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Dolphin

From PCGamingWiki, the wiki about fixing PC games
This article is about the emulation of a console or deprecated PC platform on Windows, macOS (OS X), or Linux.
Dolphin
Dolphin cover
Developers
Dolphin Team
Release dates
Windows 2003
Linux July 13, 2008
macOS (OS X) 2010
Dolphin at Wikipedia

Dolphin is an open-source[1] GameCube and Wii emulator that supports many extra features not present on the original consoles.

About 38% of the original GameCube and Wii games are considered to run perfectly (no issues) and 59% are considered playable (minor glitches).[2]

General information

Dolphin Website
Dolphin Blog
Dolphin Source Code (GitHub)
Dolphin Compatibility List
Steam Discussion Forum

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Does not contain any games for copyright reasons.
Windows
macOS (OS X)
Steam (unavailable)
DRM-free after installation through Steam client (notes may include more details)
Steam release has been cancelled for legal reasons.[3]
Windows
macOS (OS X)
Has a built-in auto-updater in the Development builds.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Dolphin Emulator\Config\[Note 1]
%USERPROFILE%\Documents\Dolphin Emulator\Config\[Note 2]
macOS (OS X)
Linux $XDG_CONFIG_HOME/dolphin-emu/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1941680/pfx/[Note 3]


This game follows the XDG Base Directory Specification on Linux.

Save file(s) location

System Location
Windows %APPDATA%\Dolphin Emulator\[Note 4]
%USERPROFILE%\Documents\Dolphin Emulator\[Note 5]
Linux $XDG_DATA_HOME/dolphin-emu/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1941680/pfx/[Note 3]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Per-game basis. Natively supported by a few GameCube games and most Wii games. Non-native titles can be patched with an AR/Gecko code, if either exists, or forced with the Widescreen Hack combined with a custom aspect ratio.
Multi-monitor
Ultra-widescreen
Can be patched per-game with an AR/Gecko code, if either exists, or forced with the Widescreen Hack combined with a custom aspect ratio.
4K Ultra HD
Internal resolution can be multiplied by any integer (GUI exposes up to 12x, equivalent to 8K). Some effects are not properly scaled (most notably bloom and depth of field in many games): can be solved by disabling "Scaled EFB Copy" (thus rendering all effects at the console's native resolution) or by using Graphics Mods[4] (if the game has one).
Field of view (FOV)
Can be changed using Free Look.[5]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
MSAA, SSAA, and/or FXAA via a Post-Processing Effect.
Vertical sync (Vsync)
60 FPS
Per-game basis. Natively supported by some games, others can be patched with an AR/Gecko code, if either exists.
120+ FPS
A few games (such as Super Smash Bros. Brawl[6]) can be patched to run at half the speed while maintaining 60 FPS, then by setting the speed limit at 200% on Dolphin, the game will play at the normal speed at 120 FPS. However, this is extremely impractical, and many elements (such as audio) will run at double speed.
High dynamic range display (HDR)
Can use HDR output to display the gamma and color spaces of NTSC and PAL more accurately.[7] No actual HDR rendering in games.
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
The front-end can be navigated with a mouse.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
The front-end can't be navigated with a controller.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Per-game basis. Natively supported in some games, can also be accomplished by swapping the button mappings for up and down.
Controller types
XInput-compatible controllers
Xbox button prompts
All games use Wii or GameCube button prompts by default. Xbox button prompts can be added using custom texture packs on a per-game basis.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
All games use Wii or GameCube button prompts by default. DualShock button prompts can be added using custom texture packs on a per-game basis.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Tracked motion controllers
Native Wii Remote support. Motion controls can be used on other controllers with the SDL input backend or a DSU server.[8]
Button/gesture prompts
All games use Wii or GameCube button prompts by default. Different button prompts can be added using custom texture packs on a per-game basis.
Generic/other controllers
Button prompts
Input settings icon - Generic Controller.svg
All games use Wii or GameCube button prompts by default. Different button prompts can be added using custom texture packs on a per-game basis.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
All virtual inputs can be mapped from any source.

