Mirror's Edge
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Developers | |
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DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 13, 2009 |
Reception | |
Metacritic | 81 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform |
Themes | Cyberpunk |
Series | Mirror's Edge |
Mirror's Edge | |
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Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[1] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Community Discord Servers list.
Availability
Source | DRM | Notes | Keys | OS |
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Retail | ![]() |
SecuROM 7 and SecuROM PA DRM, five machine limit.[2] A De-Authorization Tool is available. Custom DRM code may sabotage the game by disabling sprinting. |
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GOG.com | ||||
Microsoft Store | Included exclusively with Xbox Game Pass for PC as part of its version of EA Play. | |||
Origin | ![]() |
Included with EA Play. SecuROM 7 and SecuROM PA DRM, five machine limit.[3] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[3] |
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Steam | Included with EA Play (Steam). | |||
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Monetization
Type | Notes |
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DLC | The DLC includes a new map pack. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via EA Play. |
DLC and expansion packs
Name | Notes | |
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Pure Time Trials Map Pack | No longer available. Use TT mod to restore (for Origin, use Origin Fix as well). |
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
Origin Fix
- This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
- Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation |
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Mirror's Edge Tweaks
- Tool that changes the FOV of Mirror's Edge the correct way, without skybox issues. Plus ultrawide support, custom aspect ratios, PhysX adjustments and more.
- FOV changes are persistent once set and the program does not need to be kept open for changes to be made.
- Offers individually adjustable graphical tweaks not normally exposed in-game, such as various post-process effects, lightmaps, render resolution, and more.
Skip intro videos
Use the -nostartupmovies command line argument
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Make file changes |
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Remove "Press any key" delay
- You can further speed up the time to enter the game by removing the 4 second wait period before the "Press any key" message appears.
Remove "Press any key" delay |
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Improve performance with PhysX
See PhysX causes issues for a summary |
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Shard Roof Draw Distance Fix
- This mod fixes drawing distance problems, that can be encountered at game epilog.[4]
Installation |
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Game data
Configuration file(s) location
System | Location |
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Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
- Some settings can be also edited in the INI files stored in
<path-to-game>\TdGame\Config
, but MEMLA is required for the game to launch after altering the files.[5] MEMLA can be launched directly from within Steam. To do that, add the"<path-to-game>\MEMLA.exe" %command%
command line argument in the game properties.
Save game data location
System | Location |
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Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | Only NA version. | |
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Aspect ratio is constrained to 16:9; other aspect ratios are letterboxed/pillarboxed. Use Mirror's Edge Tweaks or Flawless Widescreen to fix. UI and FMVs are not properly supported by these mods. | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen or Mirror's Edge Tweaks. | ||
4K Ultra HD | UI is incredibly blurry at resolutions above 1920 horizontal pixels. Use the font fix mod to workaround. |
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Field of view (FOV) | Default FOV is 90° and cannot be adjusted in-game. There is also a bug where the FOV will be forced to 85 upon dying and can only be fixed by restarting a level. Use Mirror's Edge Tweaks to fix these issues.[6] | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Adjusted by the setting Texture Detail, where High equals 4x and Highest equals 16x. | ||
Anti-aliasing (AA) | Up to 8x MSAA or 16xQ CSAA. | ||
High-fidelity upscaling | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 62 FPS. See High frame rate. | ||
High dynamic range display (HDR) | See High dynamic range display (HDR). |
Windowed
Use dxwrapper[7] |
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Notes
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Use modded files, also fixes Alt+Tab ↹ "out of focus" crash on Windows 7+[8] |
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Notes
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Use Custom Hotkeys[9] |
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Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False) Example of 1280x720 in windowed on hotkey Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False) Notes
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Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[10][11] |
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High frame rate
- Frame rate is capped at 62 FPS.
Use Mirror's Edge Tweaks to change the cap[12][13] |
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Notes
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High dynamic range display (HDR)
Use Special K after installing DXVK (HDR-mod)[15] |
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Notes
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Ambient occlusion
Force HBAO+ (Nvidia only)[16][17] |
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Depth of field, bloom, & radial blur
Disable post-processing effects[18] |
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Streak effect
Disables edge streaks (white streaks appearing when running at high speeds - not to be confused with radial blur)[18] |
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Shadows
Increase shadow quality[18] |
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bEnableVSMShadows=True bEnableBranchingPCFShadows=True bAllowBetterModulatedShadows=True ShadowFilterRadius=6 DepthBias=0.02 ModShadowFadeDistanceExponent=0 ShadowFilterQualityBias=16 MinShadowResolution=512 MaxShadowResolution=2048 Notes
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Input
Keyboard and mouse | State | Notes |
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Remapping | ||
Mouse acceleration | Use Mirror's Edge Tweaks to disable mouse smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only switch between pre-defined layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | There is a mod to add playstation button prompts, but the game doesn't support the controller without a translation layer. | |
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DualShock button prompts | Use Dualshock Prompts Mod | |
Light bar support | ||
Connection modes | None |
Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
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Separate volume controls | ||
Surround sound | 7.1 is supported.[19] OpenAL Soft can replace the existing OpenAL driver, enabling HRTFs and fixing sampling issues (see 3D Surround Sound/HRTF). | |
Subtitles | In Game Settings. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
3D Surround Sound/HRTF Support
Override default audio renderer[20] |
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Notes
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Localizations
- Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language | UI | Audio | Sub | Notes |
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English | en_UK (INT ) |
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Traditional Chinese | ||||
Czech | cs (CZE ) |
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French | fr_FR (FRA ) |
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German | de_DE (DEU ) |
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Hungarian | hu_HU (HUN ) |
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Italian | it_IT (ITA ) |
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Japanese | Region locked.[21] | |||
Polish | pl_PL (POL ) |
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Brazilian Portuguese | pt_PT (POR ) |
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Russian | ru_RU (RUS ) |
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Spanish | es_ES (ESN ) |
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Turkish | Download here. |
Independent dubbing and captioning
Override language files |
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Notes
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Network
Multiplayer types
Type | Native | Players | Notes | |
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Local play | 2 | Co-op Use the Splitting Edge Mod (in beta) |
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LAN play | ||||
Online play | Use mempsrc or mmultiplayer |
VR support
3D modes | State | Notes | |
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vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
PhysX causes issues
- The PhysX enhanced effects are enormously taxing on the CPU due to using single-threaded X87 instructions[22] without an Nvidia GPU, may cause the game not to start or crash during gameplay, and may also cause performance issues on Nvidia GPUs due to the game using the older PhysX library files included in the game folder by default rather than the up to date ones from the driver.
