Metro 2033 Redux

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Metro 2033 Redux
Metro 2033 Redux cover
Developers
4A Games
Publishers
Deep Silver
Engines
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Reception
Metacritic 90
OpenCritic 85
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Post-apocalyptic, Europe
Series Metro
Metro 2033 Redux on HowLongToBeat
Metro 2033 Redux on IGDB
Metro 2033 Redux on MobyGames
Metro 2033 Redux on Wikipedia
Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021

Key points

Redux graphics have been overhauled entirely compared to Original.
The macOS (OS X) version of this game, available on Steam, does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps. AppStore version is not affected.

General information

Official Discord server for game series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Icon overlay.png
Redux bundle.
Windows
macOS (OS X)
Linux
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.[2]
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
DRM-free version only available for Windows.
Icon overlay.png
Windows
Mac App Store
Icon overlay.png
macOS (OS X)
Microsoft Store
Microsoft Store
Always online (requires a constant internet connection to play)
Requires Internet connection at launch to work, disables saving if you lose connection in-game.
Windows
Origin
Origin
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Amazon.com (unavailable)
Icon overlay.png
Windows
macOS (OS X)
Linux
All Linux versions require Steam DRM.

Essential improvements[edit]

Skip intro videos[edit]

Delete contents of legal.ogv[3]
  1. Go to <path-to-game>/2033/.
  2. Delete or rename legal.ogv.
  3. Right-click and create a new file named legal.ogv.
  4. A short intro video will still display after the loading. Press E or Space to skip it.

Notes

Deleting or renaming legal.ogv without creating a dummy replacement file will make the game crash immediately to the desktop without any error messages.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\4A Games\Metro 2033\<user-id>\user.cfg
Microsoft Store %LOCALAPPDATA%\Packages\DeepSilver.Metro2033Redux_hmv7qcest37me\SystemAppData\wgs\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/user.cfg
GOG.com %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\4A Games\Metro 2033\<user-id>\
Microsoft Store %LOCALAPPDATA%\Packages\DeepSilver.Metro2033Redux_hmv7qcest37me\SystemAppData\wgs\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/
GOG.com %USERPROFILE%\Documents\4A Games\Metro 2033\

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
GOG Galaxy
Origin
Steam Cloud
Steam Cloud sync is currently broken because the game uses wrong <user-id> in Save location[4]
Xbox Cloud

Video[edit]

General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
You may be unable to select your native resolution if you have secondary monitors or televisions plugged in to your computer. See #Resolution Issues and #Aspect-ratio and resolution fix for fullscreen mode.
Multi-monitor
May need to use Windowed for some resolutions or see #Aspect-ratio and resolution fix for fullscreen mode.
Ultra-widescreen
Need to use Windowed for true aspect ratio; stretched in fullscreen. See #Aspect-ratio and resolution fix for fullscreen mode for a fix or see #Windowed.
4K Ultra HD
Field of view (FOV)
Default is 50° vertical. See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
0.5x - 4x SSAA (0.5x decreases quality and increases frame rate by upscaling from half the screen resolution). Also features FXAA controlled by the Quality setting.
Vertical sync (Vsync)
In-game Vsync forces the refresh rate to 60 Hz.
60 FPS and 120+ FPS
In-game Vsync forces the refresh rate to 60 Hz. Disable it and force Vsync externally.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)[edit]

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_base_fov from the default 50.625 to the desired value.

Notes

The maximum allowed vertical FOV is 90. Any higher than that, and the game will reset the FOV to the default of 50.625.
Increasing the FOV will reveal unfinished player model.

Windowed[edit]

Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.

Notes

A bottom portion of the image may appear distorted.[5] To fix it lower the r_res_vert value by the distorted pixel height (f.e. when running the game in 1080p change the value from '1080' to '1040').

Input[edit]

Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.

Rebind Walk[edit]

Edit user.cfg[6]
  1. Go to configuration files and edit user.cfg.
  2. Find the line bind accel kX.
  3. Change the X in kX to your desired key.
Left Alt is kLMENU.

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Music
Surround sound
7.1 audio supported.
Subtitles
Conversations only; speech outside of conversation has no subtitles.[7]
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Hungarian
Fan translation.
Italian
Polish
Brazilian Portuguese
Fan translation, download.
Russian
Spanish
Ukrainian

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Metro Redux (2033 & Last Light) 3D Vision Ready update.
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed[edit]

Mouse sensitivity issues[edit]

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[8]

Install Metro Mouse Fix.

