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  • Enables/disables gyro aiming. Moves camera. Camera control.
    51 KB (6,443 words) - 18:29, 18 March 2024
  • ...as also later released on Steam on August 5 of that year. There was also a PlayStation Vita version of the game exclusively released in Japan, but support for the ...lay with Xbox One and PlayStation 4 players in the Global server, and with PlayStation 4 and Nintendo Switch players in the Japanese server. Do note that the Glob
    25 KB (3,367 words) - 17:57, 25 February 2024
  • ...sions, the VR features from Japanese PlayStation 4 version, and gyroscopic camera controls from the Switch version. ...creator, Showdown cosmetics, the Kratos boss fight (& its items) from the PlayStation versions, and additional challenges centered around each character from the
    19 KB (2,777 words) - 20:56, 15 May 2024
  • {{Infobox game/row/publisher|PlayStation PC}} ...[[Company:PlayStation PC|PlayStation PC]] brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment and the overall s
    27 KB (3,281 words) - 20:39, 21 March 2024
  • ...title=Uncharted: Legacy of Thieves Collection coming to PS5 and PC – PlayStation.Blog|date=2021-09-09|snippet=Uncharted: Legacy of Thieves Collection will b {{Infobox game/row/publisher|PlayStation PC}}
    34 KB (4,368 words) - 11:48, 6 April 2024
  • ...rivers for using PlayStation VR headset, PlayStation Move Controllers, and PlayStation Eye Cameras with SteamVR. ...s like chaperone, virtual boundry to tell where real life boundries are or camera passtrough so that when physically moving in virtual space you won't get ou
    14 KB (1,939 words) - 05:17, 19 February 2024
  • |fov notes = Referred to as "'''Camera Distance'''". A slider is available.<br>[https://www.nexusmods.com/dragonsd # Open the Camera Menu.
    22 KB (2,627 words) - 07:30, 26 April 2024
  • ...le, in which PC players can compete against players on Xbox Series X/S and PlayStation 5 in online multiplayer. VR mode was added to the game in 1.8.0 update.<ref ...to 100, with actual head cam FOV ranging from 18 to 68 degree and external camera FOV from 45 to 64 degree.
    42 KB (5,535 words) - 15:56, 3 May 2024
  • {{Infobox game/row/publisher|PlayStation PC}} |official site= https://www.playstation.com/the-last-of-us/
    35 KB (4,550 words) - 20:29, 19 March 2024
  • ...ame/row/taxonomy/perspectives | First-person, Third-person, Cinematic camera }} ...atures such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of '''''Metal Gear Online''''').
    22 KB (2,738 words) - 02:29, 17 March 2024
  • {{Image|Tekken 8 Avatar Camera Settings.png|Avatar camera settings}} ...ider is available for "'''Camera Speed'''" in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest.
    24 KB (2,902 words) - 16:22, 17 April 2024
  • ...original 2021 game ''Megaton Musashi'', both released in Japan for current PlayStation platforms and Nintendo Switch. It marks Level5's first worldwide release si ...= ''Wired'' was released worldwide on April 25, 2024 for PlayStation 5, PlayStation 4, Nintendo Switch, and Steam. It is the third Level5 game to be released f
    17 KB (1,940 words) - 12:35, 30 April 2024
  • ...FiE?t=890|title=YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch|date=2024-02-13|snippet=So if you're using your m ...FiE?t=890|title=YouTube - Digital Foundry - Tomb Raider I-III Remastered - PlayStation/Xbox/PC/Steam Deck/Switch|date=2024-02-13|snippet=So if you're using your m
    25 KB (3,096 words) - 17:58, 9 May 2024
  • ...aystation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime ...technical and quality of life improvements, to bring it to parity with the PlayStation 4, Nintendo Switch, Xbox One, Xbox Series X/S and the Microsoft Store versi
    24 KB (3,118 words) - 14:04, 29 March 2024
  • ...|snippet=Ported Sony Santa Monica’s 2018 Game Of The Year masterpiece from Playstation 4 to PC.}}</ref><ref>{{Refurl|url=https://arstechnica.com/gaming/2021/10/go {{Infobox game/row/publisher|PlayStation PC}}
    25 KB (3,089 words) - 15:44, 16 March 2024
  • ...G}} game in the [[Series:NieR|NieR]] series originally released in 2010 on PlayStation 3 and Xbox 360. It was originally developed by Cavia and remastered by [[Co |fov notes = Referred to as '''Camera Distance''' (Standard and Combat).
    23 KB (2,872 words) - 13:20, 5 May 2024
  • ....com/ The Workshop's homepage] explicitly mentioned '''"The Evil Within® - PlayStation 4®, Xbox One® and PC"'''. Their logo appears in the opening splashes and * Low/medium options for camera bob
    33 KB (4,299 words) - 16:35, 11 May 2024
  • ...ions where mouse controls are not playable. Unfortunately, the low-quality PlayStation 2 {{Term|FMV}} sequences are also carried over in the Separate Ways campaig ...played at 60 FPS, film grain filter removal, restored {{Glossary:Cinematic camera}} for the Ashley segment, subtitles for the English language and more.
    46 KB (6,228 words) - 19:07, 19 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} |mouse sensitivity notes = A slider is available for "'''Camera Movement Speed'''".<br>Limited to the world map. Can be set in intervals of
    18 KB (2,158 words) - 13:40, 2 May 2024
  • ...e=9 June 2023}}</ref>. The game initially had cross-platform play with the PlayStation 3 version, but was removed following that version' shutdown on June 16, 201 |mouse sensitivity notes = System Configuration > Mouse Settings > Mouse Camera Sensitivity
    30 KB (3,862 words) - 03:50, 11 May 2024
  • {{--}} Scarecrow Nightmare Challenges are PlayStation 4 and Nintendo Switch exclusives. {{ii}} PlayStation 4 exclusive skins can be [[#Content restoration|modded in]].
    45 KB (5,854 words) - 22:57, 3 May 2024
  • |mouse sensitivity notes = Referred to as "'''Mouse Camera Sensitivity'''". |controller sensitivity notes= Referred to as "'''Controller Camera Sensitivity'''".
    20 KB (2,457 words) - 08:40, 7 April 2024
  • ...the reworked Portable version of Persona 3|the 2024 remake of the original PlayStation 2 game|[[Persona 3 Reload]]}} {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Isometric }}
    16 KB (1,885 words) - 02:12, 5 April 2024
  • * [[Controller:PlayStation Move|PlayStation Move]] * [[Controller:PlayStation VR Aim Controller|PlayStation VR Aim Controller]]
    5 KB (576 words) - 06:35, 12 June 2023
  • ...le in the SaGa series since ''{{W|Unlimited Saga}}'', released in 2002 for PlayStation 2. ...2016, an expanded version, ''Ambitions'', was later released in Japan for PlayStation 4, Nintendo Switch, Windows, iOS and Android in 2018. An English localizati
    11 KB (1,280 words) - 23:13, 5 April 2024
  • ...tps://www.nexusmods.com/residentevil22019/mods/342 RE2RUTrainer] to change camera FOV, height, and zoom offsets further. {{Image|Resident Evil 2 (2019) Camera settings.png|Camera settings}}
    37 KB (4,949 words) - 03:02, 1 May 2024
  • {{Infobox game/row/publisher|PlayStation PC}} |official site= https://www.playstation.com/games/days-gone/
    25 KB (3,037 words) - 16:50, 4 May 2024
  • |notes = Most likely restores the Japanese PlayStation 2 version's text. [https://kakihey.com/pc-gaming/gta-vc-set-up-guide/ Guide * The camera during stunt jumps can lock up at any moment and it would never go back to
    50 KB (6,552 words) - 00:56, 10 May 2024
  • ...er cross-platform multiplayer between Xbox One, PC, and Switch|snippet=The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 {{Image|Rocket League Camera.png|Camera settings (Launch)}}
    28 KB (3,598 words) - 05:53, 13 March 2024
  • * Moving the camera with Mouse could become impossible on foot. * Making stunt jumps breaks the game after completing one, the camera is not going back to normal, the in-game clock also freezes in slow motion.
    51 KB (6,747 words) - 15:36, 9 May 2024
  • |key remap notes = Camera movement is hard-coded to mouse input, while pause is hard-coded to {{Key|E ...elled as '''Camera Up/Down'''. X-axis can also be inverted with the '''L/R Camera''' option.
    16 KB (1,756 words) - 16:06, 11 May 2024
  • ...oved. The PC version's music and sound effect quality is below that of the PlayStation version, and certain sound clips play back at the wrong pitch. Some framebu ...vr.exe}}) into two executables. Some localizations previously available on PlayStation are not available on the PC version.<ref name="LocalizationDifferences">[ht
    24 KB (3,118 words) - 15:02, 26 November 2023
  • {{Infobox game/row/publisher|PlayStation PC}} {{Infobox game/row/taxonomy/perspectives | Cinematic camera }}
    13 KB (1,254 words) - 01:56, 12 March 2024
  • {{Image|Psychonauts Camera.png|In-game camera settings.}} ===Smart camera option does not work===
    37 KB (4,957 words) - 16:27, 12 May 2024
  • ...br> Use [https://www.nexusmods.com/residentevil42023/mods/741 Third Person Camera Controller] (recommended) or [https://www.nexusmods.com/residentevil42023/m {{Image|ResidentEvil4(2023)Camera.png|Camera settings}}
    28 KB (3,479 words) - 02:54, 1 May 2024
  • {{disambig|the 2024 remake of the original PlayStation 2 game|the re-release of the reworked Portable version|[[Persona 3 Portable {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }}
    32 KB (4,324 words) - 15:54, 2 May 2024
  • |release history = Originally released for PlayStation 4 on November 8, 2019 to generally positive critics reviews and subsequentl |mouse sensitivity notes = Horizontal and vertical camera speed sliders.
