PCSX2
Developers | |
---|---|
PCSX2 Team | |
Release dates | |
Windows | March 23, 2002[1] |
Linux | April 14, 2002[2] |
macOS (OS X) | December 30, 2009[3] |
PCSX2 is a open-source video game console emulator that was developed and released by the PCSX2 Team. It emulates the PlayStation 2 console.
The use of PCSX2 requires a BIOS of the PlayStation 2 console, which can be only dumped from the console itself. Almost all PlayStation 2 titles are playable.[4]
Development of PCSX2 begin in 2001 and was released on March 23, 2002. It was plugin-based, using PSEmu Pro's specs. Since then, numerous improvements were made to the emulator. In 2021, PCSX2 had migrated from the plugin-based architecture to the Qt architecture.[5][6]
The current QT nightly build includes features like automatic game fixes[7], the Vulkan renderer backend[8] and, on MacOS, the Metal renderer backend.[9]
Despite having stable releases, users are encouraged to try out the nightly releases which releases every time a change to the codebase is made.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Does not include Games or BIOS due to copyright. |
- PCSX2 Source code (GitHub)
- Nightly builds are highly recommended, as they are more frequently updated and have more features/bugfixes than the latest stable release which was released on July 13, 2024.
- Has a built-in auto-updater.
Game data
- The Configs and Save data locations below referring to "path-to-game" are the default directories for the Development builds. The Stable installation builds default to Documents instead of the base folder.
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\gamesettings\[Note 1] <path-to-game>\inis\[Note 1] <path-to-game>\inputprofiles\[Note 1] |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/inis |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\memcards\[Note 2][Note 1] <path-to-game>\sstates\[Note 3][Note 1] |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/memcards/[Note 4] $XDG_CONFIG_HOME/sstates/[Note 5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Per-game basis. Natively supported by some games, others can be patched (if a patch exists). A database of widescreen patches is included with PCSX2, but disabled by default. | ||
Multi-monitor | |||
Ultra-widescreen | Per-game basis. Possible via game patches (if a patch exists). | ||
4K Ultra HD | |||
Field of view (FOV) | Per-game basis. Possible via game patches (if a patch exists). | ||
Windowed | Double click the window to go Fullscreen and vice versa. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | FXAA, SSAA (via raising internal resolution) | ||
Vertical sync (Vsync) | |||
60 FPS | Per-game basis. Natively supported by many (but not all) games, others can be patched (if a patch exists). A database of 60 FPS patches is included with PCSX2, but disabled by default. | ||
120+ FPS | Per-game basis. Possible via game patches or modifying the base PAL / NTSC frame rate in PCSX2. May increase speed or break most games.[10] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Can bind two or more keys/buttons to one virtual input by clicking an input while holding down the ⇧ Shift key. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | PCSX2 UI requires Mouse and Keyboard. Controller only works on BIOS and Games. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Game dependant. Can also be done by remapping the right analog stick. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | DualShock prompts only. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Back buttons and FN buttons on the DualSense Edge can be mapped since the July 7, 2023 commit.[11] |
|
---|---|---|
PlayStation button prompts | Dualshock 1 (for PS1 Games) and Dualshock 2. | |
Light bar support | On DualShock 4, the color of light bar vary depending which player the controller was assigned to. On DualSense and DualSense Edge, the light bar remain in blue as the player indicator lights were used instead. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Also support force feedback racing wheels from various manufacturers on certain PlayStation 2 titles by emulating either as a Driving Force, Driving Force Pro or GT Force. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Regular rumble on supported controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game dependant. | |
Surround sound | Some games support Dolby Pro Logic II or Dolby Digital. | |
Subtitles | Game dependant. | |
Closed captions | Game dependant. | |
Mute on focus lost | There's an option to pause when minimizing the window. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Catalan | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Lithuanian | ||||
Malay | ||||
Malay | Malaysia | |||
Norwegian | Bokmål | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | Modern | |||
Swedish | ||||
Thai | ||||
Turkish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | 2D The Emulator can be played with the VR Driver vorpX. Note: PCSX2 is not listed on the official vorpX game list but has a profile on the factory profile list. 3D is not confirmed yet. Follow the discussion in the vorpX forum to see how this is developing. |
Issues fixed
PCSX2 not responding when selecting a BIOS in the QT builds
- Selecting a BIOS will cause PCSX2 to crash after updating several times.
