Days Gone

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Days Gone
Days Gone cover
Developers
Bend Studio
Publishers
PlayStation Mobile
Engines
Unreal Engine 4[Note 1]
Release dates
Windows May 18, 2021
Reception
Metacritic 76
OpenCritic 73
IGDB 75
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Survival horror, Open world
Vehicles Motorcycle
Art styles Realistic
Themes Post-apocalyptic, North America, Zombies
Days Gone on HowLongToBeat
Days Gone on IGDB
Days Gone guide on StrategyWiki
Days Gone on MobyGames
Days Gone on Wikipedia

Days Gone is a third-person open world survival horror game developed by Bend Studio and published by Sony Interactive Entertainment. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.[2]

The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.[3] This is the first time Bend Studio releases a game on PC.

Shortly after the release of the game, critics and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".[4]

General information

Steam Community Discussions

Availability[edit]

Essential improvements[edit]

Skip intro videos[edit]

Rename or delete video files for intro videos.[5]
  1. Go to <path-to-game>\BendGame\Content\Movies
  2. Delete or rename bend_studio.mp4, ps_studios.mp4, and sie_presents.mp4.
Edit configuration file[6]
  1. Go to the configuration files location.
  2. Open Game.ini.
  3. Copy the following code to the file and save:
[/script/movieplayer.movieplayersettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\BendGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1259420/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\BendGame\Saved\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1259420/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Steam Cloud

Video[edit]

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
HUD is spanned. Uses Hor+ FOV scaling.[7]
Ultra-widescreen
HUD is spanned. Uses Hor+ FOV scaling.[8]
4K Ultra HD
Field of view (FOV)
Supports up to 100° vertical FOV during gameplay.[9]
A Cheat Engine table to go above 100° is available.[Note 3]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Adjustable via the "Texture Filter Quality" setting.[10]
Anti-aliasing (AA)
Temporal Anti-Aliasing is always enabled.[Note 4] Super Sampling (SSAA) can be achieved by setting the "Render Scale" option above 100%.
Vertical sync (Vsync)
Includes an option for sync interval (full or half refresh rate).[12]
60 FPS and 120+ FPS
High dynamic range display (HDR)
Ray tracing

Anti-aliasing (AA)[edit]

Disable TAA through a config file edit
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add [SystemSettings] and r.PostProcessAAQuality=0 at the bottom.
  4. Save Engine.ini.
Disabling TAA may prevent certain HUD prompts from being displayed.

Depth of field[edit]

Disable depth of field through a config file[13]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add [SystemSettings] and r.DepthOfFieldQuality=0 at the bottom.
  4. Save Engine.ini.
As this completely disables depth of field, using the respective camera options in photo mode controlling the camera aperture and focus range will have no effect on the image.[13]

Input[edit]

Mouse/Keyboard settings
Mouse/Keyboard settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Partial controller remapping can be done through Steam Input's Controller Configuration page.[14]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Supports both Xbox 360 and Xbox One-style button prompts.
Impulse Trigger vibration
DualShock 4 controllers
Supports both DualShock 4 and DualSense[Note 5] natively through USB[16], or wirelessly through Steam Input. [Note 6]
DualShock button prompts
DualShock 4 button prompt only
Light bar support
Full light effect.
Connection modes Wired, wireless
Generic/other controllers
Both Switch Pro Controller and Generic Gamepads are supported through Steam Input.
Button prompts
Switch Pro Controller button prompts are supported. [Note 7]
Additional information
Controller hotplugging
[19]
Haptic feedback
Simultaneous controller+KB/M
Using both Joystick and Mouse Inputs at the same time will reduce the Joystick Camera's sensitivity, this becomes apparent while aiming. This also affect Steam Input API's [Camera Joystick] and [Camera Mouse] game actions.[20] [Note 8]
Steam Input
Steam Input API support
Native support for SIAPI's game actions, including Mouse-like Camera action support for both Gyro/Touchpad Inputs.
Official controller preset(s)
Steam Controller, PlayStation Controllers (DualShock 4 and DualSense), Xbox Controllers (Xbox 360 and Xbox One), Nintendo Switch Pro Controller and Generic Gamepad.
Steam Controller button prompts

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
"Sound Effect Volume", "Music Volume", and "Dialog Volume".[22]
Surround sound
Supports 5.1, 7.1, and an option for 3D audio on headphones.[22]
Subtitles
Supports both changing the interface and subtitle language separately, alongside the subtitle size, background behind subtitles, and the speaker name.[23]
Closed captions
Mute on focus lost
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Arabic
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Audio is region locked to Japanese storefronts.
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Swedish
Turkish

Issues unresolved[edit]

Known issues[edit]

See this support page for a list of known issues affecting Days Gone.

