Layers of Fear
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Bloober Team | |
Publishers | |
Aspyr Media | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | February 15, 2016 |
macOS (OS X) | February 15, 2016 |
Linux | February 15, 2016 |
Reception | |
Metacritic | 72 |
OpenCritic | 74 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Contemporary, Horror |
Series | Layers of Fear |
Layers of Fear | |
---|---|
Layers of Fear | 2016 |
Layers of Fear 2 | 2019 |
Layers of Fear VR | 2019 |
Layers of Fear (2023) | 2023 |
General information
- Aspyr Support Page
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Masterpiece Edition. DRM-free when launched directly from executable.[2] |
|||
GamersGate | Masterpiece Edition also available. | |||
GOG.com | ||||
Green Man Gaming | Masterpiece Edition also available. | |||
Humble Store | Masterpiece Edition also available. | |||
Mac App Store | ||||
Steam | Masterpiece Edition also available. |
Monetization
Type | Notes |
---|---|
DLC | Inheritance is a story expansion. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
DLC and expansion packs
Name | Notes | |
---|---|---|
Inheritance | Included in the Masterpiece Edition |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Bloober Team\Layers of Fear\0\cfg\ HKEY_CURRENT_USER\Software\Bloober Team\Layers of Fear |
Steam | %USERPROFILE%\AppData\LocalLow\Bloober Team\Layers of Fear\<user-id>\cfg\ |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Bloober Team/Layers of Fear/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Bloober Team\Layers of Fear\0\save*.dat |
Steam | %USERPROFILE%\AppData\LocalLow\Bloober Team\Layers of Fear\<user-id>\save*.dat |
macOS (OS X) | $HOME/Library/Containers/unity.Bloober-Team.Layers-of-Fear/Data/Library/Application Support/unity.Bloober Team.Layers of Fear/0 |
Linux | $XDG_CONFIG_HOME/unity3d/Bloober Team/Layers of Fear/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | Approx. 488 KB available. Does not sync save games across different OS. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Disable fullscreen and use Borderless Gaming. | ||
Ultra-widescreen | Native support. | ||
4K Ultra HD | |||
Field of view (FOV) | 50-60° (vertical). | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | Simple toggle with no specific sample count given. | ||
Anti-aliasing (AA) | FXAA, SMAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped with 50Hz physics update rate. While camera and character movement update at full rate, above 50 FPS moving both simultaneously causes heavy juddering on objects.[3][4] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Most of the symbols and modifier keys cannot be bound to commands, except for ⇧ Shift, ↵ Enter, and ← Backspace. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | At least XInput and DualShock 4. | |
Full controller support | Launcher supports controller press to start the game. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Czech | Retail only (Score 288) | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Fan voice-over by «Team Raccoon» | |||
Spanish | ||||
Turkish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Layers of Fear (DX11). |
Devices | |||
---|---|---|---|
Tobii Eye Tracking |
Issues fixed
Enable CrossFire support
CrossFire hack |
---|
In Steam version we need to get rid of the launcher so we can pass a command-line argument to the main exe:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Qt | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Quad Q8400 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 AMD Radeon R7 250X 1 GB of VRAM DirectX 11 compatible | |
Other | Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired) Microsoft Xbox One Controller (Wired) Sony PS4 DualShock 4 controller (wired) Steam Controller |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | Intel Core i5 2.3 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | AMD Radeon HD 5770 Nvidia GeForce 750M Intel Iris Graphics 6100 1 GB of VRAM | |
Other | Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired) Microsoft Xbox One Controller (Wired) Sony PS4 DualShock 4 controller (wired) Steam Controller |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | SteamOS, Ubuntu 14.04 and 15.10 | |
Processor (CPU) | Intel Core i5 3470 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 660 Ti 2 GB of VRAM | |
Other | Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired) Microsoft Xbox One Controller (Wired) Sony PS4 DualShock 4 controller (wired) Steam Controller |
Notes
References
- ↑ Verified by User:Marioysikax on 2017-12-24
- ↑ Verified by User:Baronsmoki on 2019-10-24
- ↑ A thing about the stutter... - last accessed on 2016-05-21
- ↑ Verified by User:Radmaxx on 2023-02-28
- Tested using 50, 60, 70 & 144 FPS caps without v-sync and 300 and 150 FPS with v-sync. Issue is somewhat mild at 60 while becoming far worse at higher rates.