    37 KB (4,738 words) - 06:14, 23 February 2024
  • ...nced that the game will receive an update in Summer 2024 that will add the PlayStation exclusive quest alongside other changes and improvements.<ref>{{Refurl|url= |mouse sensitivity notes = Sensitivity of '''cursor''', '''aiming''' and '''camera''' can be separately adjusted.<ref name="wbarticle"/>
    27 KB (3,297 words) - 14:40, 8 April 2024
  • ...fcheck|user=DAOWAce|date=2020-11-20|comment=Misinformation of the "default camera distance" setting added in the 1.1 update. Also reports of multiple people ...sitivity notes = Separate sliders for "'''Camera Sensitivity'''" and "'''Camera Sensitivity (Aimed Shot Mode)'''" are available. Vertical Sensitivity is 75
    29 KB (3,758 words) - 13:39, 7 March 2024
  • {{Image|Metal Gear Solid V - The Phantom Pain - Camera Settings.png|Camera settings.}} |controller sensitivity notes= Under '''Camera Settings''', '''Camera Speed'''.
    28 KB (3,567 words) - 23:09, 31 March 2024
  • # Go to <code>Camera Fixes\FOV fix files</code> from the first archive. # Go to <code>Camera Fixes\FPS fix files</code> from the first archive.
    22 KB (2,712 words) - 03:09, 1 April 2024
  • {{Infobox game/row/taxonomy/perspectives | First-person, Cinematic camera}} |playstation controllers = true
    20 KB (2,305 words) - 17:50, 20 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, First-person, Third-person }} ...Solid (1998)}}''. The expanded re-release, ''Substance'', was released on PlayStation 2, Xbox, and PC in 2002/2003, which added over 300 additional missions, alo
    22 KB (2,677 words) - 02:03, 17 March 2024
  • ...士2〜''}}) in Japan.}}, which itself is a enhanced port of the original 2010 PlayStation 3 game '''''Atelier Totori: The Adventurer of Arland''''' {{note|Known as ' ...in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC a
    28 KB (3,642 words) - 18:34, 25 March 2024
  • ...3〜''}}) in Japan.}}, which itself is an enhanced port of the original 2011 PlayStation 3 game '''''Atelier Meruru: The Apprentice of Arland'''''{{note|Known as '' ...in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC a
    29 KB (3,754 words) - 18:41, 25 March 2024
  • ...士~''}}) in Japan.}}, which itself is an enhanced port of the original 2013 PlayStation 3 game '''''Atelier Ayesha: The Alchemist of Dusk'''''{{note|'''''Asha no A ...in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was rel
    31 KB (4,052 words) - 18:53, 25 March 2024
  • ...士~''}}) in Japan.}}, which itself is an enhanced port of the original 2013 PlayStation 3 game '''''Atelier Escha & Logy: Alchemists of the Dusk Sky'''''{{note|'' ...in the free roam and fast forwarding during battle. Initially released for PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was rel
    26 KB (3,369 words) - 19:01, 25 March 2024
  • ...士~''}}) in Japan.}}, which itself is an enhanced port of the original 2014 PlayStation 3 game '''''Atelier Shallie: Alchemists of the Dusk Sea'''''{{note|'''''Sha ...DLC contents from prior releases into the base game. Initially released on PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was rel
    25 KB (3,296 words) - 19:11, 25 March 2024
  • |multimonitor notes = The horizontal camera axis is constrained in dialogue. UI cropping issues.<ref>{{Refurl|url=https ===PlayStation 4 Pro/Xbox One X equivalent settings via command line===
    45 KB (5,931 words) - 14:47, 22 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, First-person, Third-person }} ...ent Japan|Konami Computer Entertainment Japan]] and published by Konami on PlayStation in 1998, and chronologically takes place after the events of ''{{W|Metal Ge
    17 KB (1,933 words) - 14:15, 11 May 2024
  • |release history = Initially released on PlayStation 3, PlayStation 4 and PlayStation Vita in Japan on October 27, 2016, it was ported to PC and released worldwi {{Image|Berserk and the Band of the Hawk - Camera.jpg|Camera settings}}
    12 KB (1,317 words) - 16:37, 11 May 2024
  • ===Disable camera shake when sprinting=== |playstation controllers = false
    58 KB (7,454 words) - 12:13, 12 May 2024
  • ...ts in the PC version, while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event cutscenes or movie cinematics due t The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is
    24 KB (2,983 words) - 20:36, 29 March 2023
  • |mouse sensitivity notes = Horizontal and vertical camera speed sliders. |invert mouse y-axis notes = Vertical and horizontal camera movement inversion toggles.
    22 KB (2,607 words) - 14:16, 7 February 2024
  • |controller sensitivity notes= Referred to as "'''3rd-Person/1st-Person Camera Speed'''".<br>Adjustable in increments of 1, from 1-100. |invert controller y-axis notes= Referred to as "'''3rd-Person/1st-Person Camera (Y-Axis)'''".
    15 KB (1,772 words) - 11:06, 10 February 2024
  • ...Vertical Camera'''. Can also invert X-axis (called '''Inverted Horizontal Camera'''). ...Vertical Camera'''. Can also invert X-axis (called '''Inverted Horizontal Camera''').
    17 KB (1,894 words) - 15:02, 16 April 2024
  • ===In-game camera photos location=== |fov notes = The main camera in <b>Desktop (Non-VR) Mode</b> desktop FOV can now be changed from 50° to
    15 KB (1,755 words) - 22:23, 29 April 2024
  • ...icial patches, it nonetheless served as the basis of the 2010 Xbox 360 and PlayStation 3 ports, the former of which was then used as the basis of the [[Sonic Adve ...controllers may causes [[#Controller causes camera to spin uncontrollably|camera spinning issues]].<ref name="Vanilla SADX" /> Use the [[#Featured mods|Inpu
    35 KB (4,701 words) - 15:56, 16 December 2023
  • {{ii}} [[Peter Jackson's King Kong|Standard version]] is a ''PlayStation 2'' port with low quality 16-bit textures and 16-bit color rendering. It us ...notes = The configuration for the right joystick, which moves the camera, is misconfigured, but it is possible to play the game.
    19 KB (2,382 words) - 05:45, 9 February 2024
  • # Select the '''Camera Editor''' and adjust the FOV slider. {{++}} Other options such as camera height and vertical angle can also be adjusted.
    38 KB (4,994 words) - 14:28, 26 February 2024
  • |release history = The PC version was released alongside the PlayStation 4 and Xbox One versions on March 8, 2019. ...t where player can play as Vergil from the ''Special Edition'' release for PlayStation 5 and Xbox Series S/X was backported to the PC version as a DLC. Other feat
    28 KB (3,483 words) - 02:49, 1 May 2024
  • ...ーランドの錬金術士〜''}}) in Japan.}}, which itself is a remake of the original 2009 PlayStation 3 game '''''Atelier Rorona: The Alchemist of Arland'''''{{note|Known as ''' ...in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC a
    29 KB (3,858 words) - 16:30, 26 March 2024
  • |fov notes = Setting available only during a race, under "'''Camera Customization'''". <br/> Adjustment slider with values between -20° and +2 |playstation controllers = true
    33 KB (4,183 words) - 03:08, 8 April 2024
  • ...''' and '''+20°'''. This setting is available only during a race, under '''Camera Customization'''. |playstation controllers = true
    32 KB (4,015 words) - 02:50, 1 May 2024
  • |mouse sensitivity notes = '''Camera sensitivity''' in the Gameplay settings. |controller sensitivity notes= '''Camera sensitivity''' in the Gameplay settings.
    21 KB (2,368 words) - 16:41, 18 February 2024
  • DREDGE Camera Settings.png|Camera settings. |mouse sensitivity notes = Camera and spyglass movements in both X and Y axes
    13 KB (1,328 words) - 06:58, 4 February 2024
  • |mouse sensitivity notes = Referred to as '''Camera Rotation Speed (Mouse)'''. |invert mouse y-axis notes = Referred to as '''Horizontal/Vertical Camera Movement'''.
    18 KB (2,035 words) - 18:00, 2 April 2024
  • (Changing FOV may cause all sorts of issues with camera and movement animation) |mouse sensitivity notes = As '''Camera Sensitivity Settings''' ranging from 1 to 5. Setting also affects controlle
    20 KB (2,282 words) - 16:00, 16 March 2024
  • {{Image|Infinity Strash Dragon Quest The Adventure of Dai - Camera.png|Camera settings}} |mouse sensitivity notes = Called '''Camera Speed'''.
    17 KB (1,905 words) - 15:04, 28 March 2024
  • Enabling this feature will cause pronounced stutters when rapidly turning the camera, for which there is currently no known fix.<ref>{{Refurl|url=https://www.re {{Fixbox|description=Disable Dirt on camera|fix=
    19 KB (2,148 words) - 12:41, 17 April 2024
  • ===Disable camera shake when sprinting=== |playstation controllers = false
    21 KB (2,503 words) - 23:52, 29 April 2024
  • {{Image|LiesofPCamera.png|Camera settings}} |invert mouse y-axis notes = Referred to as '''Inverted Horizontal/Vertical Camera'''.
