Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.
Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[2][3][1]
Upon launch, the game had over a million concurrent players on Steam, setting a new record for a single-player game on the platform.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Essential improvements[edit]
Skip launcher (Steam)[edit]
Use the --launcher-skip -skipStartScreen command line arguments[9]
|
--launcher-skip skips the separate launcher.
-skipStartScreen skips the Breaching... start screen. Logos and intro will still be shown.
|
Slow hard drive mode[edit]
|
Under "Gameplay"-"Performance"
|
- Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
- No visible graphical downgrade except slightly higher vram usage.
- Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they've finished.
|
Game data[edit]
Configuration file(s) location[edit]
Save game data location[edit]
Graphics settings
[Note 3]
Modify <path-to-game>\r6\config\settings\platform\pc\options.json[21]
|
- First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.
- Go to
<path-to-game>\r6\config\settings\platform\pc.
- Open the
options.json file with notepad or any other file editing program.
- Search for the
fieldofview key, and change the "max_value" setting to your choosing. Changing any other value will cause the game to fail to boot.
- Save the file and launch the game.
- Open the Graphics - Field of View options and select your new FoV.
|
- Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
- DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
|
Add INI tweak to disable TAA[22]
|
|
Create (or open) the <path-to-game>\engine\config\platform\pc\user.ini file, and add the following inside it:
[Developer/FeatureToggles]
Antialiasing = false
ScreenSpaceReflection = false
|
Disable double-tap dodge[edit]
|
Disable double-tap to dodge[23]
|
- Go to
<path-to-game>\r6\config\.
- Open
inputContexts.xml with a text editor.
- Search (Ctrl+F) for
<!-- MULTITAP ACTIONS -->. Look at the lines directly below.
- Next to
DodgeForward, DodgeRight, DodgeBack and DodgeLeft will have the count set to 2. Change this number to 99.
- Save and exit the file.
Notes
- With these changes, you can no longer double-tap in a direction to dodge, but you can still hold a desired direction and double-tap the crouch button to dodge in that direction. If you prefer to have a dedicated, non-double-tap dodge key, read the next section.
|
|
Add a dedicated dodge key[23]
|
- After following the above steps, again open
inputContexts.xml.
- Search (Ctrl+F) for
<!-- MULTITAP ACTIONS --> again, and change Dodge's count from 2 to 1.
- Save and exit the file.
- In the same file location (
<path-to-game>\r6\config\), open inputUserMappings.xml.
- Search (Ctrl+F)
Dodge_Button. There should be three lines below this one, beginning with <button id=.
- Replace the
IK_LControl and IK_C lines with <button id="IK_Alt" />. This will make it so you have to hold Alt and press a direction to dodge.
- You can change Alt to whichever key you want to use to dodge. (The IDs for the side mouse buttons are IK_Mouse4 and IK_Mouse5)
- Save and exit the file.
|
| Audio feature |
State |
Notes |
| Separate volume controls |
|
|
| Surround sound |
|
Supports Dolby Atmos[24] |
| Subtitles |
|
|
| Closed captions |
|
|
| Mute on focus lost |
|
|
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
|
|
|
|
| Arabic |
|
|
|
|
| Simplified Chinese |
|
|
|
|
| Traditional Chinese |
|
|
|
|
| Czech |
|
|
|
|
| French |
|
|
|
|
| German |
|
|
|
|
| Hungarian |
|
|
|
|
| Italian |
|
|
|
|
| Japanese |
|
|
|
|
| Korean |
|
|
|
[25] |
| Polish |
|
|
|
|
| Brazilian Portuguese |
|
|
|
|
| Russian |
|
|
|
|
| Spanish |
|
|
|
|
| Latin American Spanish |
|
|
|
|
| Thai |
|
|
|
|
| Turkish |
|
|
|
|
VR support[edit]
Network[edit]
Multiplayer types
Issues unresolved[edit]
Car camera stuck in first person[edit]
Bad performance on higher resolutions with DLSS[edit]
|
Change Cascaded Shadows Resolution to Medium or Low[27]
|
1.04 introduced forced image sharpening[edit]
|
Roll back to 1.03 version of the game[28]
|
Issues fixed[edit]
Unlock "console-RAM" lock preset[edit]
- A settings file included in the game seems to use pre-defined sizes for certain "memory pools", regardless of any in-game settings.
