VVVVVV

From PCGamingWiki, the wiki about fixing PC games

Not to be confused with VVVVV.

VVVVVV
VVVVVV cover
Developers
Flash Terry Cavanagh
C++ Simon Roth
Other Ethan Lee
Release dates
Windows January 11, 2010
macOS (OS X) January 11, 2010
Linux July 26, 2011
Reception
Metacritic 81
OpenCritic 81
IGDB 80
VVVVVV on HowLongToBeat
VVVVVV on IGDB
VVVVVV guide on StrategyWiki
VVVVVV on MobyGames
VVVVVV on Wikipedia

General information

Developer website forum - technical support.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

VVVVVV: Make and Play Edition[edit]

A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
Additional player made levels recommended by the developer can be found here and new levels can be found here.

Open Source Release[edit]

The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
Requires installing a C++ compiler to compile the project yourself. This may be rectified in the 2.3 release[2].

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
Older save games (from before 1.2) can be converted to a new format using ConVVVVVVerter utility.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video[edit]

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Scales from 320x240. Can be letterboxed or stretched to fit screen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Upscales to native resolution.
Upscaling method can be set to Integer-Scaled, Nearest, or Linear.
Field of view (FOV)
Uses 2D pixel art.
Windowed
Window is fully resizable.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
The retail version runs at a locked 30fps with forced Vsync. In the Open Source version, this can be toggled off in the graphic options.
60 FPS
Run the Open Source version and select toggle fps in the graphic options.
120+ FPS
See above.
High dynamic range display (HDR)
Color blind mode
Allows reduction of visual effects. Gameplay itself does not require color discretion.

Input[edit]

Game pad[sic] input settings.
Game pad[sic] input settings.

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All speech is text based.
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost[edit]

Set mute in background[citation needed]
  1. Download Special K.
  2. Copy SpecialK32.dll to the installation folder.
  3. Rename to d3d9.dll.
  4. Run the game and exit.
  5. Edit d3d9.ini in the installation folder.
  6. Find [Window.System].
  7. Change MuteInBackground=false to MuteInBackground=true.

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Input SDL2 Handles input and windowing.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB

References

  1. {{Refurl|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/%7Ctitle=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020}
  2. {{Refurl|url=https://github.com/TerryCavanagh/VVVVVV/issues/267%7Ctitle= 2.3 TODO|date=October 13, 2020