Resident Evil 3: Nemesis

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This page is for the original 2000 port. For the Sourcenext port, see Biohazard 3: Last Escape (Sourcenext). For the remake, see Resident Evil 3 (2020).

Resident Evil 3: Nemesis
Resident Evil 3: Nemesis cover
Release dates
Windows June 16, 2000
Resident Evil 3: Nemesis guide on StrategyWiki
Resident Evil 3: Nemesis on MobyGames
Resident Evil 3: Nemesis on Wikipedia
Resident Evil
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations 2013
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil: Revelations 2 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil: Resistance 2020

Key points

Higher resolution backgrounds (640 x 480 - while PS1 uses 320 x 240)
The only version of RE3 with instantaneous transitions between pre-rendered backgrounds instead of half a second delays.
The only version of RE3 that allows the player to skip the door loadings by pressing the map button during them. Unfortunately, there is no mod to make it automatic yet.
Suffers from PS1's shaky polygon/vertices effect (the same effect can be produced on the original RE2 Version when running in software mode), possibly due to incompatibility with modern video cards or the game is running in software mode.
Press F2 to access the in-game options menu.
Press F9 to quit the program.

General information

Resident Evil Wiki


Source DRM Notes Keys OS

Essential improvements[edit]

Resident Evil 3 Restoration Project[edit]

Better graphics - background textures, FMVs and better audio quality - music, sound effects

Resident Evil 3 Environmental Graphics Mod[edit]

Increases the saturation and contrast of the backgrounds, while adding some bloom. It also addresses some bugs. Can be used with the mod above (install after the Restoration Project).

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\[Note 1]
This is the default path used by the game. The save file location can be determined by the user.

Video settings[edit]

Launcher/in-game video settings.
Launcher/in-game video settings.

Input settings[edit]

In-game keyboard settings.
In-game keyboard settings.
In-game gamepad settings.
In-game gamepad settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

Issues fixed[edit]

Lines across the entire screen[edit]

Disable the "Texture Correction" option[1]

Other information[edit]


Technical specs Supported Notes
Direct3D 7
Software renderer
Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 4 MB of VRAM
DirectX 6.1 compatible


  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).


  1. The game's README file