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Cyberpunk 2077

From PCGamingWiki, the wiki about fixing PC games
Cyberpunk 2077
Cyberpunk 2077 cover
CD Projekt Red
CD Projekt
REDengine 4
Release dates
Windows December 10, 2020[1]
Metacritic 86
OpenCritic 76
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, RPG, Open world
Vehicles Automobile
Art styles Realistic
Themes Cyberpunk
Cyberpunk 2077 on HowLongToBeat
Cyberpunk 2077 on IGDB
Cyberpunk 2077 guide on StrategyWiki
Cyberpunk 2077 on MobyGames
Cyberpunk 2077 on Wikipedia

Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.

Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[1][2][3] Upon launch, the game had around 830k concurrent players on Steam, a new record for a single-player game on the platform,[4] but was also affected by a number of bugs and issues ranging from minor visual issues, performance issues and crashes, as well as game-breaking bugs that necessitated resetting to an older save, if one were available.[5] During the first weeks after launch three hotfixes were released to address some of the most critical issues.

On January 13, 2021 CD Projekt Red released a statement of their commitment to quality and laid out a roadmap for further updates and improvements to be released during 2021, which they largely kept to, although some of the later planned updates were pushed to 2022.[6] One of the game's forthcoming DLC, titled Phantom Liberty, has been announced to be scheduled for 2023.[7]

General information

Official Discord server Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Retail key
No game disc included.[8]
Collector's Edition also available.[9]
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free with some exceptions (notes may include more details)
"Rewards" DLC requires GOG Galaxy client to unlock.[10]
DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe.[11]
As the "Rewards" DLC and cross-progression requires launch from the GOG Galaxy client, it is unavailable when launching direct from the executable.
Humble Store key
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from <path-to-game>\bin\x64\Cyberpunk2077.exe.[12]
Much like previous CDPR titles, no version of the game requires either GOG Galaxy or any type of authentication, activation, or digital distribution software.
However, there is an exception to this. The "Rewards" DLC, cross-progression and modding with REDmod requires you to log in with either GOG Galaxy and the dedicated launcher (Steam and only if you're REDmodding). For the latter, the --launcher-skip command line argument or launching it directly from the executable with GOG Galaxy closed will also bypass logging in to a linked GOG account and the launcher required to launch REDmods, meaning you'll lose access to these features.


Type Notes
DLC Free DLC include cosmetics, items, and extra quests. Paid DLC will be released in 2023.
Expansion pack An expansion pack, titled Phantom Liberty, will be released in 2023.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Phantom Liberty A spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City. Coming in 2023.[7]
REDmod Official mod toolkit for Cyberpunk 2077. Required to launch mods made with REDmod in mind.
Bonus Content Digital goodies: original score, art booklet, digital comic, Cyberpunk 2077 Your Voice, Cyberpunk 2020 sourcebook, wallpapers (mobile/PC). Free.
On Steam copies, the additional content may be obtained from this link.

Essential improvements

Skip launcher (Steam)

Use the --launcher-skip -skipStartScreen command line arguments[13]
  • --launcher-skip skips the separate launcher.
  • -skipStartScreen skips the Breaching... start screen. Logos and intro will still be shown.
  • Note: RedMod mods will not load when skipping the launcher, without the argument -modded, this is Required if you wish to use RedMod mods on steam.
  • REDmod mods also require the launcher and thus won't work if you bypass it.

Skip logo videos

Logo videos can be disabled via Cyber Engine Tweaks, but will be replaced with a loading screen instead. The audio of the logo videos will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
Use Cyber Engine Tweaks
  1. Download latest version of the mod
  2. Unzip the contents in <path-to-game>\bin\x64
  3. The default <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json file should come with disable_intro_movies set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1091500/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1091500/pfx/[Note 1]
Does not respect a relocated Saved Games folder in Windows.[14]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
Also cross-progression with console versions, which was added in Patch 1.6. Requires launch with the GOG Galaxy client open (on copies purchased through there) or through the launcher on Steam and a linked GOG account to utilize
Steam Cloud
Achievements unlocked on one platform (eg. PlayStation 5 to PC) do not unlock with cloud saving.[15]
If you've gotten an achievement, like one for story missions, on one platform and are looking to unlock it on another, just play through the mission until it unlocks.[16]
Transferring saves from Stadia


