Alice: Madness Returns

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Alice: Madness Returns
Alice: Madness Returns cover
Developers
Spicy Horse
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows June 14, 2011
Reception
Metacritic 75
IGDB 72
Taxonomy
Monetization DLC
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure
Art styles Stylized
Themes Fantasy, Horror, Victorian
Series American McGee's Alice
Alice: Madness Returns on HowLongToBeat
Alice: Madness Returns on IGDB
Alice: Madness Returns on MobyGames
Alice: Madness Returns on Wikipedia
American McGee's Alice
American McGee's Alice 2000
American McGee's Alice (2011) 2011
Alice: Madness Returns 2011

Key points

Frame rate is capped at 31 FPS by default. See High frame rate to raise the frame rate cap.[1]

General information

Steam Community Discussions

Availability[edit]

Game activation when launching the game for the first time.
Game activation when launching the game for the first time.
Source DRM Notes Keys OS
Retail
Requires online activation
CD key
Icon overlay.png
Windows
Amazon.com
Origin
Windows
Gamesplanet logo.svg
Origin
Windows
Origin
Origin
Standard Edition only.
Windows
Humble Store
Origin
Complete Collection also available.
Windows
Steam (unavailable)
Icon overlay.png
Must be activated with an Origin account.
Icon overlay.png
Windows
All remaining versions outside retail/Steam require Origin DRM.
The Complete Collection includes a remaster of American McGee's Alice plus the Weapons of Madness and Dresses Pack DLC.

Monetization[edit]

Type Notes
DLC Alternate costumes with unique properties and upgraded weapons.

DLC and expansion packs

Name Notes
Weapons of Madness and Dresses Pack Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties.
Windows

Essential improvements[edit]

Skip intro videos[edit]

Use the -nostartupmovies command line argument[2]
Disable intro videos in AliceEngine.ini[3]
  1. Go to the game's configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the following lines:
  3. StartupMovies=Intro_EA.bik
    StartupMovies=Intro_SH.bik
    StartupMovies=TechLogo_Short.bik
    
  4. Comment out these lines with a semi-colon as shown:
  5. ;StartupMovies=Intro_EA.bik
    ;StartupMovies=Intro_SH.bik
    ;lStartupMovies=TechLogo_Short.bik
    
  6. Save the changes. The game should immediately start on the title screen.

Force enable dress DLC[edit]

Set GIsSpecialPCEdition to TRUE
  1. Go to the game's configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the following line: GIsSpecialPCEdition
  3. If set to FALSE, change the value to equal TRUE, as shown below:
  4. GIsSpecialPCEdition=TRUE
    
  5. Save the changes. Upon reloading the game, all dresses (and special weapons) should be selectable via the Equip button in the Main Menu.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19680/pfx/[Note 1]
Some settings such as key bindings are stored in GameConfig_PC.CFG for each save game profile.[4]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\CheckPoint\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/19680/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Origin
Steam Cloud

Video[edit]

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-16:9 resolutions are letterboxed.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
Slightly dynamic. Default FOV is 70 in the London sequences, and usually 90 during Wonderland gameplay. To adjust FOV, see Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Enabled with 16 samples by default. For other levels, see Anisotropic filtering (AF).
Anti-aliasing (AA)
Anti-Alias is x4 MSAA.[5]
Vertical sync (Vsync)
Enabled by default. To disable Vsync, see Vertical sync (Vsync).
60 FPS
Capped at 31 FPS. To raise the frame rate cap, see High frame rate, however, it can potentially cause timing-related issues.
120+ FPS
See High frame rate.
High dynamic range display (HDR)

Field of view (FOV)[edit]

Bind FOV commands to keys in AliceInput.ini[2]
  1. Go to the game's configuration file(s) location and open AliceInput.ini with a text editor.
  2. Add the following line under the [Engine.PlayerInput] section:
  3. Bindings=(Name="NumPadOne",Command="FOV 90")
  4. Save the changes. Using NumPad 1 should allow to change the FOV in-game. Pressing it again may be needed after completing a level or after certain cutscenes.

Notes

Other keys and values can be used, as long as they are not already assigned to a different action.
Use Flawless Widescreen[citation needed]
Be aware that a modified game .exe is needed for the tool to work.
  1. Download Flawless Widescreen 1.0.12.
  2. Turn on Show hidden files in Windows and extract the files.
  3. Run the tool and select the Alice: Madness Returns plugin.
  4. Set the Additional FOV Modifier to a higher value like +30.0 and click Set FOV Boost.

Windowed[edit]

Use -windowed command line argument[4]

Note:

To return to fullscreen, launch the game by using the -fullscreen command line argument.
Disable Fullscreen mode in AliceEngine.ini[3]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line Fullscreen= and set the value to False.
  3. Save the changes and close the file.

