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No Man's Sky

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
macOS (OS X) June 1, 2023
Reception
Metacritic 61
OpenCritic 72
IGDB 74
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time, Persistent
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Survival, Exploration, Open world
Vehicles Off-roading, Space flight
Art styles Realistic
Themes Space, Sci-fi
No Man's Sky on HowLongToBeat
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
macOS (OS X)
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
macOS (OS X)
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.
Transfer a Gamepass save to Steam[2]

Note: This guide is not yet updated for the latest updates, like companions and expeditions.

  1. Use NomNom Save Editor to open your Gamepass cloud save and save it as JSON.
  2. Create a dummy save in Steam with any simple item built.
  3. Use Goatfungus's NMSSE to open the JSON of the dummy save and note your UID and USN.
  4. In the NomNom exported JSON file, make the following changes (with your favorite text editor):
    • For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
    • Replace all "XB" with "ST" (Optional)
    • Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
    • Replace all instances of your old MS USN with the new USN from Steam.
  5. Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
  6. Save and exit and your Gamepass save should be cloned to Steam.

Video

General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FOV in degrees);[3] for higher values, see Field of View (FOV) or use this Extended FOV Changer.
Windowed
Borderless fullscreen windowed
Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. It seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more standard Borderless experience.
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[4]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA, TAA (Low), DLAA. TAA option was added in the Foundation Update.[5] DLAA option was added in the Sentinel Update.[6]
High-fidelity upscaling
DLSS 2.0, FSR 2.0
DLSS option was added in the Prisms Update.[7]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive.
60 FPS and 120+ FPS
There is a framerate limit slider that goes up to 240 FPS.[8]
High dynamic range display (HDR)
HDR400, HDR600, or HDR1000[9]

Field of view (FOV)

The FOV can only be set up to 100 in-game. It is possible to go past this by editing a configuration file.
Instructions[10]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with a text editor.
  3. Find the following lines and replace X with the desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Notes:

Mods such as Better Ship Seat may modify the FOV regardless of what FOV is set.[11]

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Blue
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired,

Tested on DualShock 4 V2.
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Steam controller support was added in the Pathfinder Update.[12]
Official controller preset(s)
Steam Controller button prompts
The Steam Input API's button prompt detection is used for both in-game and Steam's built-in button prompts, based on controller type.

Audio

Audio feature State Notes
Separate volume controls
Music, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost
It doesn't mute when playing in multiplayer mode.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Fan translation.
Dutch
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Co-op

Issues fixed

Lost Connection to Host

[13]
  1. Go to <path-to-game>\Binaries\Settings\.
  2. Delete the 3 .MXML files.
  3. Try connecting again.

Heavy game stutter/stutter in general

This section may require cleanup to meet basic quality standards. The specific problem is: Section needs citation and complete rewrite. It is currently a combination of potentially long-out-of-date information and in-fixbox notes which should actually be implemented into the fix. You can help by modifying the article. The discussion page may contain useful suggestions.
[citation needed]
  1. Go to <path-to-game>\Binaries\SETTINGS.
  2. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
  • The above no longer works -- those game settings aren't actually read from the file anymore. Instead try one or more of the following:
  1. Set process priority for NMS.exe to Low (this alone should be sufficient at 1080p)
  2. Go to registry key: Computer\HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\PriorityControl\Win32PrioritySeparation
a) Export the key with the current value so you can revert back
b) Set it to hex value 24 (Note: this will affect the entire system, and will most likely reduce performance in other games)
c) Export the key with the new value so you can more easily change back to it before starting NMS
See this link for more info: https://forums.blurbusters.com/viewtopic.php?t=8535

The reason the above works is it tricks the game engine into loading textures slower than it otherwise would. The higher the resolution, the more textures it wants to load at once, and so at 1440p or higher you may need to do #2 as well to eliminate stutters. Textures will load in slower, BUT it'll look way better than forcing texture streaming to On.

3) Use PSArcTool to unpack NMSARC.MeshMisc.pak (found in PCBANKS folder), and place the extracted MODELS folder into the GAMEDATA folder. Then rename NMSARC.MeshMisc.pak to NMSARC.MeshMisc.pak.bak (if pre-caching, also move it out of this folder).

This will remove the long stutter when exiting a planet's atmosphere -- there's no other way to fix this single specific long stutter.

PSArcTool: https://github.com/periander/PSArcTool

4) Unpacking other .pak files that contain meshes can have a positive effect (albeit minor compared to the above), but ONLY if you have plenty of extra ram available (~32gb of ram, in addition to a rather large pagefile to handle the large nms.exe commit size) to pre-cache the MODELS folder because it will contain a lot of very small individual files. The ones to unpack that will have some positive effect are: NMSARC.MeshCommon.pak, NMSARC.MeshPlanetBIOMES.pak, NMSARC.MeshPlanetCREATURES.pak

The reason unpacking can reduce stutters is because the .pak files are heavily compressed. If there was an easy way to re-pack them with a lighter compression algorithm (one that's specifically designed for fast uncompressing speed), it might be preferable.

5) Pre-cache the GAMEDATA folder. If you have 16gb+ of ram (preferably 32gb), and a sufficiently large pagefile due to the large commit size of nms.exe, you can pre-cache the contents of the GAMEDATA folder (specifically PCBANKS and MODELS subfolders). The slower your disk drive and/or the smaller the files being pre-cached are, the more this will have an effect. If you've unpacked any .pak files, be sure to move them out of the PCBANKS folder (even if you renamed them), so that they're not pre-cached.

The reason this works is because: a) Windows will cache files as they're read; b) NMS doesn't bypass the file cache when it reads files from the disk; c) ram is way faster than any disk drive.

Link to Java code to precache a folder and subfolders: https://drive.google.com/file/d/1mkFZr_9cvOI6ErouNGKyFoMZmcgdlqz_/view?usp=sharing

Old save from 2016 and 2017 doesn't appear in menus

Rename "mf_storage.hg" and "storage.hg".[14]
  1. Go to your save game data location. (See Save game data location for instructions based on operating systems.)
  2. Look for files starting with "mf_storage" and "storage". (Some might be numbered.)
  3. If present, rename those files by replacing "storage" with "save".

Other information

API

Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[15]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Physics Havok [16]
Audio Wwise

Mods

Many mods can be found at Video Game Mods and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements

Windows
Minimum[17] Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3
AMD Phenom X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
2 GB of VRAM
A 64-bit operating system is required.
Requires Vulkan 1.0 or higher
Requires a processor supporting SSE2.[18]
macOS (OS X)
Minimum
Operating system (OS) 12.3
Processor (CPU) Intel Core i5
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) AMD Radeon Pro 570X
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can" - last accessed on May 2023
  2. Reddit - last accessed on May 2023
  3. No Man's Sky | WSGF
  4. Verified by User:Primey on 14 August 2016
    results
  5. Foundation Update Patch notes - last accessed on May 2023
  6. Sentinel Update Patch notes - last accessed on May 2023
  7. Prisms Update Patch notes - last accessed on May 2023
  8. Verified by User:Xharos on 2022-06-21
  9. BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
  10. Verified by User:Hawaii Beach on 2016-08-13
  11. Verified by User:Daemonjax on 2024-02-27
  12. Pathfinder Update Patch notes - last accessed on May 2023
  13. coop not working - last accessed on 2023-09-11
  14. Verified by User:Bowi on 2022-10-14
  15. Beyond Update - No Man's Sky - last accessed on 2019-08-14
  16. Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
  17. Microsoft Store
  18. Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
    "The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs for us to add Phenom support.
    "