Wallace & Gromit in Project Zoo
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Developers | |
---|---|
Frontier Developments | |
Publishers | |
BAM! Entertainment | |
Engines | |
Cobra | |
Release dates | |
Windows | October 31, 2003 |
Taxonomy | |
Modes | Singleplayer |
Series | Wallace & Gromit |
Wallace & Gromit | |
---|---|
Wallace & Gromit Fun Pack | 1996 |
Wallace & Gromit Fun Pack 2 | 2000 |
Wallace & Gromit in Project Zoo | 2003 |
Wallace & Gromit's Grand Adventures | 2010 |
Wallace & Gromit in Project Zoo is a singleplayer game in the Wallace & Gromit series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\ProjectZoo\Options.txt [Note 1]%PROGRAMDATA%\ProjectZoo\Controls.txt [Note 1]%PROGRAMDATA%\ProjectZoo\Bindings.cfg [Note 1] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\ProjectZoo\ZOOSAVE.DAT [Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See 4K Ultra HD. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped 100 fps. | ||
120+ FPS | |||
High dynamic range display (HDR) |
4K Ultra HD
Modify config file[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping must be done in the launcher, not in-game. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Remapping must be done in the launcher, not in-game. May need to manually copy controller's button codes from the launcher to Controls.txt if changes become desynced. Although remapping analog sticks to actions such as Go Forward and Camera Down will show the mapped buttons as none in the launcher, once in-game, the actions work as expected.[2] |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock 4
Modify Controls.txt [3]
|
---|
Jump 2 Fire 1 Special 2 Use 4 CameraLook 15 Inventory 3 Look 5 Roll 6 Creep 16 Select 2 Back 3 Start 10 CamLR 2 CamUD 3 Note:
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium 3 600 MHz AMD Athlon MP |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | AMD Radeon Xpress 1200 Series NVidia GeForce 2 MX 100/200 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process.
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 or L2 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2.