Resident Evil 4 Ultimate HD Edition

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Resident Evil 4 Ultimate HD Edition
Resident Evil 4 Ultimate HD Edition cover
Windows QLOC
Release dates
Windows February 28, 2014
Metacritic 79
OpenCritic 80
Series Resident Evil
Resident Evil 4 Ultimate HD Edition on HowLongToBeat
Resident Evil 4 Ultimate HD Edition on IGDB
Resident Evil 4 Ultimate HD Edition guide on StrategyWiki
Resident Evil 4 Ultimate HD Edition on MobyGames
Resident Evil 4 Ultimate HD Edition on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations 2013
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil: Revelations 2 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021

Key points

The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS. See Issues unresolved.
Some improved textures over previous versions. The Resident Evil 4 HD Project is highly recommended.
Mouse controls are hit-or-miss. While they work fine for some, others experience issues such as unresponsiveness, possibly to the extent of being unplayable.[1][2][3] See mouse aiming problems for potential fixes. A controller is recommended.
Positional audio is hit-or-miss; many sound effects are mono.[citation needed]

General information

Redident Evil Wiki
Steam Community Discussions
Modding forum


Source DRM Notes Keys OS
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Green Man Gaming
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All versions require Steam DRM.

DLC and expansion packs

Name Notes
Soundtrack Only available as a pre-order bonus.[4]
Art Book Only available as a pre-order bonus.[4]

Essential improvements[edit]

Resident Evil 4 HD Project[edit]

Resident Evil 4 HD Project is a mod aiming to revise the textures of the game. It intends to be very faithful to the original look, as the creators even went to the real-life European locations to capture photos of the art and architecture. It also re-does effects such as lighting so that they make more logical sense, while fixing some of the environmental problems leftover in the game
Current version was released July 13, 2018, which basically covers the vast majority of the environments. A trailer with comparisons is here. These are still yet to come: Characters, enemies, background files, and some effects (blood, fire) and lighting retouchments. There is no release date for the next version.
For instructions on downloading and installing the HD Project, see here. Windows 10 users may encounter problems installing the HD Project using the provided .bat file. If so, see here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Capcom\RE4\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/254700/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <Steam-folder>\userdata\<user-id>\254700\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/254700/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud


Graphics feature State WSGF Notes
Widescreen resolution
Menus and game are Vert-. Use Flawless Widescreen.
Menus and game are Vert-. Use Flawless Widescreen.
4K Ultra HD
Field of view (FOV)
Default FOV is 50° (horizontal). See Field of view (FOV).
Borderless fullscreen windowed
Use Borderless Gaming or other software.
Anisotropic filtering (AF)
16 samples by default. See Anisotropic filtering (AF).
Anti-aliasing (AA)
Vertical sync (Vsync)
Enabled by default. See Vertical sync (Vsync).
60 FPS
Originally designed for 30 FPS; see Issues when running the game at 60 FPS.
120+ FPS
Frame rate can be set to 30 or 60 FPS. Game's speed is bound to the frame rate.[5]

Field of view (FOV)[edit]

Even though Flawless Widescreen claims it supports Resident Evil 4, it does not work past patch 1.0.2; a modified plugin is required to support later versions.
Unofficial Flawless Widescreen FOV patch by λ[6]
  1. Install and open Flawless Widescreen.
  2. Install the Resident Evil 4 plugin and close the program.
  3. Go to the Flawless Widescreen installation folder.
  4. Go into the \PluginCache\FWS_Plugins\Modules\ResidentEvil4\Dependencies\Scripts\ folder.
  5. Download the modified ResidentEvil4.lua.
  6. Copy the modified ResidentEvil4.lua to Scripts\ and replace the existing file.
  7. Open Flawless Widescreen and adjust the FOV as needed.
Change FOV with Cheat Engine[7]
This method is meant for 1.0.6, not 1.1.0. It will probably not work on 1.1.0, while the above method likely will.
  1. Download and install Cheat Engine, but be warned during installation: Cheat Engine is one of those types of programs where if you just install it blindly, you'll also install other unnecessary programs, so be sure to deselect checkboxes.
  2. Download the cheat table.
  3. Open the cheat table to load it in Cheat Engine.
  4. Start the game and Alt+Tab out.
  5. In Cheat Engine, click the flashing button in the top left corner.
  6. Select bio4.exe and click Open, then click Yes.
  7. At the bottom part of Cheat Engine, check the boxes on the left beside the character to show the values below.
  8. Check the boxes beside the camera views you wish to modify to freeze the values (e.g. FOV, Gun, Knife, etc.)
  9. Select one or more of them, then press Enter and type in a new FOV value.

Anisotropic filtering (AF)[edit]

Change sample rate[citation needed]
  1. Go to the configuration file(s) location.
  2. Open config.ini.
  3. Change anisotropy 16 to the desired value.

Vertical sync (Vsync)[edit]

Disable Vsync[citation needed]
  1. Go to the configuration file(s) location.
  2. Open config.ini.
  3. Change vsync 1 to vsync 0.