Video settings[Note 2]
Video settings[Note 2]
Graphics settings[Note 3]
Graphics settings[Note 3]

Graphics feature State Notes
Widescreen resolution
The horizontal camera axis is constrained in dialogue. UI cropping issues.[17][18]
Hor+ gameplay and dialogue.[19]
UI elements may be cropped or inaccessible.[20][21][22] Sometimes, the image is cropped to 16:9. Opening the menu will fix this in some cases.[23]
In-game screenshot maker's UI is broken but can be used with the keyboard. Images always crop to 16:9 1920x1080.[24]
4K Ultra HD
Field of view (FOV)
70-100. Defaults to lower FOV during character interactions regardless of FOV setting. See Field of View (FOV) for more.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
Forces TAA with an option to disable here
High-fidelity upscaling
DLSS 3.0, DLSS 2.3, FSR 2.1
DLSS 3 was added through an untitled update on January 31, 2023.[25] FSR 2.1 was added through update 1.61, replacing FSR 1.0.[26] Both options have sharpness sliders.
Vertical sync (Vsync)
Forced on Windows 7[citation needed], use Cyber Engine Tweaks to disable
60 FPS and 120+ FPS
Framerate cap slider in-game allows a maximum of 240 FPS.[citation needed]
High dynamic range display (HDR)
Has options for scRGB or PQ HDR10,[27] as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from crushed blacks.
Ray tracing (RT)
Features ray traced shadows, ray traced local shadows, reflections, diffuse illumination, ambient occlusion and a 1-bounce global illumination pass. Nvidia RTX hardware supported at release (does not support 10 and 16-series cards).[28]AMD support added in patch 1.2[29] Ray-tracing "Overdrive" mode will be introduced in the future.[30]
Color blind mode
Protanopia, deuteranopia and tritanopia options available.
Supports VRS by default on supported hardware.
The game includes a benchmarking feature.

PlayStation 4 Pro/Xbox One X equivalent settings via command line

Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings. [31]

Field of View (FOV)

Modify <path-to-game>\r6\config\settings\platform\pc\options.json[32]
First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.
  1. Go to <path-to-game>\r6\config\settings\platform\pc.
  2. Open the options.json file with notepad or any other file editing program.
  3. Search for the fieldofview key, and change the "max_value" setting to your choosing. Changing any other value will cause the game to fail to boot.
  4. Save the file and launch the game.
  5. Open the Graphics - Field of View options and select your new FoV.

Anti-aliasing (AA)

Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
Use Config Overhaul for Cyberpunk 2077
  1. Download this mod and extract it to <path-to-game>
  2. Start the tool executable.
  3. Search for Developer/FeatureToggles Antialiasing (first line) and disable it.
  4. Close the tool, and start the game.
Add INI tweak to disable TAA[33]

Create (or open) the <path-to-game>\engine\config\platform\pc\user.ini file, and add the following inside it:

Antialiasing = false
ScreenSpaceReflection = false
Use Cyber Engine Tweaks
Will disable both TAA & SSR at the same time, use INI tweak above if you want them separate (not recommended)
  1. Download latest version of the mod
  2. Unzip the contents in <path-to-game>\bin\x64
  3. In <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json change disable_antialiasing to true

Disable Vignette when crouching

The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
Use Cyber Engine Tweaks
  1. Download latest version of the mod
  2. Unzip the contents in <path-to-game>\bin\x64
  3. In <path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json change disable_vignette to true

Disable Always On Vignette and Sharpening

Disables the incredibly annoying Vignette effect that is always on and makes the game significantly darker, especially near the edges of the screen. Second file disables the unnecessary always on Sharpening filter as well.
Use Disable Vignette and Sharpening

Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions

Install Mod File[34]
  1. Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/high/transparent etc files)


