Category:Persistent
From PCGamingWiki, the wiki about fixing PC games
Definition | |
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Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | |
Examples | |
Notes | |
MobyGames |
Continuous turn-based |
Persistent |
Real-time |
Relaxed |
Turn-based |
Pages in category "Persistent"
The following 13 pages are in this category, out of 13 total.