Ambient Occlusion (AO)[edit]

Install the ambient occlusion mod (not for cutscenes)[8]
  1. Disable the game's anti-aliasing for the mod to work; however, you can add SMAA in with ReShade.
  2. Download this and extract to the game's Bin32 folder.
  3. Open d3d9.ini with notepad.
  4. Change the four paths to where RE4 is located.


This AO mod can be very taxing on the frame rate, and you may have to choose between AO and 60 FPS. If you choose AO due to the frame rate hit, then change it to 30 FPS in the game's settings.
For more information, see this.


It is recommended to set in-game brightness to the MAX level. Any value below the maximum will make the whites look like bright gray. Beyond that, lowering the brightness does not give you more detail (you’ll only get a duller image).[9]


Keyboard and mouse State Notes
← Backspace cannot be bound due to being reserved for menu commands.
Mouse acceleration
Negative mouse acceleration if "Aiming Mode" set to "Classic". Positive mouse acceleration if "Aiming Mode" set to "Modern".
Mouse sensitivity
Mouse input in menus
Not supported on inventory screen.
Mouse Y-axis inversion
Also affects controller Y-axis.
Controller support
XInput and DirectInput.
Full controller support
Controller remapping
For DirectInput only, some menu related keys can't be rebound. For XInput, three presets to choose from.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
See DualShock Button Prompts.
Light bar support
Connection modes unknown
Generic/other controllers
Button prompts
Input settings icon - Generic Controller.svg
Mainly main menus display keyboard buttons only. Some Xbox buttons are displayed mixed with generic ones when using DirectInput device. For DualShock Prompts see DualShock Button Prompts.
Additional information
Controller hotplugging
Haptic feedback
For XInput only.
Simultaneous controller+KB/M

DualShock Button Prompts[edit]

This mod adds PlayStation buttons. Original post here.
Even though game does support DirectInput and button rebinding, game will show wrong buttons mixed with generic button prompts with DualShock 4. Use of XInput wrapper is required.


Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output; Some SFX are positional, some are mono. Poor positional audio implementation.[10]
Not for English.
Closed captions
Mute on focus lost
See Mute on focus lost.


Language UI Audio Sub Notes
Only certain parts have subtitles that can't be turned off.
Fan translation.
Fan translation by «ZoG Forum Team».
Brazilian Portuguese
Fan translation: here, Fan audio: here.

Mute on focus lost[edit]

Set mute in background[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\Bin32\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\bio4.exe\SpecialK.ini depending on the installation method you used.
  4. Change MuteInBackground=false to MuteInBackground=true under [Window.System].

VR support[edit]

Issues unresolved[edit]

Issues when running the game at 60 FPS[edit]

The game was originally designed around a 30 FPS frame rate. Various issues, both minor and major, can occur when playing at 60 FPS.
  • The game engine cannot skip frames, which means if it can't maintain a capped 60 (or 30) FPS, it will run in slow motion.[11]
  • The minecart and the statue bridge QTEs were not re-timed for 60 FPS, so they require twice as many button presses in the same time frame.[12]
  • Some animations weren’t ported properly, such as the rifle and bow reloading, and appear jarring in contrast to the rest of the game.[13]
  • All effects generated by animated textures (flames, for example) are still running at 30 FPS.[9]
  • The frequency of certain effects and events, such as the speed in which water moves, are at 2x speed.[14]
  • Minor differences in the spawn behavior of some enemies/areas.[15]
  • The Black Knights' death animation runs twice as fast at 60 FPS.[16]
  • Leon's hitbox is bigger at 60 FPS and does not get reduced anymore by the Ditman glitch.[17]

Issues fixed[edit]


After this procedure, with it open, the game will not allow you to change its resolution without making it fail; therefore, you already know that there may be problems with instability, and remember to make a backup copy of the file before

If you think your machine supports more than 30fps, but at 60 it already shows the slow motion problem, edit the file config.ini in C: \ Users \ * your user * \ Documents \ My Games \ Capcom \ RE4 and at the end of the variableframerate line change the value to 40 or 50 and save. Right-click the properties and place it in read-only.

Random slow downs[edit]

If you're playing the game and it suddenly slows down, load the map and exit.[citation needed]

Mouse aiming problems[edit]

Some players have reported problems using the mouse to aim their weapon.[citation needed] This can potentially be improved by changing the aim mode to "Modern" and adjusting the sensitivity level.

Can't pass QTEs[edit]

In some QTEs, such as when Leon is hanging on a ledge in Chapter 4, mashing the buttons as fast as you can might still not pass the QTE. This is because of botched 60 FPS support, requiring QTEs to be mashed faster.[citation needed] Try changing it to 30FPS, or use Cheat Engine, attach the process, Speed Hack it to 0.5, thus giving you more time to press the button. After the QTE, simply exit Cheat Engine and continue the game. Another tip is to mash the button even before the prompt appears.

You can actually just press the buttons a bit slower as if you were using your thumb on a controller. You'll get the rhythm right eventually. It needs be a steady consistent rhythm too. Not crazy button mash fast, not too slow either.

