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God of War

From PCGamingWiki, the wiki about fixing PC games
God of War
God of War cover
Developers
Santa Monica Studio
Valkyrie Entertainment[1]
Windows Jetpack Interactive[2][3]
Publishers
PlayStation PC
Release dates
Windows January 14, 2022
Reception
Metacritic 93
OpenCritic 94
IGDB 96
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Adventure, Hack and slash
Art styles Realistic
Themes Fantasy
God of War on HowLongToBeat
God of War on IGDB
God of War guide on StrategyWiki
God of War on MobyGames
God of War on Wikipedia

Key points

Compared to the PlayStation 4 and 5 versions, the PC-version might be missing some particle effects.[4]

God of War is a singleplayer, third-person, ARPG, adventure, action game, featuring action oriented hack and slash gameplay and a strong narrative, made by Santa Monica Studio and published by PlayStation. God of War is a sequel/reboot in the God of War series, and uses a proprietary engine.

God of War was first released on PlayStation 4 on April 20, 2018, and was later released on PC on January 14, 2022. The PC version has several features over the PlayStation 4 version, featuring high frame-rates, ultrawide, and high-resolution-support, although with a missing features such as no way to disable TAA and no FoV slider. The launch was considered a success, with the player-count reaching a peak that surpassed other ports that have been released.[5]

General information

Steam Community Discussions

Availability

Essential improvements

Skip intro-video

Delete or rename video files
  1. Go to <path-to-game>\exec\cinematics.
  2. Delete or rename ps_studios_long_strawberry_4k30_006.bk2

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1593500/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\God of War\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1593500/pfx/[Note 2]
PS4 savegames can be imported for New Game+ at least[6]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Display options
Display options
Advanced display options
Advanced display options
Graphics options
Graphics options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ for certain resolutions. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
Default FOV is 73. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Exclusive fullscreen mode is not available.
Anisotropic filtering (AF)
Options for Min, Low, Original, High, and Ultra.
Anti-aliasing (AA)
TAA is always enabled. See Anti-aliasing (AA) for a workaround. DLSS and FSR 2.0 are also supported.[7]
Vertical sync (Vsync)
60 FPS and 120+ FPS
FPS-limiter ranges from 30-120, or off.
High dynamic range display (HDR)
Options for "Brightness" (peak brightness, 0-100) and "Contrast" (black-level, 0-100).
Ray tracing (RT)

Field of view (FOV)

Use Cheat Engine[8]
  1. Download Cheat Engine and the cheat table.
  2. Import the God of War cheat table into Cheat Engine.
  3. Launch the game.
  4. At the bottom of the program, enable the checkbox and the FOV checkbox afterwards.
Cheat Engine may be detected as a cheat tool in games with anti-cheat, it is recommended to make sure Cheat Engine is fully closed before launching another game.
Use Flawless Widescreen[citation needed]
  1. Download and install Flawless Widescreen.
  2. Search for "God of War" in the plugin list.
  3. Install the plugin, and adjust the FOV-values to your liking.
Seems to disable or at least reduce depth of field.

Anti-aliasing (AA)

Use a patcher to disable TAA
  1. Download this patcher.
  2. Run the patcher. Manually select the game's executable if the patcher does not detect it.

Notes

This also disables the Sharpening filter that's used alongside TAA.
May cause the ambient occlusion to be darker than usual on the Original setting. Setting the game's ambient occlusion to High or Ultra fixes this issue. Also turns reflections non-functional.
To undo the change - revert back to the original executable.
Since this patch was last updated, quite some game updates have been released. If this patch still works on the latest version of the game is unknown.

Depth of field

Use a patcher to disable Depth of Field
  1. Download this patcher.
  2. Run the patcher. Manually select the game's executable if the patcher does not detect it.

Notes

Disables both cutscene and gameplay Depth of Field.
Since this patch was last updated, quite some game updates have been released. If this patch still works on the latest version of the game is unknown.
Use God of War 3D Vision fix
It also disables motion blur as a side effect.

Vignette

The game uses a mild Vignette effect.
Use a patcher to disable Vignette
  1. Download this patcher.
  2. Run the patcher. Manually select the game's executable if the patcher does not detect it.

