DuckTales: Remastered

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DuckTales: Remastered
DuckTales: Remastered cover
Developers
WayForward Technologies
Publishers
Capcom
Engines
WF Engine
Release dates
Windows August 13, 2013
Reception
Metacritic 66
OpenCritic 73
IGDB 75
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Contemporary
Series DuckTales
DuckTales: Remastered on HowLongToBeat
DuckTales: Remastered on IGDB
DuckTales: Remastered guide on StrategyWiki
DuckTales: Remastered on MobyGames
DuckTales: Remastered on Wikipedia

DuckTales
Subseries of Disney
DuckTales: The Quest for Gold 1990
DuckTales: Remastered 2013

Key points

An HD remake of DuckTales originally released for the NES in 1989. The original game however has been re-released as part of the The Disney Afternoon Collection.
Game breaking freeze can occur in the ending of the game for Nvidia users. See Dracula Duck boss fight freeze for workaround.[1]

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (see notes)
Requires its steam_api.dll, but the game can be played without Steam.[2]
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\data\[Note 1]
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/237630/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %APPDATA%\Wayforward Technologies\DuckTales\
Microsoft Store
Steam <Steam-folder>\userdata\<user-id>\237630\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/237630/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

General settings.
General settings.
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Pillarboxed.
Ultra-widescreen
Anamorphic 16:9. Use the community patcher to remove the pillarboxing.
4K Ultra HD
Game is first scaled from 1920x1080 to the in-game resolution using bilinear filtering (resulting in softer image), then using nearest neighbor to fill the desktop resolution (resulting in scaling artifacts). See the comparison image info for more details.
Field of view (FOV)
Use the PCGW community FOV changer.
Windowed
Toggle with Alt+ Enter, freely resizeable.
For precise resolution, from configuration file change fakeFullScreen=0 into 1, then width= and height= to desired values.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
On/off toggle.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.

Input[edit]

Input settings.
Input settings.

Audio[edit]

Audio feature State Notes
Separate volume controls
No volume sliders present.
Surround sound
Subtitles
Always on for cutscenes.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation
Italian
Brazilian Portuguese
Russian
Fan translation by «ENPY Studio»
Spanish

Issues unresolved[edit]

Dracula Duck boss fight freeze[edit]

The game can freeze after defeating this particular boss. Only known workaround is to quickly open game menu and skip the cinematic

No exclusive fullscreen option[edit]

Exclusive fullscreen is unavailable for this game.

Issues fixed[edit]

Game launches on secondary monitor[edit]

Edit engine.ini[3]
  1. Go to the configuration file(s) location.
  2. Open engine.ini.
  3. Change fakeFullScreenMonitor=1 to fakeFullScreenMonitor=0
  4. The game should launch on your primary monitor now.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio FMOD Ex
Interface Scaleform

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) Intel Pentium 4 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 9600 GT
AMD Radeon HD 3870
Pixel Shader 3.0
512 MB of VRAM

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/237630/ in addition to or instead of this directory. The app ID (237630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Fighting Dracula crashes the game - every time :: DuckTales Remastered General Discussions - last accessed on 2016-4-23
  2. Verified by User:AmethystViper on 2020-03-06
    Tested on a copy prior to its August 11, 2019 removal with the original installation files.
  3. Did we pay to beta test or something?!?! :: DuckTales Remastered General Discussions