Hyperdimension Neptunia Re;Birth 1

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Hyperdimension Neptunia Re;Birth 1
Hyperdimension Neptunia Re;Birth 1 cover
Idea Factory
Compile Heart
Idea Factory International[1]
Release dates
Windows January 29, 2015
Metacritic 72
OpenCritic 75
Monetization DLC, Sponsored
Microtransactions None
Modes Singleplayer
Pacing Turn-based, Real-time
Perspectives Third-person
Controls Direct control
Genres JRPG, Tactical RPG, Visual novel
Art styles Anime
Themes Fantasy, Sci-fi
Series Hyperdimension Neptunia
Hyperdimension Neptunia Re;Birth 1 on HowLongToBeat
Hyperdimension Neptunia Re;Birth 1 on IGDB
Hyperdimension Neptunia Re;Birth 1 on MobyGames
Hyperdimension Neptunia Re;Birth 1 on Wikipedia
Hyperdimension Neptunia Re;Birth 1 2015
Hyperdimension Neptunia Re;Birth 2: Sisters Generation 2015
Hyperdimension Neptunia Re;Birth 3: V Generation 2015
Hyperdimension Neptunia U: Action Unleashed 2016
Hyperdevotion Noire: Goddess Black Heart 2016
Megadimension Neptunia VII 2016
MegaTagmension Blanc + Neptune VS Zombies 2016
Superdimension Neptune VS Sega Hard Girls 2017
Cyberdimension Neptunia: 4 Goddesses Online 2018
Megadimension Neptunia VIIR 2018
Neptunia Shooter 2019
Super Neptunia RPG 2019
Neptunia Virtual Stars 2021
Dimension Tripper Neptune: Top Nep 2022
Neptunia x Senran Kagura: Ninja Wars 2022
Neptunia: Sisters VS Sisters 2023

Key points

Ported from Vita game which is enhanced remake of original game.
Use Neptastic to change rendering resolution increasing either performance or visuals.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
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Available with the Limited Edition Trilogy Pack.[2] No install disc included.[3]
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Gamesplanet logo.svg
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Green Man Gaming
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Humble Store
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DLC and expansion packs

Name Notes
DLC Pack GOG.com only. Contains all the DLC.
DLC Pack 2 GOG.com only. Contains additional DLC.
Deluxe Pack
Allowance Part of DLC Pack only. Can't be enabled/disabled from main menu list.[4]
DENGEKI Playstation(R) Collaboration Costume Set Part of DLC Pack only. Can't be enabled/disabled from main menu list.[4]
DENGEKI Playstation(R) Collaboration Costume Set, Part 2 Part of DLC Pack only. Can't be enabled/disabled from main menu list.[4]
Histy's Trial Item Free DLC
Histy's Beginner's Item Free DLC
Fairy Fencer F Collaboration Free DLC
Additional Content1
Additional Content2
Additional Content3
Plutia Battle Entry
Peashy Battle Entry
Lily-ad Dungeon
Mini Island
Shares Quests
Giant Island Dungeon
Survival Mode
Babysitters's Club
Pain Terrain
Colosseum + Characters DLC
Tag Along DLC
Uzume Battle Entry

Essential improvements[edit]


The game is locked to 1088p internal resolution, 60 fps and has a blurry, always-on FXAA. This mod removes the resolution and framerate locks, removes the blurry FXAA overlay, adds up/downsampling, as well as high resolution shadows and high quality bloom, all of which is fully configurable.
Fixes all the remaining issues with the old Hyperresolution Neptunia mod, such as the blurry FXAA shader and broken tutorial images. Adds many new features as well.
Install the mod
  1. Download archive and extract it into <path-to-game>.
  2. Open nep.ini with a text editor, if you want to change any of the settings.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\Neptune.ini
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1]
Configuration file contains only PC-specific settings e.g. resolution, fullscreen and controls. All other settings e.g. volume, language and camera speed are stored in game save file and they are loaded only once save file is loaded.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/282900/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud


Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Fullscreen uses current desktop resolution.
Image is cropped, see Widescreen resolution.
4K Ultra HD
Use Neptastic.
Field of view (FOV)
Camera distance can be changed with d-pad up/down and mouse scroll.
Up to 1920x1080.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Use Neptastic.
Anti-aliasing (AA)
Low resolution FXAA. Use Neptastic to disable FXAA & use downsampling.
Vertical sync (Vsync)
Always enabled. Can be disabled or changed to adaptive with Neptastic.
60 FPS
120+ FPS
Frame rate is capped at 60 FPS. Use Neptastic to remove the FPS lock.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution[edit]

Game is 16:9 only and in fullscreen it's scaled to width. Displays with taller aspect ratios are letterboxed with static sky/cloud images. Displays with wider aspect ratios have the video go past top and bottom of the screen, cutting off the game content.[5]
Play in windowed mode[citation needed]
Enable GPU scaling with aspect ratio scaling[citation needed]
  1. Enable GPU aspect ratio scaling
    • Nvidia users, from "adjust desktop size and position" set scaling mode as "aspect ratio", select "perform scaling on GPU" and check "Override the scaling mode set by games and programs.
    • AMD users, from display properties, check "Enable GPU up-scaling" and select "Maintain aspect ratio" Scaling mode.
  2. Change desktop resolution to 16:9 aspect ratio resolution with same or higher height/width as monitor is. e.g. with 2560x1080 and 1920x1200 displays, use 1920x1080 or above.