    15 KB (1,700 words) - 16:02, 10 May 2024
  • |release history = Initially released on PlayStation 4, PlayStation 5 and Nintendo Switch on March 23, 2023, the PC version was released worldw ...tle=Atelier Ryza 3 - Koei Tecmo America|date=29 March 2023|snippet=The (…) PlayStation®4, Nintendo Switch™ and Steam® versions of Atelier (…) are eligible f
    19 KB (2,182 words) - 21:49, 23 February 2024
  • |release history = Initially released on PlayStation 4, PlayStation 5 and Nintendo Switch in Japan on December 3, 2020, the PC version was firs ...<ref>{{Refcheck|user=KingKrouch|date=2021-01-29|comment=Tested by checking camera movement with mouse.}}</ref>
    17 KB (1,869 words) - 09:15, 21 March 2024
  • ===Modified camera settings=== {{ii}} These mods disable some camera restrictions and leave the camera a little more calm and fixed.<br> They also make the player character cente
    26 KB (3,348 words) - 11:54, 7 May 2024
  • |fov notes = 55° to 95° (Limited to the driver head camera). |playstation controllers = limited
    29 KB (3,590 words) - 11:09, 3 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Side view, Third-person }} |release history = The game was originally released on PlayStation 3 and Xbox 360 in 2011 and later ported to PC and published on Steam in 202
    11 KB (1,188 words) - 03:52, 6 May 2024
  • |playstation controllers = limited |playstation controller models = DualShock 4, DualSense, DualSense Edge
    17 KB (2,075 words) - 23:43, 15 May 2024
  • |release history = Originally released on PlayStation 2, Xbox and GameCube between 2003 and 2004, the game was ported to PC and r ...|user=AmethystViper|date=2020-09-25|comment=No such option for right stick camera looking exists in the PC version from what I can tell without mods.}}</ref>
    42 KB (5,790 words) - 02:11, 13 April 2024
  • ...ory = The game was originally released in Japan on March 6, 2003 for the PlayStation 2. The PC version is based on the later international versions, which featu |key remap notes = Two alternate camera controls on keyboard, however, player movement and pause menu keys cannot b
    19 KB (2,486 words) - 08:37, 6 May 2024
  • {{Image|Saints Row Camera Settings.png|Camera settings}} |playstation controllers = true
    21 KB (2,478 words) - 11:35, 6 April 2024
  • |playstation controllers = true |playstation controller models =
    12 KB (1,289 words) - 12:45, 16 March 2024
  • {{Image|Nephise Begins camera settings.png|Camera settings}} |playstation controllers = false
    10 KB (980 words) - 01:27, 25 March 2024
  • {{Infobox game/row/taxonomy/perspectives|Cinematic camera, Third-person}} |invert mouse y-axis notes = Invert Y-axis option inverts all camera mouse movement, might not be intuitive for all inverted users.<ref>{{Refche
    19 KB (2,218 words) - 23:54, 1 April 2024
  • {{Image|Supraland - camera settings.png|Camera settings.}} |playstation controllers = false
    14 KB (1,555 words) - 18:29, 7 April 2024
  • {{Fixbox|description=Change camera and viewmodel FOV|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfi # Type in console (or .cfg) <code>"fov_override XX"</code> to change the camera FOV and <code>"viewmodel_fov_override XX"</code> to change the viewmodel FO
    26 KB (3,293 words) - 21:06, 9 April 2024
  • |invert mouse y-axis notes = Option to invert camera and flight controls. |invert controller y-axis notes = Option to invert camera and flight controls.
    13 KB (1,314 words) - 13:52, 11 April 2024
  • |invert mouse y-axis notes = No camera controls. |invert controller y-axis notes = No camera controls.
    13 KB (1,355 words) - 06:40, 24 April 2024
  • ...a animation stutter that presents as a lack of smoothness when panning the camera. |playstation controllers = true
    20 KB (2,399 words) - 19:39, 1 May 2024
  • |mouse sensitivity notes = Several camera adjustments available |controller sensitivity notes= Several camera adjustments available
    15 KB (1,610 words) - 11:28, 3 May 2024
  • |mouse sensitivity notes = Referred to as '''Camera/Aim Sensitivity'''. |controller sensitivity notes= Referred to as '''Camera/Aim Sensitivity'''.
    18 KB (1,969 words) - 03:59, 6 May 2024
  • {{Image|A Plague Tale Innocence Camera settings.png|Camera settings}} |playstation controllers = true
    26 KB (3,099 words) - 20:01, 8 May 2024
  • ...ce acting, protagonist, experience system, and depiction of Hong Kong; its camera and driving physics however were criticized. ...s://mega.nz/folder/iORliCIK#53Vv--UOAR77w6yXlihD-A/folder/raJ3gIJL Racer_S Camera Control]
    26 KB (3,304 words) - 20:22, 11 May 2024
  • ...ub.com/ermaccer/Manhunt2.PluginMH2|title=ermaccer/Manhunt2.PluginMH2: Free camera, 60 fps patch and more!|date=May 2023}}</ref>|fix= ...ub.com/ermaccer/Manhunt2.PluginMH2|title=ermaccer/Manhunt2.PluginMH2: Free camera, 60 fps patch and more!|date=May 2023}}</ref>|fix=
    18 KB (2,206 words) - 02:23, 14 March 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...'''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:cinematic camera}} {{Glossary:JRPG}} game developed by SquareSoft (now [[Company:Square Enix
    16 KB (2,065 words) - 21:08, 10 February 2024
  • {{Image|Tales of Berseria - Input.png|Input and camera settings.}} ...s of Berseria "Fix"]] or the [[#Proper PlayStation 4 button prompts|Proper PlayStation 4 button prompts]].
    14 KB (1,661 words) - 05:23, 23 May 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera}} |playstation controllers = unknown
    10 KB (953 words) - 18:59, 29 January 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic Camera }} |playstation controllers = unknown
    9 KB (891 words) - 11:49, 14 February 2024
  • ...ame/row/taxonomy/perspectives | Bird's-eye view, Side view, Cinematic camera }} |playstation controllers = false
    11 KB (1,224 words) - 18:42, 15 March 2024
  • {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Cinematic camera, First-person}} |playstation controllers = true
    13 KB (1,429 words) - 11:22, 19 March 2024
  • |acceleration option notes = Called Camera Smoothing |playstation controllers = unknown
    10 KB (1,084 words) - 19:40, 19 March 2024
  • .../0/846960628429171228/|title=Steam General Discussions - Remember Me - FOV Camera fix|date=2022-05-14}}</ref>|fix= |playstation controllers = true
    19 KB (2,264 words) - 20:28, 22 March 2024
  • |mouse sensitivity notes = Camera sensitivity. |playstation controllers = false
    12 KB (1,388 words) - 17:28, 27 March 2024
  • |controller sensitivity notes= Camera speed is linked to framerate. |playstation controllers = false
    12 KB (1,362 words) - 00:10, 28 March 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} |playstation controllers = false
    19 KB (2,277 words) - 21:07, 1 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Side view}} |playstation controllers = true
    13 KB (1,383 words) - 23:29, 1 April 2024
  • |playstation controllers = true |playstation controller models = DualShock 4
    22 KB (2,544 words) - 00:12, 3 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Cinematic camera }} |playstation controllers = true
    10 KB (970 words) - 13:53, 3 April 2024
  • {{Infobox game/row/taxonomy/perspectives|Cinematic camera, Third-person}} |playstation controllers = false
    15 KB (1,731 words) - 00:41, 5 April 2024
  • ...have some bugs when running this solution: Sometimes in the campaign, the camera gets stuck and will not scroll anymore. The problem is fixable in this upda |playstation controllers = false
    28 KB (3,589 words) - 23:45, 8 April 2024
  • |mouse sensitivity notes = Called Camera Sensitivity |playstation controllers = true
    19 KB (2,322 words) - 07:16, 9 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} ...rldwide. The game later received an extended ''Director's Cut'' version on PlayStation 2 as a Greatest Hits re-release, Xbox, and PC, which added a new ''Born fro
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  • {{Image|UFO Robot Grendizer The Feast of the Wolves - Camera.png|Camera settings}} |playstation controllers = true
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  • ...controller y-axis notes= Y-axis inversion for aim and inspection, not for camera movement. |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Free-roaming camera }} |playstation controllers = unknown
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera}} |playstation controllers = unknown
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  • |playstation controllers = true |playstation controller models = DS4v2
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  • |60 fps notes = Choice of 30, 60 or uncapped. In-game camera sensitivity (mouse) tied to framerate. Change mouse DPI to compensate. The |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Cinematic camera }} |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Free-roaming camera }} |playstation controllers = false
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  • |acceleration option notes = Called '''Camera Acceleration'''. |playstation controllers = hackable
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  • |fov notes = Referred to as '''Camera Zoom'''. |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Scrolling, Side view}} |playstation controllers = true
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} |playstation controllers = unknown
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  • {{Infobox game/row/taxonomy/perspectives | Free-roaming camera}} |playstation controllers = unknown
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  • ...lower quality textures, inferior pre-rendered {{term|FMV}} videos than the PlayStation 2 version, and introduced bugs and crashes that were not present in the pre ...= Use [https://residentevilmodding.boards.net/thread/378/wilsonso-melee-camera-28-trainer RE4 Melee Trainer]
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  • ...vity can be adjusted separately. Seperate '''Camera Y-axis Speed''' and '''Camera X-axis Speed''' settings are also available.<ref name="4KPC"/> |playstation controllers = true
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  • ...im|immersive sim]] ''[[BioShock]]''. In addition, it includes the formerly PlayStation 3-exclusive ''Challenge Rooms'' DLC which includes new challenges, a museum ...ption=Download and install the [https://www.nexusmods.com/bioshock/mods/12 PlayStation Button Icons] mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-11-02|co
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  • {{ii}} Options to remove the 100 FPS cap, enable mouse camera control, change FOV, etc. {{--}} Free camera control is not natively available on the PC version, but can be restored wi
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  • ...ues with camera transitions, minimap issues, and objects clipping based on camera rotation. Tested using hex editing on game builds before the 7.09.2019 upda ...note|One example being the crane in the Shipyard, as it may transition the camera back to the third-person perspective (during gameplay) early before the ani
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  • {{Image|NeptuniaxSeranKaguraCamera.png|Camera options}} |acceleration option notes = {{note|In-game camera doesn't have any smoothing when using a mouse, but has a strictly clamped r
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  • ...(Japanese: {{lang|ja|JUDGE EYES(ジャッジアイズ):死神の遺言}}) in Japan}}, released on PlayStation 5, Xbox Series X/S and Google Stadia on April 23, 2021. The PC version was |current state = All DLC from the original PlayStation 4 release of the game are included.
