Among the Sleep

From PCGamingWiki, the wiki about fixing PC games
Among the Sleep
Among the Sleep cover
Developers
Krillbite Studio
Engines
Unity 5[Note 1]
Release dates
Windows May 29, 2014
macOS (OS X) May 29, 2014
Linux May 29, 2014
Reception
Metacritic 66
OpenCritic 66
IGDB 66
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Adventure
Art styles Stylized
Themes Horror
Among the Sleep on HowLongToBeat
Among the Sleep on IGDB
Among the Sleep on MobyGames
Among the Sleep on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\Krillbite Studio\Among The Sleep\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Krillbite Studio/Among The Sleep/prefs
This game follows the XDG Base Directory Specification on Linux.
Most settings are stored in the save file.

Save game data location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\Krillbite Studio\Among The Sleep\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Krillbite Studio/Among The Sleep/*/profile.json

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video[edit]

Video settings.
Video settings.
General settings.
General settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Scales from 60° to 90°. For higher see Field of view (FOV).
Windowed
Can also toggle with Alt+ Enter.
Borderless fullscreen windowed
Borderless is default. To enable exclusive, see Unity/Exclusive fullscreen mode.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA on/off toggle.
Vertical sync (Vsync)
60 FPS and 120+ FPS

Field of view (FOV)[edit]

Set FOV in console[citation needed]
  1. Go to the in-game control options.
  2. Disable the Use Joystick option.
  3. Scroll to the bottom and bind a key to Console.
  4. With the console open, type in fov X where X is the desired FOV value.

Input[edit]

Controls settings.
Controls settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Look Smoothing option is available, but acceleration is always off.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Enabled through the Use Joystick toggle.
Full controller support
Controller operates menus even when Use Joystick is disabled, that option only switches character control between Controller and Keyboard/Mouse.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Effects, Ambient, Music
Surround sound
Up to 7.1[3] with distortion issues.[4][5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Korean
Fan translation.
Norwegian
Russian
UI and subtitles are included. Audio requires fan voice-over by «R.G. MVO»
Spanish

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
Use Helix Mod: Among The Sleep.
Headsets Native Notes
HTC Vive
Oculus Rift
DK1 support, no DK2 or CV1 support[6] LibOVRWrapper might work for this game.
OSVR
Windows Mixed Reality
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Tobii Eye Tracking
Use Tobii Game Hub Supports head tracking.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 [7]
OpenGL
OS X and Linux only.
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux
Steam always runs 32-bit executable, though both are present.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) 2.4 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 6800
512 MB of VRAM
DirectX 9.0 compatible

Notes

  1. Unity engine build: 5.6.6f2[1][2]

References