The Evil Within

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The Evil Within
The Evil Within cover
Tango Gameworks
Bethesda Softworks
id Tech 5
Release dates
Windows October 14, 2014
Metacritic 68
OpenCritic 73
Series The Evil Within
The Evil Within on HowLongToBeat
The Evil Within on IGDB
The Evil Within on MobyGames
The Evil Within on Wikipedia
The Evil Within
The Evil Within 2014
The Evil Within 2 2017

General information

Official forums Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
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4 DVD discs, counting 67% of the games data.
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Windows Launcher
Digital Deluxe.
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Green Man Gaming
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Humble Store
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Microsoft Store
Microsoft Store
Contains all season pass content.
Included with Xbox Game Pass for PC.
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Version differences[edit]

The Microsoft Store version features a first person mode with an FOV option and icons for lantern/sneaking, an Infinite Ammo Mode, Low/Medium options for camera bob, as well as increased stamina, allowing to run for 5 seconds at default stamina (instead of 3 seconds).[1]


DLC and expansion packs

Name Notes
Season Pass
The Assignment
The Consequence
The Executioner
The Fighting Chance Pack Pre-order bonus. Included in the GOG release.

Essential improvements[edit]

Skip intro videos[edit]

Launch game with +com_skipIntroVideo 1 parameter[2]

Restore cache files[edit]

The texture cache folder is not made by the game so the cache is regenerated for each session.
This can fix stuttering in the game.
Make texture cache folder[3]
  1. Go to %LOCALAPPDATA% and make a folder named TangoGameworks
  2. Go into that folder and make a folder named The Evil Within_ng
  3. The game will now correctly store the texture cache between sessions.


The game creates two files there, one of which is 1 GB in size. This file is not deleted after ending or uninstalling the game and has to be deleted manually.
Normal Windows shortcuts do not work to relocate the TangoGameworks folder or the The Evil Within_ng folder to another drive.
If your Windows OS supports it, an NTFS junction point (mklink /J <link> <target>) will allow redirecting the folder to a different location.
Setting command line argument +fs_cachepath "E:\your_cache_path_here" will redirect the cache folder. Create it before; the command cannot be inserted in console during running of the game.
Slow HDD can prevent achieving high FPS. Consider placing the cache on RAM disk (e.g. with free RadeonRAMDisk) or SSD (even whole game).

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within\base\the evil withinConfig.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/268050/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within\base\savegame\
Microsoft Store %LOCALAPPDATA%\Packages\BethesdaSoftworks.TheEvilWithin-PC_3275kfvn8vcwc\SystemAppData\wgs\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/268050/pfx/[Note 1]
15 save slots + 1 autosave slot available.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud


Video settings
Video settings
Graphics hardware settings (Microsoft Store)
Graphics hardware settings (Microsoft Store)

Graphics feature State Notes
Widescreen resolution
2.50:1 letterboxing can be disabled in settings.[4]
Use Flawless Widescreen.
Pillarboxed. Use Flawless Widescreen or the related PCGW community tool.
4K Ultra HD
2.50:1 letterboxing can be disabled in settings.[4]
Field of view (FOV)
Limited to the first person FOV and Microsoft Store version.
Use Flawless Widescreen or the related PCGW community tool for more.
Borderless fullscreen windowed
No exclusive fullscreen support.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Choice of 30 or 60 FPS.[4] See High frame rate.

Anisotropic filtering (AF)[edit]

Launch game with +vt_maxaniso X parameter where X is between 1 and 4[citation needed]


Default value is 4. The game's engine does not support AF higher than 4x.[5]
Forcing anisotropic filtering through video driver causes texture shimmering.

High frame rate[edit]

In-game frame rate cap option supports either 30 or 60 FPS.[4] Use this parameter to remove the cap entirely.
Launch game with +r_swapinterval 0 parameter[2]


The developers have not tested the game above 60 FPS and will not fix issues related to uncapping the frame rate.[6]
Enemy attacks that drain health (i.e. strangling attacks) do so significantly faster at higher frame rates.
Enemy attack speed appears to be much higher at higher frame rates.
This parameter must be used if G-Sync or Freesync is enabled otherwise the frame rate will be capped unusually low. If needed, there are third-party tools, such as RivaTuner Statistics Server, that can cap the frame rate at 60.


Toggle post-process effects[7][8]
  1. Download The Evil Within 3D Vision Fix.
  2. Extract the contents to the installation folder.
  3. Start the game.


Press F2 to toggle the entire shader.
Press F3 to toggle depth of field.
Press F4 to toggle bloom.


By default the game effects aren't modified. You can change the default state in the [Constants] section of d3dx.ini.


Control settings.
Control settings.

Keyboard and mouse State Notes
Enter cannot be bound to commands.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Four preset options to choose from.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Occasionally changes button prompts


Audio feature State Notes
Separate volume controls
Master, Music, Voice, SFX
Surround sound
Up to 7.1 output.[9]
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation.
Brazilian Portuguese
Fan translation.
Fan voice-over by «Team Raccoon».