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  • ...o|Koei Tecmo]] and published by Koei Tecmo. It is a re-release of the 2009 PlayStation 3 game of the same name, which was itself a remake of the 2008 Xbox 360 gam ...TAG MISSIONS” in NINJA GAIDEN Sigma 2.}}</ref> The "blood option" from the PlayStation Vita port ''Ninja Gaiden Σ2+'' that increases blood and gore is also absen
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  • # Select the camera to modify (bumper, close, etc.) #* For the hood camera, the value might have to be changed for each car individually.
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  • ...ficial fixes could help alleviate the problem. Originally designed for the PlayStation 3's Cell processor, this port incorrectly processes all game logic on a sin |key remap notes = Movement and camera orientation keys are not remappable.<ref name="manual">[https://store.steam
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  • {{Infobox game/row/publisher|PlayStation PC}} |official site= https://www.playstation.com/horizon
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  • {{Infobox game/row/taxonomy/perspectives | Third-person, Cinematic camera }} ...human-checkerboard-4k/|title=Detroit: Become Human Uses Checkerboard 4K on PlayStation 4 Pro, Features TAA & Volumetric Lighting|date=2020-09-16}}</ref> [[SSAA|Re
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  • ...eleased on January 11, 2019. It is an enhanced port of the Japan-exclusive PlayStation 3 port of the Xbox 360 game '''''Tales of Vesperia''''', a 10th main entry ...with the latter received new voice lines related to the contents from the PlayStation 3 release.
    14 KB (1,625 words) - 14:38, 18 June 2023
  • {{Infobox game/row/taxonomy/perspectives | First-person, Cinematic camera }} ...any:Unbalance|Unbalance]], based on the original [[Emulation:PlayStation 2|PlayStation 2]] game released on May 27, 2004.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic Camera }} ...ef>}}) in East Asia.}} is a {{Glossary:singleplayer}} {{Glossary:cinematic camera}} {{Glossary:music/rhythm}} game co-developed by [[Company:Sega AM2|Sega AM
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  • |current state = Many visual features from the original PlayStation 2 version of the game are either simplified, missing, or broken in the PC v {{--}} Zooming with sniper rifle and camera won't work properly.{{cn|date=2024-02-16}}
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  • ...le in the options menu under "Game Settings" > "Camera." Default zooms the camera in; Customized zooms out, similar to the console ports. ===[http://residentevilmodding.boards.net/thread/18/playstation-button-mod-versions-included DualShock Button Prompts]===
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  • ...'Moonstones''' earned for free can be used between all versions except the PlayStation versions. ...S, iOS, Xbox One, Xbox Series X/S, and Nintendo Switch. (PlayStation 4 and PlayStation 5 use a separate save system.)
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  • {{DLC/row| DENGEKI Playstation(R) Collaboration Costume Set | Part of '''DLC Pack''' only. Can't be enable {{DLC/row| DENGEKI Playstation(R) Collaboration Costume Set, Part 2 | Part of '''DLC Pack''' only. Can't b
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  • {{++}} Includes graphical options from both PlayStation 2/Wii and PlayStation 3/Xbox 360 versions. ...b walls and cause physics and AI problems at excessively high frame rates, camera sensitivity is also tied to the frame rate.
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  • ...nd of Heroes|The Legend of Heroes]] series originally released in 2020 for PlayStation 4, which serves as the final entry of the ''Trails of Cold Steel'' subserie {{Image|LOH Cold Steel 4 Camera Settings.png|In-game camera settings}}
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  • |fov notes = A camera distance setting is available in Camera Options. |invert mouse y-axis notes = Set Camera Controls to '''Type 3''' for camera Y-axis inversion.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person, Top-down view }} {{ii}} This is a re-release of the 2000 PC port of the PlayStation version updated with compatibility with modern operating systems along with
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  • {{ii}} Based on the PlayStation 3/Xbox 360 version, and ported from the PlayStation 3 version. ...verall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mi
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  • ...line <code>r_MotionBlurCameraMotionScale = 0.0</code> to disable ''only'' camera motion blur while keeping per object blur. ...line <code>r_MotionBlurCameraMotionScale = 0.0</code> to disable ''only'' camera motion blur while keeping per object blur.
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  • ===[[Glossary:FMV|PlayStation 2 FMVs]]=== ...ompressed {{term|FMV}} files with the higher-quality versions found in the PlayStation 2 release.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...uch as a lack of soft shadows, Absence of some of the "hauntings" from the PlayStation 2 version,<ref>{{Refurl|url=https://www.silenthillmemories.net/sh4/haunting
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  • ...s|Atlus]] and published by [[Company:Sega|Sega]]. It is a port of the 2019 PlayStation 4 game of the same name, which itself is an enhanced re-release of the 2016 ...the majority of the downloadable content that was included in the original PlayStation 4 release<ref>{{Refurl|url=https://p-ch.jp/news/7884/|title=Persona Channel
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  • ...o|Koei Tecmo]] and published by Koei Tecmo. It is a re-release of the 2007 PlayStation 3 game of the same name, which was itself a remake of the 2004 Xbox game '' |controller remap notes = Movement and camera controls cannot be remapped.
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  • ...re not compatible with other versions). However, Valve dropped support for PlayStation 3 in 2016 and shutdown the servers without warning on May 22, 2018.<ref>htt ...ifacts.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Kg_TUJCxfdo|title=Camera bug and weird flickering - Youtube|date=2022-12-21}}</ref><ref name="flicke
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  • ...FOV between 70 and 90, found in '''Camera & Movement''' settings. Also, '''Camera Distance''' can be changed. {{Image|Camera_&_Movement_Settings_Mad_Machines.png|Camera & Movement Settings}}
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  • ...3-22|snippet=Shin Megami Tensei III NOCTURNE HD REMASTER (Nintendo Switch™/PlayStation®4/Steam)<br> ...ucifer's Call''''' in Europe, was developed and first released by Atlus on PlayStation 2 in 2003. It later received two expansions exclusive to Japan: '''''Shin M
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  • ...anded '''''International Edition''''' of the game, originally released for PlayStation 4 in 2017. A Beginner mode and the ability to move faster during exploratio |fov notes = Camera can be zoomed in or out by pressing {{key|E}} or {{key|Q}} on keyboard, or
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  • ...-axis notes= Also x-axis, as well as individually for aiming and free-look camera. |notes = Arabic voice overs only available on PlayStation 4 version.<ref>{{Refurl|url=https://me.ign.com/en/ps4/121998/news/rise-of-t
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  • {{++}} Xbox and PlayStation prompts are both supported ====[https://nfsmods.xyz/mod/1747 Aero_'s ProStreet Camera Mod]====
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  • {{ii}} Four DLC items are exclusive to Japan, and were only available for the PlayStation and Nintendo Switch versions under limited time conditions.{{note|The follo ...boration Sonic Gloves & Shoes''': Available as a Joshin pre-order bonus on PlayStation and Switch.
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  • ...|comment=This game were originally ported to PC but the blood effects from PlayStation 2 version are never included, even on Original XBOX and Wii version.}}</ref {{Fixbox|description=Use SilentPatch and set camera speed multiplier|ref=<ref name="multipliertest">{{Refcheck|user=Mrtnptrs|da
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  • ...ation 4 and Xbox One in 2014, it is an enhanced re-release of the original PlayStation 3 and Xbox 360 game of the same name that was released in 2013. It was port .... Use [https://www.gta5-mods.com/scripts/extended-camera-settings Extended Camera Settings Mod] or the [https://community.pcgamingwiki.com/files/file/1876-gr
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  • # Download [https://nfsmods.xyz/mod/1341 NFSH Camera Toolkit], and run it alongside the game. ...tton work by default. Use InputMapper or X360CE to fix. Verified with Sony PlayStation DualShock 4 Controller connected via USB cable.}}</ref>
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  • ...yStation 2 in 2005. The enhanced '''''Special Edition''''' was released on PlayStation 2 between June and October 2006, adding new features such as retooled diffi [PLAYSTATION(R)3 Controller]
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  • ...oduction = '''''Bully: Scholarship Edition''''' is a port of the 2006 PlayStation 2 [[Glossary:Open world|open world]] [[Glossary:Action|action]] game ''Bull |invert controller y-axis notes= Invert Camera Control option.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...orld's End]]''. The PC version is based upon the [[Emulation:PlayStation 2|PlayStation 2]] release.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...tion 2 game ''[[Onimusha: Warlords]]'', it was first released in Japan for PlayStation 4, Xbox One and Nintendo Switch on December 20, 2018, and later released wo
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  • |mouse sensitivity notes = '''Camera Speed''' with separate values for the Y-axis and the X-axis (0-10). |controller sensitivity notes= '''Camera Speed''' with separate values for the Y-axis and the X-axis (0-10).
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} ...ate=May 2023}}</ref><br> The PC version also lacks the soft shadows of the PlayStation 2 version<ref>{{Refurl|url=https://www.youtube.com/watch?v=ISwGbYBo1pM|titl
    22 KB (2,823 words) - 21:02, 14 March 2024
  • ...Ryu Ga Gotoku 2''''' (Japanese: {{lang|ja|龍が如く2}}) in Japan}}, released on PlayStation 2 in 2006. It was ported to PC by [[Company:QLOC|QLOC]] and released on May |invert mouse y-axis notes = '''Camera Control (Vertical)''' and '''First-Person View (Vertical)'''.
