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No Man's Sky

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
No Man's Sky
No Man's Sky cover
Hello Games
Release dates
Windows August 12, 2016[1]
macOS (OS X) TBA
Metacritic 61
OpenCritic 70
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time, Persistent
Perspectives Third-person, First-person
Controls Direct control
Genres Open world, Survival
Vehicles Off-roading, Space flight
Art styles Realistic
Themes Sci-fi, Space
No Man's Sky on HowLongToBeat
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report Community Discussions Support Page
Steam Community Discussions


Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.
Transfer a Gamepass save to Steam[2]

Note this is not yet updated with the latest updates like companions and expeditions.

  1. Use NomNom Save Editor to open your Gamepass cloud save and save it as JSON.
  2. Create a dummy save in Steam with any simple item built.
  3. Use Goatfungus's NMSSE to open the JSON of the dummy save and note your UID and USN.
  4. In the NomNom exported JSON file, make the following changes (with your favorite text editor):
    • For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
    • Replace all "XB" with "ST" (Optional)
    • Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
    • Replace all instances of your old MS USN with the new USN from Steam.
  5. Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
  6. Save and exit and your Gamepass save should be cloned to Steam.


General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FoV in degrees);[3] for higher values see Field of view (FOV) or use this Extended FOV Changer.
Borderless fullscreen windowed
Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. Seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more 'standard' Borderless experience.
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[4]
Anti-aliasing (AA)

TAA option was added with Foundation Update.[5] DLSS option was added with Prisms Update.[6]

DLAA option was added with Sentinel Update.[7]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive vsync.
60 FPS and 120+ FPS
There is a framerate limit slider that goes up to 240 FPS. [8]
High dynamic range display (HDR)
HDR400, HDR600 or HDR1000[9]

Field of view (FOV)

  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />


Input settings.
Input settings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes Wired, V2
Tested on DualShock 4 V2.
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
If the pause menu is opened, only the device used to open it will function until it is closed.
Steam Input
Steam Input API support
Steam controller added in Pathfinder Update.[11]
Official controller preset(s)
Steam Controller button prompts
Prompts switching between XInput and sinput.


Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Closed captions
Mute on focus lost
Does not mute when in multiplayer
Royalty free audio


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Fan translation.
Brazilian Portuguese


Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Co-op

Issues unresolved

Screen Tearing

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Some resolutions cause game to not render some text

1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.

Issues fixed

Heavy game stutter/stutter in general

  1. Go to <path-to-game>\Binaries\SETTINGS.
  2. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.

Old save from 2016 and 2017 doesn't appear in menus

Rename "mf_storage.hg" and "storage.hg".[12]
  1. Go to your save game data location. (See Save game data location for instructions based on operating systems.)
  2. Look for files starting with "mf_storage" and "storage". (Some might be numbered.)
  3. If present, rename those files by replacing "storage" with "save".

Other information


Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[13]
Executable 32-bit 64-bitARM Notes
macOS (OS X)


Middleware Notes
Physics Havok [14]
Audio Wwise


Many mods can be found at Video Game Mods and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements

Minimum[15] Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3
AMD Phenom X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
2 GB of VRAM
A 64-bit operating system is required.
Requires Vulkan 1.0 or higher
Requires a processor supporting SSE2.[16]


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.