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Metro: Last Light Redux

From PCGamingWiki, the wiki about fixing PC games
Metro: Last Light Redux
Metro: Last Light Redux cover
4A Games
Deep Silver
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Metacritic 76
OpenCritic 79
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Post-apocalyptic, Europe
Series Metro
Metro: Last Light Redux on HowLongToBeat
Metro: Last Light Redux on IGDB
Metro: Last Light Redux on MobyGames
Metro: Last Light Redux on Wikipedia
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021
Metro Awakening 2024

Key points

Better optimized than the original.
Features models and textures with higher detail than the original (in some places tessellation is toned down, though).
Default mouse sensitivity contains multiple issues; use Metro Mouse Fix.
The game's lighting differs from the original due to increased brightness in all dark areas and the utilization of exposed lens-flares for light sources.
The macOS (OS X) version of this game, available on Steam, does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps. AppStore version is not affected.

General information

Official Discord server for game series Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Icon overlay.png
Redux bundle.
macOS (OS X)
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
macOS (OS X)
Green Man Gaming
Icon overlay.png
macOS (OS X)
Humble Store
DRM-free version only available for Windows.
Icon overlay.png
Mac App Store
Icon overlay.png
macOS (OS X)
Microsoft Store
Microsoft Store
Icon overlay.png
macOS (OS X)
Linux (unavailable)
Icon overlay.png
macOS (OS X)
Origin (unavailable)
All Linux versions require Steam DRM.

Essential improvements

Skip intro videos

Delete contents of legal.ogv[citation needed]
  1. Go to the installation folder.
  2. Open legal.ogv with a text editor.
  3. Delete its contents and save the file.

Alternatively, replace legal.ogv with a blank text file with the same filename and extension.


Simply deleting or renaming legal.ogv will make the game crash immediately to the desktop without any error messages.

Alternative You can press alt+tab and go to desktop then enter the game again, it will skip the intro videos

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Metro_Redux_2034/
Linux <path-to-game>/<user-id>/user.cfg
Steam %LOCALAPPDATA%\4A Games\Metro Last Light\<user-id>\user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\4A Games\Metro Last Light\
Microsoft Store %LOCALAPPDATA%\Packages\DeepSilver.MetroLastLightRedux_hmv7qcest37me\SystemAppData\wgs\
macOS (OS X)
Linux <path-to-game>/<user-id>/
Steam %USERPROFILE%\Documents\4A Games\Metro Last Light\<user-id>\

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Steam Cloud doesn't seem to sync between Windows and Linux versions. Manual sync works however. Just copy the files from the local Windows folder to the Linux folder (see tables above).
Xbox Cloud


General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
You may be unable to select your native resolution if you have secondary monitors or televisions plugged in to your computer. See #Resolution Issues.
May need to use Borderless fullscreen windowed for some resolutions.
Need to use Windowed for true aspect ratio; stretched in fullscreen. See #Windowed.
4K Ultra HD
Field of view (FOV)
Default is 50° vertical. See Field of view (FOV).
See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
2x - 4x SSAA (0.5x decreases quality and increases frame rate by upscaling from half the screen resolution). Also features FXAA controlled by the Quality setting.
Vertical sync (Vsync)
In-game Vsync forces the refresh rate to 60 Hz.
60 FPS and 120+ FPS
In-game Vsync forces the refresh rate to 60 Hz. Disable it and force Vsync externally.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg
  3. Change r_base_fov from the default 50.625 to the desired value (up to 90).


Increasing the FOV will reveal unfinished player model.


Edit user.cfg[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.


A bottom portion of the image may appear distorted if the resolution is too high.[2] See Borderless fullscreen windowed to fix.

Borderless fullscreen windowed

Set borderless fullscreen[citation needed]
  1. Go to the configuration file(s) location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.
  4. Download Special K.
  5. Copy SpecialK64.dll to the installation folder.
  6. Rename SpecialK64.dll to dxgi.dll.
  7. Start the game and exit.
  8. Open dxgi.ini in the installation folder.
  9. Set Borderless=true and Fullscreen=true under [Window.System].
  10. Set OverrideRes=0x0 to the resolution of your screen (e.g. OverrideRes=1920x1080).
  11. Start the game and set the resolution to something else.
  12. Set the resolution back to your screen resolution.