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  • | [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good | [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bo
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  • ...released in Japan exclusively for Windows in 2004. It was later ported to PlayStation Portable in 2006 with five additional costumes, a minor content alteration ...the original Windows version and as such additional costumes from the 2006 PlayStation Portable version are missing. It features the English localization, which s
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  • ...y released for PlayStation 4 and Xbox One on October 2, 2020 and later for PlayStation 5, Xbox Series X, and Nintendo Switch on March 12, 2021, the Windows versio {{Image|Crash 4 Gamepad and Camera Settings.png|Gamepad and camera settings}}
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  • |invert mouse y-axis notes = Called '''Invert Camera'''. This option will also invert the X-axis. see [[#Inverted_Y-axis|Inverte |invert controller y-axis notes= Called '''Invert Camera'''. This option will also invert the X-axis. see [[#Inverted_Y-axis|Inverte
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  • ...[[:Engine:id Tech 1|id Tech 1]] engine based on ''[[Doom (1993)|Doom]]'''s PlayStation port, and introduced new features to the engine such as animated sky textur ...ey was delayed to March 20, 2020 but announced versions of ''Doom 64'' for PlayStation 4, Xbox One, and PC. The game was released on the planned release date (thr
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  • |fov notes = Camera distance can be changed with d-pad up/down and mouse scroll. |mouse sensitivity notes = OS cursor used, camera is moved by left click and dragging.
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  • {{Standard table/row|PlayStationVR|Sony's PlayStation VR device for PlayStation 4 (formerly called Project Morpheus VR).}} ===Spinning camera, menus scrolling automatically===
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  • ...= The Windows version lacks several effects and smaller features from the PlayStation 2 version, and contains flipped texture issues not present on that version. |acceleration option notes = Camera turning speed is fixed, regardless of your mouse sensitivity and speed
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  • ...ARPG}} game in the [[Series:Ys|Ys]] series originally released in 2019 for PlayStation 4. {{Image|YsIXCameraSettings.png|Camera settings}}
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  • ...ly available for the PlayStation 5 version.<ref>{{Refurl|url=https://store.playstation.com/en-us/product/UP9000-PPSA02484_00-NIOHCEPS50000000|title=Nioh Remastere |controller sensitivity notes= '''Normal Camera''' and '''Aiming Camera''' sensitivity can be changed separately for both the Y-axis and the X-axis
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  • ...on of '''Crisis Core: Final Fantasy VII''' originally released in 2007 for PlayStation Portable. It features improved graphics, voice acting for all dialogues tha |fov notes = Referred to as "'''Camera distance'''". Three levels are available.<br>Use [https://www.flawlesswides
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  • ...eries-xs-and-pc/ XSEED Games Announces No More Heroes 3 for PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC - XSEED Games, via official website]< |mouse sensitivity notes = Referred to as "'''Camera Sensitivity'''".<br>Can be set in intervals of 1, from -5 - 5.
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  • |fov notes = Camera X, Y and Z axis can be changed in '''Camera''' settings. Camera_settings_Microsoft_Flight_Simulator.png|Camera settings
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  • |release history = The game was first released on September 29, 2022 for PlayStation 4 and 5 and later ported to PC and released via Steam on November 11, 2022. ...m the player's character through the '''Camera Distance (Normal)''' and '''Camera Distance (Locked-On)''' settings, but no specific FOV values are shown whil
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  • ...rsion only)] to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input ...ixed Security Camera Detachment Texture] - Replaces Half-Life 2's leftover camera detachment texture with a vanilla friendly custom one.
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  • ...mpts notes = Use [https://www.nexusmods.com/masseffectandromeda/mods/595 PlayStation UI Buttons mod]. ===While using a controller, the right stick causes the camera to pan down while moving===
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  • ...Moushouden'' (Japanese: {{lang|ja|真・三國無双6 猛将伝}}).}} was released only for PlayStation 3 in Japan on September 29, 2011. ...game and the expansion pack plus most of the DLCs released at that time on PlayStation 3 but does not include the Stereoscopic 3D and online co-op mode function i
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  • ...lthough remapping analog sticks to actions such as '''Go Forward''' and '''Camera Down''' will show the mapped buttons as '''none''' in the launcher, once in ...ted into your Controls.txt to make the game play almost the same as on the PlayStation 2.}}</ref>|fix=
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person, Top-down view }} {{++}} Higher resolution of {{term|FMV}}s (480p) compared to the PlayStation version.<ref>[https://steamcommunity.com/app/39150/discussions/0/6668281266
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  • {{ii}} Some menus may get cut off, however the in-game camera will adjust appropriately. |dualshock 4 notes = Enable [[Controller:DualShock 4#Steam|PlayStation 4 controller support]] in Steam.
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  • |release history = Originally released for PlayStation 3 and Xbox 360 in 2008, it was ported to PC as '''''Burnout Paradise: The U ...et=August 1, 2019 - Burnout Paradise 2008 (and all associated DLC) for PC, PlayStation 3 and Xbox 360}}</ref><ref>{{Refurl|url=https://twitter.com/CriterionGames/
    28 KB (3,680 words) - 15:03, 24 January 2024
  • ...ry developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by [[Company:Ubisoft Shanghai|Ubisoft Shanghai]] The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remai
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...} Based on the PlayStation 4 version; ''The Taxidermist'' DLC released for PlayStation 3 is not included in the PC version, due to the PS4 version omitting it as
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  • ...|Steam]] as ''Rune Classic'' in 2012, which added the new enemies from the PlayStation 2 port, a streamlined and reworked single player campaign, and a modified s ...assic''' is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single
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  • |key remap notes = When using the camera, "Place Waypoint" is hardcoded to right mouse button. |playstation controllers = true
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  • ''FIFA 23'' is EA's first soccer game to feature crossplay between PC, PlayStation 5, Xbox Series X/S and Stadia. ...ce ''[[FIFA 21]]'', the PC version has features that are comparable to the PlayStation 5 and Xbox Series S/X versions. This includes better graphics and the Hyper
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  • {{Infobox game/row/publisher|PlayStation PC}} |acceleration option notes = Mouse is not used for character or camera control.
    22 KB (2,672 words) - 22:49, 27 October 2022
  • ...ortly after on June 28th and June 29th for each platform respectively. The PlayStation 5 and PC versions were announced on February 11, 2022, with a June 28th rel ...>{{Refcheck|user=KingKrouch|date=2022-06-29|comment=From testing different camera angles, there is notable texture blurring at a distance that seems similar
    15 KB (1,696 words) - 21:33, 6 October 2023
  • ...riots}}''. The expanded re-release, ''Substance'', was released in 2002 on PlayStation 2 and Xbox, and added new features such as Boss Survival Mode, Skateboardin - Right Stick = Move Camera (Third person), Look Around (First person).
    23 KB (2,954 words) - 11:18, 27 November 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Side view }} ...''[[Wikipedia:Klonoa 2: Lunatea's Veil|Klonoa 2: Lunatea's Veil]]''''' for PlayStation 2, released in 2008 and 2001 respectively.
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  • ...ring additional content, integrated DLCs, and visual improvements from the PlayStation 4/Vita and Nintendo Switch versions.<ref>{{Refurl|url=https://steamcommunit ...he console/handheld versions, as well as the VR features from the Japanese PlayStation 4 version and Gyro Mode from the Switch version.<ref>{{Refsnip|url=https://
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  • ...assage are probably the reason that this HD collection only appears on the PlayStation 4 because of the use of Unreal Engine 4."}}</ref>}} |release history = Originally released on PlayStation 4 in 2017 and on Xbox One in 2020, ''HD 2.8'' is a compilation containing a
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  • ...pet=Additionally, the company announced that DOOM 64 will be available for PlayStation 4, Xbox One, and PC in addition to the previously announced Switch release, {{Fixbox|description=Scale the camera and weapon FOV|ref=<ref name="KeithFixes">{{Refcheck|user=Keith|date=2023-0
    37 KB (4,769 words) - 16:30, 15 March 2024
  • ...red now has an official general release date! Unite up on Nintendo Switch, PlayStation 4 and PC on May 19 (North America), May 22 (Europe) or June 11 (Japan)."|da {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Cinematic camera }}
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person}} {{Image|Samurai Jack BTT Camera Settings.png|Camera settings}}
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  • ...0 in increments of 1, FOV can be individually changed for every camera. '''Camera settings''' can be accessed during gameplay only. Camera_settings_WRC_9.png|Camera settings
    17 KB (1,936 words) - 16:46, 3 November 2023
  • ...ssor to the ''{{w|Ghost in the Shell: Stand Alone Complex}}'' game for the PlayStation 2. ===Unable to adjust vertical camera axis with the Right Joystick of Xbox Controller===
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  • ...otes = FoV can be adjusted in the Camera options for each camera. {{Standard table/rowalt2| '''Fanatec CSL Steering Wheel P1 for PlayStation 4''' | Compatible with most Fanatec wheel bases except the ClubSport V1.}}
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  • |current state = The next gen update released on January 13, 2023 for PlayStation 5 and Xbox Series X/S was not made available for the PC version. Additional {{Fixbox|description=Use the Better FOV & Camera mod|ref=|fix=
    22 KB (2,600 words) - 23:58, 21 February 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...signed for a controller.{{cn}} A player using the keyboard cannot tilt the camera, nor walk slower than full run speed.
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  • ...a Dragon)|Yakuza (Like a Dragon)]] series originally released in 2016 as a PlayStation 4 exclusive. It was developed by [[Company:Ryu Ga Gotoku Studio|Ryu Ga Goto ...s inversion is also available. Separate options for third and first person camera.<br>Setting also affects controller input.
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  • ...a remake of both the original ''Tony Hawk's Pro Skater'' first released on PlayStation in 1999, and ''[[Tony Hawk's Pro Skater 2]]'' released in 2000. In addition ...notes = 30-90° in increments of 1.<br>Near, Low, and Far camera views as part of Gameplay Options.