Borderless fullscreen windowed[edit]

Use GeDoSaTo[citation needed]
  1. Install and run GeDoSaTo.
  2. Click Edit Settings and create a profile named AliceMadnessReturns.
  3. Add forceBorderlessFullscreen true to the text editor and click Save.
  4. Click User Whitelist and add AliceMadnessReturns and click Save.

Anisotropic filtering (AF)[edit]

Adjust anisotropic filtering in AliceEngine.ini[3]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line MaxAnisotropy= and set it to the desired value (up to 16).
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties, and set it to "read-only".

Vertical sync (Vsync)[edit]

Disable Vsync in AliceEngine.ini[3]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line UseVsync= and set the value to False.
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties, and set it to "read-only".

High frame rate[edit]

Raise frame rate cap in AliceEngine.ini[3]
  1. Go to configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the line MaxSmoothedFrameRate= and set it to either 62 for 60 FPS or 122 for 120 FPS.
  3. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties, and set it to "read-only".

Notes

For more information, see the Unreal Engine 3 page.
Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as hit-detection issues and infinite loading screens when reloading a save with a previously locked frame rate. Therefore, it is recommended to cap the game to 60 or 120 FPS for higher frame rates.[6]

Input[edit]

In-game key map settings.
In-game key map settings.
In-game camera settings.
In-game camera settings.
The controller layout for the game.
The controller layout for the game.

Keyboard and mouse State Notes
Remapping
Not all controls are available to be remapped, however, those can be changed in AliceInput.ini.
Mouse acceleration
Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements).
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Game's first launch brings up activation window which requires keyboard. Naming your save game profile and some in-game menus cannot be navigated with controller.
Controller remapping
Controller layout cannot be remapped in-game, however, they can be modified by editing AliceInput.ini.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 variant.
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Enabled by default.
Simultaneous controller+KB/M

Enable Walking on keyboard[edit]

Manually bind Walk to a key[7]
  1. Go to the configuration file(s) location and open AliceInput.ini with a text editor.
  2. Search for the [Engine.PlayerInput] section, then add the following and save the changes:
Bindings=(Name="LeftAlt",Command="Walking")

Notes

LAlt must be held to walk, however, this can be bound to another unoccupied key.
Walking speed on keyboard is higher than using a controller.

Send console commands to the game[edit]

Manually bind console commands being sent to a key
  1. Go to the configuration file(s) location and open AliceInput.ini with a text editor.
  2. Under AliceGame.AlicePlayerInput, at the top of the Bindings listings, append the following:
Bindings=(Name="NumPadFive",Command="exec commands")
  1. Under %USERPROFILE%\Documents\My Games\Alice Madness Returns\Binaries, create a plaintext file called commands with no file extension
  2. Use a plaintext editor to specify the command you would like to run in the following format:
sendtoconsole COMMANDHERE

Notes

Other keys besides NumPadFive may be substituted.
Editing AliceInput.ini requires a restart, while commands can be changed and saved on-the-fly.
The full list of commands is unknown. Some basic Unreal commands, such as "ghost", "fly", "walk", "suicide" will work but have unusual side effects. Other basic Unreal commands, like "open MAPNAMEHERE" will crash the game.

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX and Voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Polish
Fan translation, download.
Portuguese
Brazilian Portuguese translation by Tribo Gamer
Spanish
Russian
Official localization by «1C-SoftClub».
Russian
1) Fan translation by ZoG Forum Team
2) Fan voice-over by Gremlin Creative Studio
3) Fan voice-over by «ElikaStudio».
Turkish
Fan translation, download.

VR support[edit]

3D modes Native GG3D Notes
Native 3D
Labeled as "3D Stereo" under Video settings.
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D
Officially supported Game, see vorpX gamelist.

Issues fixed[edit]

Infinite loading screens[edit]

Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
Lower the game's resolution when loading a save[8]
  1. Change the resolution from the main menu to something significantly lower (720p from 1080p for instance).
  2. Load the save.
  3. Change the resolution back in the pause menu once the game has loaded.

Small subtitle text on larger resolutions[edit]

The game's subtitle may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
Modify the game's subtitle text in AliceEngine.ini[3]
  1. Go to the game's configuration file(s) location and open AliceEngine.ini with a text editor.
  2. Search for the following lines:
  3. SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
    
  4. Replace these lines with the following settings below:
  5. SubtitleFontName=EngineFonts.LargeFont
    LoadingTextFontName=EngineFonts.LargeFont
    
  6. Save the changes and close the file, then right click AliceEngine.ini, go to Properties, and set the file to "read-only". The game's text should be larger.

Save file progress lost after a crash[edit]

Some players have experienced their game progress being lost when the game crashes to desktop.
Repair the player profile[citation needed]
  1. Go to the game's save game data location and back the original profile folder as the following steps will overwrite it.
  2. Start the game, create a profile(s) with exactly the same name as the previous profile(s) and exit.
  3. Replace the newly created profile(s) with the backed up copies.
  4. Start the game select the profile and it will say 0% progress with 0 time but it should resume from the correct place in the game.