Key bindings
Key bindings

Keyboard and mouse State Notes
Major actions are not remappable from in game. Mappings can be changed by editing <path-to-game>\r6\config\inputUserMappings.xml. The mod Better Controls Menu adds all keybinds to the options menu
Mouse acceleration
[citation needed]
Mouse sensitivity
For finer control of mouse sensitivity, modify %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json and change value for FPP_MouseY and FPP_MouseX to your desired sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
On Steam and when using REDmods, the game includes an additional launcher which does not respond to controller input. Use command line argument --launcher-skip to get past it.
As of patch 1.6 controller support for the launcher is present.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Native support works only in wired mode (No Bluetooth)
use DS4Windows for wireless support (Bluetooth)
DualShock button prompts
Light bar support
Default blue
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Controller button prompts

Disable double-tap dodge

Disable double-tap to dodge[35]
  1. Go to <path-to-game>\r6\config.
  2. Open inputContexts.xml with a text editor.
  3. Search (Ctrl+F) for <!-- MULTITAP ACTIONS -->. Look at the lines directly below.
  4. Next to DodgeForward, DodgeRight, DodgeBack and DodgeLeft will have the count set to 2. Change this number to 99.
  5. Save and exit the file.


With these changes, you can no longer double-tap in a direction to dodge, but you can still hold a desired direction and double-tap the crouch button to dodge in that direction. If you prefer to have a dedicated, non-double-tap dodge key, read the next section.
If the game is freezing after changing count value try with lower one (eg. 90)
Add a dedicated dodge key[35]
  1. After following the above steps, again open inputContexts.xml.
  2. Search (Ctrl+F) for <!-- MULTITAP ACTIONS --> again, and change Dodge's count from 2 to 1.
  3. Save and exit the file.
  4. In the same file location (<path-to-game>\r6\config), open inputUserMappings.xml.
  5. Search (Ctrl+F) Dodge_Button. There should be three lines below this one, beginning with <button id=.
  6. Replace the IK_LControl and IK_C lines with <button id="IK_Alt" />. This will make it so you have to hold Alt and press a direction to dodge.
  7. You can change Alt to whichever key you want to use to dodge. (The IDs for the side mouse buttons are IK_Mouse4 and IK_Mouse5)
  8. Save and exit the file.

Change All Keybinds

Install the mod No More Hard-coded Keybinds (Better Controls Menu continued)[36]
  1. Chose the file to either keep or remove double tap to dodge.
  2. Install to <path-to-game>\r6\config and overwrite files.


The mod exposes nearly all keybinds to the user in the settings menu.
Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens.
Be careful binding two actions to one key as they do not always block the other, for instance binding "inventory" and "change selection up", the inventory will open despite a menu being active.
Adds dedicated "hold to walk" and "dodge" buttons.


Sound settings
Sound settings
Language settings
Language settings

Audio feature State Notes
Separate volume controls
Surround sound
Supports Dolby Atmos[37]
Closed captions
Mute on focus lost
Royalty free audio
Toggleable; called Disable Copyrighted Music.


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Brazilian Portuguese
Latin American Spanish

VR support

3D modes Native Notes
Officially supported game, see official vorpx game list.

Issues unresolved

Bad performance on higher resolutions with DLSS

Change Cascaded Shadows Resolution to Medium or Low[39]

Crushed blacks in HDR mode

The game crushes blacks in HDR mode.

Issues fixed

Crash at startup

Disable the GOG overlay[40]
  1. Open GOG Galaxy.
  2. Right-click on the Cyberpunk 2077 icon in the library.
  3. Navigate to Manage Installation and click on Configure.
  4. Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
Delete the cache
  1. Go to %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache.
  2. Delete or rename GamePipelineLibrary.cache.
  3. Re-launch the game.

Middle mouse button not working when using a Logitech mouse

Edit XML file[41]
The device name might differ from the indicated value (6b023).
  1. Navigate to %APPDATA%\Logishrd\LogiOptions\devices\6b023
  2. Open 6b023.xml in a text editor, such as Notepad.
  3. Find the two lines matching
    <task id="0x003a" class="mouseclick">
  4. Change them to
    <task divert="0" id="0x003a" class="mouseclick">
  5. Restart Logitech Options or reboot your computer
Disable application specific options[42]
Start with Edit XML file; if that doesn't help, try Disable application specific options as well.
  1. Launch Logitech Options
  2. Click on "All Applications" in the top-right corner
  3. Disable "Application Specific Settings"
  4. Click on "Middle button" and change it to any other option
  5. Change it back to "Middle button"

G-Sync not activating

Configure G-Sync and delete the game's cache
  1. Disable VSync in-game and set to Fullscreen.
  2. Close the game.
  3. Go to %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache.
  4. Delete or rename GamePipelineLibrary.cache.
  5. Re-launch the game.

