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Resident Evil 4

From PCGamingWiki, the wiki about fixing PC games

This page is for the original 2007 port. For the remastered version, see Resident Evil 4 Ultimate HD Edition. For the 2023 remake, see Resident Evil 4 (2023).

Resident Evil 4
Resident Evil 4 cover
Windows Sourcenext
Japan Capcom
Russia Noviy Disk
Release dates
Windows March 1, 2007
Metacritic 76
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Survival horror, Action, Shooter
Art styles Realistic
Themes Contemporary, Horror, Europe
Series Resident Evil
Resident Evil 4 on HowLongToBeat
Resident Evil 4 on IGDB
Resident Evil 4 guide on StrategyWiki
Resident Evil 4 on MobyGames
Resident Evil 4 on Wikipedia
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Resident Evil Survivor 2002
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Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
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Resident Evil 4 (2023) 2023

Resident Evil 4 is a third-person action horror shooter developed by Capcom, ported by Sourcenext, and published by Ubisoft overseas and Capcom in Japan. It is the fourth mainline installment in the Resident Evil series.

The game was released for the Nintendo GameCube on January 11, 2005, and despite originally being exclusive to that system, it was ported to PlayStation 2 on October 25 the same year. A PC port of the game was outsourced to SourceNext and was released on May 15, 2007, however, it was based off the inferior PlayStation 2 port rather than the superior GameCube version, with even more problems than the former.[1] The PC version initially shipped with none of the game's original lighting, lower quality textures, inferior pre-rendered FMV videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the previous console versions. Despite being released on PC, the game does not support mouse controls whatsoever, and in-game button prompts only references generic button numbers rather than actual keys from the keyboard or standard console controllers. A patch was eventually released to address the technical issues and the poor visual downgrades. In response to the poor state the 2007 PC version was released in, Capcom hired QLOC to develop another PC port, which was released through Steam in 2014 as the Ultimate HD Edition.

There was a modding community attempting to fix other issues with the PC version, however, since the release of the Ultimate HD Edition, modders has moved onto creating mods for that version instead. A few legacy mods can still be found however.


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
CD key
This version was not re-released digitally as it has been replaced by Resident Evil 4 Ultimate HD Edition.

Essential improvements


The game originally shipped with heavily downgraded visuals compared to the console versions. Patch v1.1.0 drastically enhances graphics, lighting and VFXs, and also fixes crashes which would occur when trying to skip certain cutscenes. The patch for the European, German, and Russian releases can be found here, while patches for Asian and German releases can be found at The Patches Scrolls. If the patch fails to update the mid-way through installation, run the patch as administrator.[2] The North American release of the game is already pre-patched with the v1.1.0 update.

4GB Patch

This tool patches the game executable allowing it to make use of a maximum of 4GB of RAM instead of just 2GB of RAM. It is highly recommended to apply this patch to the game's executable for improved stability and prevent crashes. Can be downloaded Here.

Skip intro video

Rename, move, or delete logos.mp4 from <path-to-game>\Movies[3]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/SetupTool.ini[Note 1]
Invert Y-axis and quick knife controls are tied to the save file.

Save game data location

System Location
Windows <path-to-game>/SaveData.dat[Note 1]
20 save slots are available for the main game.


General settings from the configuration tool.
General settings from the configuration tool.

Graphics feature State WSGF Notes
Widescreen resolution
Anamorphic 16:9. Resolutions can either be displayed in 4:3 up to 1600x1200 or 16:10 up to 1920x1200 via the configuration tool. See Widescreen resolution for custom resolutions and proper 16:9 widescreen.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Use RE4 Melee Trainer.
Borderless fullscreen windowed
Use Borderless Gaming v9.5.6 or newer and enable Remove Menus.[4]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS. RE4 Melee Trainer can increase the frame rate to 60 FPS, however, it merely doubles the game's speed.[5]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Modify SetupTool.ini[6]
  1. Browse to <path-to-game> and open SetupTool.ini with a text editor (e.g. Notepad++).
  2. Under the the [SCREEN] section of the configuration file, set Type to 1 to enable widescreen, then modify the values of SizeX and SizeY to the desired resolution (e.g. SizeX=1920 and SizeY=1080 for 1080p).
  3. Save the changes (press Ctrl+S or click File → Save).


Key remapping from the configuration tool.
Key remapping from the configuration tool.
Controller remapping from the configuration tool.
Controller remapping from the configuration tool.

Keyboard and mouse State Notes
Certain keys such as Tab and F1-F12 cannot be bound. Esc is also bound to Options/Skip movies cannot be remapped.[7]
Mouse acceleration
Mouse is not supported by default.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Supports DirectInput and partially XInput controllers.[8]
Full controller support
An exit prompt pops up when attempting to quit the game from the title screen, which requires keyboard or mouse input. The configuration tool also requires keyboard and mouse input as there are no in-game settings outside of inverting the Y-axis for camera movement and quick knife controls.
Controller remapping
Controller bindings can be configured from the configuration tool, however, it does not support binding analog inputs to button actions. See Controller support for a fix.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
A preset for Xbox 360 Controllers is built-in for the configuration tool, however a fix is required for remapping analog triggers to certain buttons for XInput-based controllers.
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Recognized as a generic DirectInput controller. May have issues with configuring camera controls to the right analog stick due to the analog triggers.[9]
DualShock button prompts
Light bar support
Connection modes USB
Generic/other controllers
DirectInput controllers are supported and includes pre-configured presets for controllers such as Elecom JC-U1012F, Sanwa Supply JY-P61U Series, and Sigma USB Vibration Joystick. Other controllers may need to be configurated manually.
Button prompts Input settings icon - Generic Controller.svg In-game button prompts and hints references Elecom JC-U1012F with numbered notations.
Additional information
Controller hotplugging
Haptic feedback
Missing from the console versions.
Simultaneous controller+KB/M

