Atelier Rorona: The Alchemist of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 game Atelier Rorona Plus: The Alchemist of Arland[Note 2], which itself is a remake of the original 2009 PlayStation 3 game Atelier Rorona: The Alchemist of Arland[Note 3], the first entry in the Arland tetralogy.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Monetization
Microtransactions
Essential Improvements
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Game data
Configuration file(s) location
Save game data location
Video
Video & Language Settings
Set custom resolution without fitted UI[4]
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- Can be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause UI elements and the game screen to compress or stretch.
- Back up the game executable (
A11R_x64_Release_en.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the
A11R_x64_Release_en.exe in <path-to-game> . Rename the A11R_x64_Release_en.exe.unpacked to A11R_x64_Release_en.exe .
- Go to this website for common hex values.
- In the resolutions table, find the row where "Value" matches the desired screen width.
- Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is
000A .
- Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is
00 0A
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
A11R_x64_Release_en.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember, followed by
00 00 C7 87 C4 08 00 00 38 04 . As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
A11R_x64_Release_en.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original A11R_x64_Release_en.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
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Set custom resolution with fitted UI[4]
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- Note that this fix can require a substantial amount of tinkering.
- Fixes some UI issues when changing the aspect ratio.
- Cannot be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues.
- Back up the game executable (
A11R_x64_Release_en.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the
A11R_x64_Release_en.exe in <path-to-game> . Rename the A11R_x64_Release_en.exe.unpacked to A11R_x64_Release_en.exe .
- Go to this website for common hex values.
- In the resolutions table, find the row where "Value" matches the desired screen width.
- Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is
000A .
- Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is
00 0A
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
A11R_x64_Release_en.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember, followed by
00 00 C7 87 C4 08 00 00 38 04 . As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
A11R_x64_Release_en.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original A11R_x64_Release_en.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
- Go to the download page for 3Dmigoto.
- Find the latest release and download 3Dmigoto by clicking on the latest
3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip ).
- Put the
3Dmigoto-X.X.X.zip in a temporary folder and extract it.
- Go to the
x64 which has been extracted.
- Copy all of the content inside this
x64 folder and place it in <path-to-game> . Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip , including the 3Dmigoto-X.X.X.zip itself, can be deleted.
- Open the
d3dx.ini in <path-to-game> .
- Search for the where "[Constants]" is on a line without any other text or characters besides it (Use Crtl + F to search).
- Replace "[Constants]" with the all of the text which can be found here.
- Search for
hunting=1 and change it to hunting=0 .
- Save the changes.
- Go to this place for the first shader file.
- Click on the download button near the top right and save the text file.
- Make sure that file is exactly named
c69576920d5de625-vs_replace.txt and not c69576920d5de625-vs_replace.txt.txt . Rename the file if this is not the case.
- Do the same for the other two shader files, which can be found here and here.
- Make sure that files are exactly named
e395a8df038f3d89-vs_replace.txt and 3bc4c30dde05f9ef-vs_replace.txt respectively. Rename the files if this is not the case.
- Put the
c69576920d5de625-vs_replace.txt , e395a8df038f3d89-vs_replace.txt and 3bc4c30dde05f9ef-vs_replace.txt in <path-to-game>\ShaderFixes folder.
- The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing.
- 2560x1080 only: Edit the
c69576920d5de625-vs_replace.txt by changing line 24 from if(o0.x <= 0.5) {o0.x += 0.5;} to if(o0.x <= (16/21)) {o0.x += 0.5;} .
- 2560x1080 only: Edit the
e395a8df038f3d89-vs_replace.txt by changing line 27 from o0.x *= 0.5; to o0.x *= (16/21); .
- 2560x1080 only: Edit the
3bc4c30dde05f9ef-vs_replace.txt by changing line 30 from o0.x *= 0.5; to o0.x *= (16/21); .
- Starting the game might take a bit longer. Both the intro screen and the background during cutscenes might turn black. If this happens, restart the game and it should resolve itself.
- The UI Fitting can now be toggled on and off by pressing F4.
Other resolutions require different values which are not known. See the original source for more information.
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Edit the configuration file[5]
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- The game is locked to an internal maximum resolution of 1080p which the Atelier Sync Fix unlocks.
- Install the Atelier Sync Fix.
- Open the configuration file.
- Change the values of
ScreenWidth= and ScreenHeight= to the desired values.
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Edit the configuration file and use a borderless fullscreen windowed tool[6]
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The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
- Open the configuration file.
- Change the values of
FullScreen= to 1.
- Change the values of
ScreenWidth= and ScreenHeight= to the desired values.
- Use a borderless fullscreen windowed tool such as Borderless Gaming.
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Edit the atfix.ini of the Atelier Sync Fix[7]
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- Install the Atelier Sync Fix.
- Launch the game (not just the launcher) and exit it.
- Open the
atfix.ini in <path-to-game> .
- Change the value of
AF = to the desired value.
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Edit the atfix.ini of the Atelier Sync Fix[8]
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- Install the Atelier Sync Fix.
- Launch the game (not just the launcher) and exit it.
- Open the
atfix.ini in <path-to-game> .
- Change the values of the [MSAA] section to the desired values.
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Input
Camera & Movement Settings
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice and Movie volume sliders. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
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Only partially voiced. |
Simplified Chinese |
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Traditional Chinese |
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Japanese |
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Fully voiced. |
Issues unresolved
Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A fix does exist but is known to cause crashes and is no longer actively being worked on. [17]
Issues fixed
Heavy stutters without a controller
Connect or emulate a controller[18]
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The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
- Connect any controller to the computer. Both wired and wireless methods work.
- Emulate a controller using vJoy, Special K or Key2Joy.
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
- Special K does not work with the Atelier Sync Fix.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.4 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Only contains a 64-bit executable. |
Middleware
|
Middleware |
Notes |
Cutscenes |
Windows Media Video |
Only applies to opening and ending FMVs. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7, 8.1, 10 | |
Processor (CPU) |
Intel Core i5 2.6 GHz
| Intel Core i7 3.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
17 GB | |
Video card (GPU) |
Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 960 |
Sound (audio device) |
16-bit stereo 48 kHz WAVE file compatible | |
Other |
1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu (Japanese: ロロナのアトリエ 〜アーランドの錬金術士〜 DX) in Japan.
- ↑ Known as Shin Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: 新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
References