Install and enable the latest PhysX update[23] |
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Game does not launch
- This can be caused by various issues, with the most prominent being a PhysX compatibility issue.
See PhysX section for the most likely cause of crashes on launch[25] |
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Disable Mandatory ASLR for the game (Windows 10)[26] |
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Crash just after splash screen
Manually set resolution[27] |
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Disable default AA[28] |
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Saves or settings don't actually get saved
If Controlled folder access is enabled, add the game to the allowed apps list[29] |
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No sound during cutscenes/FMVs in Windows 7
Run the game in compatibility mode for Windows XP SP3.[citation needed] |
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Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
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Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
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Windows |
Middleware
Middleware | Notes | |
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Physics | PhysX | Version 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. The simulation timestep can be increased for smoother physics rendering with the following mod.[30] |
Audio | OpenAL, Speex | Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface | Scaleform | |
Cutscenes | Bink Video | v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed] |
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Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False) |
Adding binoculars
Binoculars tweak[citation needed] |
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Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False) where |
Low end configuration
Use custom settings[31] |
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[SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=false DepthOfField=False AmbientOcclusion=false Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=False Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=1 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.800000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) PhysXEnhanced=False TdMotionBlur=False TdSunHaze=False TdTonemapping=False TdBicubicFiltering=False |
Modifications
Moded TdGame FIX 2.0
- Allows modification of the original game files without bugs and/or crashes.
- Needed by many community made creations.
Mirror's Edge cut ending recreation
Install the custom level[32] |
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Custom maps
Use editor mode[33] |
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Freedom Map
- Open world map with custom delivery objectives and police patrols.
- Very GPU and CPU taxing.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
- Laptop versions of these chipsets may work but are not supported.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/17410/
in addition to or instead of this directory. The app ID (17410) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ [https://www.deadendthrills.com/building-the-impossible-mirrors-edge Building The Impossible
The Art Of Mirror’s Edge] - last accessed on 2021-11-23
- "Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle."
- ↑ archive.is - last accessed on May 2023
- ↑ 3.0 3.1 Verified by User:Thebradad1111 on 28 January 2017
- ↑ ModDB - Draw Distance Problem - last accessed on 2021-08-16
- ↑ How to make Mirror's Edge even HARDER or EASIER! :: Steam Community Guide - last accessed on May 2023
- ↑ Mirror's Edge - FOV Tool - last accessed on May 2023
- ↑ Configuration · elishacloud/dxwrapper Wiki - GitHub
- ↑ Мод опции на меню для полного и оконного режима. - Форум
- ↑ Known "console" commands for Mirror's Edge by nulaft
- ↑ NVidia Profile Inspector - AA Flags - Google Drive - last accessed on May 2023
- ↑ Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum
- ↑ Mirror's Edge Tweaks - QoL Improvements - YouTube - last accessed on June 2023
- ↑ Mirror's Edge - Unlocked PhysX framerates - YouTube - last accessed on June 2023
- ↑ Verified by User:Softsoundd on 2023-03-11
- ↑ DXVK (HDR-mod) - last accessed on July 2023
- ↑ HBAO+ Compatibility Flags - last accessed on May 2023
- ↑ Original HBAO+ Post at 3DCenter.org Forums - last accessed on May 2023
- ↑ 18.0 18.1 18.2 Mirror's Edge - Graphics Tweaks + Cinematic Faith Playermodel - last accessed on May 2023
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Enable 3D Surround Sound for Stereo Headphones - last accessed on May 2023
- ↑ Mirror's Edge in Japanese - Answer HQ - last accessed on May 2023
- ↑ Analysis: PhysX On Systems With AMD Graphics Cards - last accessed on 2021-11-23
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ justinalex.com - last accessed on May 2023
- ↑ Verified by User:Aemony on 2023-08-31
- ↑ Game won't start, other solutions don't work. :: Steam Community Discussions - last accessed on May 2023
- ↑ [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ Doesn't Save :: Steam Community Discussions - last accessed on August 2023
- ↑ Unlocked PhysX framerates - last accessed on 2023-02-25
- ↑ Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
- ↑ Cut ending mod updated to v1.1 : mirrorsedge - Reddit - last accessed on May 2023
- ↑ On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)