As game always uses desktop's resolution when using fullscreen, desktop resolution has to be changed manually every time before starting the game.
Use Display Changer to switch to 1080p when launching the game[citation needed]
This section may require cleanup to meet basic quality standards. The specific problem is: Different people have different resolutions and refresh rates; the batch script template should be edited to reflect this.. You can help by modifying the article. The discussion page may contain useful suggestions.

A solution to the above problem is to start the game in 1920x1080. This program will automate this for you with a batch file.

  1. Download Display changer from https://12noon.com/?page_id=80
  2. Place Dccmd.exe in the main game folder along with a preconfigured batch file to launch the game in the resolution you request.
    • A file generator that can set this up automatically is available here Here
    • For a premade example see Here
    • If unsure make a notepad text file. Copy the bellow text in and save it as neptunia.bat.

The first line is what your computer will switch to before launching the game. The third line is what your computer will switch to when exiting the game. Bellow is an example from me as someone with a 2560x1080 monitor.

:: Template
dccmd.exe -width=(Horizontal resolution) -height=(Vertical Resolution)
dccmd.exe (Horizontal resolution) -height=(Vertical Resolution)
:: Example

dccmd.exe -width=1920 -height=1080
dccmd.exe -width=2560 -height=1080


Controller prompts are always used.
Device Select
Device Select
Keyboard rebind settings.
Keyboard rebind settings.
Controller rebind settings.
Controller rebind settings.

Keyboard and mouse State Notes
Keys are bound to controller buttons. Mouse buttons has to be rebound manually.
Mouse acceleration
Negative mouse acceleration.
Mouse sensitivity
OS cursor used, camera is moved by left click and dragging.
Mouse input in menus
All button prompts can be clicked on to perform their functions and right mouse button is back.
Scroll wheel doesn't scroll in scrollable lists.
Mouse Y-axis inversion
Controller support
XInput and DirectInput. With DirectInput rebind the buttons.
Full controller support
Controller detection added by February 3 update,[6] but if it fails requires mouse or keyboard to select controller from the menu.
Controller remapping
Select controller on Device Select.
Controller sensitivity
Controller Y-axis inversion
Supported both through rebinding and direct axis inversion.
Additional information
Button prompts
For DualShock use the Re;Birth1 PlayStation Prompts Mod.
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Mouse binding[edit]

Edit .ini files[citation needed]
  1. Open %USERPROFILE%\Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1\Neptune.ini
  2. Near the top, it'll say [System] Controller={string-of-gibberish}, that's your currently selected control scheme.
  3. If the next line underneath that has exactly the same numbers, then those are the ones you'll want to change. If not, then scroll down until you find it.
  4. Change your binds according to the guide below:

"Input04=1,37,1,28" translates to A Button = K key or Return key

The first number after the equal sign is the input method, 1 for keys, 2 for analog, 3 for buttons, 4 for dpads, then second is the value of whichever button/key whatever it is. The next two are the same, but a second set of controls. Set it to 0,0 to blank it out, or duplicate the first set (so like 1,37,1,37 to make them both the K key).

What you want to do here is add all of your extra mouse buttons in manually. Left click (MB1) is 3,0. Right click is 3,1. Middle click is 3,2. Back/Forward buttons would be 3,3 and 3,4. Or something similar, depending on your device. They'll show up really crazy in the config menu, but trust me they work. The only problem is I can't figure out a way to unbind the existing controls, so you'll still be confirming and canceling all over the place. However, your extra buttons should work just fine, as I've tested attacking and scanning in dungeons with my mouse.

For reference, the controls are as follows:
Input00 = D-Pad Up
Input01 = D-Pad Down
Input02 = D-Pad Left
Input03 = D-Pad Right
Input04 = A Button
Input05 = B Button
Input06 = X Button
Input07 = Y Button
Input08 = Back
Input09 = Start
Input10 = L Shoulder
Input11 = R Shoulder
Input12 = L-Stick Up
Input13 = L-Stick Down
Input14 = L-Stick Left
Input15 = L-Stick Right
Input16 = R-Stick Up
Input17 = R-Stick Down
Input18 = R-Stick Left
Input19 = R-Stick Right


Sound/Camera settings.
Sound/Camera settings.

