Disney Dreamlight Valley
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Developers | |
---|---|
Gameloft | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic, Currency, Infinite spend, Time-limited |
Modes | Singleplayer |
Pacing | Relaxed, Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Life sim, Open world |
Art styles | Cartoon |
Themes | Fantasy, Sci-fi, Contemporary |
Series | Disney |
⤏ Go to series page | |
Mickey Mouse (series) | |
Donald Duck (series) | |
Winnie-the-Pooh (series) | |
Disney Classics (series) | |
Goofy (series) | |
Disney Channel (series) | |
Disney Princess (series) | |
Disney's Aladdin (series) | |
Disney Parks (series) | |
Disney Hotshots (series) | |
Disney's Animated Storybook (series) | |
Disney's The Lion King (series) | |
Disney's Print Studio (series) | |
Disney's Activity Center (series) | |
The Hunchback of Notre Dame: Topsy Turvy Games | 1996 |
Pixar (series) | |
Hercules (series) | |
101 Dalmatians (series) | |
The D Show | 1998 |
Villains' Revenge | 1999 |
Disney's Phonics Quest | 2001 |
Disney's Atlantis (series) | |
Lilo & Stitch (series) | |
Disney's Peter Pan (series) | |
Tron (series) | |
Pirates of the Caribbean (series) | |
The Chronicles of Narnia (series) | |
W.I.T.C.H. | 2008 |
G-Force | 2009 |
Alice in Wonderland | 2010 |
Disney Universe | 2011 |
Disney Infinity (series) | |
Disney Hidden Worlds | 2014 |
Disney Crossy Road | 2016 |
Disney Getaway Blast | 2020 |
Kingdom Hearts (series) | |
Disney Melee Mania | 2021 |
Disney Dreamlight Valley | EA |
Disney Speedstorm | EA |
Disney Dreamlight Valley is an upcoming life sim-adventure game developed and published by Gameloft. In this game, players explore and tend to a magical valley filled with Disney and Pixar characters.
The game was released in early access on September 6, 2022, for those who purchased a "Founder's Pack" or have an active Game Pass subscription. It will be fully released as a free-to-play game in 2023.
The game receives regular content updates about once every two months, adding more villagers, furniture, clothing, motifs for clothing customization, "Star Paths" (the game's equivalent of a "battle pass"), "realms" (worlds based on Disney and Pixar films), features, expansions to the main story, quality-of-life improvements, and bug fixes. Additional hotfixes are released between updates.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Mac App Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
Free-to-play | The game will be free-to-play when it leaves early access. However, Game Pass subscribers can play the game in early access (Founder's Pack standard edition) without having to pay for the Founder's Pack. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Beginning from the "A Festival of Friendship" update (Update 3) onwards, players can spend Moonstones on a selection of premium cosmetic items. Additionally, all Star Paths (the game's equivalent of a "Battle Pass") unlock exclusive cosmetic items, including clothes, furniture, motifs, special critters for the player's companion, and Dream Styles for certain villagers to wear, as well as more Moonstones provided the player earns event tokens through completing special duties in the Valley. However, only a small number of Star Path rewards can be unlocked for free, and only up to three Star Path duties can be done at a time; players must spend Moonstones to try to unlock more items and do up to six duties to earn event tokens quicker. Event tokens can also be bought with Moonstones if players feel that they will not be able to complete all the duties in time to earn all the rewards. |
Currency | Moonstones are the game's premium currency. During early access, players can buy a Founder's Pack that comes with Moonstones, with the Deluxe Edition offering more than the standard edition, and Ultimate Edition offering more than both Deluxe and Standard. Any Moonstones purchased in a version of the game can be used on only the platform it was bought on (e.g. Moonstones bought on Steam cannot be used on the Epic Games Store version), although Moonstones earned for free can be used between all versions except the PlayStation versions. |
Infinite spend | There does not seem to be any limit to how many Moonstones can be bought. |
Time-limited | Items in the Item Shop are only available for a limited time and rotate every few days. Rewards in the Star Path are only available while the Star Path is active; any items that have not been redeemed during that time will no longer be available. Founder's Pack-exclusive items are only available during early access and won't be available to purchase when the game goes free-to-play for its full release. |
- Gameloft has stated that they do not intend to monetize core gameplay mechanics, including payments to improve or speed up gameplay.[1]
- At the game's early access launch, players could earn only ten Moonstones from blue chests each day; this was increased to fifty Moonstones in the February 2023 "A Festival of Friendship" update.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1401590/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Gameloft\Disney Dreamlight Valley |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1401590/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
- The game has a built-in cloud save system allowing for cross-platform progression between Windows, macOS, iOS, Xbox One, Xbox Series X/S, and Nintendo Switch. (PlayStation 4 and PlayStation 5 use a separate save system.)
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Can change the active display, but not use more than one display. | ||
Ultra-widescreen | Use RoseTheFlower's fix. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard layout can be changed between QWERTY and AZERTY. | |
Mouse acceleration | ||
Mouse sensitivity | Camera Sensitivity for Mouse setting. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Invert Camera setting affects both mouse and controller. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Camera Sensitivity for Controller setting. | |
Controller Y-axis inversion | Invert Camera setting affects both mouse and controller. |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | This game can differentiate between Xbox 360 Controllers and Xbox Wireless Controllers, using either ▶ sᴛᴀʀᴛ and ◀ ʙᴀᴄᴋ or Ⲷ ᴍᴇɴᴜ and ⧉ ᴠɪᴇᴡ for the relevant options, although it will default to one of the two (whichever was used first) when one of each is connected simultaneously.[2] | |
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | wired, Wireless adapter |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Voice | |
Surround sound | ||
Subtitles | Characters have repeated voiced lines that are not subtitled; unique character dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The game uses instrumentals of copyrighted music from various Disney and Pixar films. A streaming-friendly mode option is available that replaces Disney's copyrighted music with more generic music made for the game. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-540 AMD Phenom II X4 940 |
Intel Core i5-4690 AMD Ryzen 3 1300X |
System memory (RAM) | 6 GB | 8 GB (Epic Games Store) |
Hard disk drive (HDD) | 7.5 GB (Microsoft Store) 10 GB (Steam) | |
Video card (GPU) | Nvidia GeForce 9600 GT, 512 MB AMD Radeon HD 6570, 1 GB 512 MB (Nvidia) or 1 GB (AMD) of VRAM DirectX 10 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380 4 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 11 | |
Processor (CPU) | M1 | |
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1401590/
in addition to or instead of this directory. The app ID (1401590) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Will there be any paywalls, micro-transactions, real-time timers or energy systems that I can spend real money on to accelerate? - last accessed on 2023-02-21
- "Disney Dreamlight Valley will not monetize any core gameplay mechanics. There are no paywalls and no “pay-to-win” mechanics. For example, you will not be able to pay to make your garden grow faster, increase or refresh your energy, increase your character friendship level, etc."
- ↑ Verified by User:PCGamerKC on 2023-01-06