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  • {{Image|Nier Automata - Camera.png|Camera settings.}} |fov notes = Supports custom camera distances.{{note|Camera distance settings: [http://abload.de/img/default-fovrmua2.jpg Default], [ht
    41 KB (5,690 words) - 17:13, 8 April 2024
  • {{--}} Lacks brightness option present in the PlayStation 3 version.<ref>{{Refurl|url=https://community.pcgamingwiki.com/gallery/albu |invert mouse y-axis notes = Either X, Y or both for aiming and camera separately.
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  • {{Image|Spyro Reignited Trilogy camera.png|Camera settings}} ...tivity|Mouse sensitivity]] to fix.<br />Mouse sensitivity slider amplifies camera movement, resulting in a notable skipping of positions. Leave it at the def
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  • ...For DualShock prompts use [https://www.nexusmods.com/masseffect2/mods/307 PlayStation Icons] ===When moving the camera with the mouse the game starts stuttering/having performance problems===
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  • {{Infobox game/row/taxonomy/perspectives|Cinematic camera, Third-person, Top-down view}} {{++}} Includes the original PlayStation version's music, which was not included with the 2013 release.<ref>{{Refsni
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  • |release history = Originally released worldwide on Playstation 4 and Xbox One on November 29, 2016, the game was later released on PC as ' |invert controller y-axis notes= Found under the Camera section.
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  • ...he English version features the visual improvements from the Japanese only PlayStation 3 port, widescreen resolutions, controller support, and an English audio tr ...all graphical fixes in Ver. 1.1). These were ported from the Japanese only PlayStation 3 version.
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  • |fov notes = You can choose from multiple camera angles and zoom levels during a match. ...Key_Bindings_through_Steam_Big_Picture_Mode_Foobtall_Manager_2020.png|Sony PlayStation DualShock 4 controller Key Bindings through Steam Big Picture Mode}}
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...Rayes BRN|date=2019-11-07|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
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  • |acceleration option notes = '''Camera Smoothing''' setting. ...Use the [https://steamcommunity.com/sharedfiles/filedetails/?id=324391037 PlayStation button icons Mod].
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  • |invert controller y-axis notes= Only for camera control. X-axis also available.
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  • |fov notes = Choice between multiple camera angles and zoom levels during a match. ...Rayes BRN|date=2019-11-14|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
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  • |mouse sensitivity notes = Labeled '''Camera sensitivity'''. Werewolf The Apocalypse - Earthblood PlayStation 4 Controls.png|PlayStation controls
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...Mod.zip|ref=<ref>[https://www.dropbox.com/s/1gcoop8kwg4njeb/SC5_PSBMod.zip PlayStation Button Dialogue Restoration :: Space Channel 5: Part 2 Guides]</ref>|fix=
    14 KB (1,705 words) - 14:57, 20 August 2023
  • ...astered''''' was released on April 15th 2021 for PC, January 13th 2022 for PlayStation 4 and Xbox One and January 17th the same year for Nintendo Switch. |fov notes = 60-120 vertical. Default value is 74. Camera distance from the character can also be set close or far for extra FOV.
    14 KB (1,695 words) - 21:53, 25 December 2023
  • ...s://mega.nz/folder/iORliCIK#53Vv--UOAR77w6yXlihD-A/folder/afQjlC5L Racer_S Camera Control utility] ...ate=2022-09-16|snippet=August 31, 2021<br><br>Need for Speed Shift for PC, PlayStation Portable, PS3 and X360}}</ref>
    19 KB (2,206 words) - 14:47, 6 January 2024
  • ...with [[Company:Atlus|Atlus]] serving as publisher, was first released for PlayStation 3 and Xbox 360 on February 17, 2011.<br>The game was later ported to PC by |current state = Because the PC port is based on the original PlayStation 3 and Xbox 360 game, it does not feature any additional content from the su
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} {{--}} Port of the PlayStation 2 version. PC version does not include the graphical improvements from the
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  • ...8, followed by Europe on November 21, 2008. The PC version is based on the PlayStation 3 and Xbox 360 versions of the game. {{ii}} Alternative camera mods: [https://nfsmods.xyz/mod/432 close version] and [https://nfsmods.xyz/
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  • |release history = The game was originally released in 2011 on PlayStation 3 and Xbox 360, and later ported to PC in 2014. |key remap notes = Movement and camera orientation keys are not remappable.<ref>{{Refurl|url=https://store.steampo
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  • introduction = '''''{{PAGENAME}}'''''{{Note|While the PlayStation version was released under the name of '''''Over Drivin' II''''' (Japanese: ...was released in North America on April 30, 1997, almost a month after the PlayStation version's release. An enchanced '''''Special Edition''''' re-release, which
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  • ...ve sequel to [[Resident Evil 7: Biohazard]]. The game was announced at the PlayStation 5 reveal event in June 2020 and released on May 7, 2021.<ref>{{Refurl|url=h {{Image|ResidentEvil8Camera.png|Camera settings}}
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  • {{--}} Based on the PlayStation 4/Xbox One release. |fov notes = Different camera angles, zoom and height levels can be set during the match.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...tes in inferior graphics and missing gameplay enhancements compared to the PlayStation 5/Xbox Series X version.
    11 KB (1,108 words) - 20:47, 1 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...Rayes BRN|date=2019-10-22|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    14 KB (1,642 words) - 21:26, 1 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...kgrounds at the same resolution as masking sprites to have a more faithful PlayStation-like experience.
    12 KB (1,417 words) - 06:06, 4 May 2024
  • ...tion 3 in 2013 to 2014 and later released as a single compilation title on PlayStation 4 in 2017, ''HD 1.5 + 2.5 ReMIX'' is a compilation containing '''''{{w|King ...ttps://www.nexusmods.com/kingdomheartsbirthbysleepfinalmix/mods/1 Improved Camera]=====
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  • {{++}} All DLCs from the PlayStation Vita version are included by default. {{Image|Senran Kagura Shinovi Versus Camera Axis Inversion.jpg|In-game camera axis settings.}}
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  • {{--}} Updated graphics introduced in the PlayStation 4 version are not available on PC.<ref>{{Refurl|url=https://www.youtube.com |fov notes = The game uses pre-determined camera angles.
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  • {{ii}} Based on the original Xbox release. All the features from the PlayStation 2 version are missing. {{ii}} Your change will be void each time you restart the Race or change the camera.
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  • ...does not include the graphical improvements and exclusive content from the PlayStation 3 release. See [[#Cars: Mater-National - PCS3 Edition|Cars: Mater-National ...k Mater's tow are tied to the framerate; as the framerate gets higher, the camera rotation will be faster, and monster truck Mater's tow will sway less.
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  • {{Image|Dragon Ball Xenoverse - Options - Camera Settings.jpg|Camera settings.}} ...deogamemods.com/xenoverse/mods/playstation-button-display-for-xenoverse-1/ PlayStation Buttons Mod]
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  • |invert mouse y-axis notes = Under '''Invert Y-Axis (Camera Look)''' |invert controller y-axis notes= Under '''Invert Y-Axis (Camera Look)'''
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  • {{Image|MASS Builder Camera Settings.png|Camera settings}} |xbox prompts notes = Shoulder buttons use PlayStation-style prompts.
    12 KB (1,340 words) - 15:55, 7 December 2023
  • {{++}} Fixes car camera position to look like in PS2/Xbox, so now it has proper FOV. ===Pixelated slow motion camera===
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  • |current state = It is a remastered version of '''Ōkami''' released for PlayStation 2 in 2006. Despite the graphical improvements compared to the original rele |fov notes = There is an alternative camera mode with a farther distance from Amaterasu while exploring.
    17 KB (1,977 words) - 17:42, 7 April 2024
  • |release history = Originally released in 2020 on PlayStation 4 in Japan and Asian territories, it was ported to PC and released internat ...ch|date=2020-11-11|comment=Mouse acceleration is seemingly being used with camera movements.}}</ref>
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  • {{Image|The Ant Bully Camera.png|Camera options.}} ! Action !! Xbox button !! PlayStation button !! Nintendo button
    11 KB (1,233 words) - 21:35, 19 February 2024
  • |60 fps notes = The Battle Results Camera and many of the visual effects are still animated at 30FPS. |controller sensitivity notes= Cannot change sensitivity of camera movement.
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  • ...ed for joining friends for private games.<ref>{{Refurl|url=https://blog.us.playstation.com/2020/05/04/world-war-z-marseilles-dlc-game-of-the-year-edition-shamble- {{Image|World War Z Camera settings.png|Camera settings}}
    20 KB (2,476 words) - 06:15, 28 February 2024
  • ...ame/row/taxonomy/perspectives | Third-person, First-person, Cinematic camera }} ...stics.<ref>{{Refcheck|user=Rose|date=2019-07-23|comment=Every [https://www.playstation.com/en-us/games/beyond-two-souls-ps4/ advertised improvement] of the PS4 ve
    22 KB (2,642 words) - 22:21, 29 February 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Many areas
    29 KB (3,721 words) - 07:22, 4 March 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} |fov notes = Uses fixed camera angles.
    14 KB (1,632 words) - 21:43, 16 March 2024
  • ...at allows the player to configure many graphics options, while also adding PlayStation button prompts and more conventional ones for Xbox controllers. |120 fps notes = Camera movement is locked to 50 FPS, so there is judder when the refresh rate is n
    14 KB (1,593 words) - 01:46, 29 March 2024
  • ...otes = The Start button in is hardcoded to Button 8 and the Right Stick camera axes cannot be remapped in this version.<ref name="Controller remap">{{Refc ...neric DirectInput controller, the extra trigger axes causes uncontrollable camera spinning similarly to the 2004 port, which cannot be remapped in this versi
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  • {{++}} Makes it possible to skip the intro, change camera angle and more |fov notes = Camera angle can be possibly adjusted with [[#The Mod 1.01 pak/pab|The Mod]]
    12 KB (1,323 words) - 17:01, 6 April 2024
  • ...e HD rumble and touchscreen controls, but additionally made changes to the camera and alterations to the menus and campaign.<ref>{{Refurl|url=https://www.nin |fov notes = Isometric camera with no zoom options.
