Psychonauts 2

From PCGamingWiki, the wiki about fixing PC games
Psychonauts 2
Psychonauts 2 cover
Developers
Double Fine Productions
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 25, 2021
macOS (OS X) May 24, 2022
Linux May 24, 2022
Reception
Metacritic 89
OpenCritic 89
IGDB 87
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Supernatural
Series Psychonauts
Psychonauts 2 on HowLongToBeat
Psychonauts 2 on IGDB
Psychonauts 2 guide on StrategyWiki
Psychonauts 2 on MobyGames
Psychonauts 2 on Wikipedia
Psychonauts
Psychonauts 2005
Psychonauts in the Rhombus of Ruin 2018
Psychonauts 2 2021

Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
After purchase, there is a choice between obtaining a Steam code (highlighted by default), linking a GOG account to obtain their DRM-free version, or downloading Humble Bundle's DRM-free version.
GOG.com key
Icon overlay.png
Windows
macOS (OS X)
Linux
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Skip intro videos[edit]

Delete video files
  1. Go to <path-to-game>\Psychonauts2\Content\Movies\.
  2. Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\
macOS (OS X) $HOME/Library/Containers/com.doublefine.psychonauts2/Data/Library/Application Support/Epic/Psychonauts2/Saved/
Linux $HOME/.config/Epic/Psychonauts2/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video[edit]

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[2]
Ultra-widescreen
Cutscenes are pillarboxed to a 16:9 aspect ratio.[3]
Use the related PCGW community tools as a workaround.
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Changes with the texture quality setting.
Anti-aliasing (AA)
Options for FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS, or Unlimited.
Some physics-objects are locked to 60FPS.[citation needed]
High dynamic range display (HDR)
[5]
Ray tracing
[6][7]
Color blind mode
Protanopia, Deuteranopia, and Tritanopia filters are available.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Chromatic aberration[edit]

Modify Engine.ini to disable chromatic aberration[8]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the line [SystemSettings] if it does not exist.
  4. In this section, add the line r.SceneColorFringeQuality=0.
  5. Save the file.

Input[edit]

Input settings
Input settings
Gamepad layout (Default)
Gamepad layout (Default)

Keyboard and mouse State Notes
Remapping
One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped.
Mouse acceleration
Mouse sensitivity
Referred to as "Mouse Camera Sensitivity".
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base.
Controller sensitivity
Referred to as "Controller Camera Sensitivity".
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox gamepads are not fully supported on macOS.[9]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualSense also supported.[10]
DualShock button prompts
XInput mappers such as Steam Input must be disabled.
Light bar support
Connection modes Wired
.[10] See the related Steam guide to get DualShock prompts using Bluetooth.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
No haptic feedback for DualShock controllers
Simultaneous controller+KB/M

Audio[edit]

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Main, Music, SFX, Voice, and Ambient.
Surround sound
Plays up to 7.1.[11]
Subtitles
Optional accessibility features, such as larger subtitles and increased font legibility, are available.
Closed captions
Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately.
Mute on focus lost

Localizations

Accessibility settings
Accessibility settings
Language UI Audio Sub Notes
English
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues fixed[edit]

Stuttering[edit]

Run the game with the -dx11 command line argument.[12][dubious – discuss]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12 It defaults to D3D11 on systems that do not support D3D12.
Can be forced to run on D3D11 using the -dx11 command line argument.
The Microsoft Store version only supports Direct3D 12.[12][13][14]
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0, APEX 1.4.0
Audio Wwise

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum Recommended
Operating system (OS) 12
Processor (CPU) Intel Core i5-7500
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) AMD Radeon Pro 570
2 GB of VRAM
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 20.04 LTS
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
A 64-bit operating system is required.

Notes

  1. Unreal Engine 4 engine build: 4.26.1.0[1]

References

  1. Verified by User:Baronsmoki on 2021-12-06
  2. Verified by User:MasterBlaster on 2021-08-24
    Tested on an multi-monitor setup.
  3. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 2560x1080 resolution.
  4. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 3840x2160 resolution.
  5. Verified by User:MasterBlaster on 2021-08-25
    Tested after changing bUseHDRDisplayOutput in GameUserSettings.ini from False to True while playing on a 4K HDR television with HDR enabled through Windows-HD-Color. The game reverted the change back to False upon boot-up.
  6. Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
    "The game does not support next generation ray tracing lighting effects."
  7. Verified by User:Expack3 on 2021-08-25
    Tested by forcing raytracing in Engine.ini and using the unlocked console to alternate the r.RayTracing.ForceAllRayTracingEffects variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance differences were noted in multiple levels, including the real-time title screen.
  8. Verified by User:Hman360 on 2021-09-02
    Tested by setting the value in the config file and checking in-game.
  9. Steam News - Psychonauts 2 - Latest Update Released - last accessed on 2022-05-24
    "Xbox gamepads are not fully supported."
  10. 10.0 10.1 Verified by User:Rct3guy on 2021-11-01
    Tested wired
  11. Verified by User:MasterBlaster on 2021-08-24
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  12. 12.0 12.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
  13. Verified by User:Rose on 2021-08-25
    RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
  14. Verified by User:Expack3 on 2021-08-25
    Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.