Fluctuating game speed during gameplay[edit]

Some users and Digital Foundry report that an issue occurs during gameplay (and most noticeably during bike riding segments) where the game speed rapidly fluctuates between full speed and a lower speed.[24][25][26][27]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 [Note 9]
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics SpeedTree
Audio Wwise Crankcase REV

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 70 GB
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon R9 290
3 GB (Nvidia), 4 GB (AMD) of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
Also runs on Windows 7 despite minimum requirements on the store page.

Notes

  1. Unreal Engine 4 engine build: 4.11.1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1259420/ in addition to or instead of this directory. The app ID (1259420) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. The Cheat Engine table affects the FOV for cutscenes, the map menu, and sniper rifle scopes as well.
  4. Attempting to disable Temporal Anti-Aliasing using a command console injector causes issues with UI elements not appearing, alongside causing issues with the render scale option being above or below 100%[11].
  5. While the game has issues detecting DualSense controllers wirelessly, it is accepted wirelessly through Steam Input.[15]
  6. The in-game "Motion Sensor Function Aiming" option only works when a DualShock 4 or DualSense controller is connected natively though USB. Gyro-aiming has acceleration that cannot be disabled. [17] Alternatively: you can assign [Camera Mouse] game action to the Gyro Input using Steam Input
  7. When using the "Automatic" Controller Display option, controller prompts will switch based on the controller type. You can also change the button prompts manually.[18]
  8. While analog stick input doesn't switch between Keyboard/Mouse prompts and Controller prompts, other inputs (Such as buttons or triggers) do switch between prompts.[21]
  9. Attempting to force DirectX 12 using the -d3d12 command line argument causes the game to crash on launch.[28]

References

  1. Verified by User:Aemony on 2021-09-17
  2. https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis - last accessed on 2021-05-18
  3. PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’ - last accessed on 2021-04-16
    "What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring."
  4. Days Gone PC: a quality conversion that elevates the console experience - last accessed on 2021-05-18
  5. Verified by User:KingKrouch on 2021-05-18
    Found out by looking at game directory and renaming video files.
  6. Verified by User:Opsedar on 2021-05-18
    Standard UE4 engine .ini tweak. https://steamcommunity.com/sharedfiles/filedetails/?id=2490585066
  7. Verified by User:KingKrouch on 2021-05-18
    Tested through a custom resolution of 3840x720.
  8. Verified by User:KingKrouch on 2021-05-18
    Tested through 3440x1440, and a custom resolution of 3840x1080.
  9. Verified by User:KingKrouch on 2021-05-18
    Checked FOV options.
  10. Verified by User:KingKrouch on 2021-06-03
    Tested by adjusting setting and looking for changes in texture sharpness at odd angles.
  11. Verified by User:KingKrouch on 2021-05-23
    Tested by using console commands with Universal Unreal Engine 4 Unlocker.
  12. Verified by User:KingKrouch on 2021-05-19
    Checked display settings options.
  13. 13.0 13.1 Verified by User:KingKrouch on 2021-05-19
    Tested using photo mode while having Depth of Field disabled through Engine.ini.
  14. Verified by User:KingKrouch on 2021-05-18
    Tested by rebinding inputs through Steam Input's config settings.
  15. Verified by User:KingKrouch on 2021-05-19
    Checked official controller configs through Steam, alongside attempting to use the DualSense controller with SteamInput disabled.
  16. Days Gone PC - FAQ - last accessed on 2021-05-07
  17. Verified by User:KingKrouch on 2021-05-19
    Tested by connecting DualSense controller through USB.
  18. Verified by User:KingKrouch on 2021-05-18
    Tested by using this option while having a DualSense controller connected.
  19. Verified by User:KingKrouch on 2021-05-20
    Tested by connecting DualSense controller, disconnecting, and then connecting Nintendo Switch Pro Controller.
  20. Verified by User:AL2009man on 2021-06-05
    Tested by using both Gamepad Input and Mouse Inputs at the same time. This is what this bug looks like in-action
  21. Verified by User:KingKrouch on 2021-05-18
    Tested by using a DualSense controller at the same time as a Keyboard/Mouse.
  22. 22.0 22.1 Verified by User:KingKrouch on 2021-05-18
    Checked audio options.
  23. Verified by User:KingKrouch on 2021-05-18
    Checked through the language options menu.
  24. Verified by User:KingKrouch on 2021-05-19
    Noticed this issue during gameplay.
  25. Game has a speed, not performance problems - last accessed on 2021-05-18
  26. r/pcgaming comments - Days Gone PC Tech Review: PS5 Comparisons, Settings Analysis + More (Digital Foundry) - last accessed on 2021-05-18
  27. Days Gone PC: a quality conversion that elevates the console experience - last accessed on 2021-05-18
    "Moving around on the motorcycle or even walking about the game world can cause the speed of the game to rapidly rubber-band between normal speed and a lower game speed. When this happens, the game looks like it is having performance issues, but in reality, Days Gone is producing perfect frame-rates."
  28. Verified by User:KingKrouch on 2021-05-18
    Tested by using launch parameters in the game's launch options on Steam.