- Some players have reported performance improvements after increasing these pool sizes.[29]
|
Rewrite RAM and vRAM lock[30]
|
- Go to
<path-to-game>\engine\config
- Open
memory_pool_budgets.csv and find the PoolCPU line from the PC section and change its values to 0 so it will dynamically set the value based on your system settings at runtime.
- Then change PoolGPU the same way.
- Save and make it "read only".
|
Crash at startup[edit]
|
Disable the GOG overlay[31]
|
- Open the GOG Galaxy program.
- Right click on the Cyberpunk 2077 icon in the library.
- Navigave to Manage Installation and click on Configure.
- Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
|
|
Delete the cache
|
- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.
- Delete or rename
GamePipelineLibrary.cache.
- Re-launch the game.
|
Game stuttering when looking using Razer mouse[edit]
|
Change mouse polling rate
|
- Open Razer Synapse
- Click the Mouse tab at the top of the screen
- Navigate to Performance
- Under polling rate, choose 500 or less
|
Middle mouse button not working when using a Logitech mouse[edit]
|
Edit XML file[32]
|
- Your device name might differ from the indicated value (6b023).
- Navigate to
%APPDATA%\Logishrd\LogiOptions\devices\6b023\
- Open
6b023.xml in a text editor, such as Notepad.
- Find the two lines matching
<task id="0x003a" class="mouseclick">
- Change them to
<task divert="0" id="0x003a" class="mouseclick">
- Restart Logitech Options or reboot your computer
|
|
Disable application specific options[33]
|
- Start with Edit XML file; if that doesn't help, try Disable application specific options as well.
- Launch Logitech Options
- Click on "All Applications" in the top-right corner
- Disable "Application Specific Settings"
- Click on "Middle button" and change it to any other option
- Change it back to "Middle button"
|
Game crashing without AVX instructions on CPU[edit]
|
Use AVX fix[34]
|
- Download a mod from Nexus Mods
- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.
- Delete or rename
GamePipelineLibrary.cache.
- Replace Cyberpunk2077.exe with a modded one, launch the exe directly
Known issues: Disables Steam Achievements (bypassing Steam entirely), disables auto-save
|
G-Sync not activating[edit]
|
Configure G-Sync and delete the game's cache
|
- Disable VSync in-game and set to Fullscreen.
- Close the game.
- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.
- Delete or rename
GamePipelineLibrary.cache.
- Re-launch the game.
|
Synergy sharing mouse and keyboard not working[edit]
|
Edit file Cyberpunk2077.exe (Version 1.04)[35]
|
- Open the executable with a hex editor.
- Search for this hex-value:
8B 44 24 54 85 C0 75 26
- Replace that value with:
36 8B 07 90 85 C0 75 26
|
SMT not working on AMD CPUs[edit]
|
Edit file Cyberpunk2077.exe (Version 1.04)[36][37]
|
- This patch neutralizes the code check that gives non-Bulldozer AMD processors less scheduler threads.
- Open the executable with a hex editor.
- Search for this hex-value:
75 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08
- Replace that value with:
EB 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08
|
Other information[edit]
| Technical specs |
Supported |
Notes |
| Direct3D |
12 |
Uses D3D12 on Windows 7 |
| Executable |
32-bit |
64-bit |
Notes |
| Windows |
|
|
|
Middleware[edit]
- Uses RAD's Oodle compression.