Download RInput (for Epic Store version)
  1. Create a shortcut to RInput.exe.
  2. Right-click the newly created shortcut, go to Properties, then add a space followed by "metro.exe" without the quotation marks in the Target box (e.g. "...\RInput 1.44\RInput.exe" metro.exe).
  3. Run Rinput through the shortcut before or during the game.
Edit User.cfg[9][10][11][12][13]

Change the following:
aim_assist to 0.
mouse_curve_coef to 0.
mouse_curve_num to 0
sens_border to 2

Compatible with non-Windows versions of the game.
Might not work for some users.

Framerate limited to 60fps with VSync enabled[edit]

In-game Vsync forces the refresh rate to 60 Hz in fullscreen mode.
Force Vsync in driver[citation needed]
  1. Disable the in-game Vsync.
  2. Force Vsync externally.

Aspect-ratio and resolution fix for fullscreen mode[edit]

Create a custom resolution[14]
The game can use the wrong aspect-ratio in fullscreen mode causing the game to be stretched, it also may not detect the monitor's native resolution.
  1. Open the graphics control panel for either NVIDIA or AMD, and create a custom resolution. Instructions for NVIDIA GPUs or AMD GPUs.
  2. Multiply the width of the monitor's native resolution by 1.25. (if 2560x1440, multiply 2560 by 1.25).
  3. Create a custom resolution using the number calculated as the width and keep the height the same. (Instead of 2560x1440, use 3200x1440). If using a high refresh rate, lower the refresh rate to 60Hz if the software states the resolution is not supported.
  4. Start the game and go to the settings to change the resolution.
  5. The monitor's native resolution should now be available with the correct aspect-ratio (no stretching). It is unnecessary to select the custom resolution as that was only made for the game to detect the correct aspect-ratio.
The fix stays after removing the custom resolution.

Game crashing[edit]

Crashing when loading a save on certain Nvidia cards[citation needed]
  1. Download this file
  2. Unzip into <path-to-game>\

Note: This bug and bug fix may not be limited to Nvidia cards. If you have an AMD chipset and are experiencing this bug, try the fix anyway.

  • Adding this to the Epic Games Store version throws a steam_api.dll missing error / Fail to launch condition.*
Epic Games Store version fix[15]

Micro Stuttering[edit]

If the game periodically skips a frame or two throughout gameplay, this may be fixed by un-parking CPU threads.
Un-park CPU threads[16]
  1. Download and install ParkControl Free
  2. In the ParkControl window, select "Bitsum Highest Performance" from the Power Profile drop-down box and click "make active"
  3. After you are done playing the game, revert to the previous Power Profile, click "make active" and exit ParkControl

Diary notes not being saved[edit]

Make sure user.cfg is not set as read only[citation needed]

Resolution Issues[edit]

Some reports indicate problems setting native resolutions or the game resetting a chosen resolution to a lower one.[17]
Possibly caused by multiple monitors or playing the game on a television with a lower resolution.
Unplug any extra monitors[18]
Set multi-monitor display mode in Windows to Computer Only

No sound under Linux[edit]

Likely caused by use of PulseAudio.
Add extra launch options[citation needed]
  1. Right click Metro in your library, choose properties
  2. Open "set launch options..."
  3. Add the following: SDL_AUDIODRIVER=alsa %command%
If this option enables sound but causes sound suttering or performance drops, continue with the following fix.
Fix performance issues after adding extra launch options[citation needed]

1. Create a .asoundrc file in your user's home directory

2 Enter the following into your .asoundrc:

pcm.!default { 
      type hw
       card 0
       device 0
}
ctl.!default {
       type hw
       card 0
       device 0  
}

3. The digits for card and device need to replaced with the values for your sound card. You can find these values by running aplay -l.

So for an output like this:

$ aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
 Subdevices: 0/1
 Subdevice #0: subdevice #0

You would use card 0 and device 0.

4. Save the changes.

Some audio drivers don't play well with Pulseaudio's Glitch-free Feature, e.g. Creative X-Fi cards. To switch from newer schedule to older interrupt-based audio processing:
Disable Pulseaudio Glitch-free[citation needed]
  1. Open /etc/pulse/default.pa, and look for load-module module-udev-detect
  2. Add tsched=0 to the end of the line, like so: load-module module-udev-detect tsched=0
  3. Save the file and reboot your computer.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
A 64-bit system is a requirement.
macOS (OS X)
Minimum
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
A 64-bit system is a requirement.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
A 64-bit system is a requirement.
Due to OpenGL 4, Intel video cards no longer supported

References