VVVVVV

From PCGamingWiki, the wiki about fixing PC games

Not to be confused with VVVVV.

VVVVVV
VVVVVV cover
Developers
1.0, 1.1, 1.2 Terry Cavanagh
2.0, 2.1 Simon Roth
2.2 Ethan Lee
2.3 Misa Elizabeth
Release dates
Windows January 11, 2010
macOS (OS X) January 11, 2010
Linux July 26, 2011
Reception
Metacritic 81
OpenCritic 81
IGDB 80
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Flip screen, Side view
Controls Direct control
Genres Platform
Art styles Pixel art
Themes Sci-fi, Space
VVVVVV on HowLongToBeat
VVVVVV on IGDB
VVVVVV guide on StrategyWiki
VVVVVV on MobyGames
VVVVVV on Wikipedia
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.

General information

Developer website forum - technical support.
GitHub page - source code and bug tracker.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

VVVVVV: Make and Play Edition[edit]

A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
Additional player made levels recommended by the developer can be found here and new levels can be found here.

Source Code Release[edit]

The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
On 30 March 2021, this version was released as the 2.3 beta on Steam. It can be accessed by going to Properties > Betas, then selecting 2.3-testing.

Essential improvements[edit]

Skip fake loading screen[edit]

In the 2.3 beta, you can press ACTION on the fake load screen to skip it. It can also be turned off and always skipped if you navigate to options > gameplay > speedrun options > fake load screen.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
Older save games (from before 2.0) can be converted to the new format using ConVVVVVVerter utility.
2.0 Linux uses ~/.vvvvvv/ until 2.2.
2.0 macOS uses /Documents/VVVVVV/ until 2.2.
2.2 reorganizes the structure in the save directory; previous data is automatically migrated if new folder(s) do not exist, until 2.4.

Save game cloud syncing[edit]

Video[edit]

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Scales from 320x240. Can be letterboxed or stretched to fit screen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Upscales to native resolution.
Upscaling method can be set to Integer-Scaled (added in 2.2), Nearest, or Linear.
Field of view (FOV)
Uses 2D pixel art.
Windowed
Window is fully resizable.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
2.2 and below run at a locked 30 FPS with forced VSync. This is off by default in the 2.3 beta.
60 FPS and 120+ FPS
Run the 2.3 beta.
High dynamic range display (HDR)
Color blind mode
Allows reduction of visual effects. Gameplay itself does not require color discretion.

Input[edit]

Game pad input settings.
Game pad input settings.

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse only used in the editor.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
The level editor cannot be navigated using controller.
Controller remapping
Binding the restart key (the R key on keyboard) was only added in the 2.3 beta.
Controller sensitivity
analog stick sensitivity option is for joystick deadzone.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes Any connection mode can be used.
Generic/other controllers
Button prompts
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official Steam Controller bindings only.
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Audio[edit]

Audio feature State Notes
Separate volume controls
Added in 2.3 beta.
Surround sound
Subtitles
All speech is text based.
Closed captions
Mute on focus lost
Added in 2.3 beta.

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

ExecutablePPC 32-bit 64-bit Notes
Windows
64-bit support requires building from source.
macOS (OS X)
SDL2 does not support PowerPC.
Linux
PowerPC and 32-bit support require building from source.[2]

Middleware[edit]

Middleware Notes
Audio SDL2 mixer
Input SDL2 Handles input and windowing.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB

References