Delete PCSX2.ini |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | 9 and 10 dropped after the 1.6.0 stable version. |
OpenGL | 3.0+ | |
Software renderer | ||
Metal support | Not on 1.6.0, only on the latest Dev Builds. | |
Vulkan | Not on 1.6.0, only on the latest Dev Builds. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 32-bit dropped after 1.6.0 and the latest Dev Builds. | ||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | cubeb, SDL2 | |
Interface | Qt, Dear ImGui, vxWidgets | vxWidgets has been deprecated and dropped since stable version 2.0, in favor of Qt[12] |
Input | SDL2 |
System requirements
- System requirements vary depending on the game. Some are vastly more demanding than others - examples can be found on the following (non-exhaustive) lists: CPU-intensive games, GPU-intensive games.
- 32-bit support was dropped after stable release 1.6.0. The last 32-bit development build was PCSX2 1.7.2484.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 21H2 (1809 or later) | 10 22H2 |
Processor (CPU) | Dual core with four threads | Quad core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX 560 Intel Arc A380 2 GB of VRAM OpenGL 3.3 compatible DirectX 11 compatible | Nvidia GeForce GTX 1650 AMD Radeon RX 570 4 GB of VRAM OpenGL 4.6 compatible DirectX 12 compatible |
Other | CPU supporting SSE4.1. | CPU supporting AVX2. |
- Any version made after 1.6.0 requires a 64-bit operating system despite the fact that the said version has a 32-bit installer.[13]
- Windows XP and Direct3D 9 support was dropped after stable release 1.4.0.
- Windows 7, Windows 8, Windows 8.1, and Direct3D 10 support was dropped after stable release 1.6.0.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 11 (Big Sur) | |
Processor (CPU) | Dual core with four threads | Quad core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX 560 Intel Arc A380 2 GB of VRAM | Nvidia GeForce GTX 1650 AMD Radeon RX 570 4 GB of VRAM |
Other | CPU supporting SSE4.1. | CPU supporting AVX2. |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 22.04/Debian or newer, Arch Linux, or other distro | Ubuntu 24.04/Debian or newer, Arch Linux, or other distro |
Processor (CPU) | Dual core with four threads | Quad core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX 560 Intel Arc A380 2 GB of VRAM OpenGL 3.3 compatible | Nvidia GeForce GTX 1650 AMD Radeon RX 570 4 GB of VRAM OpenGL 4.6 compatible |
Other | CPU supporting SSE4.1. | CPU supporting AVX2. |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ For Memory Cards
- ↑ for Save States
- ↑ For Memory Cards
- ↑ for Save States
References
- ↑ PCSX2 - The Playstation 2 emulator - PCSX2 v0.026 - last accessed on 2022-04-28
- ↑ PCSX2 v0.031 - last accessed on 2022-04-28
- ↑ PCSX2 - The Playstation 2 emulator - Mac - last accessed on 2022-04-28
- ↑ PCSX2 Compatibility List - last accessed on 17 May 2023
- ↑ Merge GS, Mcd into core, remove plugin selector/subsystem - PCSX2 Github - last accessed on June 28, 2023
- ↑ Qt Part 4 - PCSX2 Github - last accessed on June 28, 2023
- ↑ GameDatabase: Automatic GS hardware fixes - PCSX2 Github - last accessed on June 28, 2023
- ↑ GS: Add a Vulkan renderer - PCSX2 Github - last accessed on June 28, 2023
- ↑ Add Metal renderer - PCSX2 Github - last accessed on June 28, 2023
- ↑ Verified by User:Dreadmoth on 2023-07-30
- Tested with PAL versions of Darkwatch, Drakan: The Ancients' Gates, Metal Arms: Glitch in the System. These games play at normal speed, but suffer various gameplay and FMV issues.
- ↑ 3rdparty/SDL2: Bump to v2.28.1 - PCSX3 on Github - last accessed on July 8, 2023
- ↑ Introducing PCSX2 2.0! - last accessed on July 12, 2024
- ↑ PCSX2/pcsx2: PCSX2 - The Playstation 2 Emulator - last accessed on 2022-05-01