization failed" error[edit]

Use dgVoodoo[5]
  1. Download and extract dgVoodoo.
  2. Open the MS folder and copy the contents to <path-to-game>\System\.
  3. Run dgVoodooCpl.exe.
  4. Click on Add and select the installation folder.
  5. Disable Capture mouse in the General tab.
  6. Go to the DirectX tab and disable dgVoodoo Watermark.
  7. Apply changes and start the game.

Windows 8 low frame rate in fullscreen[edit]

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

Gamma doesn't work on Windows 8 and later[edit]

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

No mouse access with ReShade[edit]

Rename ReShade files[6]
  1. Rename dxgi.dll and dxgi.ini to dinput.dll and dinput.ini.

Issues Unresolved[edit]

White borders appearing[edit]

When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[7] You can also try changing from nGlide to Direct3D (in the graphics menu).

VR support[edit]

3D modes Native Notes
Playing in 2D requires dgVoodoo2 (Glide) with vorpx dgVoodoo2 base profile.Note: There are a few experimental 3D profiles, see: here, or here

Other information[edit]


An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs Supported Notes
Direct3D 7, 11
Glide 2
Software renderer
ExecutablePPC 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 90 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0c compatible
Mac OS
Minimum Recommended
Operating system (OS) 8.6
Processor (CPU) PowerPC G3 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) ATI Rage 128
16 MB of VRAM


  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).