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Graphics and video
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
- Custom resolutions allow running games at resolutions your monitor can't normally display (behaviour differs across graphics APIs)
- This can be used for downsampling anti-aliasing (GPU scaling must be enabled), with different DPI scaling results than "dedicated" methods; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
- In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
- Custom resolutions sometimes will disappear with Windows 10 Creators Updates. They can be easily readded after the update. 
- Custom resolution scaling with non-integer values (e.g using 2160p resolution on a 1440p monitor) will cause text and other 2D elements to appear blurry.
|Use Custom Resolution Utility (EDID method)|
|AMD/ATI cards|
|AMD/ATI 5xxx and newer cards - Crimson drivers|
|Nvidia cards (Nvidia Control Panel)|
|Intel iGPUs and Nvidia Laptops with Optimus|