|
Middleware |
Notes |
| Physics |
PhysX |
|
| Audio |
Wwise |
|
| Interface |
FreeType |
|
| Cutscenes |
Bink Video |
|
| Command |
Notes |
| -width X |
Sets game resolution width to X. |
| -height Y |
Sets game resolution height to Y. |
| -fullscreen |
Launches the game in exclusive fullscreen mode. |
| -borderless |
Launches the game in borderless fullscreen mode. |
| -windowed |
Launches the game in windowed mode. |
| -x X |
Sets game window X position to X. |
| -y Y |
Sets game window Y position to Y. |
| -monitor N |
Sets display monitor number to N. |
| -fpsClamp N |
Sets maximum FPS limit to N. |
| -noHUD |
Prevents in-game HUD from being drawn. |
| -skipStartScreen |
Skips the 'Press Space ␣ to continue' & 'Breaching...' screens, splash screens will still be shown. |
| -d3d12 |
Force usage of Direct3D12. |
| -gpuFlag FLAG |
Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing. |
- More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.
System requirements[edit]
| Windows |
|
Minimum |
Recommended |
| Operating system (OS) |
7 |
10 |
| Processor (CPU) |
Intel Core i5-3570K AMD FX-8310 |
Intel Core i7-4790 AMD Ryzen 3 3200G |
| System memory (RAM) |
8 GB |
12 GB |
| Hard disk drive (HDD) |
70 GB HDD |
70 GB SSD |
| Video card (GPU) |
Nvidia GeForce GTX 780 AMD Radeon RX 470 3-4 GB of VRAM DirectX 12 compatible
| Nvidia GeForce GTX 1060 Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 4-6 GB of VRAM |
- A 64-bit operating system is required.
Game does not launch on Windows 8 or 8.1.
Windows 10 version 1809 or higher is required. [38]
Game does not launch on LGA 775 or LGA 771 processors. here is the fix https://github.com/ogurets/popcnt_emulator
compiled version for 1.03 https://www.mediafire.com/file/j0wbi9rpqxgy1m9/cyberpunk-popcnt-fix.7z/file. [39]
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1091500/ in addition to or instead of this directory. The app ID (1091500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ HDR settings are not accessible without the appropriate hardware.
- ↑ DLSS and Ray Tracing settings are only available on Nvidia RTX hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.
References
- ↑ 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
- ↑ I was there when The Witcher 3 launched - last accessed on 2020-06-20
- ↑ Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game code and soundtrack CDs (PC)
Reversible cover
World Compendium detailing the game’s setting and lore
Postcards from Night City
Map of Night City
Stickers"
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
- ↑ PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Verified by User:Aemony on 2020-12-15
- Confirmed on Steam
- ↑ Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - last accessed on 2020-12-10
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
- ↑ Verified by User:Aaronth07 on 2020-12-15
- I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
- ↑ Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON! - last accessed on 2020-10-04
- ↑ PC Gamer - Cyberpunk 2077 won't support raytracing on AMD cards at launch - last accessed on 2020-11-28
- ↑ Verified by User:Shadowstealer7 on 2020-12-13
- CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ Verified by User:Infogram1 on 2020-12-13
- Tested working on GOG v1.04, more info at [1]
- ↑ 23.0 23.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
- ↑ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun
- ↑ /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
- ↑ Forced Sharpening in 1.04? | Forums - CD PROJECT RED
- ↑ A guide that shows you how to "unlock" Cyberpunk for possibly massive performance improvements | Reddit
- ↑ A guide that shows you how to "unlock" Cyberpunk for possibly massive performance improvements | Reddit
- ↑ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
- ↑ MX Keys issue with Amazon Music Windows 10 | Logitech Forums
- ↑ MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
- ↑ Nexus Mods
- ↑ CYBERPUNK KEYBOARD PROBLEM cyberpunk keyboard problem | Forums - CD PROJEKT RED
- ↑ Cyberpunk 2077 seems to ignore SMT and mostly utilise physical CPU cores on AMD, but all logical cores on Intel | Reddit
- ↑ Cyberpunk 2077 seems to ignore SMT and mostly utilise physical CPU cores on AMD, but all logical cores on Intel | Reddit
- ↑ Cyberpunk 2077 PC Crash Issues - last accessed on 2020-12-11
- ↑ Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-10