Controller support

Certain controllers, especially XInput ones, may not be fully configurable through the game's setup tool, which must be configured manually.
How to bind inputs to analog triggers[2]
  1. Configure the XInput controller as desired through the configuration tool.
  2. Open SetupTool.ini with a text editor (e.g. Notepad++). See configuration file(s) location to find this file.
  3. Look for the section [PAD] and bind ReadyKnife to az+ (Left Trigger) and ReadyWeapon to az- (Right Trigger).
  4. Save the changes. The Left Trigger should now draw the knife and the Right Trigger will ready an equipped weapon.


Audio feature State Notes
Separate volume controls
Surround sound
Missing surround sound audio from the GameCube version.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation.
Retail version only.
Brazilian Portuguese
a) Text only: Gamevício. Apparently it only works on the version 1.0.0 of the game; b) Audio and text: Silent Fandub.
Retail version only.
The main enemies (Ganados) speak in Castillian.
Latin American Spanish
Fan translation and audio by IG Studios, for this version, Download the .rar file from the Ubisoft logo. Comes with either HD or SD cutscenes.

VR support

3D modes Native Notes
Officially supported game, see official vorpx game list.

Other information


Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes


Matrixcn's 720p Cutscenes

A higher quality FMV replacement pack with re-encoded 720p pre-rendered video files recorded from the Wii edition's in-engine cutscenes.

albert's Texture Patch 2.0

A high-resolution texture pack from one of the creators of the HD Project for the Ultimate HD Edition. Ports over the GameCube quality textures over into the PC version.

albert's High Resolution EFF-TPL Texture Replacement Pack v1.1

Includes European v1.1.0 and Korean v1.0.0/v1.1.0 No-DVD executables but are required for this mod to work correctly.
An extension of albert's Texture Patch that replaces the low resolution textures for the HUD, menus, fonts, and effects with higher resolution ones. This pack can also remove the film grain effect present in the game, options for different item pick up aurora effects, and alternate controller prompt replacements for generic gamepads, Xbox, Xbox 360, PlayStation 2, or PlayStation 3 controller icons.
Requires launching the game through Texmod every time, which is prone to causing bugs and/or crashes depending on the texture injection method being used and longer boot times. The Package Build method can cause the pre-rendered FMVs to be replaced with one of the newly replaced textures at random, and the Logging Mode method can make the game less stable and can cause the game to crash or freeze.[11] The high-res fonts also requires the controller bindings to be remapped to one of the chosen preset configurations based on the controller prompt replacements in order to display correctly.

finaly's MouseAim Patch

An unofficial patch implements the ability to aim with the mouse by emulating gamepad controls.
Mouse movement is digital due to its gamepad-to-mouse emulation and is not properly calibrated. Launching the game with this mod installed will also disables controller support.[12]

St.Vampyre's Laser Tweak v1.5

Java is required to be installed for this tool to function. The latest version of Java can be downloaded here.
A tool that allows the ability to change the opacity and color of the laser sight. It also allows the ability to decrease the size of the laser dot and toggle HUD visibility.

ENBSeries for RE4

Can greatly improve the look of the game's lighting.
May severely impact performance and the default settings clashes with the original lighting from the console versions.

How to return to the title screen

The 2007 PC version of Resident Evil 4 does not make it clear for players on how to quit the game to the title screen.
Press the Start button → select Retry or Load → select Game Reset and choose Yes[13]

System requirements

Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) Nvidia GeForce FX 5600
ATI Radeon 9500
128 MB of VRAM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).


  1. SOURCENEXT - Resident Evil Wiki - last accessed on 2020-11-12
    "This version also received a huge backlash due to it being buggy, lacking several effects, using low quality textures and sounds, lacking lighting on release, and being based on the low quality PlayStation 2 Port, which is inferior when compared to the GameCube and even the PS2 Version itself."
  2. 2.0 2.1 Verified by User:AmethystViper on 2020-11-11
  3. Verified by User:Amethystviper on 2023-03-28
  4. Verified by User:Amethystviper on 2023-03-28
    Borderless Gaming v9.5.6 seemed to have addressed the issue with not removing the "Help" tool bar from the game window when enabling Remove Menus on the game's profile.
  5. Verified by User:Amethystviper on 2023-03-28
  6. Resident Evil 4 - WSGF - last accessed on 2023-03-28
  7. Verified by User:Amethystviper on 2023-03-28
  8. Verified by User:Amethystviper on 2023-03-28
  9. Verified by User:Amethystviper on 2023-03-28
    Tested a V2 controller via USB.
  10. Verified by User:Amethystviper on 2023-03-28
    Tested after launching the game with a DualShock 4 V2 controller connected via wired USB, unplugging the controller, and replugging it afterwards, which still registered the controller.
  11. Verified by User:Amethystviper on 2023-03-31
    I applied the 4GB Patch on the game's executable and I still got a crash during a loading screen.
  12. Verified by User:Amethystviper on 2023-03-28
    Tested with a build of this patch that, while it works on Windows 10 Home, 64-bit, it prevented any connected controllers from working and general feel of the mouse controls is rather poor.
  13. Verified by User:Amethystviper on 2023-03-28