Dust: An Elysian Tail
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Humble Hearts | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Publishers | |
Microsoft Studios | |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | May 24, 2013 |
macOS (OS X) | December 17, 2013 |
Linux | December 17, 2013 |
Reception | |
Metacritic | 85 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | ARPG, Metroidvania, Platform |
Art styles | Anime |
Themes | Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam | The Windows version requires Steam DRM, the unsupported FNA-win32 build is DRM-free.[1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\DustAET\Settings.sav %USERPROFILE%\Documents\SavedGames\DustAET\Save Files\Player*\Settings.sav |
macOS (OS X) | $HOME/Library/Application Support/DustAET/ |
Linux | $XDG_DATA_HOME/DustAET/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\DustAET\Game Save *.sav %USERPROFILE%\Documents\SavedGames\DustAET\Save Files\Player*\Game Save *.sav |
macOS (OS X) | $HOME/Library/Application Support/DustAET/ |
Linux | $XDG_DATA_HOME/DustAET/ |
- Save games are cross-platform.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Cloud sync is not cross-platform. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | UI and HUD does not scale with higher resolutions and becomes very small on resolutions above 1080p.[1] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Enable Variable Refresh to remove 60 FPS cap.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Enable in settings. Option for a character to mention the color of certain gates and its gems required to progress. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only on Windows. See Engine:FNA for OS X and Linux configuration details. |
|
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Natively supported in the OS X, Linux, and unsupported FNA-win32 versions only.[3] | |
---|---|---|
DualShock button prompts | Native support on OS X and Linux versions only. Use this mod for Windows. | |
Light bar support | Linux only. See DualShock 4 light bar support.[4] | |
Connection modes | USB, Bluetooth [5] |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
DualShock 4 light bar support
- Dust: AET for Linux supports the DualShock 4 light bar. The light bar will change to Dust's color and will change colors when using the Dust Storm as well as when leveling up. To access this feature, refer to the FNA user documentation.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Language choice is not offered in game, instead it's automatically chosen based on the system language. To force using a certain language, remove the language folder from the installation folder. Alternatively on Windows, use the following patch.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Fan translation by karhorus. | |||
Russian | Fan translation by ZoG Forum Team. | |||
Spanish |
Issues unresoloved
FNA-win32 version: Crashing when attempting to scale HUD
- The FNA-win32 build will crash to desktop when attempting to make changes to make changes to the game's HUD scaling settings.
Issues fixed
No voice during intro (Windows)
- No voice audio during introduction, caused by codec or Windows Media Player issue.[6]
Reinstall Windows Media Player[6] |
---|
Game not starting (Windows 8)
Set compatibility mode[citation needed] |
---|
|
Reinstall XNA 4.0 Redistribuable[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [7] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Windows Media Player | Windows version only. |
Input | SDL2 | v2.0.20.0. Mac OS X, Linux, and FNA-win32 versions only.[9] |
Cutscenes | Theora | Mac OS X, Linux, and FNA-win32 versions only.[9] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | 2.8 GHz Intel Core 2 Duo | Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | DirectX 10 compatible Shader model 3 support |
Nvidia GeForce 9600GT ATI Radeon HD 5000 |
Controller | Keyboard | Mouse & Keyboard; XInput-compatible gamepad |
Other | Windows Media Player |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | Mountain Lion 10.8.5, 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz or equivalent | Quad Core CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL 3.0 (or 2.1 with ARB extensions) compatible | OpenGL 3.2 compatible |
Controller | Keyboard | Mouse & Keyboard; Gamepad |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15+, 32/64-bit | glibc 2.15+, 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz or equivalent | Quad Core CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL 3.0 (or 2.1 with ARB extensions) compatible | OpenGL 3.2 compatible |
Controller | Keyboard | Mouse & Keyboard; Gamepad |
Other | S3TC is NOT required | S3TC texture support |
References
- ↑ 1.0 1.1 Verified by User:AmethystViper on 2022-02-16
- ↑ How to remove 60 FPS lock? :: Dust: An Elysian Tail General Discussions - last accessed on May 2023
- ↑ Verified by User:AmethystViper on 2022-02-16
- Tested the FNA-win32 build from Steam on Windows 10.
- ↑ Verified by User:Anonymous on 2015-12-01
- ↑ Verified by User:AmethystViper on 2022-04-06
- Tested V1 and V2 controllers via USB cable and Bluetooth.
- ↑ 6.0 6.1 No voice intro. :: Dust: An Elysian Tail General Discussion
- ↑ Catalina 64-bit Compatibility - Google Docs - last accessed on 5 May 2023
- ↑ Verified by User:Aemony on 2022-05-22
- Both Special K and RTSS are adamant that this is a D3D9 game. Reason why dgVoodoo 2 does not load has to do with something else (e.g. different working directory when loading DLL files).
- ↑ 9.0 9.1 Verified by User:AmethystViper on 2022-03-05