No Man's Sky

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No Man's Sky
No Man's Sky cover
Hello Games
Release dates
Windows August 12, 2016[1]
Metacritic 61
OpenCritic 70
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report Community Discussions Support Page
Steam Community Discussions


Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %APPDATA%\HelloGames\NMS\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.


General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[3]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA or TAA (Low). TAA option was added with Foundation Update.[4]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive vsync.
60 FPS and 120+ FPS
Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[5]
High dynamic range display (HDR)
HDR400, HDR600 or HDR1000[6]

Field of view (FOV)[edit]

  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />


Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes Wired only
Tested on DualShock 4 V2.
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts
Steam controller added in Pathfinder Update.[8]
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
If the pause menu is opened, only the device used to open it will function until it is closed.
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
prompts switching between xinput and sinput.


Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Brazilian Portuguese


Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
Use Nucleus Coop & Unofficial mod.
LAN play
Online play
32 Co-op

Issues unresolved[edit]

Screen Tearing[edit]

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Some resolutions cause game to not render some text[edit]

1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.

Issues fixed[edit]

Heavy game stutter/stutter in general[edit]

Go to <path-to-game>\Binaries\SETTINGS. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.

Other information[edit]


Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[9]
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok [10]
Audio Wwise


Many mods can be found at Video Game Mods, Zettamod's No Man's Sky and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
OpenGL 4.5 compatible
Requires a 64-bit operating system.
Requires a processor supporting SSE 2.[12]


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.