Glossary:OSVR
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Predecessor | |
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OSVR HDK 1.4 | |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed
- Borderless fullscreen windowed
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Color blind mode
Hardware
For a list of games, see List of VR games.
- Key points
- Open-source hardware and software.
- Fixed IPD
General information
- OSVR Official website
- OSVR HDK 2 Official website
- OSVR Store
- OSVR HDK2 Support
- OSVR Developer Documentation
- OSVR on Reddit
- Razer OSVR HDK 2 Teardown
Contents
Availability[edit]
Features[edit]
3D[edit]
Stereoscopic 3D.
Display[edit]
1080 x 1200 per eye. Total resolution of 2160 x 1200.
90 Hz Low Persistence OLED, 100° FOV.
Tracking[edit]
Uses IR camera for positional tracking. Seated and standing supported.
Audio[edit]
3.5mm combo jack and microphone.
Features[edit]
Breakout box, Fixed IPD, Proximity sensor and Independent eye relief adjustment.
OSVR Hacker Development Kit 1.4[edit]
OSVR Hacker Development Kit 1.4 aka OSVR HDK was the first release by OSVR, intended as developer hardware.
Display[edit]
960 × 1080 per eye. Total resolution of 1920 x 1080.
60Hz Low Persistence OLED. 100° FOV.
Tracking[edit]
Uses IR camera for positional tracking. Seated and standing supported.
Audio[edit]
3.5mm combo jack and microphone.
Features[edit]
Breakout box, 2.5m cable, Fixed IPD, Proximity sensor and Independent eye relief adjustment.
System requirements[edit]
Windows | ||
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Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2 GHz Quad Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970 | |
Other | 3x USB 3.0 HDMI 1.3 |
System requirements[edit]
OS X | ||
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Minimum | ||
Operating system (OS) | OS X | |
Processor (CPU) | 2 GHz Quad Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970 | |
Other | 3x USB 3.0 HDMI 1.3 |