Limbo
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Playdead | |
Linux | Ryan C. Gordon |
Publishers | |
Playdead | |
Release dates | |
Windows | August 2, 2011 |
macOS (OS X) | December 21, 2011 |
Linux | May 31, 2012 |
Reception | |
Metacritic | 88 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Themes | Horror |
Limbo is a singleplayer side view and scrolling platform and puzzle game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Special Edition | |||
Epic Games Store | DRM-free when launched from the executable.[1] | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC | |||
Origin | Included with EA Play Pro. Currently only visible in the EA App's Browse menu. | |||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.txt[Note 1] |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/Limbo/ |
Linux | $XDG_DATA_HOME/PlayDead/Limbo/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] <path-to-game>\save_game\savegame.txt[Note 1] |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/Limbo/ |
Linux | $XDG_DATA_HOME/PlayDead/Limbo/ |
Steam | <Steam-folder>/userdata/<user-id>/48000/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Always enabled. By default, it is capped at 60 Hz. | ||
60 FPS | |||
120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- The game is always letterboxed to 16:9 resolutions. Aspect ratio is hackable by replacing
39 8E E3 3F
in Limbo.exe with the desired aspect ratio value according to here. - The game always uses the desktop's resolution, but by default, it uses a 1280x720 rendering resolution. It's possible to force a higher rendering resolution, but the game intentionally uses blurring and other image filtering methods combined with assets made for 720p resolution, so the impact on graphical quality is negligible.
Change the game resolution using the configuration file[citation needed] |
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|
Windowed
Switch to windowed mode using the configuration file[citation needed] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | The mouse is not used in the game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Active even while using the keyboard. See Haptic feedback to disable. | |
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Remapping
Remap the keys using the configuration file[citation needed] |
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|
Haptic feedback
Disable vibration[citation needed] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No volume control. | |
Surround sound | Stereo output only. | |
Subtitles | No speech | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | Red-cyan anaglyph, activate with ⇧ Shift+3+D and disable with ⇧ Shift+2+D. | |||
Nvidia 3D Vision | ||||
vorpX | G3D User created game profile; see vorpx forum profile introduction. |
Issues fixed
Run the game at screen refresh rate
- The game by default uses Vsync (Always on) and also forces the monitor refresh rate to 60 Hz, which results in a limit of 60 FPS.
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 2.0 | OS X/Linux only. |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Box2D | [2] |
Audio | Wwise | [3][4] |
Input | SDL2 | Linux only. Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.0 compatible Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Linux | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 185 MB | |
Video card (GPU) | Shader model 3.0 support |
- Integrated graphics and very low budget cards may not work.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Rose on 2019-07-20
- The game can be launched from the .exe even after closing the Epic Games Launcher and renaming its main and AppData folders.
- ↑ Tweet by Erin Catto - last accessed on 2020-07-14
- "Nice to see a Box2D game (Limbo) winning an Apple Design award."
- ↑ How difficult is it to port a game from Windows to Linux? More or less simple than porting from 360 to PS3? PS3 to PC, etc? - last accessed on 2020-09-23
- "Ethan Lee (flibitijibibo): “As far as I know, the biggest reason for games not being ported to other platforms is [third-party technology]. Had Limbo used something other than Wwise, it may have gotten a native Linux version.”"
- ↑ Fully native LIMBO version now available from the Humble store. SDL2 with controller support! - last accessed on 2020-09-23
- "Ryan C. Gordon (icculus): “It was wwise. We made an agreement with AudioKinetic to let me port wwise to Linux, for Limbo, and I would contribute the port back to them. Limbo got backburnered, but it was still beneficial in the meantime: the wwise port went into Papo Y Yo, AudioKinetic officially announced Linux support, etc.”"