Button prompts not showing[edit]

Game would not show you any prompts for context actions and in QTE's. To fix this you need to exit the game, switch your Windows input language(keyboard layout) to English and then start the game again.


Stop "Touch Keyboard and Handwriting Panel Service" Windows service[citation needed]
Crashes around after 15 minutes of gameplay in Windows 8 and 10.
  1. Open Task Manager.
  2. Go to Services.
  3. Identify "Touch Keyboard and Handwriting Panel Service" (TabletInputService).
  4. Stop the service.
  5. Launch RE4.
Disable Bitdefender antivirus[18]
Known affected areas are chapters' 1-3 "swamp area" and 3-1 "castle water room".

Run the game at screen refresh rate[edit]

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\Bin32\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\bio4.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes

Natural Gradient Mod[edit]

This mod is for those who dislike the default color filters. The in-game brightness options can also be raised to give the desired effect.
How to install Natural Gradient Mod[19]
  1. Back up the original gradients folder before using this mod.
  2. Download the modified gradients here.
  3. Extract the contents of the archive to <path-to-game>\BIO4\Gradients\, replacing the original gradient files.
  4. Now run the game and change the color filters from the Video Settings menu as desired. You should now see the new gradients taking effect.


Filters used in Natural Gradient Mod.
  1. Contrast boost
  2. GameCube/Wii color temperature
  3. GameCube/Wii color temperature with subtle contrast boost
  4. Horror filter, uses warmer red colors for a foreboding atmosphere.

Film Grain Removal Mod[edit]

This mod removes the film grain effect present in the game.
Now is compatible with the DualShock button mod, Just download this variant.
How to use Film Grain Removal mod[20]
  1. Back up the original 07000000.pack.lfs files before using this mod.
  2. Download the mod here.
  3. Go into <path-to-game>\BIO4\ImagePack\ (original textures) and <Steam-folder>\BIO4\ImagePackHD\ (HD textures) and delete their respective 07000000.pack.lfs file.
  4. Extract the contents of the mod and copy the modified 07000000.pack into the ImagePack and ImagePackHD folders.
  5. Now run the game. You should now be able to play the game without the film grain.

Laser sight color[edit]

Laser sight color can be customized by manually editing the RGB values.
Change laser color[21]
  1. Go to %USERPROFILE%\Documents\My Games\Capcom\RE4\.
  2. Open config.ini.
  3. Change laserR (red), laserG (green), laserB (blue), and laserA (transparency level of the dot) to the desired values from 0 to 255.
    • For example, people with color blindness may wish to change the laser sight to blue, which makes it easier to see:
laserR 0
laserG 0
laserB 255
laserA 255


To return to factory settings (red laser sight), simply set laserA -1 and save.

System requirements[edit]

Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce 8800 GTS
ATI Radeon HD 4850
512 MB of VRAM
DirectX 9.0c compatible
Controller Xbox 360 Controller


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/254700/ in addition to or instead of this directory. The app ID (254700) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. GOD AWFUL CONTROLS :: resident evil 4 / biohazard 4 General Discussions
  2. Mouse aim is garbage :: resident evil 4 / biohazard 4 General Discussions
  3. Either my mouse is terrible or... :: resident evil 4 / biohazard 4 General Discussions
  4. 4.0 4.1 Resident Evil 4 Steam/PC FAQ (Updated Mar. 1, 2014) :: resident evil 4 / biohazard 4 General Discussions - last accessed on 2020-04-22
    "Q: When will I receive my pre-purchase bonus content? (Updated)
    A: The digital soundtrack and digital archives will be available on launch day (Feb 28, 2014). Bonus content is located in Resident Evil 4's installation folder under ...\Steam\SteamApps\common\Resident Evil 4\.
  5. Unlocking Framerate :: resident evil 4 / biohazard 4 General Discussions
  6. FOV / Flawless Widescreen FIXED! :: resident evil 4 / biohazard 4 General Discussions
  7. FOV Fixed Again! :: resident evil 4 / biohazard 4 General Discussions
  8. ReShade Forum: Depth Buffer Detection Modification (10/60)
  9. 9.0 9.1 Instructions and Download | Resident Evil 4 HD Project
  10. PC Gaming Surround Sound Round-up
  11. Resident Evil 4 - Ultimate HD Edition : Slow-Mo - YouTube
  12. QTE not working :: resident evil 4 / biohazard 4 General Discussions
  13. Face-Off: Resident Evil 4 Remastered •
  14. resident evil 4 HD Project | Chapter 3-2 FULLY REMASTERED 2019 - YouTube
  15. RE4 Steam - 15 enemies on Village - YouTube
  16. Resident Evil 4 UHD animations with Double speed in 60 FPS - YouTube
  17. Resident Evil 4 Steam UHD 30/60 FPS Hitbox Differences - YouTube
  18. Capcom - potential crash solution
  19. Verified by User:AmethystViper on October 1, 2016
  20. Remove Film Grain Effect - Resident Evil Modding Forum - last accessed on October 1, 2016
  21. Steam Community :: resident evil 4 / biohazard 4 :: Events