Notes

Disabling Vignette also disables the low health warning due to it being realized with a red-tinted flashing vignette.
Since this patch was last updated, quite some game updates have been released. If this patch still works on the latest version of the game is unknown.
Use God of War 3D Vision fix

Input

Camera options
Camera options
Gameplay options
Gameplay options
Key remapping options
Key remapping options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Precision mouse mode available, which eliminates negative acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
And x-axis.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
And x-axis
Controller types
XInput-compatible controllers
[9]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[10] Also supports Dualsense.
DualShock button prompts
Light bar support
Сolor changes depending on the situation.
Connection modes Wired, Bluetooth, V2
V2 tested. No vibration with Bluetooth.
Generic/other controllers
Nintendo Switch Pro Controller
Button prompts
Additional information
Controller hotplugging
Haptic feedback
No DualSense haptic feedback support, rumble is supported (intensity slider from 0 - 10)
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Audio

Audio options
Audio options
Accessibility options
Accessibility options

Audio feature State Notes
Separate volume controls
Options for Music, Dialogue, and SFX
Surround sound
7.1
Subtitles
Closed captions
Options for subtitle background and subtitle speaker
Mute on focus lost
Toggle[Note 3]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Croatian
Available but not shown as supported.
Czech
Dutch
French
German
Greek
Voice acting available despite not showing as supported.
Hungarian
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Issues unresolved

Controller-issues

Unintended inputs if using DS4/DualSense natively and the game is running at high FPS

The game engine seems to expect a new controller "Input Report" at every in-game frame. If the Input Report is not received in time the engine interprets as if the user released all buttons/sticks/triggers until a new one has been received. This means that if the controller is not "communicating" faster than the time delta between frames, the player may see buttons being "released" on their own then pressing themselves again, sporadically or frequently.

Steam discussion page related to this issue
If using the controller via cable the user may not run into this issue under normal conditions
Impossible to fully prevent it
Issue can happen frequently if using the controller wirelessly, either via Sony's Official USB Wireless adapter for DS4 controllers or via remapping the wireless DS4/DualSense into a virtual wired DS4
Use the controller via Steam Input or via a XInput wrapper[citation needed]
  • This issue is not present if using XInput compatible controllers
  • Steam Input will present DS4/DualSense controllers as if they were a X360 gamepad to the game
Use the controller via cable[citation needed]
  • DS4/DualSense controllers communicates fast enough via USB for the issue to not occur under normal conditions, though it still can happen sporadically
  • The issue can happen frequently via cable if using low quality cables, bad USB ports, the USB hub being under load etc
Run the game at 60 FPS or lower if using the controller wirelessly[citation needed]
  • This does not fix the issue, just makes it harder for it to occur in the usual wireless conditions as the lower the FPS the harder it is for the issue to occur
  • Issue can still happen frequently depending on the stability of the BT connection

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio WWise
Cutscenes Bink 2 Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Ryzen 3 1200 3.1 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 70 GB HDD
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R9 290X
4 GB of VRAM
DirectX 11 compatible
Additional requirements for high refresh rate and 4K resolutions are listed here.
The game OS requirement can be lowered to Windows 7 with a patch (update the built-in DXVK wrapper if necessary). Not recommended as Windows 7 GPU-drivers are unsupported now and running the game on an unsupported platform can lead to bugs and instability.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1593500/ in addition to or instead of this directory. The app ID (1593500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Doesn't seem to work currently

References

  1. Our Work - Valyrie Entertainment - last accessed on 2022-10-05
    "Our team created several realms featured in the game, including a large portion of the hub realm and the ending of the game. We were given a great degree of autonomy in developing the visuals, while also working very closely with the internal Sony team to make sure we were aligned on the vision."
  2. OUR WORK - Jetpack Interactive - last accessed on 2022-10-05
    "Ported Sony Santa Monica’s 2018 Game Of The Year masterpiece from Playstation 4 to PC."
  3. Ars Technica - God of War’s 2018 reboot arrives on PC in January 2022 - last accessed on 2021-10-25
    "Sony representatives have confirmed to Ars that this port is being "overseen" by its creators at Sony Santa Monica while otherwise handled by Jetpack Interactive..."
  4. God of War PC Downgrade - Missing Particle Effects - last accessed on 2022-09-03
  5. God of War Has Passed Horizon Zero Dawn and Is Now Sony's Biggest PC Launch - last accessed on 2022-01-19
  6. God of War PS4 save on PC seems to work-ish : ps4homebrew - Reddit
  7. God of War - Patch v1.0.12 Released - Steam News - last accessed on 2022-06-01
    "FidelityFX Super Resolution 2.0 has been implemented and is now available as a resolution-scaling option within the display settings menu"
  8. God of War Custom FOV Mod (Currently uses a Cheat Engine table, and affects cutscenes) - last accessed on 2022-01-15
  9. Forbes - Everything You Need To Know About 'God Of War' Coming To PC - last accessed on 2021-10-20
    "(and other gamepads, including Xbox)..."
  10. Steam - God of War - last accessed on 2021-10-20
    "With support for the DUALSHOCK®4 and DUALSENSE® wireless controllers..."