The Evil Within

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The Evil Within
The Evil Within cover
Developers
Tango Gameworks
Publishers
Bethesda Softworks
Engines
id Tech 5
Release dates
Windows October 14, 2014
The Evil Within on Wikipedia
The Evil Within
The Evil Within 2014
The Evil Within 2 2017

General information

Official website
The Evil Within General Discussion - Bethesda Softworks Forums
Steam Community Discussions

Availability[edit]

Downloadable content (DLC) and expansions

Name Notes
Season Pass
Windows
The Assignment
Windows
The Consequence
Windows
The Executioner
Windows
The Fighting Chance Pack Pre-order bonus.
Windows

Essential improvements[edit]

Skip intro videos[edit]

Launch game with +com_skipIntroVideo 1 parameter[1]

Restore cache files[edit]

Game is unable to make new folders, therefore it won't use any caching at all by default.
Alternatively, change it with +fs_cachepath "<directory>" parameter (. for <path-to-game>).

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within\base\the evil withinConfig.cfg
Linux (Proton) <Steam-folder>/steamapps/compatdata/268050/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within\base\savegame\
Linux (Proton) <Steam-folder>/steamapps/compatdata/268050/pfx/[Note 1]
The texture cache (fs_cachepath) is stored in %LOCALAPPDATA%\TangoGameworks\The Evil Within_ng\.
15 save slots + 1 autosave slot available.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics feature State Notes
Widescreen resolution
2.50:1 letterboxing can be disabled in settings.[2]
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Use Flawless Widescreen.
4K Ultra HD
2.50:1 letterboxing can be disabled in settings.[2]
Field of view (FOV)
Use Flawless Widescreen.
Windowed
Borderless fullscreen windowed
Enable Fullscreen in in-game graphics options. There is no support for Exclusive Fullscreen.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA, MLAA or SMAA.
Vertical sync (Vsync)
Cannot be disabled without disabling Desktop Window Manager (DWM) composition, which you cannot do on Windows later than 7.
60 FPS
120+ FPS
In-game frame rate cap option for either 30 or 60 FPS.[2] See High frame rate.

Anisotropic filtering (AF)[edit]

Launch game with +vt_maxaniso X parameter where X is between 1 and 4[citation needed]

Notes

Default value is 4. The game's engine does not support AF higher than 4x.[3]
Forcing anisotropic filtering through video driver causes texture shimmering.

High frame rate[edit]

In-game frame rate cap option supports either 30 or 60 FPS.[2] Use this parameter to remove the cap entirely.
Launch game with +r_swapinterval 0 parameter[1]

Notes

The developers have not tested the game above 60 FPS and will not fix issues related to uncapping the frame rate.[4]
Enemy attacks that drain health (i.e. strangling attacks) do so significantly faster at higher frame rates.
Enemy attack speed appears to be much higher at higher frame rates.
This parameter must be used if G-Sync is enabled for windowed applications, otherwise the frame rate will be capped at 28. If needed, there are third-party tools, such as RivaTuner Statistics Server, that can cap the frame rate at 60.

Post-processing[edit]

Toggle post-process effects[5][6]
  1. Download The Evil Within 3D Vision Fix.
  2. Extract the contents to the installation folder.
  3. Start the game.

Hotkeys

Press F2 to toggle the entire shader.
Press F3 to toggle depth of field.
Press F4 to toggle bloom.

Notes

By default the game effects aren't modified. You can change the default state in the [Constants] section of d3dx.ini.

Input settings[edit]

Control settings.
Control settings.
Keyboard and mouse State Notes
Remapping
Enter cannot be bound to commands.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Four preset options to choose from.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Occasionally changes button prompts

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Master, Music, Voice, SFX
Surround sound
Up to 7.1 output.[7]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Japanese
Polish
Russian
Spanish
Brazilian Portuguese
Fan translation.