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  • |mouse sensitivity notes = Camera speed option. |controller sensitivity notes= Camera speed option.
    21 KB (2,472 words) - 01:48, 14 April 2024
  • # Search for "FOV". There are two entries. One controls the mounted camera's FOV, and the other is for the player character's FOV. |dualshock prompts notes = Use [https://www.nexusmods.com/palworld/mods/19 PlayStation Button Prompts Mod]
    18 KB (2,164 words) - 16:54, 16 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} {{ii}} A player using the keyboard cannot tilt the camera, nor walk slower than full run speed.</div>
    36 KB (4,764 words) - 20:43, 24 April 2024
  • ...son camera and PipBoy, <code>fDefaultWorldFOV</code> controls third person camera. ...ock prompts notes = Use the [https://www.nexusmods.com/fallout4/mods/395 Playstation 4 Buttons (Ps3 and Ps4) Mod].
    45 KB (6,073 words) - 19:29, 27 April 2024
  • |fov notes = Camera distance can be changed with d-pad up/down and mouse scroll. ...use the [https://steamcommunity.com/sharedfiles/filedetails/?id=483465758 Playstation Button Replacer] mod.
    19 KB (2,387 words) - 23:08, 1 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...y:Survival horror|survival horror]] game by Capcom, originally released on PlayStation on July 1, 1999.<br> It is one of the very few survival horror games releas
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  • ...wmodel FOV, that can be adjusted on the fly. Includes a multitude of other camera and FOV-related settings. ...= For DualShock use the [https://www.nexusmods.com/newvegas/mods/66672 Playstation 4 Controller] mod.
    45 KB (6,128 words) - 20:24, 4 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...In 16:9 aspect ratio, the 4:3 backgrounds are cropped and zoomed in with a camera pan added as the character moves higher and lower on the screen. Unfortunat
    18 KB (2,166 words) - 17:35, 5 May 2024
  • {{++}} Reimplements console-like controls with being able to move the camera with the right stick in Garage. {{++}} Xbox and PlayStation prompts are both supported.
    34 KB (4,327 words) - 22:57, 11 May 2024
  • ...shaders are known to be broken in the PC release when compared to both the Playstation 3 and the Xbox 360 releases.<ref name="brokenshaders2">{{Refurl|url=https:/ * The handbrake camera and regular camera movement become excessively slow.
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  • {{ii}} If Camera Y axis is inverted, go to "Sticks" to "Right Stick" and tick "Invert Y" opt {{++}} Re-implements many missing PlayStation 2 specific effects missing in the PC version. Many of these enhancements ar
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  • |120 fps notes = Camera and character movements are capped to 60 FPS.<ref>{{Refcheck|user=Marioysik ...e|Hot Tin Roof - Controller.png|Controller settings and rebinding. Showing playstation (left) and xbox (right) layouts.}}
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  • {{ii}} Based on the PlayStation version. |fov notes = Uses fixed camera angles
    9 KB (1,036 words) - 00:04, 3 February 2023
  • |mouse sensitivity notes = Labelled '''Camera scrolling speed'''. ...BRN|date=2020-01-18|comment=Verified by using Microsoft Xbox One and Sony PlayStation DualShock 4 controllers}}</ref>
    11 KB (1,147 words) - 21:26, 7 February 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera}} ...lshock prompts notes = An update to the Steam game on 1 Dec 2016 allowed PlayStation button prompts to appear instead of Xbox ones when you're playing with a Du
    8 KB (875 words) - 22:51, 31 January 2023
  • {{ii}} Lacks some graphical effects from the PlayStation 2 version. Though the Dreamcast version's lighting effects is present, whic ...xis (including triggers) as action. Along with no options for using it for camera control, only zooming in/out can be mapped to these. X and Y axis always se
    9 KB (953 words) - 09:26, 22 March 2023
  • {{++}} Compatible with the PlayStation 4 Option Files. |fov notes = Different camera angles available in game.
    12 KB (1,233 words) - 14:42, 20 March 2023
  • |fov notes = Different camera angles can be selected during the match. ...es = <ref>{{Refcheck|user=AlRayes BRN|date=2020-02-29|comment=Sony PlayStation DualShock 4 controller does not work on Windows XP}}</ref>
    9 KB (1,015 words) - 04:49, 5 February 2023
  • {{++}} Compatible with the PlayStation 4 Option Files. |fov notes = Different camera angles available in game.
    12 KB (1,327 words) - 03:18, 14 February 2023
  • ...otes = Press start during gameplay, labelled '''Customize Camera'''. ...Rayes BRN|date=2020-02-06|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    11 KB (1,135 words) - 17:24, 11 January 2023
  • |fov notes = Different camera angles can be selected during the match. ...efcheck|user=AlRayes BRN|date=2020-01-09|comment=Tested the game with Sony PlayStation DualShock 4 controller connected through a USB cable}}</ref>
    9 KB (997 words) - 16:00, 3 February 2023
  • |fov notes = Different camera angles can be selected during the match. ...es = <ref>{{Refcheck|user=AlRayes BRN|date=2020-01-11|comment=Sony PlayStation DualShock 4 controller does not work on Windows XP}}</ref>
    10 KB (1,102 words) - 10:00, 22 March 2023
  • |fov notes = Different camera angles can be selected during the match. ...N|date=2020-01-14|comment=Tested the game with Microsoft Xbox One and Sony PlayStation DualShock 4 controllers}}</ref>
    8 KB (878 words) - 10:59, 10 March 2023
  • |fov notes = Different camera angles can be selected during the match. ...Rayes BRN|date=2020-02-12|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    11 KB (1,183 words) - 09:38, 11 February 2023
  • |fov notes = Different camera angles can be selected during the match. ...Rayes BRN|date=2020-02-15|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    10 KB (1,121 words) - 08:47, 21 March 2023
  • |fov notes = Different camera heights can be selected during the match. ...Rayes BRN|date=2020-02-17|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    13 KB (1,541 words) - 10:00, 19 March 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...SquarePants Movie", this game is not a port or has anything to do with the PlayStation 2/Xbox/GameCube game of the same name.
    8 KB (827 words) - 20:56, 28 February 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} {{++}} Enhanced port of the PlayStation game featuring improved graphics, updated roster, new match types and onlin
    7 KB (698 words) - 02:44, 19 January 2023
  • |hdr notes = PlayStation 4 version only.<ref>{{Refurl|url=https://steamcommunity.com/app/210970/disc |mouse sensitivity notes = Separate for camera and cursor.
    19 KB (2,326 words) - 16:42, 10 May 2023
  • |fov notes = Different camera views can be selected during the match. ...check|user=AlRayes BRN|date=2020-07-04|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>
    10 KB (1,059 words) - 09:02, 25 May 2023
  • |fov notes = Different camera views can be selected during the match. ...check|user=AlRayes BRN|date=2020-07-04|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>
    9 KB (934 words) - 09:03, 25 May 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...state = It is a remastered version of '''Chrono Cross''' released for PlayStation. '''[[Wikipedia:Radical Dreamers|Radical Dreamers]]''' for the Super Famico
    13 KB (1,460 words) - 08:25, 26 June 2023
  • {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Free-roaming camera }} ...BRN|date=2020-01-25|comment=Verified by using Microsoft Xbox One and Sony PlayStation DualShock 4 controllers}}</ref>
    14 KB (1,534 words) - 13:17, 15 August 2023
  • ...ps://www.shenmuedojo.com/forum/index.php?threads/release-shenmue-iii-retro-camera-mod.2474/ this post]. ...Rayes BRN|date=2019-11-19|comment=Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable}}</ref>
    19 KB (2,175 words) - 07:58, 31 August 2023
  • {{Infobox game/row/taxonomy/perspectives | First-person, Cinematic camera }} |release history = It was released on Steam, Oculus Rift, Viveport and Playstation VR, at January 22th, 2019.
    12 KB (1,251 words) - 02:42, 16 September 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Bird's-eye view}} ...={{lang|zh-tw|大新資訊 - 產品介紹}}|date=2020-08-12}}</ref> The game was ported to PlayStation 2 on February 24, 2005. A PC Premium Edition, which includes all first four
    10 KB (1,056 words) - 05:50, 25 September 2023
  • ...vely supported but can be forced. Through Steam Input, use '''Gamepad with Camera Controls''' preset<ref>{{Refcheck|user=Fearfulwarpii|date=2022-09-18}}</ref |dualshock prompts notes = Even if your PlayStation controller is connected through Steam Input, the game will always use Xbox
    16 KB (1,812 words) - 16:52, 2 December 2023
  • ...history = It was released on August 28, 2020 alongside the Xbox One and PlayStation 4 versions. |fov notes = Different camera angles can be chosen during the match.
    10 KB (1,122 words) - 13:18, 3 December 2023
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...[[#OnimushaEnhanced|OnimushaEnhanced]] for automatic mapping based on the PlayStation 2 version.
    15 KB (1,777 words) - 17:43, 17 December 2023
  • ...s.<ref>{{Refurl|url=https://youtu.be/IMiv6HlMXXo|title=Mercenaries 2 PC vs Playstation 3 Graphics Comparison|date=2022-02-15}}</ref> |mouse sensitivity notes = Mouse camera speed slows down at higher framerates.
