Graphics and video
Graphics come in two forms, dedicated and integrated. On modern computers, both are capable of running games, but they differ greatly. Dedicated graphics have a distinct processor and their own memory (VRAM), and increase performance by taking the burden off of the CPU and RAM. They are actually separate cards that are added to a computer in most cases (laptops can have built-in dedicated graphics). Integrated graphics are hardwired into the CPU or motherboard, stopping the need for an additional card at the expense of performance. Usually memory is shared with the computer's RAM, with a small amount of dedicated video memory. In some cases, using an integrated graphics card will reduce available system memory, because of shared resources, causing another performance hit. Dedicated graphics typically out perform integrated graphics when used on comparable computers, although new advances in integrated graphics are catching up with their dedicated competitors.
The most well known and common integrated graphics system is made by Intel for use with their processors. AMD have integrated Radeon lines for AMD processors. AMD also have their line of APUs which boast performance far greater than any standalone CPU but far worse than most dedicated graphics cards; they provide a good option for low-budget PC gaming builds.
Some laptops include switchable graphics, having both an integrated chipset for basic computing and a dedicated GPU for gaming.
Some graphics cards can be used in tandem with up to 3 other graphics cards to boost the overall output of the cards. With Nvidia cards this technique is called SLI, with AMD/ATI cards it is called Crossfire. Nvidia's technology requires video cards that are exactly the same type (e.g. A GTX 760 and another GTX 760). AMD/ATIs technology requires cards from the same series (e.g. A HD7970 can be combined with a HD 7950).
Overclocking is causing the GPU to run at speeds beyond what the manufacturer recommends. Overclocking can damage the GPU if performed improperly. If done properly however you can gain a 5-10% increase in performance. This may fluctuate depending on what kind of GPU you are overclocking. It is recommended to look online to see the "sweet spot" of overclocking your GPU.
Overclocking can be done through either Evga's Precision X or AMD's Afterburner software.
Please note that overclocking will probably void your warranty and that it increases the chance of a GPU malfunctioning. Overclocking is done at the risk of the user and is not recommended for novices.
Overscan and underscan refers to the behavior of certain television sets and displays to show the image incorrectly; typically as a result of misaligned configurations or expectations between the TV/display and the graphics card that sends out the video signal. This is an issue that originates from how early analogue televisions differed, and the solution that TV producers came up with to counteract these differences. While the overscan article on Wikipedia covers the subject in more detail, the importance of it is that the solution that TV producers came up involved adding black borders around the actual image that was sent. So instead of a video signal only containing the intended image to be displayed and nothing else, the signal would also include black borders around said image.
The solution to both scenarios is to tweak both or either device so that their configuration matches each other properly. For a crisper result, disable or tweak the settings of the display if at all possible before implementing overscan correction on the graphics card end.
The 3Dfx Voodoo card was the first true 3d accelerated video card (prior cards simply increased the number and sizes of available display modes and/or increased the color depth available). It utilized its own unique API known as Glide, which it's self was simply a subset of the OpenGL API. Unfortunately after their acquisition by nVidia, their Glide API was abandoned and nVidia did little to add support for it. Luckily you can still emulate it: