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Limbo

From PCGamingWiki, the wiki about fixing PC games
LIMBO
LIMBO cover
Developers
Playdead
Linux Ryan C. Gordon
Publishers
Playdead
Release dates
Windows August 2, 2011
macOS (OS X) December 21, 2011
Linux May 31, 2012
Reception
Metacritic 88
IGDB 84
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view, Scrolling
Controls Direct control
Genres Platform, Puzzle
Art styles Stylized
Themes Horror
Limbo on HowLongToBeat
Limbo on IGDB
Limbo guide on StrategyWiki
Limbo on MobyGames
Limbo on Wikipedia

Limbo is a singleplayer side view and scrolling platform and puzzle game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Special Edition
Icon overlay.png
Windows
macOS (OS X)
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when launched from the executable.[1]
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Microsoft Store
Microsoft Store
Included with Xbox Game Pass for PC
Windows
Origin
Origin
Included with EA Play Pro. Currently only visible in the EA App's Browse menu.
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.txt[Note 1]
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Limbo/
Linux $XDG_DATA_HOME/PlayDead/Limbo/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>[Note 1]
<path-to-game>\save_game\savegame.txt[Note 1]
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/Limbo/
Linux $XDG_DATA_HOME/PlayDead/Limbo/
Steam <Steam-folder>/userdata/<user-id>/48000/remote/

Save game cloud syncing

Video

General settings.
General settings.

Widescreen resolution

The game is always letterboxed to 16:9 resolutions. Aspect ratio is hackable by replacing 39 8E E3 3F in Limbo.exe with the desired aspect ratio value according to here.
The game always uses the desktop's resolution, but by default, it uses a 1280x720 rendering resolution. It's possible to force a higher rendering resolution, but the game intentionally uses blurring and other image filtering methods combined with assets made for 720p resolution, so the impact on graphical quality is negligible.
Change the game resolution using the configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.txt.
  3. Find and change backbufferheight = 720 to the desired vertical resolution.

Windowed

Switch to windowed mode using the configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.txt.
  3. Change the line windowedmode = false to windowedmode = true.

Borderless fullscreen windowed

Force borderless fullscreen[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game and press Ctrl+ Shift+← Backspace to toggle Special K's Control Panel.
  3. Open the Display menu and select "Windowed Mode" and "Force Override".
  4. Set Window Style to "Borderless" then "Borderless Fullscreen" and close the Control Panel.
  5. Press Ctrl+ Shift+O to toggle Special K's On-Screen Display.

Input

Control layout.
Control layout.

Remapping

Remap the keys using the configuration file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.txt.
  3. Change the up, down, left, right, action, and jump fields.
  4. For WASD control remove the # char from the 4 lines beginning "up2" "down2" "left2" "right2"

Haptic feedback

Disable vibration[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.txt.
  3. Change vibration field to false.

Audio

External language settings (GOG.com version).
External language settings (GOG.com version).

Audio feature State Notes
Separate volume controls
No volume control.
Surround sound
Stereo output only.
Subtitles
No speech
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Turkish

VR support

3D modes State GG3D Notes
Native 3D
Red-cyan anaglyph, activate with Shift+3+D and disable with Shift+2+D.
Nvidia 3D Vision
vorpX
G3D
User created game profile; see vorpx forum profile introduction.

Issues fixed

Run the game at screen refresh rate

The game by default uses Vsync (Always on) and also forces the monitor refresh rate to 60 Hz, which results in a limit of 60 FPS.
Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it immediately to allow the Special K configuration file to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\limbo.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
OpenGL 2.0 OS X/Linux only.
Shader Model support 3.0
Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Box2D [2]
Audio Wwise [3][4]
Input SDL2 Linux only. Handles input and windowing.

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support
Integrated graphics and very low budget cards may not work.
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) Intel
System memory (RAM) 1 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatible
Shader model 3.0 support
Integrated graphics and very low budget cards may not work.
Linux
Minimum
Operating system (OS) Linux
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 185 MB
Video card (GPU) Shader model 3.0 support
Integrated graphics and very low budget cards may not work.


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Rose on 2019-07-20
    The game can be launched from the .exe even after closing the Epic Games Launcher and renaming its main and AppData folders.
  2. Tweet by Erin Catto - last accessed on 2020-07-14
    "Nice to see a Box2D game (Limbo) winning an Apple Design award."
  3. How difficult is it to port a game from Windows to Linux? More or less simple than porting from 360 to PS3? PS3 to PC, etc? - last accessed on 2020-09-23
    "Ethan Lee (flibitijibibo): “As far as I know, the biggest reason for games not being ported to other platforms is [third-party technology]. Had Limbo used something other than Wwise, it may have gotten a native Linux version.”"
  4. Fully native LIMBO version now available from the Humble store. SDL2 with controller support! - last accessed on 2020-09-23
    "Ryan C. Gordon (icculus): “It was wwise. We made an agreement with AudioKinetic to let me port wwise to Linux, for Limbo, and I would contribute the port back to them. Limbo got backburnered, but it was still beneficial in the meantime: the wwise port went into Papo Y Yo, AudioKinetic officially announced Linux support, etc.”"