Dark Souls Remastered

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Dark Souls: Remastered
Dark Souls: Remastered cover
Developers
Original game From Software
Remastered QLOC
Publishers
Bandai Namco Entertainment
Engines
PhyreEngine
Release dates
Windows May 24, 2018
Dark Souls Remastered on Wikipedia
Dark Souls
Dark Souls: Prepare to Die Edition 2012
Dark Souls II 2014
Dark Souls II: Scholar of the First Sin 2015
Dark Souls III 2016
Dark Souls: Remastered 2018

This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.

Key points

Game speed is tied to frame rate, anything lower than 60 FPS will cause the game to slow down.[1]

General information

Steam Community Discussions

Availability[edit]

All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\
Linux (Proton) <Steam-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\
Linux (Proton) <Steam-folder>/steamapps/compatdata/570940/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Any resolution above 4K, whether it be native monitor resolution or downsampling, will render menus and the in-game UI incorrectly.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA and TAA
Vertical sync (Vsync)
If option is greyed out, force in the graphics card control panel.
60 FPS
120+ FPS
Capped at 60 FPS with slowdowns below ~45 FPS.[2]
High dynamic range display (HDR)

Field of view (FOV)[edit]

Use DaS Remastered FOV table[3]
  1. Open the game.
  2. Download and run Cheat Engine.
  3. Select the game process in Cheat Engine.
  4. Open Dark Souls Remastered FOV fix in Cheat Engine.
  5. Enable the FOV script.
  6. Use Ctrl+PageUp and Ctrl+PageDown to control FOV.
Also available as a standalone executable on Nexus Mods.

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Arrow keys are permanently bound to menu navigation and cannot be used for other commands. Middle mouse button is permanently bound to target lock and cannot be used for other commands.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Also X-axis
Controller
Controller support
Full controller support
Controller remapping
The game fights swapping the A and B buttons in any capacity. Swapping Confirm and Exit buttons to Japanese style doesn't function as intended. Swapping Roll and Interact doesn't function as intended.
Controller sensitivity
Controller Y-axis inversion
Also X-axis
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes Wired and wireless through BT adapter (tested on V2)
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
XInput only
Simultaneous controller+KB/M
Mouse acts like an analogue stick when used simultaneously, limiting turn speed.
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection
Mouse acts like an analogue stick when using simultaneous input, limiting turn speed.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6

Connection types

Type Native Notes
Matchmaking
Password system can bypass the standard matchmaking limitations, but players will be scaled down to the host's level.
Peer-to-peer
Dedicated
The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer.
Self-hosting
Direct IP

DSR Watchpup[edit]

Main thread, NexusMods
While not as powerful as Dark Souls PVP Watchdog for Dark Souls: Prepare to Die Edition due to Dark Souls Remastered's additional anti-cheat features, DSR Watchpup for Dark Souls Remastered provides tools such as rudimentary player anomaly detection and automatic in-game save backups.

VR support[edit]

Issues unresolved[edit]

Broken roll and feet animations[edit]

Strange animations when rolling or shifting feet unique to the Remastered version.[4]

Missing ambient sound[edit]

Ambient sound sometimes does not load for example when changing areas.[5]

Reloading fixes temporarily.

Issues fixed[edit]

"Fatal error: The system does not meet the minimum memory requirement to run the application"[edit]

Install ≥6GB RAM or install DSR.rar fix[6][7]

Refresh rate setting stuck at 60 Hz[edit]

Changing refresh rate will not remove the 60 FPS cap but will result in less screen-tearing with Vsync off, making for a smoother image without the potential performance impact Vsync can induce.
Fixed via patch released on May 28th[8]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok
Cutscenes Bink Video

Modding[edit]

Dark Souls: Prepare to Die Edition mods are not directly compatible and require porting[9]. Many of the popular mods have Dark Souls Remastered versions.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2300 2.8 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 6870
1 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/570940/ in addition to or instead of this directory. The app ID (570940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References