Audio

Audio feature State Notes
Separate volume controls
Per-game basis. Not all games contain the ability to adjust the audio mix.
Surround sound
Per-game basis. If the game being played supported Dolby Pro Logic II on the Wii or GameCube, it can be converted to 5.1 surround sound.
Subtitles
Per-game basis. Not all games support subtitles.
Closed captions
Per-game basis. Not all games support closed captions.
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Polish

VR support

3D modes State Notes
Native 3D
Side-by-side, top-and-bottom, anaglyph, HDMI 3D, and passive.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 D3D12 backend was added on February 16, 2016 through update 4.0-8933.[11] D3D12 backend was temporarily removed on May 19, 2017 through update 5.0-3774[12] and subsequently brought back in completely redone form on April 1, 2019 through update 5.0-9878.[13]

The D3D9 backend was removed on October 6, 2013 through update 4.0-155.[14]
OpenGL 4.4
Software renderer
Extremely slow. Only for debugging purposes.
Metal support
Native Metal backend support added on July 23, 2022 through update 5.0-16965.[15]
MoltenVK backend support added on November 30, 2018 through update 5.0-9173.[16]
Vulkan 1.1 Vulkan backend was added on October 1, 2016 through update 5.0-748.[17][18]
Executable 32-bit 64-bitARM Notes
Windows
32-bit support was dropped on May 20, 2014 since update 4.0-1624.[9][10]
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 3.3 compatible
DirectX 10 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.14 (Mojave)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 3.3 compatible
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 3.3 compatible
A 64-bit operating system is required.
Support for Windows 7 and 8.x was dropped in 5.0-16393.[19]

Notes

  1. New default location only on brand new Dolphin installations made with version 5.0-18242 or higher.
  2. Legacy default location only on old Dolphin installations made with version 5.0-18242 or older.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:
  4. New default location only on brand new Dolphin installations made with version 5.0-18242 or higher.
  5. Legacy default location only on old Dolphin installations made with versions older than 5.0-18242.

References

  1. GitHub Commits activity - last accessed on 17 May 2023
  2. Dolphin Compatibility List - last accessed on 17 May 2023
  3. Dolphin Emulator - What Happened to Dolphin on Steam? - last accessed on 2023-08-05
  4. Graphics Mods - Dolphin Emulator Wiki - last accessed on [unknown]
  5. Free Look - Dolphin Emulator Wiki - last accessed on [unknown]
  6. Super Smash Bros Brawl running at 120 FPS - last accessed on [unknown]
  7. Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma) - last accessed on [unknown]
  8. DSU Client - Dolphin Emulator Wiki - last accessed on [unknown]
  9. Obituary for 32-bit - Dolphin - last accessed on 2023-02-11
  10. master branch - page 472 - Dolphin - last accessed on 2023-02-11
  11. Dolphin Progress Report: February 2016 - 4.0-8933 - D3D12 Backend by hdcmeta - Dolphin - last accessed on 2023-02-11
  12. https://dolphin-emu.org/blog/2017/06/03/dolphin-progress-report-may-2017/ - Dolphin - last accessed on 2023-02-11
  13. Information for 5.0-9878 - Dolphin - last accessed on 2023-02-11
  14. D3D9: Why It's Not a Part of Dolphin's Future - last accessed on 2023-02-11
  15. Dolphin Progress Report: July and August 2022 - 5.0-16965 - macOS: Add Metal Backend by TellowKrinkle and 5.0-17206 - MoltenVK: Update to v1.1.11 by OatmealDome - Dolphin - last accessed on 2023-02-11
  16. Dolphin Progress Report: November 2018 - 5.0-9173 - Vulkan: Add Support on macOS via MoltenVK by stenzek - Dolphin - last accessed on 2023-02-11
  17. Dolphin Progress Report: September 2016 - Dolphin - last accessed on 2023-02-11
  18. Information for 5.0-748 - Dolphin - last accessed on 2023-02-11
  19. Dolphin Blog -- Leaving a Legend: Saying goodbye to Windows 7 - last accessed on 2022-06-09
    "With the merging of Qt6 support on the Windows buildbot in 5.0-16393, Dolphin has dropped Windows 7, Windows 8, and Windows 8.1. Our minimum spec for Windows is now Windows 10."