VR support[edit]

Issues fixed[edit]

Game is oddly zoomed or cropped[edit]

Enable the following compatibility setting: Disable display scaling on high DPI settings[8]
On Windows 10: Override high DPI scaling behaviour in compatibility setting and set it to Application

Stuttering/hitching with in-game Framelock option set to "60 FPS Vsync"[edit]

Disable the in-game frame rate cap and lock frame rate with a third-party tool[9]
  1. Turn in-game Framelock option to 30 FPS.
  2. Use a third-party tool like RivaTuner Statistic Server or Nvidia Profile Inspector to lock framerate at 60 FPS.
  3. Launch game with +r_swapinterval 0 parameter.

White lines on some objects[edit]

In Nvidia Control Panel, set "Texture filtering - Quality" setting to "Quality" or lower[10]

Reduce stuttering lag[edit]

Machines with weak VGA (1GB vram) may significantly reduce stuttering with this tweak.
Launch game with +vt_pageimagesizevmtr 2048 parameter[1]
The default value is 8192.

Final cutscene does not start[edit]

Users experiencing issues with the final cutscene of the game not playing and falling into the sky might be able to solve it by reinstalling, updating, or otherwise trying another version of the display drivers of their graphics card.
Update or try another version of your display drivers[11]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 Game is internally using OpenGL[12]
Shader Model support 5.0
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok
Cutscenes Bink

Console commands[edit]

Add parameter[4]
  1. Right-click the game in the Steam client and choose Properties.
  2. Click Set Launch Options and add +com_allowconsole 1
  3. Click OK and run the game.
  4. Press Insert to open the console in-game.
Notable console commands include:
  • god - Makes the player effectively invincible, and certain enemy kill moves will not be used against the player.
  • noclip - Allows the player to walk through walls.
  • g_infiniteammo - Unlimited ammo (Provided the player has at least 1 bullet when it is enabled).
  • g_stoptime 1 - Stops time. Re-enable time with g_stoptime 0.
  • toggledebugcamera - Separates the camera from Sebastian so the player can freely move the camera around.
  • startslowmotion2 - Slows down time. To disable, run stopslowmotion
  • r_skipglare 1 - Disables all post-processing, including anti-aliasing.[13] Will make the color temperature warmer and disable depth of field. This will also increase the frame rate. Can also be set in the launcher using +r_skipglare 1.
  • r_modelsCastShadow 0 - Disables player model shadow.
  • megashadow_resolutionScale x.x - Custom shadow resolution scale. Recommended values: 0.12 up to 1.5.
  • vt_lodbias x - Increases LOD distance. in-game highest value is 5. lower values increase the distance up to 0.
  • m_smooth 0 - Disables mouse acceleration.
  • m_sensitivity x - Custom mouse sensitivty. In-game highest value is 5. With this variable you can go beyond that.
  • pm_thirdPersonSimple 1 - Simplified third person camera.
  • pm_thirdPersonHeight x
  • pm_thirdPersonRange x
  • kill - Suicide.

Enable SLI[edit]

While SLI is not officially supported, custom bits might used for a performance increase.
Modify game profile[citation needed]
  1. Open the The Evil Within game profile via Nvidia Profile Inspector.
  2. Change SLI compatibility bits (DX1x) to 0x000000F5.[14]
  3. Change NVIDIA predefined SLI mode on DirectX 10 to SLI_PREDEFINED_MODE_DX10_FORCE_AFR.
  4. Change NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 to SLI_PREDEFINED_GPU_COUNT_DX10_FOUR.
  5. Apply changes.

Notes

SLI scaling may be severely limited due to very high CPU usage in certain areas. SLI scaling may be confirmed through increasing graphical settings, unlocking frame rate, and/or testing in corridor/non-open area type locations where CPU usage will be lower.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1
Processor (CPU) Intel Core i7 or an equivalent 4+ core
System memory (RAM) 4 GB
Hard disk drive (HDD) 50 GB
(41 GB installation size)
Video card (GPU) Nvidia GeForce GTX 460 or equivalent
1 GB of VRAM
64-bit system required.[15]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/268050/ in addition to or instead of this directory. The app ID (268050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References