Umbrella tutorial bug[edit]

During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
Apply these strings to DefaultInput.ini[9]
  1. Navigate to <path-to-game>\AliceGame\Config, create a back up of DefaultInput.ini, and then open the original file with a text editor.
  2. Search for this keybinding string:
  3. +Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")
  4. Replace the E key in this string with a different unbound key (e.g. F).
  5. Save the changes and close the file.
  6. Launch the game, then go to ConfigurationControls and click Default to reset the keybindings. The default bindings should now reflect the modified controls; the remaining controls can now be changed as desired.
Alternative solution[9]
  1. Navigate to <path-to-game>\AliceGame\Config, create a back up of DefaultInput.ini, and then open the original file with a text editor.
  2. Search for this keybinding string:
  3. Key_Block = TriggerBlock
  4. Replace it with the following:
  5. Key_Block = TriggerBlock true | OnRelease TriggerBlock false
  6. Save the changes and close the file. This should fix the game's block key.

Extreme stuttering even in the UI[edit]

Extreme Stuttering even in the UI[citation needed]
Occurs when DirectX SDK, a developers' tool, is installed.
  • Ensure that the 32-bit DirectX Control Panel (i.e. the DirectX Control Panel without "64-bit" in the title) is set to the Retail Version of DirectX 9.
  • Find the DirectX Control Panel in the Start Menu, under Programs. On Vista or Windows 7, just type "DirectX" into the search.

Alice: Madness Returns has stopped working (Steam)[edit]

If the game crashes constantly at startup, run it as administrator for a more detailed error message.
Install missing PhyX file[citation needed]
  1. Install the latest PhysX.
  2. Go into the PhysX installation folder (usually C:\Program Files (x86)\NVIDIA Corporation).
  3. Search for a file that starts with cudart32_41. For example, one version has a file named cudart32_41_4.dll. A newer version should work as well.
  4. Copy that file into <path-to-game>\Binaries\Win32.
  5. Rename the file just copied to the previously mentioned cudart32_41_22.dll. If the version in the error message is slightly different, use that one.

Crash during Head Roll Puzzle[edit]

When starting the minigame/puzzle of rolling the doll head following the level with the run down train station labeled "Dollhouse Looking Glass Railway", upon loading the 3rd iteration of the minigame the game might crash immediately.
Ensure AliceXXXXX.ini files are NOT read-only
  1. Navigate to the AliceXXXXX.ini files (see above for location).
  2. If set to read-only (many optimization/tweak guides will tell you to do this), disable read-only.
  3. Play the head-roll puzzle as normal, it should not crash.
  4. Upon completion, safely return files to read-only state.
If it still crashes, it might be necessary to use the above in conjunction with ghost/noclipping through the level to complete it, and then "walk" once at the end to collide with the level's finish trigger. See above section for sending console commands to the game.

Crash after visiting and completing Quiz Radula Room[edit]

Answer the first question wrong and the second right, or the first two wrong and the third right, etc.[10]
The crash may not occur if answering wrongly until one of the questions is read aloud.
Set PhysX to low until finishing the quest[10]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Cutscenes Bink Video

Toggle HUD[edit]

Manually bind a key to toggle the in-game HUD[11]
  1. Go to configuration file(s) location and open AliceInput.ini with a text editor.
  2. Add the following lines in the [Engine.PlayerInput] section:
  3. Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  4. Save the changes and close the file, then right-click AliceEngine.ini, go to Properties, and set it to "read-only".

Notes

This will bind the / (Divide) key on the numpad to toggling the HUD. Using another key is possible, as long as it is not bound elsewhere already.
Setting this file as "read-only" will lock any input settings until the read-only flag is removed from the file.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP SP3, Vista SP2, 7 SP1
Processor (CPU) AMD Athlon X2 1.6 GHz
Intel Core 2 Duo 1.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8.5 GB
Video card (GPU) ATI Radeon X1650
Nvidia GeForce 7600
256 MB of VRAM
DirectX 9.0c compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/19680/ in addition to or instead of this directory. The app ID (19680) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Marioysikax on 2016-01-15
  2. 2.0 2.1 Verified by User:Antrad on December 31, 2019
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Verified by User:AmethystViper on 2020-05-06
  4. 4.0 4.1 Verified by User:AmethystViper on 2021-06-22
  5. Verified by User:AmethystViper on 2020-05-06
    Examining the MaxMultisamples= line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.
  6. Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit - last accessed on 2020-05-06
  7. How to make Alice walk in Madness Returns - Steam Community Discussions - last accessed on 2020-05-07
  8. Verified by User:Shooterboss on 29 November 2017
  9. 9.0 9.1 Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived) - last accessed on 2020-05-07
  10. 10.0 10.1 Re: Crashing leaving Radula Room - AmericanMcGee.com (archived) - last accessed on 2020-05-07
  11. Alice: Madness Returns -Nohud Wiki - last accessed on 2020-05-07