Depth of field

Turn depth of field off[3]
  1. Download this file.
  2. Extract the files to <path-to-game>.

Disabling post-processing effects separately

Toggle post-process effects[citation needed]
  1. Download Metro: Last Light Redux 3D Vision Fix.
  2. Extract the contents to the installation folder.
  3. Start the game.


Press F3 to toggle depth of field (off by default).
Press F4 to toggle lens dirt light effects (on by default).
Press F5 to toggle bloom (on by default).
Press F6 to toggle HUD (on by default).

Fix Diary notes not being saved

If you have this issue, make sure your user.cfg file is not set as read only.

Resolution Issues

Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game's maximum available resolution being lower than their monitor's native resolution.[4] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[5] or setting the multi-monitor display mode in Windows to "Computer Only".


Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.


Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Music.
Surround sound
Autodetection without setting. 7.1 audio supported.
Conversations only; speech outside of conversation has no subtitles.[6]
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Fan translation.
Brazilian Portuguese
Fan translation, download.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
Excellent. Some effects render incorrectly. Use Helix Mod: Metro: Metro Redux (2033 & Last Light) 3D Vision Ready update for better 3D support.
TriDef 3D
Excellent. Rare 2D effects.
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues unresolved

Stealth takedowns are impossible at Bandits chapter

For some players, knocking out or stealth killing enemies is impossible on and after the Bandits chapter.[7][8][9]

This is a save-bound issue, if you use someone elses save file from the bandits chapter (from someone who does not have the bug) you can resume the game normally from their progress, unfortunately your own progress is lost if this bug occurs to you.

Issues fixed

Crashes at Undercity chapter

The game may crash at some point during the Undercity chapter. Starting it up and choosing to Continue will always cause it to crash again.
Replay the chapter[10][11][12]

From the main menu, go to Chapters, select Undercity and play the level from the beginning again.

Mouse sensitivity issues

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[13]

Install Metro Mouse Fix.

Run the game at screen refresh rate

In-game Vsync forces the refresh rate to 60 Hz in fullscreen mode.
Force Vsync in driver[citation needed]
  1. Disable the in-game Vsync.
  2. Force Vsync externally.

Game menu/world doesn't load properly or certain screen resolutions are not available

Metro: LL Redux sometimes has problems with multiple monitor setups, even if the game is only running on one of them.[14]
Unplug all monitors except for one[citation needed]

The monitors have to be unplugged, simply disabling them doesn't fix the issue.[citation needed]

No sound under Linux

This issue seems to sometimes occur when using PulseAudio
Add extra launch options[citation needed]

Use the command line arguments SDL_AUDIODRIVER=alsa %command%

If this option enables sound but causes sound suttering or performance drops, try the following:
Fix performance issues after adding extra launch options[citation needed]
  1. Create a .asoundrc file in your user's home directory
  2. Put this into your .asoundrc:
pcm.!default { 
      type hw
       card 0
       device 0
ctl.!default {
       type hw
       card 0
       device 0  
3. Save the changes


Where the digits for card and device need to replaced with the values for the soundcard you are actually using. You can find these values by running aplay -l. So for an output like this:
 $ aplay -l
 **** List of PLAYBACK Hardware Devices ****
 card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
You would use card 0 and device 0.

Other information


Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
Executable 32-bit 64-bit Notes
macOS (OS X)


Middleware Notes
Physics PhysX

System requirements

Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
A 64-bit operating system is required.
Single-core processors can work with the game, at heavy performance expenses.
macOS (OS X)
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
A 64-bit operating system is required.
Single-core processors can work with the game, at heavy performance expenses.
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
A 64-bit operating system is required.
Single-core processors can work with the game, at heavy performance expenses.
Due to OpenGL 4, Intel video cards no longer supported