Bulletstorm: Full Clip Edition

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Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition cover
Developers
People Can Fly
Windows Sperasoft[1]
Publishers
Gearbox Publishing
Engines
Unreal Engine 3[2]
Release dates
Windows April 7, 2017
Reception
Metacritic 76
OpenCritic 75
IGDB 77
Taxonomy
Microtransactions Cosmetic, Finite spend
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Art styles Realistic
Themes Sci-fi
Series Bulletstorm
Bulletstorm: Full Clip Edition on HowLongToBeat
Bulletstorm: Full Clip Edition on IGDB
Bulletstorm: Full Clip Edition on MobyGames
Bulletstorm: Full Clip Edition on Wikipedia
Bulletstorm
Duty Calls: The Calm Before the Storm 2011
Bulletstorm 2011
Bulletstorm: Full Clip Edition 2017

Key points

Remaster of Bulletstorm. Includes all previously-released DLC.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
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Collector's Edition.
Windows
Gamesplanet
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Windows
Humble Store
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Windows
Origin
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Lite version.
Windows
Steam
Icon overlay.png
Windows
Denuvo Anti-Tamper DRM was removed from the game on December 5, 2017.

Version differences[edit]

Lite version is singleplayer only.

DLC and expansion packs

Name Notes
Duke Nukem's Bulletstorm Tour
Windows

Essential improvements[edit]

Skip intro videos[edit]

Use the -nostartupmovies command line argument[3]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config\
%USERPROFILE%\Documents\My Games\Bulletstorm Lite\StormGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/501590/pfx/[Note 1]

Save game data location[edit]

System Location
Windows <Steam-folder>\userdata\<user-id>\501590\remote\
%USERPROFILE%\Documents\My Games\Bulletstorm Lite\StormGame\SaveData\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/501590/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Origin
Steam Cloud

Video[edit]

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
FOV is scaled vert- by default, causing cutscenes to crop as well as drastic fov changes with certain gameplay elements. For a workaround, see Field of view (FOV).
4K Ultra HD
Field of view (FOV)
75-100° (affects viewmodels too). Can be exceeded, see Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
A form of post-process anti-aliasing is enabled by default. See Anti-aliasing (AA) for MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
None, 30, 60, 75, 100, 120, 144, 165, 200, 240 FPS options.
High dynamic range display (HDR)

Field of view (FOV)[edit]

Change FOV manually[4]
  1. Go to the configuration file(s) location.
  2. Open StormCamera.ini.
  3. Change these values to the desired world and aiming FOV, respectively.
    • DefaultCameraFOV=85
    • TargetingFOV=45
  4. Save the changes.
Scale FOV on Y-Axis
  1. Go to the configuration file(s) location.
  2. Open StormEngine.ini.
  3. Change the following line from:
  4. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  5. To
  6. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  7. Save the changes.

Note: Will require a drastically lower FOV setting, according to preference.

Anisotropic filtering (AF)[edit]

Change Anisotropic filtering (AF) manually[5]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change the "8" in MaxAnisotropy=8 to the desired values of between 0-16.
  4. Save the changes.

Anti-aliasing (AA)[edit]

Enable/Change Anti-aliasing (AA) manually[5]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change bAllowD3D9MSAA=False to bAllowD3D9MSAA=True.
  4. Change the "0" in MaxMultiSamples=0 to values of 2, 4 or 8.
  5. Save the changes.

Edit: This has no effect in the game, since it runs on DX 11 and not 9.

Motion Blur[edit]

Enable/Disable Motion Blur[5]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change MotionBlur=True to MotionBlur=False.
  4. Save the changes.

Depth of Field[edit]

Enable/Disable Depth of Field[5]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change DepthOfField=True to DepthOfField=False.
  4. Save the changes.

Bloom[edit]

Enable/Disable Bloom[5]
  1. Go to the configuration file(s) location.
  2. Open StormSystemSettings.ini.
  3. Change Bloom=True to Bloom=False.
  4. Save the changes.

Input[edit]

In-game key rebinding.
In-game key rebinding.

Keyboard and mouse State Notes
Remapping
Multiple keys for bindings. delete cannot be bound to commands.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Three presets available.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Rapidly changes button prompts.

Toggle aim down sights[edit]

Toggle ADS[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm Full Clip Edition\StormGame\Config.
  2. Open StormInput.ini.
  3. Find the group [StormGame.BSPlayerInput].
  4. Locate
    Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  5. Replace it with the following:
    Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
    • If you wish to use a different button, replace RightMouseButton with an alternative keybind.
  6. Beneath that line, insert the following three lines:
    Bindings=(Name="ToggleAimOn",Command="ButtonPress L2 | setbind RightMouseButton ToggleAimOff")
    Bindings=(Name="ToggleAimOff",Command="ButtonRelease L2 | setbind RightMouseButton ToggleAimOn")
    Bindings=(Name="RightMouseButton",Command="ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  7. Save the file.
  8. Note: this may break charge shot functionality.

Audio[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
SFX, Music, Voice
Surround sound
Subtitles
Closed captions
Mute on focus lost
Alt-tabbing in fullscreen mode can cause issues with the mouse in-game.

Localizations

Duke Nukem's Bulletstorm Tour is only subtitled and uses English voices.
Language UI Audio Sub Notes
English
French
German
Italian
Hungarian
Fan translation, available to download.
Japanese
Polish
Brazilian Portuguese
Russian
Spanish

VR support[edit]

3D modes Native Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
Use Nucleus Coop & Unofficial mod.
LAN play
Online play
4 Co-op

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX v2.8.4
Audio Ogg Container, Vorbis Audio, XAudio2 Ogg v1.2.2, Vorbis v1.3.2, XAudio2 v9.29
Input Microsoft Xinput Library
Multiplayer Steamworks

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD A8-3850
System memory (RAM) 6 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) AMD Radeon HD 6850
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/501590/ in addition to or instead of this directory. The app ID (501590) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References