Electronic Super Joy
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Michael Todd Games | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | August 23, 2013 |
macOS (OS X) | August 23, 2013 |
Linux | August 23, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Electronic Super Joy |
Electronic Super Joy | |
---|---|
Electronic Super Joy | 2013 |
Electronic Super Joy: Groove City | 2014 |
Electronic Super Joy 2 | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Humble Store | ||||
itch.io | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Bonus Content Pack! | Complete soundtrack, HD poster, bonus levels 'Thin Ice' and 'Treacherous Footing' | |
A Hot Sticky Mess |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Michael Todd Games\Electronic Super Joy\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Michael Todd Games/Electronic Super Joy/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\esj.sav[Note 2] |
macOS (OS X) | |
Linux | |
Steam | <Steam-folder>/userdata/<user-id>/244870/remote/esj.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed by default. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Incorrectly named as "frame limiter". 60 FPS is regular vsync, 30 FPS is half. | ||
60 FPS and 120+ FPS | Frame rate is capped at 1000 FPS. Character movement is capped at 60 FPS.[2] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
Modify a game file to force Hor+ scaling[3] |
---|
|
Input
General settings. From left: PG Mode, Timer, Video settings, Audio settings, Rebind controls, Reset control bindings and Clear progress.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used outside menus. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | D-pad unrebindable with some controllers.[2] | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
- PG mode in settings disables erotic sound effects.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music and sound effects. | |
Surround sound | ||
Subtitles | All in-game speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Dual Core or Equivalent | Intel Core 2 Duo or Equivalent |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | OpenGL 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | OpenGL 512 MB of VRAM |
Notes
- ↑ Unity engine build: 4.6.3f1[1]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2017-05-23
- ↑ 2.0 2.1 Verified by User:Marioysikax on December 24, 2015
- ↑ Verified by User:Rose on 2019-07-08