    13 KB (1,429 words) - 00:20, 26 December 2023
  • {{Availability/row| Steam | 2152690 | Steam | Based on PlayStation release instead of the PC one. | | Windows }} |fov notes = Different camera angles can be selected during the match.
    10 KB (1,022 words) - 22:09, 3 January 2024
  • |fov notes = Cockpit/Helmet camera FOV only, 46 to 133 in increments of 1. ...check|user=AlRayes BRN|date=2020-08-27|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>
    17 KB (1,859 words) - 21:31, 12 January 2024
  • |release history = Originally released on PlayStation 4 and Xbox One in 2019, it was ported to the PC and released on [[Epic Game |controller sensitivity notes= Camera sensitivity with separate values for the Y-axis and the X-axis.
    17 KB (2,136 words) - 15:11, 18 January 2024
  • {{++}} Compatible with the PlayStation 4 Option Files. |fov notes = Different camera angles available in game.
    12 KB (1,247 words) - 19:59, 18 January 2024
  • {{Image|Saturnalia camera.png|Camera settings}} Saturnalia playstation.png|PlayStation controller layout
    11 KB (1,098 words) - 11:47, 19 January 2024
  • |simultaneous input notes = Aiming down sights using both causes camera to zoom in and out<ref>{{Refurl|url=https://www.reddit.com/r/SteamControlle ...ian Spanish audio files with the Latin American Spanish audio files of the PlayStation 4 version following this [https://steamcommunity.com/sharedfiles/filedetail
    27 KB (3,539 words) - 17:12, 19 January 2024
  • {{Image|The Elder Scrolls Online camera.png|Camera settings}} {{ii}} No cross-platform play with Xbox One and PlayStation 4 players.<ref>{{Refurl|url=https://twitter.com/TESOnline/status/3445683215
    23 KB (2,726 words) - 04:21, 27 January 2024
  • ...= Not available in general video settings, but can be configured in Camera Options. {{Standard table/rowalt2| '''Fanatec CSL Steering Wheel P1 for PlayStation 4''' | Compatible with most Fanatec wheel bases except the ClubSport V1.}}
    23 KB (2,738 words) - 23:09, 11 February 2024
  • |fov notes = Can change the camera from far to close view. ...check|user=AlRayes BRN|date=2020-06-22|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref>
    12 KB (1,337 words) - 10:24, 16 February 2024
  • ...ding sandbox that pays homage to the series' earlier installments from the PlayStation era in terms of gameplay and art style. It was formally released as a {{Glo BallisticNG (v1.2) - General settings.png|Gameplay and camera settings.
    22 KB (2,792 words) - 22:50, 20 February 2024
  • |invert controller y-axis notes= Game uses fixed camera angles. |dualshock prompts notes = Playstation button prompts available to select in controls menu.
    11 KB (1,162 words) - 16:05, 23 February 2024
  • All the other DLC from the original PlayStation Vita release is included in the base game. |mouse sensitivity notes = Camera can be changed by clicking and dragging the mouse. Settings option doesn't
    11 KB (1,068 words) - 00:43, 24 February 2024
  • |release history = Originally released on PlayStation 4 on June 21, 2018, it was ported to PC and released worldwide on [[Steam]] |controller sensitivity notes= Referred to as "'''Camera Sensitivity'''".
    14 KB (1,592 words) - 03:11, 25 February 2024
  • ...l Vehicle Armor"''' (BestBuy exclusive) are only available on Xbox 360 and PlayStation 3. *Allows modifying camera FOV to increase/decrease by desired amount.
    21 KB (2,714 words) - 15:27, 29 February 2024
  • ...It is noted that the PC version lacked features that are exclusive to the PlayStation 5 and Xbox Series S/X versions, namely the Dynamic Gameday mechanics.<ref>{ |fov notes = Different camera angles can be chosen during the match.
    12 KB (1,257 words) - 04:04, 1 March 2024
  • ...kgrounds, character animations in menus and Music Player, and controllable camera in 3D island menus.<br>'''No longer available to purchase separately as of ...0 Sonic Origins - Official Trailer], ''"4k and 60FPS on '''PC''', Xbox and PlayStation only."''</ref><ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment=Te
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  • ...controller y-axis notes= X and Y axes inversion options as part of the '''Camera''' setting.<ref>{{Refcheck|user=Sharparam|date=2021-03-22|comment=Tested on ..., Norwegian and Portuguese official translations are only available on the PlayStation releases.
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  • |release history = Initially released on PlayStation 4 and Nintendo Switch in Japan on September 26, 2019, the PC version was fi ...ouse options in the launcher's settings, at the cost of right analog stick camera movement.
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  • {{Image|Sail Forth camera.png|Camera settings}} |playstation controllers = true
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  • {{Image|Yooka-Laylee - Camera.png|Camera settings.}} ...w.reddit.com/r/YookaLaylee/comments/679pas/mod_playstation_button_prompts/ Playstation button prompts mod].
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  • |dualshock 4 notes = Needs Steam Big Picture PlayStation Controller Configuration Support RERCamera.png|Camera settings
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  • |fov notes = First and third person camera FOV between 80° and 130°. (can be further adjusted via manual edit of vid ...check|user=AlRayes BRN|date=2020-04-27|comment=Tested the game with Sony's Playstation DualShock 4 V2 controller connected through a USB cable}}</ref>
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  • ...caling and HD menu elements) nor high quality FMV cutscenes present in the PlayStation 3 and Xbox 360 versions. ...ilable outside of [https://www.gamestop.com/video-games/retro-gaming/retro-playstation/products/alice-madness-returns---the-complete-collection/105005.html GameSt
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  • {{ii}} Voice acting was included only in the Japan and Playstation Vita exclusive remaster "Eiyuu Densetsu: Sora no Kiseki SC Evolution"; this |fov notes = Game uses a fixed isometric camera angle.
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  • {{ii}} Voice acting was included only in the Japan and Playstation Vita exclusive remaster "Eiyuu Densetsu: Sora no Kiseki the 3rd Evolution"; |fov notes = Game uses a fixed isometric camera angle.
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  • |controller support notes = Only Analog Movement and Joystick Camera are supported.<ref>{{Refcheck|user=Al2009man|date=2023-11-17|comment=Tested {{ii}} Port of the PlayStation 2 version's content.
    53 KB (7,192 words) - 17:13, 25 April 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person}} ...notes = Use [https://www.nexusmods.com/newtalesfromtheborderlands/mods/1 PlayStation 4 Button Prompts Mod]
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  • ...o includes a modified version of the Cinematic Tools mod, which allows for camera and post-processing control, time freezing, and a few other extras.<ref>{{r ...For DualShock use the [https://www.moddb.com/mods/alienisolationpsbuttons Playstation UI Mod].
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  • |dualshock 4 notes = Needs Steam Big Picture PlayStation Controller Configuration Support RE3CameraSettings.png|Camera settings
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  • ...he-crew/69755916|title=Ok how is this an MMO? - The Crew Message Board for PlayStation 4 - GameFAQs|date=May 2023}}</ref> {{Fixbox|description=Change the camera|ref={{cn|date=September 2017}}|fix=
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  • |fov notes = no FOV slider, but different camera angles are available in-game. {{ii}} Cross-play with PlayStation 5 and Xbox Series is available.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} ...ated version of ''Back to the Future: The Game'' on Xbox 360, Xbox One and PlayStation 4, with higher quality voice acting and other minor improvements.
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  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} {{++}} SFX data reconverted from PlayStation data, generally higher quality than what PC files use and restores correct
    10 KB (1,124 words) - 05:48, 4 May 2024
  • {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} {{ii}} This is a re-release of the 1998 PC port of the PlayStation version updated with compatibility for modern operating systems along with
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  • ...to licensing issues), plus all the content-expanding DLC from the original PlayStation 3 and Xbox 360 releases, and various improvements including the ability to ...locks all cars without having to level up and replaces the default driving camera with one similar to GTA San Andreas.
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  • |controller sensitivity notes= For quicker controller response, disable camera acceleration in the options menu |dualshock 4 notes = DualShock 4 controllers can be used by enabling "PlayStation Configuration Support".
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  • {{ii}} Voice acting was included only in the Japan and Playstation Vita exclusive remaster "Eiyuu Densetsu: Sora no Kiseki FC Evolution"; this |fov notes = Game uses a fixed isometric camera angle.
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  • ...https://support.ubi.com/en-us/Faqs/000025543/PlayStation-Exclusive-Content PLAYSTATION EXCLUSIVE CONTENT FOR WATCH DOGS 2]</ref> {{ii}} Photos taken with the in-game camera are located in {{folder|{{p|userprofile\Documents}}\My Games\Watch_Dogs 2\L
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  • {{--}} Port of the PlayStation 2 version. PC version does not include the graphical improvements from the ...r and then switches to a controller for another action (like adjusting the camera), the game stops the character’s movement. Both can only be used simultan
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  • ...oted that the PC version lacked all new features that are exclusive to the PlayStation 5 and Xbox Series S/X versions, namely the HyperMotion Technology.<ref>{{Re |fov notes = Different camera angles available in game.
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  • |controller support notes = High camera sensitivity can be fixed by reducing mouse sensitivity, since it's actually ...shock prompts notes = Download [https://www.nexusmods.com/mafia3/mods/47 PlayStation Icons] from NexusMods.
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  • ...x-2-0-5-40-playstation/|title=Update 2.0.5.44 (2.0.5.41 - Xbox, 2.0.5.40 - Playstation)|date=2021-10-25}}</ref>}} ...e Best F1 22 Game Settings - Become Faster! (Wheel, Graphics, HUD, Audio & Camera Settings)|date=2022-06-28}}<br>{{Refurl|url=https://steamcommunity.com/app/
    216 KB (27,204 words) - 20:31, 14 May 2024
  • ...version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits, t * Mouse sensitivity and camera control reacting to the variable framerate, leading to inconsistent respons
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