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Transformers: The Game

From PCGamingWiki, the wiki about fixing PC games
Transformers: The Game
Transformers: The Game cover
Traveller's Tales
Release dates
Windows June 19, 2007
Metacritic 55
Series Transformers
Transformers: The Game on HowLongToBeat
Transformers: The Game on IGDB
Transformers: The Game guide on StrategyWiki
Transformers: The Game on MobyGames
Transformers: The Game on Wikipedia
Beast Wars: Transformers 1998
Transformers: The Game 2007
Transformers: Revenge of the Fallen 2009
Transformers: War for Cybertron 2010
Transformers: Fall of Cybertron 2012
Transformers: Rise of the Dark Spark 2014
Transformers: Devastation 2015
Transformers: Battlegrounds 2020
Transformers: Tactical Arena 2021
Transformers: EarthSpark - Expedition 2023


SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Key points

Includes graphical options from both PlayStation 2/Wii and PlayStation 3/Xbox 360 versions.

[Note 1]

Lacks a V-Sync toggle or FPS limiter, which can make the player character unable to climb walls and cause physics and AI problems at excessively high frame rates, camera sensitivity is also tied to the frame rate.
Shadows are automatically disabled when using the in-game anti-aliasing. See forcing anti-aliasing.[Note 2]


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 4 DRM[Note 3] US copy's were only sold at Target.
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.


A demo is available here.

Game data

Configuration file location

System Location
Windows %USERPROFILE%\Documents\My Games\Activision\Transformers\

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Activision\Transformers\


Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 8x FSAA. Shadows are automatically disabled when anti-aliasing is enabled.
High-fidelity upscaling
Vertical sync (Vsync)
Use dgVoodoo 2.
60 FPS
120+ FPS
Excessively high frame rates (well above 200+ FPS) can make the player character unable to climb walls and cause physics and AI problems, camera sensitivity is also tied to the frame rate (I.E. the higher the FPS, the slower the camera sensitivity).[3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.


Keyboard and mouse State Notes
Mouse acceleration
Uses forced mouse acceleration.
Mouse sensitivity
Low, Medium and High options only, no slider option.
Mouse input in menus
No mouse pointer. Menu interaction done by using the mouse buttons and scroll wheel only.
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Some prompts are in the game but are unused.
Light bar support
Connection modes unknown
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Music On/off toggle, effects
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Fan translation by «ENPY Studio»
US versions only contain an English language option.

VR support

3D modes State Notes
User created game profile, see vorpx forum profile introduction.

Issues unresolved

Black lines in "A Gathering Force"

This level has jarring black lines all over the place in High Detail mode. This is due to one of the High Detail files for the level being broken. It isn't on PS3/360.

Other information


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes


Middleware Notes
Cutscenes Bink Video


See the beginners setup guide for instructions on how to configure the game for mod support. This guide was written for extracting files from Lego games by TT Games, but it also works with other Nu2-engine titles.
Alternatively, watch this video guide which was made specifically for Transformers: The Game.
Setting up mods requires extracting the game's .DAT files, which noticeably increases file size, but they do not require putting back together and run fine in their extracted state.


Restored content



System requirements

Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.0 GHz
AMD Athlon 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.3 GB
Video card (GPU) Nvidia GeForce4 Ti 4200
ATI Radeon 8500
64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c 16-bit sound card
Other 4X DVD-ROM


  1. "Transformers_Hi.DAT" Is the file that is required for the 360/ps3 option, if you can't use Hi-Res assets and don't have this file that is why. It can be deleted to save on disk space though be warned you may not be able to get it back.
  2. Forcing certain types of anti-aliasing with shadows on may cause many graphical issues, like transparent objects being visible through your character model and through walls.
  3. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]


  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:Robot Enthusiast on 2023-05-05
    Tested with 300+ FPS uncapped. I used RivaTuner Statistics Server to cap the frame rate. Here are the results:
    Capping at 60 FPS = everything works fine.
    Capping at 218 FPS or below = can climb normally.
    Capping at 219 FPS = climbing extremely slow, but still able to climb.
    Capping at 220 FPS or above = unable to climb.
    Camera sensitivity is also tied to the frame rate, even when capping below 219 FPS, the camera becomes slow even when it is set to "high" in the options. Mouse sensitivity at 120 FPS cap is playable but is still slower than 60 FPS cap.