Star Wars: The Old Republic

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Star Wars: The Old Republic
Star Wars: The Old Republic cover
Developers
BioWare
Publishers
Electronic Arts
LucasArts
Engines
HeroEngine
Release dates
Windows December 20, 2011
Reception
Metacritic 85
IGDB 85
Taxonomy
Monetization Free-to-play, Subscription[1]
Microtransactions Currency, Loot box[1]
Modes Multiplayer
Pacing Persistent
Genres MMORPG
Themes Sci-fi, Space
Series Star Wars: Knights of the Old Republic
Star Wars: The Old Republic on HowLongToBeat
Star Wars: The Old Republic on IGDB
Star Wars: The Old Republic guide on StrategyWiki
Star Wars: The Old Republic on MobyGames
Star Wars: The Old Republic on Wikipedia

Star Wars: Knights of the Old Republic
Subseries of Star Wars
Star Wars: Knights of the Old Republic 2003
Star Wars: Knights of the Old Republic II - The Sith Lords 2005
Star Wars: The Old Republic 2011

General information

Community Website

Availability[edit]

Source DRM Notes Keys OS
Retail
Always online (requires a constant internet connection to play)
Windows
Official website
Always online (requires a constant internet connection to play)
Free to play
Windows
Origin
Icon overlay.png
Always online (requires a constant internet connection to play)
Deluxe Pack also available.
Windows
Owning any retail or digital version gives a one-month subscription and permanent Preferred status; see Features for details.

Essential improvements[edit]

Disable Bitraider[edit]

Bitraider can cause major network and performance issues, including having to redownload the game every time you play.[citation needed]
Follow this guide

Notes

The entire game will have to be redownloaded upon uninstalling Bitraider (>40GB), but after that only future updates will need to be downloaded

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\SWTOR\

Save game cloud syncing[edit]

System Native Notes
Origin

Video[edit]

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Widescreen Fixer to fix HUD placement.
Ultra-widescreen
[2]
4K Ultra HD
Edit configuration files to increase global UI scaler beyond 1.25.[3]
Field of view (FOV)
Calculated by desktop resolution, not render resolution. See WSGF.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Medium uses FXAA, High uses x2 MSAA, and Very High uses both. There is no Low option. TrSSAA has issues and TrMSAA doesn’t work.[4]
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate is capped at 111 fps.[5]

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Uses operating system settings.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio[edit]

General settings.
General settings.

Audio feature State Notes
Separate volume controls
Surround sound
The game uses 5.1 or 7.1 if available. No in-game settings.
Subtitles
Closed captions
Mute on focus lost
Can be changed in Settings.

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play

Ports

Protocol Port(s) and/or port range(s)
TCP 80, 8995, 12000-12999
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Improving performance[edit]

Turn down shadows[citation needed]
Turning off shadows drastically increases the performance of the game, and can normally change the frame rate from unplayable to acceptable.

Character gets stuck (unable to move)[edit]

Use command[citation needed]
  • Type /stuck in the chat window if your character gets stuck in the environment.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

RAM Disk[edit]

This thread specifies how to implement a RAM Disk with Star Wars: The Old Republic.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP or Later
Processor (CPU) Intel Core 2 Duo 2.0 GHz
AMD Athlon 64 X2 Dual-Core 4000+ or better
System memory (RAM) 1.5 GB for XP; 2 GB for Vista, 7
Hard disk drive (HDD) 28 GB
Video card (GPU) 256 MB of VRAM
Shader model 3.0 support

References