Metro 2033 Redux

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Metro 2033 Redux
Metro 2033 Redux cover
4A Games
Deep Silver
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Metacritic 90
OpenCritic 85
Metro 2033 Redux on HowLongToBeat
Metro 2033 Redux on IGDB
Metro 2033 Redux on MobyGames
Metro 2033 Redux on Wikipedia
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021

Key points

Mouse sensitivity has multiple issues. See here for a fix.
Graphical differences between Original and Redux are incredibly vast and varied. Almost everything is redesigned in Redux.

General information

Official Discord server for game series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
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Redux bundle.
macOS (OS X)
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macOS (OS X)
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched directly from executable.[2]
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macOS (OS X)
Green Man Gaming
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macOS (OS X)
Humble Store
DRM-free version only available for Windows.
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Mac App Store
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macOS (OS X)
Microsoft Store
Microsoft Store
Always online (requires a constant internet connection to play)
Requires Internet connection at launch to work, disables saving if you lose connection in-game.
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macOS (OS X)
All Linux versions require Steam DRM.

Essential improvements[edit]

Skip intro videos[edit]

Delete contents of legal.ogv[3]
  1. Go to <path-to-game>/2033/.
  2. Delete or rename legal.ogv.
  3. Right-click and create a new file named legal.ogv.
  4. A short intro video will still display after the loading. Press E or Space to skip it.


Deleting or renaming legal.ogv without creating a dummy replacement file will make the game crash immediately to the desktop without any error messages.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\4A Games\Metro 2033\<user-id>\user.cfg
Microsoft Store %LOCALAPPDATA%\Packages\DeepSilver.Metro2033Redux_hmv7qcest37me\SystemAppData\wgs\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/user.cfg %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\4A Games\Metro 2033\<user-id>\
Microsoft Store %LOCALAPPDATA%\Packages\DeepSilver.Metro2033Redux_hmv7qcest37me\SystemAppData\wgs\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/ %USERPROFILE%\Documents\4A Games\Metro 2033\

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
GOG Galaxy
Steam Cloud
Steam Cloud sync is currently broken because the game uses wrong <user-id> in Save location[4]
Xbox Cloud

Video settings[edit]

General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
You may be unable to select your native resolution if you have secondary monitors or televisions plugged in to your computer. See #Resolution Issues.
May need to use Windowed for some resolutions.
Need to use Windowed for true aspect ratio; stretched in fullscreen. See #Windowed.
4K Ultra HD
Field of view (FOV)
Default is 50° vertical. See Field of view (FOV).
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
0.5x - 4x SSAA (0.5x decreases quality and increases frame rate by upscaling from half the screen resolution). Also features FXAA controlled by the Quality setting.
Vertical sync (Vsync)
In-game Vsync forces the refresh rate to 60 Hz.
60 FPS and 120+ FPS
In-game Vsync forces the refresh rate to 60 Hz. Disable it and force Vsync externally.
High dynamic range display (HDR)

Field of view (FOV)[edit]

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_base_fov from the default 50.625 to the desired value.


The maximum allowed vertical FOV is 90. Any higher than that, and the game will reset the FOV to the default of 50.625.
Increasing the FOV will reveal unfinished player model.


Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.


A bottom portion of the image may appear distorted.[5] To fix it lower the r_res_vert value by the distorted pixel height (f.e. when running the game in 1080p change the value from '1080' to '1040').

Fix Diary notes not being saved[edit]

If you have this issue, make sure your user.cfg file is not set as read only.

Resolution Issues[edit]

Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game's maximum available resolution being lower than their monitor's native resolution.[6] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[7] or setting the multi-monitor display mode in Windows to "Computer Only".

Input settings[edit]

Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.

Rebind Walk[edit]

Edit user.cfg[8]

Find the line bind accel kX and change the X in kX to your desired key; left Alt is kLMENU.

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Music
Surround sound
7.1 audio supported.
Conversations only; speech outside of conversation has no subtitles.[9]
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation.
Brazilian Portuguese
Fan translation, download.

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Metro Redux (2033 & Last Light) 3D Vision Ready update.
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed[edit]

Mouse sensitivity issues[edit]

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[10]

Install Metro Mouse Fix.

Download RInput (for Epic Store version)
  1. Create a shortcut to RInput.exe.
  2. Right-click the newly created shortcut, go to Properties, then add a space followed by "metro.exe" without the quotation marks in the Target box (e.g. "...\RInput 1.44\RInput.exe" metro.exe).
  3. Run Rinput through the shortcut before or during the game.
Edit User.cfg[11][12][13][14][15]

Change the following:
aim_assist to 0.
mouse_curve_coef to 0.
mouse_curve_num to 0
sens_border to 2

Compatible with non-Windows versions of the game.
Might not work for some users.

Run the game at screen refresh rate[edit]

In-game Vsync forces the refresh rate to 60 Hz in fullscreen mode.
Force Vsync in driver[citation needed]
  1. Disable the in-game Vsync.
  2. Force Vsync externally.

Game crashing[edit]

Crashing when loading a save on certain Nvidia cards[citation needed]
  1. Download this file
  2. Unzip into <path-to-game>\

Note: This bug and bug fix may not be limited to Nvidia cards. If you have an AMD chipset and are experiencing this bug, try the fix anyway.

  • Adding this to the Epic Games Store version throws a steam_api.dll missing error / Fail to launch condition.*

For Epic Games Store version, check this video for fix. Files can be downloaded in the description.

Micro Stuttering[edit]

If the game periodically skips a frame or two throughout gameplay, this may be fixed by un-parking CPU threads.
Un-park CPU threads[16]
  1. Download and install ParkControl Free
  2. In the ParkControl window, select "Bitsum Highest Performance" from the Power Profile drop-down box and click "make active"
  3. After you are done playing the game, revert to the previous Power Profile, click "make active" and exit ParkControl

No sound under Linux[edit]

This issue seems to occur when using PulseAudio

Add extra launch options[citation needed]
  1. Right click Metro in your library, choose properties
  2. Open "set launch options..."
  3. Add the following: SDL_AUDIODRIVER=alsa %command%

If this option enables sound but causes sound suttering or performance drops, try the following:

Fix performance issues after adding extra launch options[citation needed]
  1. Create a .asoundrc file in your user's home directory
  2. Put this into your .asoundrc:
pcm.!default { 
      type hw
       card 0
       device 0
ctl.!default {
       type hw
       card 0
       device 0  

      3. Save the changes

Where the digits for card and device need to replaced with the values for the soundcard you are actually using. You can find these values by running aplay -l.

So for an output like this:

$ aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
 Subdevices: 0/1
 Subdevice #0: subdevice #0

You would use card 0 and device 0.

If both options above haven't helped you may want to try this:

Some audio drivers don't play well with Pulseaudio's Glitch-free Feature, e.g. Creative X-Fi cards. To switch from newer schedule to older interrupt-based audio processing:

Disable Pulseaudio Glitch-free[citation needed]
  1. Open /etc/pulse/, and look for load-module module-udev-detect
  2. Add tsched=0 to the end of the line, like so: load-module module-udev-detect tsched=0
  3. Save the file and reboot your computer.

Other information[edit]


Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
Executable 32-bit 64-bit Notes
macOS (OS X)


Middleware Notes
Physics PhysX

System requirements[edit]

Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
A 64-bit system is a requirement.
macOS (OS X)
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
A 64-bit system is a requirement.
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
A 64-bit system is a requirement.
Due to OpenGL 4, Intel video cards no longer supported