Audio crackling

Change audio output quality[43]
  1. On Windows, go to Sound Settings.
  2. Navigate to the Playback tab.
  3. Right-click the current audio output device.
  4. Select Properties.
  5. Navigate to the Advanced tab.
  6. Set Default Format to 16 bit, 48000 Hz (DVD Quality).

Other information


Technical specs Supported Notes
Direct3D 12 Uses D3D12on7 under Windows 7
The required files for D3D12on7 still exist in the game folder as of Patch 1.6, but further testing needs to be done
Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Audio Wwise
Interface FreeType
Cutscenes Bink Video

Command line arguments

Command Notes
-width X Sets game resolution width to X.
-height Y Sets game resolution height to Y.
-fullscreen Launches the game in exclusive fullscreen mode.
-borderless Launches the game in borderless fullscreen mode.
-windowed Launches the game in windowed mode.
-x X Sets game window X position to X.
-y Y Sets game window Y position to Y.
-monitor N Sets display monitor number to N.
-fpsClamp N Sets maximum FPS limit to N.
-noHUD Prevents in-game HUD from being drawn.
-skipStartScreen Skips the 'Press Space to continue' & 'Breaching...' screens, splash screens will still be shown.
-d3d12 Force usage of Direct3D12.
-gpuFlag FLAG Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing.
More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.

INI settings

The game will read 1000+ hidden settings from inside INI files if the file exists.
INI files should be placed inside the <path-to-game>\engine\config\platform\pc\ folder.
A list of all the setting names & default values can be found on NexusMods: [3]
The game doesn't actually include a list of these settings anywhere, so any new settings need to be extracted from each patch manually.

Slow hard drive mode

Under "Gameplay"-"Performance"
Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
No visible graphical downgrade except slightly higher VRAM usage.
Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they have finished.[citation needed]
Note that using this option is the culprit of NPC and car duplicates.[44]

Use all logical cores on AMD CPUs

Please note that patch v1.05 brought with it optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors, and was a change implemented in cooperation with AMD and based on tests by both AMD and CD Project Red indicating that performance improvement occurs only on CPUs with 6 cores and less.[45]
Works on update v1.05/1.06.
Also can be toggled through Cyber Engine Tweaks
  • Open <path-to-game>\bin\x64\cyberpunk2077.exe in a hex editor (e.g. HxD).
  • Click Ctrl+F to bring up the search window.
  • Switch to Hex Values
    • Search for 75 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08
    • Replace with 74 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08


On September 2022, CD Projekt released REDmod, a free DLC that allows for easier modding.

Outside of REDmod, which is designed to be used in conjunction with WolvenKit, Cyber Engine Tweaks adds basic Lua scripting support, allowing the game to be modded, it also includes a console, allowing the use of further commands.

The game allows .archive and .reds (RedScript) files to be loaded. (requires RedScript and redext mods) Alongside CET, RedScript and red4ext, some mods will also make use of Input Loader and cybercmd.

System requirements

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-3570K
AMD FX-8310
System memory (RAM) 8 GB
Hard disk drive (HDD) 70 GB HDD
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon RX 470
3-4 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.[47]
Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12. Support for Windows 7 was dropped with Patch 1.5.[48]
Windows 10 version 1809 or higher is required.[49]
The game originally required a CPU with AVX instructions, but patch 1.05 later lowered the bar to just SSE4.2.[50] This can in turn be adjusted to SSE4.1 with a fix (another one can possibly go even further down, but with potential stability issues).
Ray tracing requires Windows 10, an Intel Core i7-4790 or AMD Ryzen 3 3200G processor (i7-6700 or Ryzen 5 3600 recommended), 16 GB RAM, 6 GB VRAM (8-10 GB recommended), and RTX 2060 (3070 or 3080 recommended) graphics card.[51]
Nvidia GPU requirement was raised to GTX 970 after Patch 1.5 due to end of support for Kepler-series cards.[48]


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1091500/ in addition to or instead of this directory. The app ID (1091500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. HDR settings are not accessible without the appropriate hardware.
  3. DLSS and Ray Tracing settings are only available on Nvidia RTX hardware, Ray Tracing only on AMD RX 6xxx hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.