VR support[edit]

Issues fixed[edit]

Game is oddly zoomed in or cropped[edit]

Enable the following compatibility setting: Disable display scaling on high DPI settings[10]
On Windows 10: Override high DPI scaling behaviour in compatibility setting and set it to Application

Stuttering/micro stuttering while moving around or during camera movement[edit]

Disable the in-game frame rate cap and lock frame rate with a third-party tool[11]
  1. Set the in-game Framelock option to 30 FPS and close the game.
  2. Add the +r_swapinterval 0 parameter to the game launch options.
  3. Use a third-party tool like RivaTuner Statistic Server or Nvidia Profile Inspector to lock framerate at 60 FPS.
Locking the framerate slightly above 60 (e.g. 61 FPS) may further reduce stuttering.
Enable low latency mode (for Nvidia users)[12]
  1. Set the in-game Framelock option to 60 FPS Vsync and close the game.
  2. Go to the Nvidia control panel, set Low Latency Mode to "On" for The Evil Within in the "Manage 3D Settings" tab and press Apply.

White lines on some objects[edit]

In Nvidia Control Panel, set "Texture filtering - Quality" setting to "Quality" or lower[13]

Reduce VRAM-related stuttering[edit]

Machines with a small amount of VRAM (less than 2GB) may have stuttering significantly reduced with this tweak.
Launch game with +vt_pageimagesizevmtr 2048 parameter[2]
The default value is 8192.

Final cutscene does not start[edit]

Users experiencing issues with the final cutscene of the game not playing and falling into the sky might be able to solve it by reinstalling, updating, or otherwise trying another version of the display drivers of their graphics card.
Update or try another version of your display drivers[14]

Blurry image in Chapter 5[edit]

Users playing with Anti-Aliasing other than FXAA will experience an issue where the game image gets blurry as they enter a puzzle room in Chapter 5. The problem will persist until the player leaves the room.
Change the Anti-Aliasing type to FXAA[15]

Other information[edit]


Technical specs Supported Notes
Direct3D 11 Game is internally using OpenGL[16]
Shader Model support 5.0
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Cutscenes Bink

Console commands[edit]

Add parameter[6]
  1. Right-click the game in the Steam client and choose Properties.
  2. Click Set Launch Options and add +com_allowconsole 1
  3. Click OK and run the game.
  4. Press Insert to open the console in-game.
Notable console commands include:
  • god - Makes the player effectively invincible, and certain enemy kill moves will not be used against the player.
  • noclip - Allows the player to walk through walls.
  • g_infiniteammo - Unlimited ammo (Provided the player has at least 1 bullet when it is enabled).
  • g_stoptime 1 - Stops time. Re-enable time with g_stoptime 0.
  • toggledebugcamera - Separates the camera from Sebastian so the player can freely move the camera around.
  • startslowmotion2 - Slows down time. To disable, run stopslowmotion
  • r_skipglare 1 - Disables all post-processing, including anti-aliasing.[17] Will make the color temperature warmer and disable depth of field. This will also increase the frame rate. Can also be set in the launcher using +r_skipglare 1.
  • r_modelsCastShadow 0 - Disables player model shadow.
  • megashadow_resolutionScale x.x - Custom shadow resolution scale. Recommended values: 0.12 up to 1.5.
  • vt_lodbias x - Increases LOD distance. in-game highest value is 5. lower values increase the distance up to 0.
  • m_smooth 0 - Disables mouse acceleration.
  • m_sensitivity x - Custom mouse sensitivty. In-game highest value is 5. With this variable you can go beyond that.
  • pm_thirdPersonSimple 1 - Simplified third person camera.
  • pm_thirdPersonHeight x
  • pm_thirdPersonRange x
  • kill - Suicide.

Enable SLI[edit]

While SLI is not officially supported, custom bits might used for a performance increase.
Modify game profile[citation needed]
  1. Open the The Evil Within game profile via Nvidia Profile Inspector.
  2. Change SLI compatibility bits (DX1x) to 0x000000F5.[18]
  3. Change NVIDIA predefined SLI mode on DirectX 10 to SLI_PREDEFINED_MODE_DX10_FORCE_AFR.
  4. Change NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 to SLI_PREDEFINED_GPU_COUNT_DX10_FOUR.
  5. Apply changes.


SLI scaling may be severely limited due to very high CPU usage in certain areas. SLI scaling may be confirmed through increasing graphical settings, unlocking frame rate, and/or testing in corridor/non-open area type locations where CPU usage will be lower.

System requirements[edit]

Minimum Recommended
Operating system (OS) 7, 8, 8.1
Processor (CPU) Intel Core i7 or an equivalent 4+ core
System memory (RAM) 4 GB
Hard disk drive (HDD) 50 GB
(41 GB installation size)
Video card (GPU) Nvidia GeForce GTX 460 or equivalent
1 GB of VRAM
A 64-bit operating system is required.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/268050/ in addition to or instead of this directory. The app ID (268050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.