Audio feature State Notes
Separate volume controls
Surround sound
Perhaps 4.0ch. No audio in center channel, surround channel only work in some combat scenes.
Closed captions
Mute on focus lost
True in windowed mode.


Language UI Audio Sub Notes
Some scenes are not voiced in English.
Lipsyncing is done for japanese audio. Japanese version was released on 2016/8/24 and can use only Japanese audio.
Traditional Chinese
Fan translation by «ZoG Forum Team».
Fan translation, download.
Brazilian Portuguese
Fan translation, download.

Issues unresolved[edit]

Analog stick deadzone and axial direction lock[edit]

Analog sticks have huge deadzones, which make analog input "lock" to axial directions.
The issue was fixed on second game, but was never patched for the first one.

3D models have transparent hair[edit]

This seems to be mostly issue with GPUs not supporting game's OpenGL version. Make sure your machine meets minimum system requirements and GPU drivers are up to date.

Game will crash if not installed on C: drive[edit]

Users have reported crash at launch that is alleviated if/when game is reinstalled on their C: drive.

Audio popping in some dialogue[edit]

Some popping and noise occurs when more than one character talks at the same time during scenes

Issues fixed[edit]

Launching and cutscene issues[edit]

Developer has acknowledged the issue and patch has been released.[7][8]
In most cases codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite are causing problems.[9][10]
Some game overlays cause similar problems e.g. Raptr/AMD Gaming Evolved.[11] Disable any extra overlays.
OBS makes game crash if streaming and cutscene starts. There's no known workaround.
KCP[citation needed]
  1. Go into KCP Settings where you installed the KCP pack.
  2. Click LAV Splitter and uncheck AVI.
CCCP[citation needed]
  1. Search LAV Splitter Settings in your start menu.
  2. Uncheck .mp4 from the filetypes.
K-Lite[citation needed]
  1. Search Codec Tweak Tool in your start menu.
  2. From Preferred Splitters change both 32- and 64-bit AVI rendering from LAV SPLITTER to MICROSOFT.


If you are still having problems, try completely uninstalling all codec packs.
Install Visual C++ Redistributable[citation needed]

Install Visual C++ Redistributable for Visual Studio 2012 Update 4.

Running in Windows XP compatibility mode may also fix the issue.

Crashing after battles[edit]

Developer has acknowledged the issue and patch has been released.[12]
Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue for most.

Can't bind right analog stick[edit]

Some users seem to have issue with binding right analog stick of controller for some reason. It's still possible to do it manually and it should work while playing.
Edit .ini files[13]
  1. Select controller from game device select and close the game.
  2. Open configuration file.
  3. Near the top, it'll say [System] Controller={string-of-gibberish}, that's your currently selected control scheme. Find corresponding bindings beneath it.
  4. Change last four lines (Input16-19) to following and save:
360 controller
Dualshock 4

Other information[edit]


Technical specs Supported Notes
DirectDraw 7 Used for 2D elements
OpenGL 3.3 Used for 3D elements
Executable 32-bit 64-bit Notes


Middleware Notes
Physics E-mote
Cutscenes Bink Video, Criware

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 2.66 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Independent graphics card
1 GB of VRAM
OpenGL 3.3 compatible
DirectX 10 compatible
Shader model 4 support
Sound (audio device) DirectX 9.0c compatible sound card
64-bit version of OS is recommended and developer doesn't guarantee working with 32-bit OS.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/282900/ in addition to or instead of this directory. The app ID (282900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Idea Factory International, Inc. - About
  2. Hyperdimension Neptunia Re;Birth Limited Trilogy PC - last accessed on 2020-07-26
  3. Verified by User:KingKrouch on 2020-07-26
    Checked contents of physical copy.
  4. 4.0 4.1 4.2 Hyperdimension Neptunia Re;Birth1 - DLC pack on GOG.com - User review by Unkalibriert - "It seems that the gog release of this DLC pack has three more contents that are not mentioned on this page."
  5. List of Bugs To Fix *PLEASE KEEP BUMPED* :: Hyperdimension Neptunia Re;Birth1 General Discussion Post #305
  6. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - A New Update! - Controller recognition! The game should be able to recognize your controller input automatically now.
  7. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Another update
  8. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Update for movie crashes!
  9. Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
  10. CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion
  11. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - Compatibility issues with RAPTR
  12. Steam community :: Group announcements :: Hyperdimension Neptunia Re;Birth1 - An update for post-battle crashing!
  13. [Guide] How to manually bind mouse buttons and right analog stick :: Hyperdimension Neptunia Re;Birth1 General Discussion