  1. 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
  2. I was there when The Witcher 3 launched - last accessed on 2020-06-20
  3. Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
  4. PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
  5. Windows Central - List of Cyberpunk 2077 known bugs and launch issues - last accessed on 2022-09-17
  6. PC Gamer - Cyberpunk 2077 fixes and free DLC have all been delayed until 2022 - last accessed on 2022-09-17
  7. 7.0 7.1 Announcing Cyberpunk 2077: Phantom Liberty –
  8. Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
    "The game comes with the following physical items:
    Case with game code and soundtrack CDs (PC)
    Reversible cover
    World Compendium detailing the game’s setting and lore
    Postcards from Night City
    Map of Night City
  9. Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
  10. PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
  11. Verified by User:Fearfulwarpii on 2022-09-16
    Launched from executable with GOG Galaxy closed
  12. Verified by User:KingKrouch on 2020-12-10
    Tested with Steam install.
  13. Verified by User:Aemony on 2020-12-15
    Confirmed on Steam
  14. Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
  15. Verified by User:Fearfulwarpii on 2022-09-20
    Having attained "The Lovers" and "Right Back At Ya" achievements on PlayStation 4, loading the exact same save on PC did not grant the achievements
  16. Verified by User:Fearfulwarpii on 2022-09-24
    Attained "The World" on PC, loading from the closest save at the time and playing through the mission up until the end will grant it on PlayStation 4
  17. Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
  18. Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
  19. Verified by User:Rose on 2020-12-10
    Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
  20. Cyberpunk possible HUD bug - last accessed on 2020-12-10
  21. Cyberpunk supports 32:9 - last accessed on 2020-12-10
  22. Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
  23. Verified by User:Aaronth07 on 2020-12-15
    I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
  24. Verified by User:Anonymous on 2021-01-23
    In-game screenshots are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
  25. DLSS 3 FG Update - last accessed on 2023-01-31
  26. PATCH 1.61 — LIST OF CHANGES - last accessed on 2022-11-08
  27. Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion
  28. Verified by User:Shadowstealer7 on 2020-12-13
    CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.
  29. Cyberpunk 2077 - Patch 1.2 -- list of changes - last accessed on 2021-03-31
    "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
  30. Over 35 Games And Apps Adding NVIDIA DLSS 3. Plus Portal with RTX, Cyberpunk 2077 New Ray Tracing: Overdrive Mode & More - last accessed on 2022-09-20
    "Soon, a new Cyberpunk 2077 update will hit the streets, bringing with it the new Ray Tracing: Overdrive Mode that greatly enhances the game’s already-incredible visuals."
  32. More Field of View - last accessed on December 10, 2020
  33. Verified by User:Infogram1 on 2020-12-13
    Tested working on GOG v1.04, more info at [1]
  34. Nexus Mods Better Minimap - last accessed on 2021-01-04
  35. 35.0 35.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
  36. Reference
  37. Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
  38. Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
  39. /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
  40. Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
  41. MX Keys issue with Amazon Music Windows 10 | Logitech Forums
  42. MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
  43. Cyberpunk 2077 - Audio: cracking noises - GOG Support Center - last accessed on 2022-10-11
  44. Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-10
  45. Cyberpunk 2077 - December 19, 2020, Hotfix 1.05 - last accessed on 2021-01-08
    "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less."
  46. Reddit - /r/AMD - Another HEX fix for the new Cyberpunk update 1.05 - last accessed on 2021-01-08
  47. Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-10
  48. 48.0 48.1
  49. Cyberpunk 2077 PC Crash Issues - last accessed on 2020-12-11
  50. Hotfix 1.05 - Cyberpunk 2077 - last accessed on 2021-10-20